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<li class="toctree-l1"><a class="reference internal" href="installation/">Cara memulai dan instalasi</a><ul>
<li class="toctree-l2"><a class="reference internal" href="installation/#quickstart">Quickstart</a></li>
<li class="toctree-l2"><a class="reference internal" href="installation/#hardware-recommendations">Rekomendasi Perangkat Keras</a></li>
<li class="toctree-l2"><a class="reference internal" href="installation/#installation">Instalasi</a><ul>
<li class="toctree-l3"><a class="reference internal" href="installation/#windows">Windows</a><ul>
<li class="toctree-l4"><a class="reference internal" href="installation/#step-1-check-virtualization-support">Langkah 1. Periksa Dukungan Virtualisasi</a></li>
<li class="toctree-l4"><a class="reference internal" href="installation/#step-2-install-requirements">Langkah 2. Instal Persyaratan</a></li>
<li class="toctree-l4"><a class="reference internal" href="installation/#step-3-check-memory-and-cpu-allocation">Langkah 3. Periksa Alokasi Memori dan CPU</a></li>
<li class="toctree-l4"><a class="reference internal" href="installation/#step-4-download-webodm">Langkah 4. Unduh WebODM</a></li>
<li class="toctree-l4"><a class="reference internal" href="installation/#step-4-launch-webodm">Langkah 4. Luncurkan WebODM</a></li>
</ul>
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<li class="toctree-l3"><a class="reference internal" href="installation/#macos">macOS</a><ul>
<li class="toctree-l4"><a class="reference internal" href="installation/#id1">Langkah 1. Periksa Dukungan Virtualisasi</a></li>
<li class="toctree-l4"><a class="reference internal" href="installation/#id2">Langkah 2. Instal Persyaratan</a></li>
<li class="toctree-l4"><a class="reference internal" href="installation/#id3">Langkah 3. Periksa Alokasi Memori dan CPU</a></li>
<li class="toctree-l4"><a class="reference internal" href="installation/#step-4-download-and-launch-webodm">Langkah 4. Unduh dan Jalankan WebODM</a></li>
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<li class="toctree-l3"><a class="reference internal" href="installation/#linux">Linux</a><ul>
<li class="toctree-l4"><a class="reference internal" href="installation/#step-1-install-requirements">Langkah 1. Instal Persyaratan</a></li>
<li class="toctree-l4"><a class="reference internal" href="installation/#step-2-check-additional-requirements">Langkah 2. Periksa Persyaratan Tambahan</a></li>
<li class="toctree-l4"><a class="reference internal" href="installation/#step-3-download-and-launch-webodm">Langkah 3. Unduh dan Jalankan WebODM</a></li>
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<li class="toctree-l2"><a class="reference internal" href="installation/#basic-commands-and-troubleshooting">Perintah Dasar dan Pemecahan Masalah</a></li>
<li class="toctree-l2"><a class="reference internal" href="installation/#hello-webodm">Halo, WebODM!</a><ul>
<li class="toctree-l3"><a class="reference internal" href="installation/#running-on-more-than-one-machine">Berjalan di lebih dari satu mesin</a></li>
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<li class="toctree-l1"><a class="reference internal" href="tutorials/">Tutorial</a><ul>
<li class="toctree-l2"><a class="reference internal" href="tutorials/#creating-high-quality-orthophotos">Membuat Ortofoto Kualitas Tinggi</a></li>
<li class="toctree-l2"><a class="reference internal" href="tutorials/#calibrating-the-camera">Mengkalibrasi kamera</a></li>
<li class="toctree-l2"><a class="reference internal" href="tutorials/#creating-digital-elevation-models">Membuat Model Elevasi Digital</a></li>
<li class="toctree-l2"><a class="reference internal" href="tutorials/#measuring-stockpile-volume">Measuring stockpile volume</a><ul>
<li class="toctree-l3"><a class="reference internal" href="tutorials/#fieldwork-planning">Fieldwork planning</a></li>
<li class="toctree-l3"><a class="reference internal" href="tutorials/#flight-pattern">Flight pattern</a></li>
<li class="toctree-l3"><a class="reference internal" href="tutorials/#flight-height">Flight height</a></li>
<li class="toctree-l3"><a class="reference internal" href="tutorials/#gcps">GCPs</a></li>
<li class="toctree-l3"><a class="reference internal" href="tutorials/#processing-parameters">Processing parameters</a></li>
<li class="toctree-l3"><a class="reference internal" href="tutorials/#measuring">Measuring</a></li>
<li class="toctree-l3"><a class="reference internal" href="tutorials/#expected-accuracy">Expected accuracy</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="tutorials/#using-docker">Menggunakan Docker</a><ul>
<li class="toctree-l3"><a class="reference internal" href="tutorials/#listing-docker-machines">Daftar Mesin Docker</a></li>
