kopia lustrzana https://github.com/OpenRTX/OpenRTX
Create thread structure
Now main.c creates four threads to manage - UI - Platform state - Analog radio - Digital radio Every thread has an entry point named `*_main()` like `ui_main()` that gets executed periodically depending on the given intervalreplace/67622d6cfa4645562a39c540514a2faca5448958
rodzic
7ef248f488
commit
1000133c01
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@ -64,6 +64,11 @@ typedef struct state_t {
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*/
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void state_init();
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/**
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* This function is the entry point of the state thread
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*/
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void state_main();
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/**
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* This function updates the state information by sourcing the
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* updated values of the various fields of the state_t struct
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@ -30,6 +30,11 @@
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*/
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void ui_init();
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/**
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* This function is the entry point of the UI thread
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*/
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void ui_main();
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/**
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* This function advances the User Interface FSM, basing on the
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* current radio state and the keys pressed.
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@ -1,5 +1,7 @@
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/***************************************************************************
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* Copyright (C) 2020 by Federico Izzo IU2NUO, Niccolò Izzo IU2KIN and *
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* Copyright (C) 2020 by Federico Amedeo Izzo IU2NUO, *
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* Niccolò Izzo IU2KIN *
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* Frederik Saraci IU2NRO *
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* Silvano Seva IU2KWO *
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* *
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* This program is free software; you can redistribute it and/or modify *
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@ -16,56 +18,157 @@
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* along with this program; if not, see <http://www.gnu.org/licenses/> *
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***************************************************************************/
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#include <stdint.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <app_cfg.h>
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#include <os.h>
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#include "gpio.h"
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#include "graphics.h"
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#include "hwconfig.h"
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#include "platform.h"
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#include "delays.h"
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#include "state.h"
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#include "keyboard.h"
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#include "ui.h"
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// Allocate UI thread task control block and stack
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static OS_TCB ui_tcb;
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static CPU_STK_SIZE ui_stk[128];
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static void ui_task(void *arg);
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int main(void)
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// Allocate state thread task control block and stack
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static OS_TCB state_tcb;
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static CPU_STK_SIZE state_stk[128];
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static void state_task(void *arg);
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// Allocate rtx radio thread task control block and stack
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static OS_TCB rtx_tcb;
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static CPU_STK_SIZE rtx_stk[128];
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static void rtx_task(void *arg);
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// Allocate dmr radio thread task control block and stack
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static OS_TCB dmr_tcb;
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static CPU_STK_SIZE dmr_stk[128];
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static void dmr_task(void *arg);
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void create_threads()
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{
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OS_ERR os_err;
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// Create UI thread
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OSTaskCreate((OS_TCB *)&ui_tcb,
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(CPU_CHAR *)" ",
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(OS_TASK_PTR ) ui_task,
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(void *) 0,
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(OS_PRIO ) 5,
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(CPU_STK *)&ui_stk[0],
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(CPU_STK ) 0,
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(CPU_STK_SIZE) 128,
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(OS_MSG_QTY ) 0,
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(OS_TICK ) 0,
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(void *) 0,
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(OS_OPT )(OS_OPT_TASK_STK_CHK | OS_OPT_TASK_STK_CLR),
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(OS_ERR *)&os_err);
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// Create state thread
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OSTaskCreate((OS_TCB *)&state_tcb,
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(CPU_CHAR *)" ",
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(OS_TASK_PTR ) state_task,
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(void *) 0,
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(OS_PRIO ) 5,
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(CPU_STK *)&state_stk[0],
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(CPU_STK ) 0,
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(CPU_STK_SIZE) 128,
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(OS_MSG_QTY ) 0,
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(OS_TICK ) 0,
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(void *) 0,
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(OS_OPT )(OS_OPT_TASK_STK_CHK | OS_OPT_TASK_STK_CLR),
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(OS_ERR *)&os_err);
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// Create rtx radio thread
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OSTaskCreate((OS_TCB *)&rtx_tcb,
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(CPU_CHAR *)" ",
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(OS_TASK_PTR ) rtx_task,
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(void *) 0,
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(OS_PRIO ) 5,
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(CPU_STK *)&rtx_stk[0],
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(CPU_STK ) 0,
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(CPU_STK_SIZE) 128,
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(OS_MSG_QTY ) 0,
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(OS_TICK ) 0,
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(void *) 0,
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(OS_OPT )(OS_OPT_TASK_STK_CHK | OS_OPT_TASK_STK_CLR),
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(OS_ERR *)&os_err);
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// Create dmr radio thread
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OSTaskCreate((OS_TCB *)&dmr_tcb,
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(CPU_CHAR *)" ",
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(OS_TASK_PTR ) dmr_task,
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(void *) 0,
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(OS_PRIO ) 5,
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(CPU_STK *)&dmr_stk[0],
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(CPU_STK ) 0,
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(CPU_STK_SIZE) 128,
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(OS_MSG_QTY ) 0,
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(OS_TICK ) 0,
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(void *) 0,
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(OS_OPT )(OS_OPT_TASK_STK_CHK | OS_OPT_TASK_STK_CLR),
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(OS_ERR *)&os_err);
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}
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int main(void)
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{
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// Initialize the radio state
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state_init();
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// Init the graphic stack
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gfx_init();
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platform_setBacklightLevel(255);
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// Print splash screen
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point_t splash_origin = {0, SCREEN_HEIGHT / 2};
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color_t color_yellow_fab413 = {250, 180, 19};
