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<title>Frequently Asked Questions and Additional Resources &mdash; Dokumentace pro OpenDroneMap 3.5.4</title>
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3.5.4
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<ul>
<li class="toctree-l1"><a class="reference internal" href="../installation/">Instalace a spuštění</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../installation/#quickstart">Quickstart</a></li>
<li class="toctree-l2"><a class="reference internal" href="../installation/#hardware-recommendations">Doporučení k hardwaru</a></li>
<li class="toctree-l2"><a class="reference internal" href="../installation/#installation">Instalace</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../installation/#windows">Windows</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../installation/#step-1-check-virtualization-support">Krok 1. Zkontrolujte podporu virtualizace</a></li>
<li class="toctree-l4"><a class="reference internal" href="../installation/#step-2-install-requirements">Krok 2. Požadavky na instalaci</a></li>
<li class="toctree-l4"><a class="reference internal" href="../installation/#step-3-check-memory-and-cpu-allocation">Krok 3. Zkontrolujte přidělení paměti a procesoru</a></li>
<li class="toctree-l4"><a class="reference internal" href="../installation/#step-4-download-webodm">Krok 4. Stáhněte si WebODM</a></li>
<li class="toctree-l4"><a class="reference internal" href="../installation/#step-4-launch-webodm">Krok 4. Spusťte WebODM</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../installation/#macos">macOS</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../installation/#id1">Krok 1. Zkontrolujte podporu virtualizace</a></li>
<li class="toctree-l4"><a class="reference internal" href="../installation/#id2">Krok 2. Požadavky na instalaci</a></li>
<li class="toctree-l4"><a class="reference internal" href="../installation/#id3">Krok 3. Zkontrolujte přidělení paměti a procesoru</a></li>
<li class="toctree-l4"><a class="reference internal" href="../installation/#step-4-download-and-launch-webodm">Krok 4. Stažení a spuštění WebODM</a></li>
</ul>
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<li class="toctree-l3"><a class="reference internal" href="../installation/#linux">Linux</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../installation/#step-1-install-requirements">Krok 1. Instalace požadavků</a></li>
<li class="toctree-l4"><a class="reference internal" href="../installation/#step-2-check-additional-requirements">Krok 2. Zkontrolujte další požadavky</a></li>
<li class="toctree-l4"><a class="reference internal" href="../installation/#step-3-download-and-launch-webodm">Krok 3. Stažení a spuštění WebODM</a></li>
</ul>
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</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../installation/#basic-commands-and-troubleshooting">Základní příkazy a řešení potíží</a></li>
<li class="toctree-l2"><a class="reference internal" href="../installation/#hello-webodm">Dobrý den, WebODM!</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../installation/#running-on-more-than-one-machine">Spuštění na více než jednom počítači</a></li>
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</ul>
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<ul class="current">
<li class="toctree-l1"><a class="reference internal" href="../tutorials/">Výukové materiály</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/#creating-high-quality-orthophotos">Vytváření vysoce kvalitních ortofotomap</a></li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/#creating-digital-elevation-models">Vytváření digitálních výškových modelů</a></li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/#using-potree-3d-viewer-module-on-webodm">Použití modulu Potree 3D viewer na WebODM</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/#cameras">Kamery</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/#textured-model">Texturovaný model</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/#appearance">Vzhled</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/#point-budget">Point budget</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/#field-of-view">Zorné pole</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/#eye-dome-lighting">Osvětlení očního obzoru</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/#background">Pozadí</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/#other">Ostatní</a></li>
</ul>
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<li class="toctree-l3"><a class="reference internal" href="../tutorials/#tools">Nástroje</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/#measurement">Měření</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/#clipping">Ořez</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/#navigation">Navigace</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../tutorials/#scene">Scéna</a></li>
</ul>