<li class="toctree-l3"><a class="reference internal" href="tutorials/#accessing-logs-on-the-instance">Mengakses catatan server</a></li>
<li class="toctree-l3"><a class="reference internal" href="tutorials/#command-line-access-to-instances">perintah konsol akses ke server</a></li>
<li class="toctree-l3"><a class="reference internal" href="tutorials/#cleaning-up-after-docker">Membersihkan setelah Docker</a></li>
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<li class="toctree-l2"><a class="reference internal" href="tutorials/#using-singularity">Using Singularity</a><ul>
<li class="toctree-l3"><a class="reference internal" href="tutorials/#downloading-image">Downloading image</a></li>
<li class="toctree-l3"><a class="reference internal" href="tutorials/#using-singularity-sif-image">Using Singularity SIF image</a></li>
</ul>
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<li class="toctree-l2"><a class="reference internal" href="tutorials/#using-odm-from-low-bandwidth-location">Menggunakan ODM dari lokasi bandwidth rendah</a><ul>
<li class="toctree-l3"><a class="reference internal" href="tutorials/#what-is-this-and-who-is-it-for">Untuk apa ini dan untuk siapa?</a></li>
<li class="toctree-l3"><a class="reference internal" href="tutorials/#steps">Langkah-langkah</a><ul>
<li class="toctree-l4"><a class="reference internal" href="tutorials/#install">Instal</a></li>
<li class="toctree-l4"><a class="reference internal" href="tutorials/#prep-data-and-project">Siapkan data dan proyek</a></li>
<li class="toctree-l4"><a class="reference internal" href="tutorials/#resize-droplet-pull-pin-run-away">Resize droplet, pull pin, run away</a></li>
<li class="toctree-l4"><a class="reference internal" href="tutorials/#after-it-finishes-assuming-you-survive-that-long">Setelah itu selesai (dengan asumsi anda bertahan selama itu)</a></li>
</ul>
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</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="tutorials/#using-potree-3d-viewer-module-on-webodm">Using Potree 3D viewer module on WebODM</a><ul>
<li class="toctree-l3"><a class="reference internal" href="tutorials/#cameras">Cameras</a></li>
<li class="toctree-l3"><a class="reference internal" href="tutorials/#textured-model">Textured model</a></li>
<li class="toctree-l3"><a class="reference internal" href="tutorials/#appearance">Appearance</a><ul>
<li class="toctree-l4"><a class="reference internal" href="tutorials/#point-budget">Point budget</a></li>
<li class="toctree-l4"><a class="reference internal" href="tutorials/#field-of-view">Field of view</a></li>
<li class="toctree-l4"><a class="reference internal" href="tutorials/#eye-dome-lighting">Eye Dome-lighting</a></li>
<li class="toctree-l4"><a class="reference internal" href="tutorials/#background">Background</a></li>
<li class="toctree-l4"><a class="reference internal" href="tutorials/#other">Other</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="tutorials/#tools">Tools</a><ul>
<li class="toctree-l4"><a class="reference internal" href="tutorials/#measurement">Measurement</a></li>
<li class="toctree-l4"><a class="reference internal" href="tutorials/#clipping">Clipping</a></li>
<li class="toctree-l4"><a class="reference internal" href="tutorials/#navigation">Navigation</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="tutorials/#scene">Scene</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="arguments/">Opsi dan Bendera</a><ul>
<li class="toctree-l2"><a class="reference internal" href="arguments/3d-tiles/">3d-tiles</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/align/">align</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/auto-boundary/">auto-boundary</a><ul>
<li class="toctree-l3"><a class="reference internal" href="arguments/auto-boundary/#what-is-auto-boundary">What Is Auto-Boundary?</a></li>
<li class="toctree-l3"><a class="reference internal" href="arguments/auto-boundary/#when-is-auto-boundary-helpful">When Is Auto-Boundary Helpful?</a></li>
<li class="toctree-l3"><a class="reference internal" href="arguments/auto-boundary/#why-would-one-use-auto-boundary">Why would one use auto-boundary?</a></li>
<li class="toctree-l3"><a class="reference internal" href="arguments/auto-boundary/#example-images">Example Images</a><ul>
<li class="toctree-l4"><a class="reference internal" href="arguments/auto-boundary/#true-auto-boundary">True: <code class="docutils literal notranslate"><span class="pre">--auto-boundary</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="arguments/auto-boundary/#false-null">False: <code class="docutils literal notranslate"><span class="pre">null</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="arguments/auto-boundary-distance/">auto-boundary-distance</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/bg-removal/">bg-removal</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/boundary/">boundary</a><ul>