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char *splash_buf = "OpenRTX";
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gfx_clearScreen();
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gfx_print(splash_origin, splash_buf, FONT_SIZE_4, TEXT_ALIGN_CENTER, color_yellow_fab413);
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gfx_render();
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while(gfx_renderingInProgress());
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OSTimeDlyHMSM(0u, 0u, 1u, 0u, OS_OPT_TIME_HMSM_STRICT, &os_err);
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// Create OpenRTX threads
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create_threads();
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// Clear screen
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gfx_clearScreen();
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gfx_render();
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while(gfx_renderingInProgress());
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while(1) ;
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return 0;
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}
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// UI update infinite loop
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static void ui_task(void *arg)
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{
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(void) arg;
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OS_ERR os_err;
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while(1)
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{
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state_t state = state_update();
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uint32_t keys = kbd_getKeys();
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bool renderNeeded = ui_update(state, keys);
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if(renderNeeded)
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{
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gfx_render();
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while(gfx_renderingInProgress());
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}
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OSTimeDlyHMSM(0u, 0u, 0u, 100u, OS_OPT_TIME_HMSM_STRICT, &os_err);
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// Execute UI thread every 33ms to get ~30FPS
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ui_main();
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OSTimeDlyHMSM(0u, 0u, 0u, 33u, OS_OPT_TIME_HMSM_STRICT, &os_err);
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}
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}
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static void state_task(void *arg)
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{
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(void) arg;
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OS_ERR os_err;
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while(1)
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{
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// Execute state thread every 1s
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state_main();
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OSTimeDlyHMSM(0u, 0u, 1u, 0u, OS_OPT_TIME_HMSM_STRICT, &os_err);
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}
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}
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static void rtx_task(void *arg)
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{
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(void) arg;
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OS_ERR os_err;
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while(1)
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{
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// Execute rtx radio thread every 33ms to match UI refresh
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//TODO: uncomment after rtx.h merge
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//rtx_main();
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OSTimeDlyHMSM(0u, 0u, 0u, 33u, OS_OPT_TIME_HMSM_STRICT, &os_err);
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}
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}
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static void dmr_task(void *arg)
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{
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(void) arg;
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OS_ERR os_err;
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while(1)
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{
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// Execute dmr radio thread every 30ms to match DMR timeslot
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//TODO: uncomment after dmr.h merge
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//dmr_main();
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OSTimeDlyHMSM(0u, 0u, 0u, 30u, OS_OPT_TIME_HMSM_STRICT, &os_err);
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}
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}
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@ -30,6 +30,10 @@ void state_init()
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current_state.tx_freq = 0.0;
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}
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void state_main()
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{
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}
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state_t state_update()
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{
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return current_state;
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@ -1,6 +1,7 @@
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/***************************************************************************
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* Copyright (C) 2020 by Federico Amedeo Izzo IU2NUO, *
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* Niccolò Izzo IU2KIN, *
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* Niccolò Izzo IU2KIN *
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* Frederik Saraci IU2NRO *
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* Silvano Seva IU2KWO *
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* *
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* This program is free software; you can redistribute it and/or modify *
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@ -63,8 +64,11 @@
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*/
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#include <stdio.h>
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#include <os.h>
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#include "ui.h"
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#include "graphics.h"
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#include "keyboard.h"
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#include "delays.h"
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#include "rtc.h"
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#include "platform.h"
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#include "hwconfig.h"
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@ -231,6 +235,43 @@ void ui_init()
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layout_ready = true;
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}
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void ui_main()
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{
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OS_ERR os_err;
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// Init the graphic stack
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gfx_init();
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platform_setBacklightLevel(255);
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// Print splash screen
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point_t splash_origin = {0, SCREEN_HEIGHT / 2};
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color_t color_yellow_fab413 = {250, 180, 19};
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char *splash_buf = "OpenRTX";
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gfx_clearScreen();
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gfx_print(splash_origin, splash_buf, FONT_SIZE_4, TEXT_ALIGN_CENTER, color_yellow_fab413);
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gfx_render();
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while(gfx_renderingInProgress());
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OSTimeDlyHMSM(0u, 0u, 1u, 0u, OS_OPT_TIME_HMSM_STRICT, &os_err);
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// Clear screen
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gfx_clearScreen();
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gfx_render();
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while(gfx_renderingInProgress());
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// UI update infinite loop
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while(1)
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{
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state_t state = state_update();
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uint32_t keys = kbd_getKeys();
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bool renderNeeded = ui_update(state, keys);
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if(renderNeeded)
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{
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gfx_render();
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while(gfx_renderingInProgress());
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}
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OSTimeDlyHMSM(0u, 0u, 0u, 100u, OS_OPT_TIME_HMSM_STRICT, &os_err);
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}
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}
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bool ui_update(state_t state, uint32_t keys)
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{
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if(!layout_ready)
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