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<li class="toctree-l2"><a class="reference internal" href="../tutorials/#measuring-stockpile-volume">Measuring stockpile volume</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/#fieldwork-planning">Plánování terénních prací</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/#flight-pattern">Letový model</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/#flight-height">Výška letu</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/#gcps">GCPs</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/#processing-parameters">Parametry zpracování</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/#measuring">Měření</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/#expected-accuracy">Očekávaná přesnost</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/#using-docker">Použití aplikace Docker</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/#listing-docker-machines">Výpis strojů Docker</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/#accessing-logs-on-the-instance">Přístup k protokolům instance</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/#command-line-access-to-instances">Přístup k instancím z příkazového řádku</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/#cleaning-up-after-docker">Úklid po Dockeru</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/#using-odm-from-low-bandwidth-location">Použití ODM z místa s nízkou šířkou pásma</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/#what-is-this-and-who-is-it-for">Co to je a pro koho je to určeno?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/#steps">Kroky</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/#install">Instalace</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/#prep-data-and-project">Příprava dat a projektu</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/#resize-droplet-pull-pin-run-away">Resize droplet, pull pin, run away</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/#after-it-finishes-assuming-you-survive-that-long">Po jeho skončení (za předpokladu, že přežijete tak dlouho)</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/#advanced">Advanced</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/#calibrating-the-camera">Kalibrace kamery</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/#using-image-masks">Using Image Masks</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/#using-singularity">Using Singularity</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/#build-singularity-image-from-docker-image">Build Singularity image from Docker image</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/#using-singularity-sif-image">Using Singularity SIF image</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/#clusterodm-nodeodm-slurm-with-singularity-on-hpc">ClusterODM, NodeODM, SLURM, with Singularity on HPC</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/#development-and-testing-of-odm">Development and testing of ODM</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/#fork-and-clone-repository">Fork and clone repository</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/#set-up-local-nodeodm-docker-instance">Set up local NodeODM docker instance</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/#modify-code">Modify code</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/#connect-to-nodeodm-instance">Connect to NodeODM instance</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/#install-and-use-changes">Install and use changes</a></li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="../arguments/">Možnosti a značky</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../arguments/3d-tiles/">3d-tiles</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/align/">align</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/auto-boundary/">automatické ohraničení</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../arguments/auto-boundary/#what-is-auto-boundary">Co je automatická hranice?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../arguments/auto-boundary/#when-is-auto-boundary-helpful">Kdy je automatická hranice užitečná?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../arguments/auto-boundary/#why-would-one-use-auto-boundary">Proč by měl někdo používat automatické ohraničení?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../arguments/auto-boundary/#example-images">Příklady snímků</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../arguments/auto-boundary/#true-auto-boundary">True: <code class="docutils literal notranslate"><span class="pre">--auto-boundary</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="../arguments/auto-boundary/#false-null">False: <code class="docutils literal notranslate"><span class="pre">null</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/auto-boundary-distance/">auto-boundary-distance</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/bg-removal/">bg-removal</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/boundary/">hranice</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../arguments/boundary/#what-is-boundary-geojson">Co je to Hranice [GeoJSON]?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../arguments/boundary/#when-is-boundary-geojson-appropriate">Kdy je vhodné použít Hranice [GeoJSON]?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../arguments/boundary/#why-would-one-use-boundary-geojson">Proč by měl někdo použít Hranice [GeoJSON]?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../arguments/boundary/#how-would-one-create-boundary-geojson">Jak se vytváří Hranice [GeoJSON]?</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../arguments/boundary/#geojson-io">GeoJSON.io</a></li>