<li class="toctree-l3"><a class="reference internal" href="arguments/boundary/#what-is-boundary-geojson">What is Boundary [GeoJSON]?</a></li>
<li class="toctree-l3"><a class="reference internal" href="arguments/boundary/#when-is-boundary-geojson-appropriate">When is Boundary [GeoJSON] appropriate?</a></li>
<li class="toctree-l3"><a class="reference internal" href="arguments/boundary/#why-would-one-use-boundary-geojson">Why would one use Boundary [GeoJSON]?</a></li>
<li class="toctree-l3"><a class="reference internal" href="arguments/boundary/#how-would-one-create-boundary-geojson">How would one create Boundary [GeoJSON]?</a><ul>
<li class="toctree-l4"><a class="reference internal" href="arguments/boundary/#geojson-io">GeoJSON.io</a></li>
<li class="toctree-l4"><a class="reference internal" href="arguments/boundary/#qgis">QGIS</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="arguments/boundary/#example-images">Example Images</a><ul>
<li class="toctree-l4"><a class="reference internal" href="arguments/boundary/#true-boundary-geojson-point-cloud">True: <code class="docutils literal notranslate"><span class="pre">--boundary</span> <span class="pre">[GeoJSON]</span></code> - Point Cloud</a></li>
<li class="toctree-l4"><a class="reference internal" href="arguments/boundary/#true-boundary-geojson-orthophoto">True: <code class="docutils literal notranslate"><span class="pre">--boundary</span> <span class="pre">[GeoJSON]</span></code> - Orthophoto</a></li>
<li class="toctree-l4"><a class="reference internal" href="arguments/boundary/#true-boundary-geojson-digital-elevation-model">True: <code class="docutils literal notranslate"><span class="pre">--boundary</span> <span class="pre">[GeoJSON]</span></code> - Digital Elevation Model</a></li>
<li class="toctree-l4"><a class="reference internal" href="arguments/boundary/#true-boundary-geojson-3d-model-textured-mesh">True: <code class="docutils literal notranslate"><span class="pre">--boundary</span> <span class="pre">[GeoJSON]</span></code> - 3D Model/Textured Mesh</a></li>
<li class="toctree-l4"><a class="reference internal" href="arguments/boundary/#false-null">False: <code class="docutils literal notranslate"><span class="pre">null</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="arguments/build-overviews/">build-overviews</a><ul>
<li class="toctree-l3"><a class="reference internal" href="arguments/build-overviews/#what-are-overviews">What Are Overviews?</a></li>
<li class="toctree-l3"><a class="reference internal" href="arguments/build-overviews/#when-are-overviews-appropriate">When are Overviews appropriate?</a></li>
<li class="toctree-l3"><a class="reference internal" href="arguments/build-overviews/#why-would-one-use-overviews">Why would one use Overviews?</a></li>
<li class="toctree-l3"><a class="reference internal" href="arguments/build-overviews/#example-images">Example Images</a><ul>
<li class="toctree-l4"><a class="reference internal" href="arguments/build-overviews/#true-build-overviews">True: <code class="docutils literal notranslate"><span class="pre">--build-overviews</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="arguments/build-overviews/#false-null">False: <code class="docutils literal notranslate"><span class="pre">null</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="arguments/camera-lens/">camera-lens</a><ul>
<li class="toctree-l3"><a class="reference internal" href="arguments/camera-lens/#what-are-camera-lens-models">What Are Camera Lens Models?</a></li>
<li class="toctree-l3"><a class="reference internal" href="arguments/camera-lens/#when-are-manual-selections-appropriate">When are manual selections appropriate?</a></li>
<li class="toctree-l3"><a class="reference internal" href="arguments/camera-lens/#why-would-one-use-a-particular-camera-lens-model">Why would one use a particular Camera Lens Model?</a></li>
<li class="toctree-l3"><a class="reference internal" href="arguments/camera-lens/#example-images">Example Images</a><ul>
<li class="toctree-l4"><a class="reference internal" href="arguments/camera-lens/#auto-rectilinear-data"><code class="docutils literal notranslate"><span class="pre">auto</span></code> : Rectilinear Data</a></li>
<li class="toctree-l4"><a class="reference internal" href="arguments/camera-lens/#brown-rectilinear-data"><code class="docutils literal notranslate"><span class="pre">brown</span></code> : Rectilinear Data</a></li>
<li class="toctree-l4"><a class="reference internal" href="arguments/camera-lens/#fisheye-rectilinear-data"><code class="docutils literal notranslate"><span class="pre">fisheye</span></code> : Rectilinear Data</a></li>
