kopia lustrzana https://github.com/OpenDroneMap/docs
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933 wiersze
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<title>Welcome to OpenDroneMap’s documentation — OpenDroneMap 3.5.3 documentation</title>
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<a href="#" class="icon icon-home"> OpenDroneMap
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3.5.3
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<li class="toctree-l1"><a class="reference internal" href="installation/">Installation and Getting Started</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="installation/#quickstart">Quickstart</a></li>
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<li class="toctree-l2"><a class="reference internal" href="installation/#hardware-recommendations">Hardware Recommendations</a></li>
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<li class="toctree-l2"><a class="reference internal" href="installation/#installation">Installation</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="installation/#windows">Windows</a><ul>
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<li class="toctree-l4"><a class="reference internal" href="installation/#step-1-check-virtualization-support">Step 1. Check Virtualization Support</a></li>
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<li class="toctree-l4"><a class="reference internal" href="installation/#step-2-install-requirements">Step 2. Install Requirements</a></li>
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<li class="toctree-l4"><a class="reference internal" href="installation/#step-3-check-memory-and-cpu-allocation">Step 3. Check Memory and CPU Allocation</a></li>
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<li class="toctree-l4"><a class="reference internal" href="installation/#step-4-download-webodm">Step 4. Download WebODM</a></li>
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<li class="toctree-l4"><a class="reference internal" href="installation/#step-4-launch-webodm">Step 4. Launch WebODM</a></li>
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</ul>
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<li class="toctree-l3"><a class="reference internal" href="installation/#macos">macOS</a><ul>
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<li class="toctree-l4"><a class="reference internal" href="installation/#id1">Step 1. Check Virtualization Support</a></li>
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<li class="toctree-l4"><a class="reference internal" href="installation/#id2">Step 2. Install Requirements</a></li>
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<li class="toctree-l4"><a class="reference internal" href="installation/#id3">Step 3. Check Memory and CPU Allocation</a></li>
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<li class="toctree-l4"><a class="reference internal" href="installation/#step-4-download-and-launch-webodm">Step 4. Download and Launch WebODM</a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="installation/#linux">Linux</a><ul>
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<li class="toctree-l4"><a class="reference internal" href="installation/#step-1-install-requirements">Step 1. Install Requirements</a></li>
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<li class="toctree-l4"><a class="reference internal" href="installation/#step-2-check-additional-requirements">Step 2. Check Additional Requirements</a></li>
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<li class="toctree-l4"><a class="reference internal" href="installation/#step-3-download-and-launch-webodm">Step 3. Download and Launch WebODM</a></li>
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</ul>
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</li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="installation/#basic-commands-and-troubleshooting">Basic Commands and Troubleshooting</a></li>
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<li class="toctree-l2"><a class="reference internal" href="installation/#hello-webodm">Hello, WebODM!</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="installation/#running-on-more-than-one-machine">Running on more than one machine</a></li>
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</ul>
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</li>
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</ul>
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</li>
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</ul>
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<ul>
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<li class="toctree-l1"><a class="reference internal" href="tutorials/">Tutorials</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="tutorials/#creating-high-quality-orthophotos">Creating High Quality Orthophotos</a></li>
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<li class="toctree-l2"><a class="reference internal" href="tutorials/#calibrating-the-camera">Calibrating the Camera</a></li>
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<li class="toctree-l2"><a class="reference internal" href="tutorials/#creating-digital-elevation-models">Creating Digital Elevation Models</a></li>
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<li class="toctree-l2"><a class="reference internal" href="tutorials/#measuring-stockpile-volume">Measuring stockpile volume</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="tutorials/#fieldwork-planning">Fieldwork planning</a></li>
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<li class="toctree-l3"><a class="reference internal" href="tutorials/#flight-pattern">Flight pattern</a></li>
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<li class="toctree-l3"><a class="reference internal" href="tutorials/#flight-height">Flight height</a></li>
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<li class="toctree-l3"><a class="reference internal" href="tutorials/#gcps">GCPs</a></li>
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<li class="toctree-l3"><a class="reference internal" href="tutorials/#processing-parameters">Processing parameters</a></li>
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<li class="toctree-l3"><a class="reference internal" href="tutorials/#measuring">Measuring</a></li>
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<li class="toctree-l3"><a class="reference internal" href="tutorials/#expected-accuracy">Expected accuracy</a></li>
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</ul>
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<li class="toctree-l2"><a class="reference internal" href="tutorials/#using-docker">Using Docker</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="tutorials/#listing-docker-machines">Listing Docker Machines</a></li>
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<li class="toctree-l3"><a class="reference internal" href="tutorials/#accessing-logs-on-the-instance">Accessing logs on the instance</a></li>
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<li class="toctree-l3"><a class="reference internal" href="tutorials/#command-line-access-to-instances">Command line access to instances</a></li>
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<li class="toctree-l3"><a class="reference internal" href="tutorials/#cleaning-up-after-docker">Cleaning up after Docker</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="tutorials/#using-singularity">Using Singularity</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="tutorials/#downloading-image">Downloading image</a></li>
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<li class="toctree-l3"><a class="reference internal" href="tutorials/#using-singularity-sif-image">Using Singularity SIF image</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="tutorials/#using-odm-from-low-bandwidth-location">Using ODM from low-bandwidth location</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="tutorials/#what-is-this-and-who-is-it-for">What is this and who is it for?</a></li>
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<li class="toctree-l3"><a class="reference internal" href="tutorials/#steps">Steps</a><ul>
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<li class="toctree-l4"><a class="reference internal" href="tutorials/#install">Install</a></li>
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<li class="toctree-l4"><a class="reference internal" href="tutorials/#prep-data-and-project">Prep data and project</a></li>
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<li class="toctree-l4"><a class="reference internal" href="tutorials/#resize-droplet-pull-pin-run-away">Resize droplet, pull pin, run away</a></li>
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<li class="toctree-l4"><a class="reference internal" href="tutorials/#after-it-finishes-assuming-you-survive-that-long">After it finishes (assuming you survive that long)</a></li>
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</ul>
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</li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="tutorials/#using-potree-3d-viewer-module-on-webodm">Using Potree 3D viewer module on WebODM</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="tutorials/#cameras">Cameras</a></li>
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<li class="toctree-l3"><a class="reference internal" href="tutorials/#textured-model">Textured model</a></li>