<li class="toctree-l4"><a class="reference internal" href="../arguments/boundary/#qgis">QGIS</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../arguments/boundary/#example-images">Ukázkové obrázky</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../arguments/boundary/#true-boundary-geojson-point-cloud">True: <code class="docutils literal notranslate"><span class="pre">--boundary</span> <span class="pre">[GeoJSON]</span></code> - Point Cloud</a></li>
<li class="toctree-l4"><a class="reference internal" href="../arguments/boundary/#true-boundary-geojson-orthophoto">True: <code class="docutils literal notranslate"><span class="pre">--boundary</span> <span class="pre">[GeoJSON]</span></code> - Orthophoto</a></li>
<li class="toctree-l4"><a class="reference internal" href="../arguments/boundary/#true-boundary-geojson-digital-elevation-model">True: <code class="docutils literal notranslate"><span class="pre">--boundary</span> <span class="pre">[GeoJSON]</span></code> - Digitální model reliéfu</a></li>
<li class="toctree-l4"><a class="reference internal" href="../arguments/boundary/#true-boundary-geojson-3d-model-textured-mesh">True: <code class="docutils literal notranslate"><span class="pre">--boundary</span> <span class="pre">[GeoJSON]</span></code> - 3D Model/Textured Mesh</a></li>
<li class="toctree-l4"><a class="reference internal" href="../arguments/boundary/#false-null">False: <code class="docutils literal notranslate"><span class="pre">null</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/build-overviews/">build-overviews</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../arguments/build-overviews/#what-are-overviews">What Are Overviews?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../arguments/build-overviews/#when-are-overviews-appropriate">When are Overviews appropriate?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../arguments/build-overviews/#why-would-one-use-overviews">Why would one use Overviews?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../arguments/build-overviews/#example-images">Example Images</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../arguments/build-overviews/#true-build-overviews">True: <code class="docutils literal notranslate"><span class="pre">--build-overviews</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="../arguments/build-overviews/#false-null">False: <code class="docutils literal notranslate"><span class="pre">null</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/camera-lens/">camera-lens</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../arguments/camera-lens/#what-are-camera-lens-models">Co jsou modely objektivů fotoaparátů?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../arguments/camera-lens/#when-are-manual-selections-appropriate">Kdy je vhodný ruční výběr?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../arguments/camera-lens/#why-would-one-use-a-particular-camera-lens-model">Proč používat určitý model objektivu fotoaparátu?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../arguments/camera-lens/#example-images">Ukázkové obrázky</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../arguments/camera-lens/#auto-rectilinear-data"><code class="docutils literal notranslate"><span class="pre">auto</span></code> : Rectilinear Data</a></li>
<li class="toctree-l4"><a class="reference internal" href="../arguments/camera-lens/#brown-rectilinear-data"><code class="docutils literal notranslate"><span class="pre">brown</span></code> : Rectilinear Data</a></li>
<li class="toctree-l4"><a class="reference internal" href="../arguments/camera-lens/#fisheye-rectilinear-data"><code class="docutils literal notranslate"><span class="pre">fisheye</span></code> : Rektilineární data</a></li>
<li class="toctree-l4"><a class="reference internal" href="../arguments/camera-lens/#perspective-rectilinear-data"><code class="docutils literal notranslate"><span class="pre">perspective</span></code> : Rectilinear Data</a></li>
<li class="toctree-l4"><a class="reference internal" href="../arguments/camera-lens/#spherical-rectilinear-data"><code class="docutils literal notranslate"><span class="pre">spherical</span></code> : Rectilinear Data</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/cameras/">cameras</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/cog/">cog</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../arguments/cog/#what-are-cloud-optimized-geotiffs-cogs">What Are Cloud Optimized GeoTIFFs (COGs)?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../arguments/cog/#when-are-cogs-appropriate">When are COGs appropriate?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../arguments/cog/#why-would-one-use-cogs">Why would one use COGs?