<li class="toctree-l4"><a class="reference internal" href="arguments/camera-lens/#perspective-rectilinear-data"><code class="docutils literal notranslate"><span class="pre">perspective</span></code> : Rectilinear Data</a></li>
<li class="toctree-l4"><a class="reference internal" href="arguments/camera-lens/#spherical-rectilinear-data"><code class="docutils literal notranslate"><span class="pre">spherical</span></code> : Rectilinear Data</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="arguments/cameras/">cameras</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/cog/">cog</a><ul>
<li class="toctree-l3"><a class="reference internal" href="arguments/cog/#what-are-cloud-optimized-geotiffs-cogs">What Are Cloud Optimized GeoTIFFs (COGs)?</a></li>
<li class="toctree-l3"><a class="reference internal" href="arguments/cog/#when-are-cogs-appropriate">When are COGs appropriate?</a></li>
<li class="toctree-l3"><a class="reference internal" href="arguments/cog/#why-would-one-use-cogs">Why would one use COGs?</a></li>
<li class="toctree-l3"><a class="reference internal" href="arguments/cog/#example-images">Example Images</a><ul>
<li class="toctree-l4"><a class="reference internal" href="arguments/cog/#true-cog">True: <code class="docutils literal notranslate"><span class="pre">--cog</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="arguments/cog/#false-null">False: <code class="docutils literal notranslate"><span class="pre">null</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="arguments/copy-to/">copy-to</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/crop/">crop</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/debug/">debug</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/dem-decimation/">dem-decimation</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/dem-euclidean-map/">dem-euclidean-map</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/dem-gapfill-steps/">dem-gapfill-steps</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/dem-resolution/">dem-resolution</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/depthmap-resolution/">depthmap-resolution</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/dsm/">dsm</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/dtm/">dtm</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/end-with/">end-with</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/fast-orthophoto/">fast-orthophoto</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/feature-quality/">feature-quality</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/feature-type/">feature-type</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/force-gps/">force-gps</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/gcp/">gcp</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/geo/">geo</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/gltf/">gltf</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/gps-accuracy/">gps-accuracy</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/help/">help</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/ignore-gsd/">ignore-gsd</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/matcher-neighbors/">matcher-neighbors</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/matcher-order/">matcher-order</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/matcher-type/">matcher-type</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/max-concurrency/">max-concurrency</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/merge/">merge</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/mesh-octree-depth/">mesh-octree-depth</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/mesh-size/">mesh-size</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/min-num-features/">min-num-features</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/name/">name</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/no-gpu/">no-gpu</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/optimize-disk-space/">optimize-disk-space</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/orthophoto-compression/">orthophoto-compression</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/orthophoto-cutline/">orthophoto-cutline</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/orthophoto-kmz/">orthophoto-kmz</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/orthophoto-no-tiled/">orthophoto-no-tiled</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/orthophoto-png/">orthophoto-png</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/orthophoto-resolution/">orthophoto-resolution</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/pc-classify/">pc-classify</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/pc-copc/">pc-copc</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/pc-csv/">pc-csv</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/pc-ept/">pc-ept</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/pc-filter/">pc-filter</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/pc-geometric/">pc-geometric</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/pc-las/">pc-las</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/pc-quality/">pc-quality</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/pc-rectify/">pc-rectify</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/pc-sample/">pc-sample</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/pc-skip-geometric/">pc-skip-geometric</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/pc-tile/">pc-tile</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/primary-band/">primary-band</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/project-path/">project-path</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/radiometric-calibration/">radiometric-calibration</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/rerun/">rerun</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/rerun-all/">rerun-all</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/rerun-from/">rerun-from</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/resize-to/">resize-to</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/rolling-shutter/">rolling-shutter</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/rolling-shutter-readout/">rolling-shutter-readout</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/sfm-algorithm/">sfm-algorithm</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/sfm-no-partial/">sfm-no-partial</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/skip-3dmodel/">skip-3dmodel</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/skip-band-alignment/">skip-band-alignment</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/skip-orthophoto/">skip-orthophoto</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/skip-report/">skip-report</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/sky-removal/">sky-removal</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/sm-cluster/">sm-cluster</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/sm-no-align/">sm-no-align</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/smrf-scalar/">smrf-scalar</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/smrf-slope/">smrf-slope</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/smrf-threshold/">smrf-threshold</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/smrf-window/">smrf-window</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/split/">split</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/split-image-groups/">split-image-groups</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/split-overlap/">split-overlap</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/texturing-data-term/">texturing-data-term</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/texturing-keep-unseen-faces/">texturing-keep-unseen-faces</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/texturing-outlier-removal-type/">texturing-outlier-removal-type</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/texturing-single-material/">texturing-single-material</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/texturing-skip-global-seam-leveling/">texturing-skip-global-seam-leveling</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/texturing-skip-local-seam-leveling/">texturing-skip-local-seam-leveling</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/texturing-tone-mapping/">texturing-tone-mapping</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/tiles/">tiles</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/time/">time</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/use-3dmesh/">use-3dmesh</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/use-exif/">use-exif</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/use-fixed-camera-params/">use-fixed-camera-params</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/use-hybrid-bundle-adjustment/">use-hybrid-bundle-adjustment</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/verbose/">verbose</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/version/">version</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/video-limit/">video-limit</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/video-resolution/">video-resolution</a></li>
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<li class="toctree-l1"><a class="reference internal" href="flowchart/">Flowchart with options</a></li>