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<li class="toctree-l3"><a class="reference internal" href="tutorials/#appearance">Appearance</a><ul>
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<li class="toctree-l4"><a class="reference internal" href="tutorials/#point-budget">Point budget</a></li>
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<li class="toctree-l4"><a class="reference internal" href="tutorials/#field-of-view">Field of view</a></li>
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<li class="toctree-l4"><a class="reference internal" href="tutorials/#eye-dome-lighting">Eye Dome-lighting</a></li>
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<li class="toctree-l4"><a class="reference internal" href="tutorials/#background">Background</a></li>
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<li class="toctree-l4"><a class="reference internal" href="tutorials/#other">Other</a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="tutorials/#tools">Tools</a><ul>
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<li class="toctree-l4"><a class="reference internal" href="tutorials/#measurement">Measurement</a></li>
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<li class="toctree-l4"><a class="reference internal" href="tutorials/#clipping">Clipping</a></li>
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<li class="toctree-l4"><a class="reference internal" href="tutorials/#navigation">Navigation</a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="tutorials/#scene">Scene</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="tutorials/#clusterodm-nodeodm-slurm-with-singularity-on-hpc">ClusterODM, NodeODM, SLURM, with Singularity on HPC</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="tutorials/#downloading-and-installing-the-images">Downloading and installing the images</a><ul>
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<li class="toctree-l4"><a class="reference internal" href="tutorials/#clusterodm">ClusterODM</a></li>
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<li class="toctree-l4"><a class="reference internal" href="tutorials/#nodeodm">NodeODM</a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="tutorials/#launching">Launching</a><ul>
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<li class="toctree-l4"><a class="reference internal" href="tutorials/#id1">NodeODM</a></li>
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<li class="toctree-l4"><a class="reference internal" href="tutorials/#id2">ClusterODM</a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="tutorials/#connecting-nodes-to-clusterodm">Connecting Nodes to ClusterODM</a><ul>
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<li class="toctree-l4"><a class="reference internal" href="tutorials/#web-interface">Web interface</a></li>
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<li class="toctree-l4"><a class="reference internal" href="tutorials/#telnet">telnet</a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="tutorials/#using-clusterodm-and-its-nodeodms">Using ClusterODM and its NodeODMs</a></li>
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</ul>
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</li>
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</ul>
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</li>
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<li class="toctree-l1"><a class="reference internal" href="arguments/">Options and Flags</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="arguments/3d-tiles/">3d-tiles</a></li>
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<li class="toctree-l2"><a class="reference internal" href="arguments/align/">align</a></li>
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<li class="toctree-l2"><a class="reference internal" href="arguments/auto-boundary/">auto-boundary</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="arguments/auto-boundary/#what-is-auto-boundary">What Is Auto-Boundary?</a></li>
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<li class="toctree-l3"><a class="reference internal" href="arguments/auto-boundary/#when-is-auto-boundary-helpful">When Is Auto-Boundary Helpful?</a></li>
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<li class="toctree-l3"><a class="reference internal" href="arguments/auto-boundary/#why-would-one-use-auto-boundary">Why would one use auto-boundary?</a></li>
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<li class="toctree-l3"><a class="reference internal" href="arguments/auto-boundary/#example-images">Example Images</a><ul>
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<li class="toctree-l4"><a class="reference internal" href="arguments/auto-boundary/#true-auto-boundary">True: <code class="docutils literal notranslate"><span class="pre">--auto-boundary</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="arguments/auto-boundary/#false-null">False: <code class="docutils literal notranslate"><span class="pre">null</span></code></a></li>
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</ul>
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</li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="arguments/auto-boundary-distance/">auto-boundary-distance</a></li>
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<li class="toctree-l2"><a class="reference internal" href="arguments/bg-removal/">bg-removal</a></li>
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<li class="toctree-l2"><a class="reference internal" href="arguments/boundary/">boundary</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="arguments/boundary/#what-is-boundary-geojson">What is Boundary [GeoJSON]?</a></li>
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<li class="toctree-l3"><a class="reference internal" href="arguments/boundary/#when-is-boundary-geojson-appropriate">When is Boundary [GeoJSON] appropriate?</a></li>
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||
<li class="toctree-l3"><a class="reference internal" href="arguments/boundary/#why-would-one-use-boundary-geojson">Why would one use Boundary [GeoJSON]?</a></li>
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<li class="toctree-l3"><a class="reference internal" href="arguments/boundary/#how-would-one-create-boundary-geojson">How would one create Boundary [GeoJSON]?</a><ul>
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<li class="toctree-l4"><a class="reference internal" href="arguments/boundary/#geojson-io">GeoJSON.io</a></li>
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<li class="toctree-l4"><a class="reference internal" href="arguments/boundary/#qgis">QGIS</a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="arguments/boundary/#example-images">Example Images</a><ul>
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<li class="toctree-l4"><a class="reference internal" href="arguments/boundary/#true-boundary-geojson-point-cloud">True: <code class="docutils literal notranslate"><span class="pre">--boundary</span> <span class="pre">[GeoJSON]</span></code> - Point Cloud</a></li>
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<li class="toctree-l4"><a class="reference internal" href="arguments/boundary/#true-boundary-geojson-orthophoto">True: <code class="docutils literal notranslate"><span class="pre">--boundary</span> <span class="pre">[GeoJSON]</span></code> - Orthophoto</a></li>
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<li class="toctree-l4"><a class="reference internal" href="arguments/boundary/#true-boundary-geojson-digital-elevation-model">True: <code class="docutils literal notranslate"><span class="pre">--boundary</span> <span class="pre">[GeoJSON]</span></code> - Digital Elevation Model</a></li>
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<li class="toctree-l4"><a class="reference internal" href="arguments/boundary/#true-boundary-geojson-3d-model-textured-mesh">True: <code class="docutils literal notranslate"><span class="pre">--boundary</span> <span class="pre">[GeoJSON]</span></code> - 3D Model/Textured Mesh</a></li>
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<li class="toctree-l4"><a class="reference internal" href="arguments/boundary/#false-null">False: <code class="docutils literal notranslate"><span class="pre">null</span></code></a></li>
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||
</ul>
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||
</li>
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||
</ul>
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||
</li>
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<li class="toctree-l2"><a class="reference internal" href="arguments/build-overviews/">build-overviews</a><ul>
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||
<li class="toctree-l3"><a class="reference internal" href="arguments/build-overviews/#what-are-overviews">What Are Overviews?</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="arguments/build-overviews/#when-are-overviews-appropriate">When are Overviews appropriate?</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="arguments/build-overviews/#why-would-one-use-overviews">Why would one use Overviews?</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="arguments/build-overviews/#example-images">Example Images</a><ul>
|
||