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../arguments/cog/#example-images">Example Images</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../arguments/cog/#true-cog">True: <code class="docutils literal notranslate"><span class="pre">--cog</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="../arguments/cog/#false-null">False: <code class="docutils literal notranslate"><span class="pre">null</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/copy-to/">copy-to</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/crop/">crop</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/debug/">debug</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/dem-decimation/">dem-decimation</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/dem-euclidean-map/">dem-euclidean-map</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/dem-gapfill-steps/">dem-gapfill-steps</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/dem-resolution/">dem-resolution</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/depthmap-resolution/">depthmap-resolution</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/dsm/">dsm</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/dtm/">dtm</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/end-with/">end-with</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/fast-orthophoto/">fast-orthophoto</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/feature-quality/">feature-quality</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/feature-type/">feature-type</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/force-gps/">force-gps</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/gcp/">gcp</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/geo/">geo</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/gltf/">gltf</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/gps-accuracy/">gps-accuracy</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/help/">help</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/ignore-gsd/">ignore-gsd</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/matcher-neighbors/">matcher-neighbors</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/matcher-order/">matcher-order</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/matcher-type/">matcher-type</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/max-concurrency/">max-concurrency</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/merge/">merge</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/mesh-octree-depth/">mesh-octree-depth</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/mesh-size/">mesh-size</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/min-num-features/">min-num-features</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/name/">name</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/no-gpu/">no-gpu</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/optimize-disk-space/">optimize-disk-space</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/orthophoto-compression/">orthophoto-compression</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/orthophoto-cutline/">orthophoto-cutline</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/orthophoto-kmz/">orthophoto-kmz</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/orthophoto-no-tiled/">orthophoto-no-tiled</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/orthophoto-png/">orthophoto-png</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/orthophoto-resolution/">orthophoto-resolution</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/pc-classify/">pc-classify</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/pc-copc/">pc-copc</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/pc-csv/">pc-csv</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/pc-ept/">pc-ept</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/pc-filter/">pc-filter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/pc-geometric/">pc-geometric</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/pc-las/">pc-las</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/pc-quality/">pc-quality</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/pc-rectify/">pc-rectify</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/pc-sample/">pc-sample</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/pc-skip-geometric/">pc-skip-geometric</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/pc-tile/">pc-tile</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/primary-band/">primary-band</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/project-path/">project-path</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/radiometric-calibration/">radiometric-calibration</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/rerun/">rerun</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/rerun-all/">rerun-all</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/rerun-from/">rerun-from</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/resize-to/">resize-to</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/rolling-shutter/">rolling-shutter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/rolling-shutter-readout/">rolling-shutter-readout</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/sfm-algorithm/">sfm-algorithm</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/sfm-no-partial/">sfm-no-partial</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/skip-3dmodel/">skip-3dmodel</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/skip-band-alignment/">skip-band-alignment</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/skip-orthophoto/">skip-orthophoto</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/skip-report/">skip-report</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/sky-removal/">sky-removal</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/sm-cluster/">sm-cluster</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/sm-no-align/">sm-no-align</