<li class="toctree-l1"><a class="reference internal" href="outputs/">Keluaran OpenDroneMap</a><ul>
<li class="toctree-l2"><a class="reference internal" href="outputs/#point-cloud">Point Cloud</a></li>
<li class="toctree-l2"><a class="reference internal" href="outputs/#d-textured-model">Model Bertekstur 3D</a></li>
<li class="toctree-l2"><a class="reference internal" href="outputs/#orthophoto">Orthophoto</a></li>
<li class="toctree-l2"><a class="reference internal" href="outputs/#dtm-dsm">DTM/DSM</a></li>
<li class="toctree-l2"><a class="reference internal" href="outputs/#logs">Logs</a></li>
<li class="toctree-l2"><a class="reference internal" href="outputs/#list-of-all-outputs">Daftar keseluruhan keluaran</a></li>
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<li class="toctree-l2"><a class="reference internal" href="gcp/#recommended-practices-for-gcp-setting">Praktik yang direkomendasikan untuk setelan GCP</a></li>
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<li class="toctree-l3"><a class="reference internal" href="map-accuracy/#aspects-impacting-map-accuracy">Aspects impacting map accuracy</a></li>
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<li class="toctree-l2"><a class="reference internal" href="map-accuracy/#references">Referensi</a></li>
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<li class="toctree-l1"><a class="reference internal" href="geo/">Berkas Citra Geolokasi</a></li>
<li class="toctree-l1"><a class="reference internal" href="align/">Alignment Files</a></li>
<li class="toctree-l1"><a class="reference internal" href="masks/">Menggunakan Mask Gambar</a></li>
<li class="toctree-l1"><a class="reference internal" href="large/">Memecah Data Besar</a><ul>
<li class="toctree-l2"><a class="reference internal" href="large/#calibrate-images">Kalibrasi gambar</a></li>
<li class="toctree-l2"><a class="reference internal" href="large/#local-split-merge">Membagi-Menggabungkan Lokal</a></li>
<li class="toctree-l2"><a class="reference internal" href="large/#distributed-split-merge">Membagi-Menggabungkan Terdistribusi</a><ul>
<li class="toctree-l3"><a class="reference internal" href="large/#getting-started-with-distributed-split-merge">Memulai dengan Didistribusikan Membagi-Menggabungkan</a></li>
<li class="toctree-l3"><a class="reference internal" href="large/#understanding-the-cluster">Memahami Cluster</a></li>
<li class="toctree-l3"><a class="reference internal" href="large/#accessing-the-logs">Mengakses Log</a></li>
<li class="toctree-l3"><a class="reference internal" href="large/#autoscaling-clusterodm">ClusterODM Penskalaan Otomatis</a></li>
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<li class="toctree-l2"><a class="reference internal" href="large/#limitations">Batasan</a></li>
<li class="toctree-l2"><a class="reference internal" href="large/#estimating-data-collection-effort">Estimating data collection effort</a><ul>
<li class="toctree-l3"><a class="reference internal" href="large/#data-collection-effort-full-3d">Data collection effort, full 3D</a></li>
<li class="toctree-l3"><a class="reference internal" href="large/#data-collection-effort-2d-and-2-5d-products">Data collection effort, 2D and 2.5D products</a></li>
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<li class="toctree-l2"><a class="reference internal" href="large/#acknowledgments">Ucapan Terima Kasih</a></li>
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<li class="toctree-l1"><a class="reference internal" href="resources/">Preferensi tambahan</a><ul>
<li class="toctree-l2"><a class="reference internal" href="resources/#for-users">Untuk para Pengguna</a></li>
<li class="toctree-l2"><a class="reference internal" href="resources/#for-developers">Untuk para Pengembang</a></li>
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<li class="toctree-l1"><a class="reference internal" href="flying/">Kiat Menerbangkan</a><ul>
<li class="toctree-l2"><a class="reference internal" href="flying/#data-collection-effort-full-3d">Data collection effort, full 3D</a></li>
<li class="toctree-l2"><a class="reference internal" href="flying/#data-collection-effort-2d-and-2-5d-products">Data collection effort, 2D and 2.5D products</a></li>
<li class="toctree-l2"><a class="reference internal" href="flying/#other-resources-on-flying">Other resources on flying</a></li>
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<li class="toctree-l1"><a class="reference internal" href="multispectral/">Multispectral Support</a><ul>
<li class="toctree-l2"><a class="reference internal" href="multispectral/#supported-sensors">Supported Sensors</a></li>
<li class="toctree-l2"><a class="reference internal" href="multispectral/#creating-orthophotos-from-multispectral-data">Creating Orthophotos from Multispectral Data</a></li>