<li class="toctree-l4"><a class="reference internal" href="arguments/build-overviews/#true-build-overviews">True: <code class="docutils literal notranslate"><span class="pre">--build-overviews</span></code></a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="arguments/build-overviews/#false-null">False: <code class="docutils literal notranslate"><span class="pre">null</span></code></a></li>
|
||
</ul>
|
||
</li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/camera-lens/">camera-lens</a><ul>
|
||
<li class="toctree-l3"><a class="reference internal" href="arguments/camera-lens/#what-are-camera-lens-models">What Are Camera Lens Models?</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="arguments/camera-lens/#when-are-manual-selections-appropriate">When are manual selections appropriate?</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="arguments/camera-lens/#why-would-one-use-a-particular-camera-lens-model">Why would one use a particular Camera Lens Model?</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="arguments/camera-lens/#example-images">Example Images</a><ul>
|
||
<li class="toctree-l4"><a class="reference internal" href="arguments/camera-lens/#auto-rectilinear-data"><code class="docutils literal notranslate"><span class="pre">auto</span></code> : Rectilinear Data</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="arguments/camera-lens/#brown-rectilinear-data"><code class="docutils literal notranslate"><span class="pre">brown</span></code> : Rectilinear Data</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="arguments/camera-lens/#fisheye-rectilinear-data"><code class="docutils literal notranslate"><span class="pre">fisheye</span></code> : Rectilinear Data</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="arguments/camera-lens/#perspective-rectilinear-data"><code class="docutils literal notranslate"><span class="pre">perspective</span></code> : Rectilinear Data</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="arguments/camera-lens/#spherical-rectilinear-data"><code class="docutils literal notranslate"><span class="pre">spherical</span></code> : Rectilinear Data</a></li>
|
||
</ul>
|
||
</li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/cameras/">cameras</a></li>
|
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<li class="toctree-l2"><a class="reference internal" href="arguments/cog/">cog</a><ul>
|
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<li class="toctree-l3"><a class="reference internal" href="arguments/cog/#what-are-cloud-optimized-geotiffs-cogs">What Are Cloud Optimized GeoTIFFs (COGs)?</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="arguments/cog/#when-are-cogs-appropriate">When are COGs appropriate?</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="arguments/cog/#why-would-one-use-cogs">Why would one use COGs?</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="arguments/cog/#example-images">Example Images</a><ul>
|
||
<li class="toctree-l4"><a class="reference internal" href="arguments/cog/#true-cog">True: <code class="docutils literal notranslate"><span class="pre">--cog</span></code></a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="arguments/cog/#false-null">False: <code class="docutils literal notranslate"><span class="pre">null</span></code></a></li>
|
||
</ul>
|
||
</li>
|
||
</ul>
|
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="arguments/copy-to/">copy-to</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/crop/">crop</a></li>
|
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<li class="toctree-l2"><a class="reference internal" href="arguments/debug/">debug</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/dem-decimation/">dem-decimation</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/dem-euclidean-map/">dem-euclidean-map</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/dem-gapfill-steps/">dem-gapfill-steps</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/dem-resolution/">dem-resolution</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/depthmap-resolution/">depthmap-resolution</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/dsm/">dsm</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/dtm/">dtm</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/end-with/">end-with</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/fast-orthophoto/">fast-orthophoto</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/feature-quality/">feature-quality</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/feature-type/">feature-type</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/force-gps/">force-gps</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/gcp/">gcp</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/geo/">geo</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/gltf/">gltf</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/gps-accuracy/">gps-accuracy</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/help/">help</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/ignore-gsd/">ignore-gsd</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/matcher-neighbors/">matcher-neighbors</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/matcher-order/">matcher-order</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/matcher-type/">matcher-type</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/max-concurrency/">max-concurrency</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/merge/">merge</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/mesh-octree-depth/">mesh-octree-depth</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/mesh-size/">mesh-size</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/min-num-features/">min-num-features</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/name/">name</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/no-gpu/">no-gpu</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/optimize-disk-space/">optimize-disk-space</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/orthophoto-compression/">orthophoto-compression</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/orthophoto-cutline/">orthophoto-cutline</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/orthophoto-kmz/">orthophoto-kmz</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/orthophoto-no-tiled/">orthophoto-no-tiled</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/orthophoto-png/">orthophoto-png</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/orthophoto-resolution/">orthophoto-resolution</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/pc-classify/">pc-classify</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/pc-copc/">pc-copc</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/pc-csv/">pc-csv</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/pc-ept/">pc-ept</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/pc-filter/">pc-filter</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/pc-geometric/">pc-geometric</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/pc-las/">pc-las</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/pc-quality/">pc-quality</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/pc-rectify/">pc-rectify</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/pc-sample/">pc-sample</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/pc-skip-geometric/">pc-skip-geometric</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/pc-tile/">pc-tile</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/primary-band/">primary-band</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/project-path/">project-path</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/radiometric-calibration/">radiometric-calibration</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/rerun/">rerun</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/rerun-all/">rerun-all</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/rerun-from/">rerun-from</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/resize-to/">resize-to</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/rolling-shutter/">rolling-shutter</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/rolling-shutter-readout/">rolling-shutter-readout</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/sfm-algorithm/">sfm-algorithm</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/sfm-no-partial/">sfm-no-partial</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/skip-3dmodel/">skip-3dmodel</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/skip-band-alignment/">skip-band-alignment</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/skip-orthophoto/">skip-orthophoto</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/skip-report/">skip-report</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/sky-removal/">sky-removal</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/sm-cluster/">sm-cluster</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/sm-no-align/">sm-no-align</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/smrf-scalar/">smrf-scalar</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/smrf-slope/">smrf-slope</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/smrf-threshold/">smrf-threshold</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/smrf-window/">smrf-window</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/split/">split</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/split-image-groups/">split-image-groups</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/split-overlap/">split-overlap</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/texturing-data-term/">texturing-data-term