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/smrf-scalar/">smrf-scalar</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/smrf-slope/">smrf-slope</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/smrf-threshold/">smrf-threshold</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/smrf-window/">smrf-window</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/split/">split</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/split-image-groups/">split-image-groups</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/split-overlap/">split-overlap</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/texturing-data-term/">texturing-data-term</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/texturing-keep-unseen-faces/">texturing-keep-unseen-faces</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/texturing-outlier-removal-type/">texturing-outlier-removal-type</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/texturing-single-material/">texturing-single-material</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/texturing-skip-global-seam-leveling/">texturing-skip-global-seam-leveling</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/texturing-skip-local-seam-leveling/">texturing-skip-local-seam-leveling</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/texturing-tone-mapping/">texturing-tone-mapping</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/tiles/">tiles</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/time/">time</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/use-3dmesh/">use-3dmesh</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/use-exif/">use-exif</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/use-fixed-camera-params/">use-fixed-camera-params</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/use-hybrid-bundle-adjustment/">use-hybrid-bundle-adjustment</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/verbose/">verbose</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/version/">version</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/video-limit/">video-limit</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/video-resolution/">video-resolution</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="../flowchart/">Flowchart with options</a></li>
<li class="toctree-l1"><a class="reference internal" href="../outputs/">OpenDroneMap Outputs</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../outputs/#point-cloud">Point Cloud</a></li>
<li class="toctree-l2"><a class="reference internal" href="../outputs/#d-textured-model">3D Textured Model</a></li>
<li class="toctree-l2"><a class="reference internal" href="../outputs/#orthophoto">Orthophoto</a></li>
<li class="toctree-l2"><a class="reference internal" href="../outputs/#dtm-dsm">DTM/DSM</a></li>
<li class="toctree-l2"><a class="reference internal" href="../outputs/#logs">Logs</a></li>
<li class="toctree-l2"><a class="reference internal" href="../outputs/#list-of-all-outputs">List of all outputs</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="../map-accuracy/">High Precision Workflows</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../map-accuracy/#map-accuracy">Map accuracy</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../map-accuracy/#what-to-expect">What to expect</a></li>
<li class="toctree-l3"><a class="reference internal" href="../map-accuracy/#aspects-impacting-map-accuracy">Aspects impacting map accuracy</a></li>
<li class="toctree-l3"><a class="reference internal" href="../map-accuracy/#references">References</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../map-accuracy/#ground-control-points">Ground Control Points</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../map-accuracy/#overview">Overview</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../map-accuracy/#recommended-practices-for-gcp-setting">Recommended practices for GCP setting</a></li>
<li class="toctree-l4"><a class="reference internal" href="../map-accuracy/#gcp-file-format">GCP file format</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../map-accuracy/#user-interfaces">User Interfaces</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../map-accuracy/#id1">POSM GCPi</a></li>
<li class="toctree-l4"><a class="reference internal" href="../map-accuracy/#id2">GCP Editor Pro</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../map-accuracy/#id3">References</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../map-accuracy/#image-geolocation-files">Image Geolocation Files</a></li>
<li class="toctree-l2"><a class="reference internal" href="../map-accuracy/#improving-relative-accuracy">Improving relative accuracy</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../map-accuracy/#multi-temporal-datasets">Multi-temporal Datasets</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="../multispectral/">Multispectral and Thermal</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../multispectral/#multispectral-support">Multispektrální podpora</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../multispectral/#supported-sensors">Supported Sensors</a></li>
<li class="toctree-l3"><a class="reference internal" href="../multispectral/#creating-orthophotos-from-multispectral-data">Creating Orthophotos from Multispectral Data</a></li>
<li class="toctree-l3"><a class="reference internal" href="../multispectral/#workflows-for-non-supported-sensors">Workflows for Non-supported Sensors</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../multispectral/#thermal-support">Thermal Support</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../multispectral/#hardware">Hardware</a></li>
<li class="toctree-l3"><a class="reference internal" href="../multispectral/#usage">Použití</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="../large/">Splitting Large Datasets</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../large/#calibrate-images">Calibrate images</a></li>
<li class="toctree-l2"><a class="reference internal" href="../large/#local-split-merge">Local Split-Merge</a></li>
<li class="toctree-l2"><a class="reference internal" href="../large/#distributed-split-merge">Distributed Split-Merge</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../large/#getting-started-with-distributed-split-merge">Getting Started with Distributed Split-Merge</a></li>
<li class="toctree-l3"><a class="reference internal" href="../large/#understanding-the-cluster">Understanding the Cluster</a></li>
<li class="toctree-l3"><a class="reference internal" href="../large/#accessing-the-logs">Accessing the Logs</a></li>
<li class="toctree-l3"><a class="reference internal" href="../large/#autoscaling-clusterodm">Autoscaling ClusterODM</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../large/#limitations">Limitations</a></li>
<li class="toctree-l2"><a class="reference internal" href="../large/#estimating-data-collection-effort">Estimating data collection effort</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../large/#data-collection-effort-full-3d">Data collection effort, full 3D</a></li>
<li class="toctree-l3"><a class="reference internal" href="../large/#data-collection-effort-2d-and-2-5d-products">Data collection effort, 2D and 2.5D products</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../large/#acknowledgments">Acknowledgments</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="../flying/">Flying Tips</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../flying/#data-collection-effort-full-3d">Data collection effort, full 3D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../flying/#data-collection-effort-2d-and-2-5d-products">Data collection effort, 2D and 2.5D products</a></li>
<li class="toctree-l2"><a class="reference internal" href="../flying/#other-resources-on-flying">Other resources on flying</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="../contributing/">How to Contribute and Request Features</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../contributing/#how-to-request-features">How To Request Features</a></li>
<li class="toctree-l2"><a class="reference internal" href="../contributing/#how-to-contribute">How To Contribute</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../contributing/#community-forum">Community Forum</a></li>
<li class="toctree-l3"><a class="reference internal" href="../contributing/#reporting-bugs">Reporting Bugs</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../contributing/#template-for-submitting-bug-reports">Template For Submitting Bug Reports</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../contributing/#pull-requests">Pull Requests</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l1 current"><a class="current reference internal" href="#">Frequently Asked Questions and Additional Resources</a><ul>
<li class="toctree-l2"><a class="reference internal" href="#frequently-asked-questions">Často kladené otázky</a><ul>
<li class="toctree-l3"><a class="reference internal" href="#data-processing">Zpracování dat</a></li>
<li class="toctree-l3"><a class="reference internal" href="#licensing">Licencování</a></li>
<li class="toctree-l3"><a class="reference internal" href="#memory-issues">Memory issues</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="#additional-references">Additional References</a><ul>
<li class="toctree-l3"><a class="reference internal" href="#for-users">For Users</a></li>
<li class="toctree-l3"><a class="reference internal" href="#for-developers">For Developers</a></li>
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<section id="frequently-asked-questions-and-additional-resources">
<h1>Frequently Asked Questions and Additional Resources<a class="headerlink" href="#frequently-asked-questions-and-additional-resources" title="Permalink to this heading"></a></h1>
<section id="frequently-asked-questions">
<h2>Často kladené otázky<a class="headerlink" href="#frequently-asked-questions" title="Permalink to this heading"></a></h2>
<section id="data-processing">
<h3>Zpracování dat<a class="headerlink" href="#data-processing" title="Permalink to this heading"></a></h3>
<p><strong>Can I process two or more orthophoto GeoTIFFs to stitch them together?</strong></p>
<p>Ne. ODM je fotogrammetrický postup a ortofotomapy neobsahují potřebné informace o fotoaparátu, protože snímky již byly ortorektifikovány. K tomu můžete použít jiný program, například <a class="reference external" href="http://hugin.sourceforge.net/">Hugin</a>.</p>
<p><strong>The software is not using all of my CPU cores / memory / GPU all of the times. Is it normal?</strong></p>
<p>Yes. The software tries to use all available resources, when possible, but not always. Its normal to see 10-15% CPU utilization at several moments during processing and 0% GPU utilization for lots of times.</p>
