graphics.h: Add initial version

replace/09d146e1a69f7864a5f89ffab7225071026d7fbb
Federico Amedeo Izzo 2020-10-04 17:21:24 +02:00 zatwierdzone przez Niccolò Izzo
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/***************************************************************************
* Copyright (C) 2020 by Federico Amedeo Izzo IU2NUO, *
* Niccolò Izzo IU2KIN *
* Silvano Seva IU2KWO *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 3 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, see <http://www.gnu.org/licenses/> *
***************************************************************************/
#ifndef GRAPHICS_H
#define GRAPHICS_H
#include <stdint.h>
#include <stdbool.h>
#include <display.h>
/**
* Standard high-level graphic interface for all display types.
* This interface is based on the lower level interface display.h
* Many methods of graphics.h are basically calls to methods in display.h.
*
* On top of basic framebuffer and backlight control, graphics.h implements
* graphics primitives for drawing fonts and shapes
*
*********************** HOW TO MANAGE FRAMEBUFFER *****************************
*
* This driver allocates the framebuffer as a block of linearly addressed memory
* equivalent to an array of SCREEN_HEIGHT*SCREEN_WIDTH elements.
* With respect to it, screen is indexed in this way:
*
* (0,0)
* +-------> x
* |
* | o (X,Y)
* |
* v
* y
*
* then to set the value of the pixel having coordinates (X,Y), framebuffer has
* to be indexed in this way: buf[X + Y*SCREEN_WIDTH].
*
*/
/**
* This function calls the correspondent method of the low level interface display.h
* It initializes the display and sets the backlight to zero.
*/
void graphics_init();
/**
* This function calls the correspondent method of the low level interface display.h
* It turns off backlight, shuts down backlight control and deallocates the framebuffer.
*/
void graphics_terminate();
/**
* This function calls the correspondent method of the low level interface display.h
* Get screen width in pixels.
* @return screen width, in pixels.
*/
uint16_t graphics_screenWidth();
/**
* This function calls the correspondent method of the low level interface display.h
* Get screen height in pixels.
* @return screen height, in pixels.
*/
uint16_t graphics_screenHeight();
/**
* This function calls the correspondent method of the low level interface display.h
* Set screen backlight to a given level.
* @param level: backlight level, from 0 (backlight off) to 255 (backlight at
* full brightness).
*/
void graphics_setBacklightLevel(uint8_t level);
/**
* This function calls the correspondent method of the low level interface display.h
* Copy a given section, between two given rows, of framebuffer content to the
* display.
* @param startRow: first row of the framebuffer section to be copied
* @param endRow: last row of the framebuffer section to be copied
*/
void graphics_renderRows(uint8_t startRow, uint8_t endRow);
/**
* This function calls the correspondent method of the low level interface display.h
* Copy framebuffer content to the display internal buffer. To be called
* whenever there is need to update the display.
*/
void graphics_render();
/**
* This function calls the correspondent method of the low level interface display.h
* Check if framebuffer is being copied to the screen or not, in which case it
* can be modified without problems.
* @return false if rendering is not in progress.
*/
bool graphics_renderingInProgress();
/**
* This function calls the correspondent method of the low level interface display.h
* Get pointer to framebuffer. Being this a standard interface for all the
* low-level display drivers, this function returns a pointer to void: it's up
* to the caller performing the correct cast to one of the standard types used
* for color coding.
* Changes to the framebuffer will not be reflected on the display until
* graphics_render() or graphics_renderRows() are called.
*
*
* WARNING: no bound check is performed! Do not call free() on the pointer
* returned, doing so will destroy the framebuffer!
* @return pointer to framebuffer.
*/
void *graphics_getFrameBuffer();
#endif /* GRAPHICS_H */