</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/texturing-keep-unseen-faces/">texturing-keep-unseen-faces</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/texturing-outlier-removal-type/">texturing-outlier-removal-type</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/texturing-single-material/">texturing-single-material</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/texturing-skip-global-seam-leveling/">texturing-skip-global-seam-leveling</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/texturing-skip-local-seam-leveling/">texturing-skip-local-seam-leveling</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/texturing-tone-mapping/">texturing-tone-mapping</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/tiles/">tiles</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/time/">time</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/use-3dmesh/">use-3dmesh</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/use-exif/">use-exif</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/use-fixed-camera-params/">use-fixed-camera-params</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/use-hybrid-bundle-adjustment/">use-hybrid-bundle-adjustment</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/verbose/">verbose</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/version/">version</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/video-limit/">video-limit</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/video-resolution/">video-resolution</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l1"><a class="reference internal" href="flowchart/">Flowchart with options</a></li>
|
||
<li class="toctree-l1"><a class="reference internal" href="outputs/">OpenDroneMap Outputs</a><ul>
|
||
<li class="toctree-l2"><a class="reference internal" href="outputs/#point-cloud">Point Cloud</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="outputs/#d-textured-model">3D Textured Model</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="outputs/#orthophoto">Orthophoto</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="outputs/#dtm-dsm">DTM/DSM</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="outputs/#logs">Logs</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="outputs/#list-of-all-outputs">List of all outputs</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l1"><a class="reference internal" href="gcp/">Ground Control Points</a><ul>
|
||
<li class="toctree-l2"><a class="reference internal" href="gcp/#recommended-practices-for-gcp-setting">Recommended practices for GCP setting</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="gcp/#gcp-file-format">GCP file format</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="gcp/#user-interfaces">User Interfaces</a><ul>
|
||
<li class="toctree-l3"><a class="reference internal" href="gcp/#id1">POSM GCPi</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="gcp/#id2">GCP Editor Pro</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l2"><a class="reference internal" href="gcp/#references">References</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l1"><a class="reference internal" href="map-accuracy/">Map accuracy</a><ul>
|
||
<li class="toctree-l2"><a class="reference internal" href="map-accuracy/#what-to-expect">What to expect</a><ul>
|
||
<li class="toctree-l3"><a class="reference internal" href="map-accuracy/#aspects-impacting-map-accuracy">Aspects impacting map accuracy</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l2"><a class="reference internal" href="map-accuracy/#references">References</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l1"><a class="reference internal" href="geo/">Image Geolocation Files</a></li>
|
||
<li class="toctree-l1"><a class="reference internal" href="align/">Alignment Files</a></li>
|
||
<li class="toctree-l1"><a class="reference internal" href="masks/">Using Image Masks</a></li>
|
||
<li class="toctree-l1"><a class="reference internal" href="large/">Splitting Large Datasets</a><ul>
|
||
<li class="toctree-l2"><a class="reference internal" href="large/#calibrate-images">Calibrate images</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="large/#local-split-merge">Local Split-Merge</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="large/#distributed-split-merge">Distributed Split-Merge</a><ul>
|
||
<li class="toctree-l3"><a class="reference internal" href="large/#getting-started-with-distributed-split-merge">Getting Started with Distributed Split-Merge</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="large/#understanding-the-cluster">Understanding the Cluster</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="large/#accessing-the-logs">Accessing the Logs</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="large/#autoscaling-clusterodm">Autoscaling ClusterODM</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l2"><a class="reference internal" href="large/#limitations">Limitations</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="large/#estimating-data-collection-effort">Estimating data collection effort</a><ul>
|
||
<li class="toctree-l3"><a class="reference internal" href="large/#data-collection-effort-full-3d">Data collection effort, full 3D</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="large/#data-collection-effort-2d-and-2-5d-products">Data collection effort, 2D and 2.5D products</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l2"><a class="reference internal" href="large/#acknowledgments">Acknowledgments</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l1"><a class="reference internal" href="resources/">Additional References</a><ul>
|
||
<li class="toctree-l2"><a class="reference internal" href="resources/#for-users">For Users</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="resources/#for-developers">For Developers</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l1"><a class="reference internal" href="flying/">Flying Tips</a><ul>
|
||
<li class="toctree-l2"><a class="reference internal" href="flying/#data-collection-effort-full-3d">Data collection effort, full 3D</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="flying/#data-collection-effort-2d-and-2-5d-products">Data collection effort, 2D and 2.5D products</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="flying/#other-resources-on-flying">Other resources on flying</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l1"><a class="reference internal" href="multispectral/">Multispectral Support</a><ul>
|
||
<li class="toctree-l2"><a class="reference internal" href="multispectral/#supported-sensors">Supported Sensors</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="multispectral/#creating-orthophotos-from-multispectral-data">Creating Orthophotos from Multispectral Data</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="multispectral/#workflows-for-non-supported-sensors">Workflows for Non-supported Sensors</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l1"><a class="reference internal" href="thermal/">Thermal Support</a><ul>
|
||
<li class="toctree-l2"><a class="reference internal" href="thermal/#hardware">Hardware</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="thermal/#usage">Usage</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l1"><a class="reference internal" href="requesting-features/">How To Request Features</a></li>
|
||
<li class="toctree-l1"><a class="reference internal" href="contributing/">How To Contribute</a><ul>
|
||
<li class="toctree-l2"><a class="reference internal" href="contributing/#community-forum">Community Forum</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="contributing/#reporting-bugs">Reporting Bugs</a><ul>
|
||
<li class="toctree-l3"><a class="reference internal" href="contributing/#template-for-submitting-bug-reports">Template For Submitting Bug Reports</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l2"><a class="reference internal" href="contributing/#pull-requests">Pull Requests</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l1"><a class="reference internal" href="faq/">Frequently Asked Questions</a><ul>
|
||
<li class="toctree-l2"><a class="reference internal" href="faq/#data-processing">Data Processing</a><ul>
|
||
<li class="toctree-l3"><a class="reference internal" href="faq/#can-i-process-two-or-more-orthophoto-geotiffs-to-stitch-them-together">Can I process two or more orthophoto GeoTIFFs to stitch them together?</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="faq/#the-software-is-not-using-all-of-my-cpu-cores-memory-gpu-all-of-the-times-is-it-normal">The software is not using all of my CPU cores / memory / GPU all of the times. Is it normal?</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="faq/#if-i-use-the-native-version-of-the-software-how-can-i-allocate-more-resources-for-processing">If I use the native version of the software, how can I allocate more resources for processing?</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l2"><a class="reference internal" href="faq/#licensing">Licensing</a><ul>
|
||
<li class="toctree-l3"><a class="reference internal" href="faq/#i-want-to-build-a-commercial-application-that-includes-odm-do-i-need-a-commercial-license">I want to build a commercial application that includes ODM. Do I need a commercial license?</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="faq/#are-there-other-licensing-options-aside-from-the-agplv3">Are there other licensing options aside from the AGPLv3?</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l2"><a class="reference internal" href="faq/#memory-issues">Memory issues</a><ul>