<li class="toctree-l2"><a class="reference internal" href="multispectral/#workflows-for-non-supported-sensors">Workflows for Non-supported Sensors</a></li>
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<li class="toctree-l1"><a class="reference internal" href="thermal/">Thermal Support</a><ul>
<li class="toctree-l2"><a class="reference internal" href="thermal/#hardware">Hardware</a></li>
<li class="toctree-l2"><a class="reference internal" href="thermal/#usage">Usage</a></li>
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<li class="toctree-l1"><a class="reference internal" href="requesting-features/">Bagaimana Meminta Fitur</a></li>
<li class="toctree-l1"><a class="reference internal" href="contributing/">Cara Kontribusi</a><ul>
<li class="toctree-l2"><a class="reference internal" href="contributing/#community-forum">Forum Komunitas</a></li>
<li class="toctree-l2"><a class="reference internal" href="contributing/#reporting-bugs">Melaporkan Bug.</a><ul>
<li class="toctree-l3"><a class="reference internal" href="contributing/#template-for-submitting-bug-reports">Template For Submitting Bug Reports</a></li>
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<li class="toctree-l2"><a class="reference internal" href="contributing/#pull-requests">Pull Requests</a></li>
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<li class="toctree-l1"><a class="reference internal" href="faq/">Frequently Asked Questions</a><ul>
<li class="toctree-l2"><a class="reference internal" href="faq/#data-processing">Data Processing</a><ul>
<li class="toctree-l3"><a class="reference internal" href="faq/#can-i-process-two-or-more-orthophoto-geotiffs-to-stitch-them-together">Can I process two or more orthophoto GeoTIFFs to stitch them together?</a></li>
<li class="toctree-l3"><a class="reference internal" href="faq/#the-software-is-not-using-all-of-my-cpu-cores-memory-gpu-all-of-the-times-is-it-normal">The software is not using all of my CPU cores / memory / GPU all of the times. Is it normal?</a></li>
<li class="toctree-l3"><a class="reference internal" href="faq/#if-i-use-the-native-version-of-the-software-how-can-i-allocate-more-resources-for-processing">If I use the native version of the software, how can I allocate more resources for processing?</a></li>
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<li class="toctree-l2"><a class="reference internal" href="faq/#licensing">Licensing</a><ul>
<li class="toctree-l3"><a class="reference internal" href="faq/#i-want-to-build-a-commercial-application-that-includes-odm-do-i-need-a-commercial-license">I want to build a commercial application that includes ODM. Do I need a commercial license?</a></li>
<li class="toctree-l3"><a class="reference internal" href="faq/#are-there-other-licensing-options-aside-from-the-agplv3">Are there other licensing options aside from the AGPLv3?</a></li>
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<li class="toctree-l2"><a class="reference internal" href="faq/#memory-issues">Memory issues</a><ul>
<li class="toctree-l3"><a class="reference internal" href="faq/#your-computer-is-running-out-of-memory-what-can-you-do">Your computer is running out of memory, what can you do?</a></li>
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<h1>Selamat datang di dokumentasi OpenDroneMap<a class="headerlink" href="#welcome-to-opendronemap-s-documentation" title="Permalink to this heading"></a></h1>
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<p>There is a <a class="reference external" href="https://github.com/opendronemap/docs#how-to-make-your-first-contribution">guide</a> on using GitHub to contribute. Anyone is welcome to share their knowledge and improve our documentation. You can also report problems using <a class="reference external" href="https://github.com/OpenDroneMap/docs/issues">GitHub issues</a>.</p>
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<li class="toctree-l1"><a class="reference internal" href="installation/">Cara memulai dan instalasi</a><ul>
<li class="toctree-l2"><a class="reference internal" href="installation/#quickstart">Quickstart</a></li>
<li class="toctree-l2"><a class="reference internal" href="installation/#hardware-recommendations">Rekomendasi Perangkat Keras</a></li>
<li class="toctree-l2"><a class="reference internal" href="installation/#installation">Instalasi</a><ul>
<li class="toctree-l3"><a class="reference internal" href="installation/#windows">Windows</a><ul>
<li class="toctree-l4"><a class="reference internal" href="installation/#step-1-check-virtualization-support">Langkah 1. Periksa Dukungan Virtualisasi</a></li>
