kopia lustrzana https://github.com/OpenRTX/OpenRTX
Add RSSI and squelch graphic representation
Replaced bottom bar with graphic squelch and rssi representation.replace/b6a7b992c803c345a740bda751bf1a3fb471144c
rodzic
2fa5b7a6e6
commit
421ff0e448
|
@ -238,4 +238,15 @@ void gfx_printError(const char *text, fontSize_t size);
|
|||
*/
|
||||
void gfx_drawBattery(point_t start, uint16_t width, uint16_t height, float percentage);
|
||||
|
||||
/**
|
||||
* Function to draw Smeter of arbitrary size.
|
||||
* Starting coordinates are relative to the top left point.
|
||||
* @param start: Smeter start point, in pixel coordinates.
|
||||
* @param width: Smeter width
|
||||
* @param height: Smeter height
|
||||
* @param rssi: rssi level in dBm
|
||||
* @param squelch: squelch level in percentage
|
||||
*/
|
||||
void gfx_drawSmeter(point_t start, uint16_t width, uint16_t height, float rssi, float squelch);
|
||||
|
||||
#endif /* GRAPHICS_H */
|
||||
|
|
|
@ -203,6 +203,8 @@ void gfx_drawLine(point_t start, point_t end, color_t color)
|
|||
void gfx_drawRect(point_t start, uint16_t width, uint16_t height, color_t color, bool fill)
|
||||
{
|
||||
if(!initialized) return;
|
||||
if(width == 0) return;
|
||||
if(height == 0) return;
|
||||
uint16_t x_max = start.x + width - 1;
|
||||
uint16_t y_max = start.y + height - 1;
|
||||
bool perimeter = 0;
|
||||
|
@ -437,3 +439,56 @@ void gfx_drawBattery(point_t start, uint16_t width, uint16_t height, float perce
|
|||
point_t button_end = {start.x + width, start.y + height / 2 + (height / 8)};
|
||||
gfx_drawLine(button_start, button_end, white);
|
||||
}
|
||||
|
||||
/*
|
||||
* Function to draw RSSI-meter of arbitrary size
|
||||
* starting coordinates are relative to the top left point.
|
||||
*
|
||||
* * * * * * * *|
|
||||
* ***************************************** |
|
||||
* ****************************************** <- RSSI |
|
||||
* ****************************************** | <-- Height (px)
|
||||
* ****************************************** |
|
||||
* **************** <-- Squelch |
|
||||
* *************** |
|
||||
* * * * * * * *|
|
||||
* ___________________________________________________________________
|
||||
*
|
||||
* ^
|
||||
* |
|
||||
*
|
||||
* Width (px)
|
||||
*
|
||||
*/
|
||||
void gfx_drawSmeter(point_t start, uint16_t width, uint16_t height, float rssi, float squelch) {
|
||||
color_t white = {255, 255, 255, 255};
|
||||
color_t yellow = {250, 180, 19 , 255};
|
||||
color_t red = {255, 0, 0 , 255};
|
||||
|
||||
// S-level dots
|
||||
for(int i = 0; i < 11; i++) {
|
||||
color_t color = (i % 3 == 0) ? yellow : white;
|
||||
color = (i > 9) ? red : color;
|
||||
point_t pixel_pos = {i * (width - 1) / 11, start.y};
|
||||
gfx_setPixel(pixel_pos, color);
|
||||
pixel_pos.y += height;
|
||||
gfx_setPixel(pixel_pos, color);
|
||||
}
|
||||
point_t pixel_pos = {width - 1, start.y};
|
||||
gfx_setPixel(pixel_pos, red);
|
||||
pixel_pos.y += height;
|
||||
gfx_setPixel(pixel_pos, red);
|
||||
|
||||
// RSSI bar
|
||||
uint16_t rssi_height = height * 2 / 3;
|
||||
float s_level = (127.0f + rssi) / 6.0f;
|
||||
uint16_t rssi_width = (s_level < 0.0f) ? 0 : (s_level * (width - 1) / 11);
|
||||
point_t rssi_pos = { start.x, start.y + 1 };
|
||||
gfx_drawRect(rssi_pos, rssi_width, rssi_height, white, true);
|
||||
|
||||
// Squelch bar
|
||||
uint16_t squelch_height = height / 3 - 1;
|
||||
uint16_t squelch_width = width * squelch;
|
||||
point_t squelch_pos = { start.x, start.y + 1 + rssi_height };
|
||||
gfx_drawRect(squelch_pos, squelch_width, squelch_height, white, true);
|
||||
}
|
||||
|
|
|
@ -165,20 +165,16 @@ void _ui_drawVFOMiddleInput(state_t* last_state, ui_state_t* ui_state)
|
|||
}
|
||||
}
|
||||
|
||||
void _ui_drawVFOBottom()
|
||||
void _ui_drawBottom(state_t *last_state)
|
||||
{
|
||||
gfx_print(layout.bottom_left, "VFO", layout.bottom_font,
|
||||
TEXT_ALIGN_LEFT, color_white);
|
||||
gfx_print(layout.bottom_left, "OpenRTX", layout.bottom_font,
|
||||
TEXT_ALIGN_CENTER, color_white);
|
||||
}
|
||||
|
||||
void _ui_drawMEMBottom()
|
||||
{
|
||||
gfx_print(layout.bottom_left, "MEM", layout.bottom_font,
|
||||
TEXT_ALIGN_LEFT, color_white);
|
||||
gfx_print(layout.bottom_left, "OpenRTX", layout.bottom_font,
|
||||
TEXT_ALIGN_CENTER, color_white);
|
||||
// Squelch bar
|
||||
float rssi = last_state->rssi;
|
||||
float squelch = last_state->sqlLevel / 16.0f;
|
||||
point_t smeter_pos = { 0, layout.bottom_left.y +
|
||||
layout.status_v_pad +
|
||||
layout.text_v_offset -
|
||||
layout.bottom_h };
|
||||
gfx_drawSmeter(smeter_pos, SCREEN_WIDTH, layout.bottom_h - 1, rssi, squelch);
|
||||
}
|
||||
|
||||
void _ui_drawMainVFO(state_t* last_state)
|
||||
|
@ -187,7 +183,7 @@ void _ui_drawMainVFO(state_t* last_state)
|
|||
_ui_drawMainBackground();
|
||||
_ui_drawMainTop(last_state);
|
||||
_ui_drawVFOMiddle(last_state);
|
||||
_ui_drawVFOBottom();
|
||||
_ui_drawBottom(last_state);
|
||||
}
|
||||
|
||||
void _ui_drawMainVFOInput(state_t* last_state, ui_state_t* ui_state)
|
||||
|
@ -196,7 +192,7 @@ void _ui_drawMainVFOInput(state_t* last_state, ui_state_t* ui_state)
|
|||
_ui_drawMainBackground();
|
||||
_ui_drawMainTop(last_state);
|
||||
_ui_drawVFOMiddleInput(last_state, ui_state);
|
||||
_ui_drawVFOBottom();
|
||||
_ui_drawBottom(last_state);
|
||||
}
|
||||
|
||||
void _ui_drawMainMEM(state_t* last_state)
|
||||
|
@ -205,5 +201,5 @@ void _ui_drawMainMEM(state_t* last_state)
|
|||
_ui_drawMainBackground();
|
||||
_ui_drawMainTop(last_state);
|
||||
_ui_drawMEMMiddle(last_state);
|
||||
_ui_drawMEMBottom();
|
||||
_ui_drawBottom(last_state);
|
||||
}
|
||||
|
|
Ładowanie…
Reference in New Issue