|
||
<li class="toctree-l3"><a class="reference internal" href="faq/#your-computer-is-running-out-of-memory-what-can-you-do">Your computer is running out of memory, what can you do?</a></li>
|
||
</ul>
|
||
</li>
|
||
</ul>
|
||
</li>
|
||
</ul>
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|
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<h1>Welcome to OpenDroneMap’s documentation<a class="headerlink" href="#welcome-to-opendronemap-s-documentation" title="Permalink to this heading"></a></h1>
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|
||
<p>There is a <a class="reference external" href="https://github.com/opendronemap/docs#how-to-make-your-first-contribution">guide</a> on using GitHub to contribute. Anyone is welcome to share their knowledge and improve our documentation. You can also report problems using <a class="reference external" href="https://github.com/OpenDroneMap/docs/issues">GitHub issues</a>.</p>
|
||
<p>The documentation is available in several languages. Some translations are incomplete and will still display in English. The below languages are at least 20 percent translated. You can help us translate those languages (and other languages!) via Transifex. There is a <a class="reference external" href="https://github.com/opendronemap/docs#translations">getting started guide on GitHub</a>.</p>
|
||
<ul class="simple">
|
||
<li><p><a class="reference external" href="https://docs.opendronemap.org/">English</a></p></li>
|
||
<li><p><a class="reference external" href="https://docs.opendronemap.org/cs">Czech</a></p></li>
|
||
<li><p><a class="reference external" href="https://docs.opendronemap.org/fil">Filipino</a></p></li>
|
||
<li><p><a class="reference external" href="https://docs.opendronemap.org/fr">French</a></p></li>
|
||
<li><p><a class="reference external" href="https://docs.opendronemap.org/es">Spanish</a></p></li>
|
||
<li><p><a class="reference external" href="https://docs.opendronemap.org/id">Indonesian</a></p></li>
|
||
<li><p><a class="reference external" href="https://docs.opendronemap.org/sw">Swahili</a></p></li>
|
||
<li><p><a class="reference external" href="https://docs.opendronemap.org/te">Telugu</a></p></li>
|
||
</ul>
|
||
<div class="line-block">
|
||
<div class="line"><br /></div>
|
||
<div class="line"><br /></div>
|
||
</div>
|
||
<figure class="align-right">
|
||
<a class="reference internal image-reference" href="_images/seedling.png"><img alt="image of seedling" src="_images/seedling.png" style="width: 70px; height: 70px;" /></a>
|
||
</figure>
|
||
<div class="toctree-wrapper compound">
|
||
<ul>
|
||
<li class="toctree-l1"><a class="reference internal" href="installation/">Installation and Getting Started</a><ul>
|
||
<li class="toctree-l2"><a class="reference internal" href="installation/#quickstart">Quickstart</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="installation/#hardware-recommendations">Hardware Recommendations</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="installation/#installation">Installation</a><ul>
|
||
<li class="toctree-l3"><a class="reference internal" href="installation/#windows">Windows</a><ul>
|
||
<li class="toctree-l4"><a class="reference internal" href="installation/#step-1-check-virtualization-support">Step 1. Check Virtualization Support</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="installation/#step-2-install-requirements">Step 2. Install Requirements</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="installation/#step-3-check-memory-and-cpu-allocation">Step 3. Check Memory and CPU Allocation</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="installation/#step-4-download-webodm">Step 4. Download WebODM</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="installation/#step-4-launch-webodm">Step 4. Launch WebODM</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l3"><a class="reference internal" href="installation/#macos">macOS</a><ul>
|
||
<li class="toctree-l4"><a class="reference internal" href="installation/#id1">Step 1. Check Virtualization Support</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="installation/#id2">Step 2. Install Requirements</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="installation/#id3">Step 3. Check Memory and CPU Allocation</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="installation/#step-4-download-and-launch-webodm">Step 4. Download and Launch WebODM</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l3"><a class="reference internal" href="installation/#linux">Linux</a><ul>
|
||
<li class="toctree-l4"><a class="reference internal" href="installation/#step-1-install-requirements">Step 1. Install Requirements</a><ul>
|
||
<li class="toctree-l5"><a class="reference internal" href="installation/#install-on-ubuntu-debian">Install on Ubuntu / Debian</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="installation/#install-on-centos-rhel">Install on CentOS / RHEL</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="installation/#install-on-fedora">Install on Fedora</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="installation/#install-on-arch">Install on Arch</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l4"><a class="reference internal" href="installation/#step-2-check-additional-requirements">Step 2. Check Additional Requirements</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="installation/#step-3-download-and-launch-webodm">Step 3. Download and Launch WebODM</a></li>
|
||
</ul>
|
||
</li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l2"><a class="reference internal" href="installation/#basic-commands-and-troubleshooting">Basic Commands and Troubleshooting</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="installation/#hello-webodm">Hello, WebODM!</a><ul>
|
||
<li class="toctree-l3"><a class="reference internal" href="installation/#running-on-more-than-one-machine">Running on more than one machine</a></li>
|
||
</ul>
|
||
</li>
|
||
</ul>
|
||
</li>
|
||
</ul>
|
||
</div>
|
||
<figure class="align-right">
|
||
<a class="reference internal image-reference" href="_images/pencil.png"><img alt="image of pencil" src="_images/pencil.png" style="width: 60px; height: 60px;" /></a>
|
||
</figure>
|
||
<div class="toctree-wrapper compound">
|
||
<ul>
|
||
<li class="toctree-l1"><a class="reference internal" href="tutorials/">Tutorials</a><ul>
|
||
<li class="toctree-l2"><a class="reference internal" href="tutorials/#creating-high-quality-orthophotos">Creating High Quality Orthophotos</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="tutorials/#calibrating-the-camera">Calibrating the Camera</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="tutorials/#creating-digital-elevation-models">Creating Digital Elevation Models</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="tutorials/#measuring-stockpile-volume">Measuring stockpile volume</a><ul>
|
||
<li class="toctree-l3"><a class="reference internal" href="tutorials/#fieldwork-planning">Fieldwork planning</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="tutorials/#flight-pattern">Flight pattern</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="tutorials/#flight-height">Flight height</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="tutorials/#gcps">GCPs</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="tutorials/#processing-parameters">Processing parameters</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="tutorials/#measuring">Measuring</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="tutorials/#expected-accuracy">Expected accuracy</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l2"><a class="reference internal" href="tutorials/#using-docker">Using Docker</a><ul>
|
||
<li class="toctree-l3"><a class="reference internal" href="tutorials/#listing-docker-machines">Listing Docker Machines</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="tutorials/#accessing-logs-on-the-instance">Accessing logs on the instance</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="tutorials/#command-line-access-to-instances">Command line access to instances</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="tutorials/#cleaning-up-after-docker">Cleaning up after Docker</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l2"><a class="reference internal" href="tutorials/#using-singularity">Using Singularity</a><ul>
|
||
<li class="toctree-l3"><a class="reference internal" href="tutorials/#downloading-image">Downloading image</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="tutorials/#using-singularity-sif-image">Using Singularity SIF image</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l2"><a class="reference internal" href="tutorials/#using-odm-from-low-bandwidth-location">Using ODM from low-bandwidth location</a><ul>
|
||
<li class="toctree-l3"><a class="reference internal" href="tutorials/#what-is-this-and-who-is-it-for">What is this and who is it for?</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="tutorials/#steps">Steps</a><ul>
|
||
<li class="toctree-l4"><a class="reference internal" href="tutorials/#install">Install</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="tutorials/#prep-data-and-project">Prep data and project</a><ul>
|
||
