kopia lustrzana https://github.com/OpenRTX/OpenRTX
update the linux emulator scriptability for the knob values
rodzic
45228e226e
commit
3ded05a6dc
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@ -130,18 +130,24 @@ keyboard_t keyname2keyboard(char * name){
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"KEY_0", "KEY_1", "KEY_2", "KEY_3", "KEY_4", "KEY_5", "KEY_6", "KEY_7",
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"KEY_8", "KEY_9", "KEY_STAR", "KEY_HASH", "KEY_ENTER", "KEY_ESC", "KEY_UP",
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"KEY_DOWN", "KEY_LEFT", "KEY_RIGHT", "KEY_MONI", "KEY_F1", "KEY_F2", "KEY_F3",
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"KEY_F4", "KEY_F5", "KEY_F6", "KEY_F7", "KEY_F8", "KEY_F9", "KEY_F10",
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"KEY_F4", "KEY_F5", "KEY_F6", "KEY_F7", "KEY_F8", "KNOB_LEFT", "KNOB_RIGHT",
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};
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int numnames = sizeof(names)/sizeof(char*);
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for( int i = 0; i < numnames; i++ ){
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if( strcasecmp(name,names[i]+4) == 0 ){ //notice case insensitive
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if( strcasecmp(name,names[i]+4) == 0 || strcasecmp(name, names[i]) == 0 ){ //notice case insensitive
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/*printf("MATCH with %s\n", names[i]);*/
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//+4 to skip the KEY_ on all the names
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//+4 to skip the KEY_ on all the names, non +4 to allow for KNOB_LEFT.
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//This also means you can write KEY_LEFT as "KEY_LEFT", or "LEFT" and KNOB_LEFT as "KNOB_LEFT" or "_LEFT"
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//so if name == "2", this whole function will return equivalent to KEY_2 cpp define
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//and if name=="LEFT", then you get equivalent to KEY_LEFT cpp define
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//and if name=="_LEFT", then you get equivalent to KNOB_LEFT cpp define
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//and if name=="KNOB_LEFT", then you get equivalent to KNOB_LEFT cpp define
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//and if name=="KEY_2", then you get equivalent to KEY_2 cpp define of course
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return (1 << i);
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//order matters a great deal in names array, has to match
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//the bit field generated in interface/keyboard.h
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//so double check that with every update
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}
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}
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return 0;
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