<p><strong>If I use the native version of the software, how can I allocate more resources for processing?</strong></p>
<p>No need; the native (non-docker) version of the software already uses all available resources.</p>
</section>
<section id="licensing">
<h3>Licencování<a class="headerlink" href="#licensing" title="Permalink to this heading"></a></h3>
<p><strong>I want to build a commercial application that includes ODM. Do I need a commercial license?</strong></p>
<p>ODM je svobodný software s otevřeným zdrojovým kódem vydaný pod licencí <a class="reference external" href="https://github.com/OpenDroneMap/ODM/blob/master/LICENSE">AGPLv3</a>. Můžete s ním svobodně vytvářet a prodávat aplikace, jen se ujistěte, že splňujete požadavky licence, zejména požadavek na zveřejnění zdrojového kódu.</p>
<p><strong>Are there other licensing options aside from the AGPLv3?</strong></p>
<p>Ne, litujeme!</p>
</section>
<section id="memory-issues">
<h3>Memory issues<a class="headerlink" href="#memory-issues" title="Permalink to this heading"></a></h3>
<p><strong>Your computer is running out of memory, what can you do?</strong></p>
<ol class="arabic simple">
<li><p>First you can buy more RAM, this is the ultimate and final solution.</p></li>
<li><p>Alternatively you can resize the images when uploading and/or tweak your quality settings.</p></li>
<li><p>Configure a swapfile. In both Windows and Linux you will need preferably a fast SSD or an NVME drive, and the computing process will be still a LOT slower.</p></li>
</ol>
<blockquote>
<div><ul class="simple">
<li><p>If you are using Windows with <a class="reference external" href="https://docs.docker.com/desktop/windows/wsl/">Docker+WSL2</a> you can add two rows in your .wslconfig file so that Docker will use a swapfile. See also the full Microsoft documentation on <a class="reference external" href="https://docs.microsoft.com/en-us/windows/wsl/wsl-config">Advanced settings configuration in WSL</a>.</p></li>
</ul>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="s2">&quot;swap=128GB&quot;</span> <span class="c1"># you will need 128GB of disk space of course</span>
<span class="s2">&quot;swapfile=C:</span><span class="se">\\</span><span class="s2">temp</span><span class="se">\\</span><span class="s2">wsl-swap.vhdx&quot;</span> <span class="c1"># this is where the swap file will be stored</span>
</pre></div>
</div>
<ul class="simple">
<li><p>In Linux you can add a swap file or a partition dedicated to swap. For more information, please consult your search engine of choice as there are a lot of different distributions and methods to add swap.</p></li>
</ul>
</div></blockquote>
</section>
</section>
<section id="additional-references">
<h2>Additional References<a class="headerlink" href="#additional-references" title="Permalink to this heading"></a></h2>
<section id="for-users">
<h3>For Users<a class="headerlink" href="#for-users" title="Permalink to this heading"></a></h3>
<p>The following resources are a good place to start:</p>
<ul class="simple">
<li><p><a class="reference external" href="https://github.com/OpenDroneMap/OpenDroneMap">README page for ODM</a></p></li>
<li><p><a class="reference external" href="https://github.com/OpenDroneMap/WebODM">README page for WebODM</a></p></li>
<li><p><a class="reference external" href="https://github.com/OpenDroneMap/node-OpenDroneMap">README page for NodeODM</a></p></li>
<li><p><a class="reference external" href="https://github.com/mapillary/OpenSfM/blob/master/doc/source/gcp.rst">Ground Control Points Format Specification</a></p></li>
<li><p><a class="reference external" href="https://odmbook.com/">OpenDroneMap: The Missing Guide</a></p></li>
</ul>
</section>
<section id="for-developers">
<h3>For Developers<a class="headerlink" href="#for-developers" title="Permalink to this heading"></a></h3>
<p>In addition to user resources, we recommend to also read the following:</p>
<ul class="simple">
<li><p>WebODM documentation: <a class="reference external" href="https://docs.webodm.org">https://docs.webodm.org</a></p></li>
<li><p>NodeODM API specification: <a class="reference external" href="https://github.com/OpenDroneMap/NodeODM/blob/master/docs/index.adoc">https://github.com/OpenDroneMap/NodeODM/blob/master/docs/index.adoc</a></p></li>
<li><p>Overview of the ODM pipeline: <a class="reference external" href="http://community.opendronemap.org/t/where-can-i-find-background-information-on-the-concepts-of-odm/665/2">http://community.opendronemap.org/t/where-can-i-find-background-information-on-the-concepts-of-odm/665/2</a></p></li>
<li><p>We keep a <a class="reference external" href="http://community.opendronemap.org/c/ideas-proposals/research-papers">section in our forum dedicated to research papers</a>. This is a valuable place where to read more about state of the art research related to structure from motion, multi-view stereo, meshing, texturing, etc. which can be used to improve the software.</p></li>
</ul>
<p><a class="reference external" href="https://github.com/opendronemap/docs#how-to-make-your-first-contribution">Naučte se upravovat</a> a pomozte zlepšit <a class="reference external" href="https://github.com/OpenDroneMap/docs/blob/publish/source/faq.rst">tuto stránku</a>!</p>
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