<li class="toctree-l5"><a class="reference internal" href="tutorials/#directory-structure">Directory structure</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l4"><a class="reference internal" href="tutorials/#resize-droplet-pull-pin-run-away">Resize droplet, pull pin, run away</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="tutorials/#after-it-finishes-assuming-you-survive-that-long">After it finishes (assuming you survive that long)</a></li>
|
||
</ul>
|
||
</li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l2"><a class="reference internal" href="tutorials/#using-potree-3d-viewer-module-on-webodm">Using Potree 3D viewer module on WebODM</a><ul>
|
||
<li class="toctree-l3"><a class="reference internal" href="tutorials/#cameras">Cameras</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="tutorials/#textured-model">Textured model</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="tutorials/#appearance">Appearance</a><ul>
|
||
<li class="toctree-l4"><a class="reference internal" href="tutorials/#point-budget">Point budget</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="tutorials/#field-of-view">Field of view</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="tutorials/#eye-dome-lighting">Eye Dome-lighting</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="tutorials/#background">Background</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="tutorials/#other">Other</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l3"><a class="reference internal" href="tutorials/#tools">Tools</a><ul>
|
||
<li class="toctree-l4"><a class="reference internal" href="tutorials/#measurement">Measurement</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="tutorials/#clipping">Clipping</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="tutorials/#navigation">Navigation</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l3"><a class="reference internal" href="tutorials/#scene">Scene</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l2"><a class="reference internal" href="tutorials/#clusterodm-nodeodm-slurm-with-singularity-on-hpc">ClusterODM, NodeODM, SLURM, with Singularity on HPC</a><ul>
|
||
<li class="toctree-l3"><a class="reference internal" href="tutorials/#downloading-and-installing-the-images">Downloading and installing the images</a><ul>
|
||
<li class="toctree-l4"><a class="reference internal" href="tutorials/#clusterodm">ClusterODM</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="tutorials/#nodeodm">NodeODM</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l3"><a class="reference internal" href="tutorials/#launching">Launching</a><ul>
|
||
<li class="toctree-l4"><a class="reference internal" href="tutorials/#id1">NodeODM</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="tutorials/#id2">ClusterODM</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l3"><a class="reference internal" href="tutorials/#connecting-nodes-to-clusterodm">Connecting Nodes to ClusterODM</a><ul>
|
||
<li class="toctree-l4"><a class="reference internal" href="tutorials/#web-interface">Web interface</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="tutorials/#telnet">telnet</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l3"><a class="reference internal" href="tutorials/#using-clusterodm-and-its-nodeodms">Using ClusterODM and its NodeODMs</a></li>
|
||
</ul>
|
||
</li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l1"><a class="reference internal" href="arguments/">Options and Flags</a><ul>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/3d-tiles/">3d-tiles</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/align/">align</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/auto-boundary/">auto-boundary</a><ul>
|
||
<li class="toctree-l3"><a class="reference internal" href="arguments/auto-boundary/#what-is-auto-boundary">What Is Auto-Boundary?</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="arguments/auto-boundary/#when-is-auto-boundary-helpful">When Is Auto-Boundary Helpful?</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="arguments/auto-boundary/#why-would-one-use-auto-boundary">Why would one use auto-boundary?</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="arguments/auto-boundary/#example-images">Example Images</a><ul>
|
||
<li class="toctree-l4"><a class="reference internal" href="arguments/auto-boundary/#true-auto-boundary">True: <code class="docutils literal notranslate"><span class="pre">--auto-boundary</span></code></a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="arguments/auto-boundary/#false-null">False: <code class="docutils literal notranslate"><span class="pre">null</span></code></a></li>
|
||
</ul>
|
||
</li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/auto-boundary-distance/">auto-boundary-distance</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/bg-removal/">bg-removal</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/boundary/">boundary</a><ul>
|
||
<li class="toctree-l3"><a class="reference internal" href="arguments/boundary/#what-is-boundary-geojson">What is Boundary [GeoJSON]?</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="arguments/boundary/#when-is-boundary-geojson-appropriate">When is Boundary [GeoJSON] appropriate?</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="arguments/boundary/#why-would-one-use-boundary-geojson">Why would one use Boundary [GeoJSON]?</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="arguments/boundary/#how-would-one-create-boundary-geojson">How would one create Boundary [GeoJSON]?</a><ul>
|
||
<li class="toctree-l4"><a class="reference internal" href="arguments/boundary/#geojson-io">GeoJSON.io</a><ul>
|
||
<li class="toctree-l5"><a class="reference internal" href="arguments/boundary/#new-geojson">New GeoJSON</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="arguments/boundary/#creating-a-polygon">Creating A Polygon</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="arguments/boundary/#placing-vertices">Placing Vertices</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="arguments/boundary/#completing-a-polygon">Completing A Polygon</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="arguments/boundary/#saving-a-polygon">Saving A Polygon</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="arguments/boundary/#downloading-a-polygon">Downloading A Polygon</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="arguments/boundary/#setting-boundary-geojson-in-task-options">Setting Boundary [GeoJSON] In Task Options</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="arguments/boundary/#boundary-geojson-loaded-in-task-options">Boundary [GeoJSON] Loaded In Task Options</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l4"><a class="reference internal" href="arguments/boundary/#qgis">QGIS</a><ul>
|
||
<li class="toctree-l5"><a class="reference internal" href="arguments/boundary/#creating-a-new-temporary-scratch-layer">Creating A New Temporary Scratch Layer</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="arguments/boundary/#new-temporary-scratch-layer-geometry-type">New Temporary Scratch Layer Geometry Type</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="arguments/boundary/#new-temporary-scratch-layer-settings">New Temporary Scratch Layer Settings</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="arguments/boundary/#adding-an-orthophoto-background">Adding an Orthophoto Background</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="arguments/boundary/#adding-a-polyon-feature">Adding A Polyon Feature</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="arguments/boundary/#toggle-editing-off">Toggle Editing Off</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="arguments/boundary/#save-changes-to-temporary-scratch-layer">Save Changes To Temporary Scratch Layer</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="arguments/boundary/#export-temporary-scratch-layer-features">Export Temporary Scratch Layer Features</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="arguments/boundary/#save-vector-layer-as">Save Vector Layer As</a></li>
|
||
</ul>
|
||
</li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l3"><a class="reference internal" href="arguments/boundary/#example-images">Example Images</a><ul>
|
||
<li class="toctree-l4"><a class="reference internal" href="arguments/boundary/#true-boundary-geojson-point-cloud">True: <code class="docutils literal notranslate"><span class="pre">--boundary</span> <span class="pre">[GeoJSON]</span></code> - Point Cloud</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="arguments/boundary/#true-boundary-geojson-orthophoto">True: <code class="docutils literal notranslate"><span class="pre">--boundary</span> <span class="pre">[GeoJSON]</span></code> - Orthophoto</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="arguments/boundary/#true-boundary-geojson-digital-elevation-model">True: <code class="docutils literal notranslate"><span class="pre">--boundary</span> <span class="pre">[GeoJSON]</span></code> - Digital Elevation Model</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="arguments/boundary/#true-boundary-geojson-3d-model-textured-mesh">True: <code class="docutils literal notranslate"><span class="pre">--boundary</span> <span class="pre">[GeoJSON]</span></code> - 3D Model/Textured Mesh</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="arguments/boundary/#false-null">False: <code class="docutils literal notranslate"><span class="pre">null</span></code></a></li>
|
||
</ul>
|
||
</li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/build-overviews/">build-overviews</a><ul>
|
||
<li class="toctree-l3"><a class="reference internal" href="arguments/build-overviews/#what-are-overviews">What Are Overviews?</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="arguments/build-overviews/#when-are-overviews-appropriate">When are Overviews appropriate?</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="arguments/build-overviews/#why-would-one-use-overviews">Why would one use Overviews?</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="arguments/build-overviews/#example-images">Example Images</a><ul>
|
||
<li class="toctree-l4"><a class="reference internal" href="arguments/build-overviews/#true-build-overviews">True: <code class="docutils literal notranslate"><span class="pre">--build-overviews</span></code></a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="arguments/build-overviews/#false-null">False: <code class="docutils literal notranslate"><span class="pre">null</span></code></a></li>
|
||
</ul>
|
||
</li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/camera-lens/">camera-lens</a><ul>
|
||
<li class="toctree-l3"><a class="reference internal" href="arguments/camera-lens/#what-are-camera-lens-models">What Are Camera Lens Models?</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="arguments/camera-lens/#when-are-manual-selections-appropriate">When are manual selections appropriate?</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="arguments/camera-lens/#why-would-one-use-a-particular-camera-lens-model">Why would one use a particular Camera Lens Model?</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="arguments/camera-lens/#example-images">Example Images</a><ul>
|
||
<li class="toctree-l4"><a class="reference internal" href="arguments/camera-lens/#auto-rectilinear-data"><code class="docutils literal notranslate"><span class="pre">auto</span></code> : Rectilinear Data</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="arguments/camera-lens/#brown-rectilinear-data"><code class="docutils literal notranslate"><span class="pre">brown</span></code> : Rectilinear Data</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="arguments/camera-lens/#fisheye-rectilinear-data"><code class="docutils literal notranslate"><span class="pre">fisheye</span></code> : Rectilinear Data</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="arguments/camera-lens/#perspective-rectilinear-data"><code class="docutils literal notranslate"><span class="pre">perspective</span></code> : Rectilinear Data</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="arguments/camera-lens/#spherical-rectilinear-data"><code class="docutils literal notranslate"><span class="pre">spherical</span></code> : Rectilinear Data</a></li>
|
||
</ul>
|
||
</li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/cameras/">cameras</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/cog/">cog</a><ul>
|
||
<li class="toctree-l3"><a class="reference internal" href="arguments/cog/#what-are-cloud-optimized-geotiffs-cogs">What Are Cloud Optimized GeoTIFFs (COGs)?</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="arguments/cog/#when-are-cogs-appropriate">When are COGs appropriate?</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="arguments/cog/#why-would-one-use-cogs">Why would one use COGs?</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="arguments/cog/#example-images">Example Images</a><ul>
|
||
<li class="toctree-l4"><a class="reference internal" href="arguments/cog/#true-cog">True: <code class="docutils literal notranslate"><span class="pre">--cog</span></code></a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="arguments/cog/#false-null">False: <code class="docutils literal notranslate"><span class="pre">null</span></code></a></li>
|
||
</ul>
|
||
</li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/copy-to/">copy-to</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/crop/">crop</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/debug/">debug</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/dem-decimation/">dem-decimation</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/dem-euclidean-map/">dem-euclidean-map</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/dem-gapfill-steps/">dem-gapfill-steps</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/dem-resolution/">dem-resolution</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/depthmap-resolution/">depthmap-resolution</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/dsm/">dsm</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/dtm/">dtm</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/end-with/">end-with</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/fast-orthophoto/">fast-orthophoto</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/feature-quality/">feature-quality</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/feature-type/">feature-type</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/force-gps/">force-gps</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/gcp/">gcp</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/geo/">geo</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/gltf/">gltf</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/gps-accuracy/">gps-accuracy</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/help/">help</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/ignore-gsd/">ignore-gsd</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/matcher-neighbors/">matcher-neighbors</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/matcher-order/">matcher-order</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/matcher-type/">matcher-type</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/max-concurrency/">max-concurrency</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/merge/">merge</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/mesh-octree-depth/">mesh-octree-depth</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/mesh-size/">mesh-size</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/min-num-features/">min-num-features</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/name/">name</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/no-gpu/">no-gpu</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/optimize-disk-space/">optimize-disk-space</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/orthophoto-compression/">orthophoto-compression</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/orthophoto-cutline/">orthophoto-cutline</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/orthophoto-kmz/">orthophoto-kmz</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/orthophoto-no-tiled/">orthophoto-no-tiled</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/orthophoto-png/">orthophoto-png</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/orthophoto-resolution/">orthophoto-resolution</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/pc-classify/">pc-classify</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/pc-copc/">pc-copc</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/pc-csv/">pc-csv</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/pc-ept/">pc-ept</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/pc-filter/">pc-filter</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/pc-geometric/">pc-geometric</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/pc-las/">pc-las</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/pc-quality/">pc-quality</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/pc-rectify/">pc-rectify</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/pc-sample/">pc-sample</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/pc-skip-geometric/">pc-skip-geometric</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/pc-tile/">pc-tile</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/primary-band/">primary-band</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/project-path/">project-path</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/radiometric-calibration/">radiometric-calibration</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/rerun/">rerun</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/rerun-all/">rerun-all</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/rerun-from/">rerun-from</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/resize-to/">resize-to</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/rolling-shutter/">rolling-shutter</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/rolling-shutter-readout/">rolling-shutter-readout</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/sfm-algorithm/">sfm-algorithm</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/sfm-no-partial/">sfm-no-partial</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/skip-3dmodel/">skip-3dmodel</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/skip-band-alignment/">skip-band-alignment</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/skip-orthophoto/">skip-orthophoto</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/skip-report/">skip-report</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/sky-removal/">sky-removal</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/sm-cluster/">sm-cluster</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/sm-no-align/">sm-no-align</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/smrf-scalar/">smrf-scalar</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/smrf-slope/">smrf-slope</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/smrf-threshold/">smrf-threshold</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/smrf-window/">smrf-window</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/split/">split</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/split-image-groups/">split-image-groups</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/split-overlap/">split-overlap</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/texturing-data-term/">texturing-data-term</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/texturing-keep-unseen-faces/">texturing-keep-unseen-faces</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/texturing-outlier-removal-type/">texturing-outlier-removal-type</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/texturing-single-material/">texturing-single-material</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/texturing-skip-global-seam-leveling/">texturing-skip-global-seam-leveling</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/texturing-skip-local-seam-leveling/">texturing-skip-local-seam-leveling</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/texturing-tone-mapping/">texturing-tone-mapping</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/tiles/">tiles</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/time/">time</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/use-3dmesh/">use-3dmesh</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/use-exif/">use-exif</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/use-fixed-camera-params/">use-fixed-camera-params</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/use-hybrid-bundle-adjustment/">use-hybrid-bundle-adjustment</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/verbose/">verbose</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/version/">version</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/video-limit/">video-limit</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/video-resolution/">video-resolution</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l1"><a class="reference internal" href="flowchart/">Flowchart with options</a></li>
|
||
<li class="toctree-l1"><a class="reference internal" href="outputs/">OpenDroneMap Outputs</a><ul>
|
||
<li class="toctree-l2"><a class="reference internal" href="outputs/#point-cloud">Point Cloud</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="outputs/#d-textured-model">3D Textured Model</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="outputs/#orthophoto">Orthophoto</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="outputs/#dtm-dsm">DTM/DSM</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="outputs/#logs">Logs</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="outputs/#list-of-all-outputs">List of all outputs</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l1"><a class="reference internal" href="gcp/">Ground Control Points</a><ul>
|
||
<li class="toctree-l2"><a class="reference internal" href="gcp/#recommended-practices-for-gcp-setting">Recommended practices for GCP setting</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="gcp/#gcp-file-format">GCP file format</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="gcp/#user-interfaces">User Interfaces</a><ul>
|
||
<li class="toctree-l3"><a class="reference internal" href="gcp/#id1">POSM GCPi</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="gcp/#id2">GCP Editor Pro</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l2"><a class="reference internal" href="gcp/#references">References</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l1"><a class="reference internal" href="map-accuracy/">Map accuracy</a><ul>
|
||
<li class="toctree-l2"><a class="reference internal" href="map-accuracy/#what-to-expect">What to expect</a><ul>
|
||
<li class="toctree-l3"><a class="reference internal" href="map-accuracy/#aspects-impacting-map-accuracy">Aspects impacting map accuracy</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l2"><a class="reference internal" href="map-accuracy/#references">References</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l1"><a class="reference internal" href="geo/">Image Geolocation Files</a></li>
|
||
<li class="toctree-l1"><a class="reference internal" href="align/">Alignment Files</a></li>
|
||
<li class="toctree-l1"><a class="reference internal" href="masks/">Using Image Masks</a></li>
|
||
<li class="toctree-l1"><a class="reference internal" href="large/">Splitting Large Datasets</a><ul>
|
||
<li class="toctree-l2"><a class="reference internal" href="large/#calibrate-images">Calibrate images</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="large/#local-split-merge">Local Split-Merge</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="large/#distributed-split-merge">Distributed Split-Merge</a><ul>
|
||
<li class="toctree-l3"><a class="reference internal" href="large/#getting-started-with-distributed-split-merge">Getting Started with Distributed Split-Merge</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="large/#understanding-the-cluster">Understanding the Cluster</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="large/#accessing-the-logs">Accessing the Logs</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="large/#autoscaling-clusterodm">Autoscaling ClusterODM</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l2"><a class="reference internal" href="large/#limitations">Limitations</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="large/#estimating-data-collection-effort">Estimating data collection effort</a><ul>
|
||
<li class="toctree-l3"><a class="reference internal" href="large/#data-collection-effort-full-3d">Data collection effort, full 3D</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="large/#data-collection-effort-2d-and-2-5d-products">Data collection effort, 2D and 2.5D products</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l2"><a class="reference internal" href="large/#acknowledgments">Acknowledgments</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l1"><a class="reference internal" href="resources/">Additional References</a><ul>
|
||
<li class="toctree-l2"><a class="reference internal" href="resources/#for-users">For Users</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="resources/#for-developers">For Developers</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l1"><a class="reference internal" href="flying/">Flying Tips</a><ul>
|
||
<li class="toctree-l2"><a class="reference internal" href="flying/#data-collection-effort-full-3d">Data collection effort, full 3D</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="flying/#data-collection-effort-2d-and-2-5d-products">Data collection effort, 2D and 2.5D products</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="flying/#other-resources-on-flying">Other resources on flying</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l1"><a class="reference internal" href="multispectral/">Multispectral Support</a><ul>
|
||
<li class="toctree-l2"><a class="reference internal" href="multispectral/#supported-sensors">Supported Sensors</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="multispectral/#creating-orthophotos-from-multispectral-data">Creating Orthophotos from Multispectral Data</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="multispectral/#workflows-for-non-supported-sensors">Workflows for Non-supported Sensors</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l1"><a class="reference internal" href="thermal/">Thermal Support</a><ul>
|
||
<li class="toctree-l2"><a class="reference internal" href="thermal/#hardware">Hardware</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="thermal/#usage">Usage</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l1"><a class="reference internal" href="requesting-features/">How To Request Features</a></li>
|
||
<li class="toctree-l1"><a class="reference internal" href="contributing/">How To Contribute</a><ul>
|
||
<li class="toctree-l2"><a class="reference internal" href="contributing/#community-forum">Community Forum</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="contributing/#reporting-bugs">Reporting Bugs</a><ul>
|
||
<li class="toctree-l3"><a class="reference internal" href="contributing/#template-for-submitting-bug-reports">Template For Submitting Bug Reports</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l2"><a class="reference internal" href="contributing/#pull-requests">Pull Requests</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l1"><a class="reference internal" href="faq/">Frequently Asked Questions</a><ul>
|
||
<li class="toctree-l2"><a class="reference internal" href="faq/#data-processing">Data Processing</a><ul>
|
||
<li class="toctree-l3"><a class="reference internal" href="faq/#can-i-process-two-or-more-orthophoto-geotiffs-to-stitch-them-together">Can I process two or more orthophoto GeoTIFFs to stitch them together?</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="faq/#the-software-is-not-using-all-of-my-cpu-cores-memory-gpu-all-of-the-times-is-it-normal">The software is not using all of my CPU cores / memory / GPU all of the times. Is it normal?</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="faq/#if-i-use-the-native-version-of-the-software-how-can-i-allocate-more-resources-for-processing">If I use the native version of the software, how can I allocate more resources for processing?</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l2"><a class="reference internal" href="faq/#licensing">Licensing</a><ul>
|
||
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