<li class="toctree-l4"><a class="reference internal" href="installation/#step-2-install-requirements">Langkah 2. Instal Persyaratan</a></li>
<li class="toctree-l4"><a class="reference internal" href="installation/#step-3-check-memory-and-cpu-allocation">Langkah 3. Periksa Alokasi Memori dan CPU</a></li>
<li class="toctree-l4"><a class="reference internal" href="installation/#step-4-download-webodm">Langkah 4. Unduh WebODM</a></li>
<li class="toctree-l4"><a class="reference internal" href="installation/#step-4-launch-webodm">Langkah 4. Luncurkan WebODM</a></li>
</ul>
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<li class="toctree-l3"><a class="reference internal" href="installation/#macos">macOS</a><ul>
<li class="toctree-l4"><a class="reference internal" href="installation/#id1">Langkah 1. Periksa Dukungan Virtualisasi</a></li>
<li class="toctree-l4"><a class="reference internal" href="installation/#id2">Langkah 2. Instal Persyaratan</a></li>
<li class="toctree-l4"><a class="reference internal" href="installation/#id3">Langkah 3. Periksa Alokasi Memori dan CPU</a></li>
<li class="toctree-l4"><a class="reference internal" href="installation/#step-4-download-and-launch-webodm">Langkah 4. Unduh dan Jalankan WebODM</a></li>
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<li class="toctree-l3"><a class="reference internal" href="installation/#linux">Linux</a><ul>
<li class="toctree-l4"><a class="reference internal" href="installation/#step-1-install-requirements">Langkah 1. Instal Persyaratan</a><ul>
<li class="toctree-l5"><a class="reference internal" href="installation/#install-on-ubuntu-debian">Instal di Ubuntu / Debian</a></li>
<li class="toctree-l5"><a class="reference internal" href="installation/#install-on-centos-rhel">Instal di CentOS / RHEL</a></li>
<li class="toctree-l5"><a class="reference internal" href="installation/#install-on-fedora">Instal di Fedora</a></li>
<li class="toctree-l5"><a class="reference internal" href="installation/#install-on-arch">Instal di Arch</a></li>
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<li class="toctree-l4"><a class="reference internal" href="installation/#step-2-check-additional-requirements">Langkah 2. Periksa Persyaratan Tambahan</a></li>
<li class="toctree-l4"><a class="reference internal" href="installation/#step-3-download-and-launch-webodm">Langkah 3. Unduh dan Jalankan WebODM</a></li>
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<li class="toctree-l2"><a class="reference internal" href="installation/#basic-commands-and-troubleshooting">Perintah Dasar dan Pemecahan Masalah</a></li>
<li class="toctree-l2"><a class="reference internal" href="installation/#hello-webodm">Halo, WebODM!</a><ul>
<li class="toctree-l3"><a class="reference internal" href="installation/#running-on-more-than-one-machine">Berjalan di lebih dari satu mesin</a></li>
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<li class="toctree-l1"><a class="reference internal" href="tutorials/">Tutorial</a><ul>
<li class="toctree-l2"><a class="reference internal" href="tutorials/#creating-high-quality-orthophotos">Membuat Ortofoto Kualitas Tinggi</a></li>
<li class="toctree-l2"><a class="reference internal" href="tutorials/#calibrating-the-camera">Mengkalibrasi kamera</a></li>
<li class="toctree-l2"><a class="reference internal" href="tutorials/#creating-digital-elevation-models">Membuat Model Elevasi Digital</a></li>
<li class="toctree-l2"><a class="reference internal" href="tutorials/#measuring-stockpile-volume">Measuring stockpile volume</a><ul>
<li class="toctree-l3"><a class="reference internal" href="tutorials/#fieldwork-planning">Fieldwork planning</a></li>
<li class="toctree-l3"><a class="reference internal" href="tutorials/#flight-pattern">Flight pattern</a></li>
<li class="toctree-l3"><a class="reference internal" href="tutorials/#flight-height">Flight height</a></li>
<li class="toctree-l3"><a class="reference internal" href="tutorials/#gcps">GCPs</a></li>
<li class="toctree-l3"><a class="reference internal" href="tutorials/#processing-parameters">Processing parameters</a></li>
<li class="toctree-l3"><a class="reference internal" href="tutorials/#measuring">Measuring</a></li>
<li class="toctree-l3"><a class="reference internal" href="tutorials/#expected-accuracy">Expected accuracy</a></li>
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<li class="toctree-l3"><a class="reference internal" href="tutorials/#listing-docker-machines">Daftar Mesin Docker</a></li>
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<li class="toctree-l3"><a class="reference internal" href="tutorials/#command-line-access-to-instances">perintah konsol akses ke server</a></li>
<li class="toctree-l3"><a class="reference internal" href="tutorials/#cleaning-up-after-docker">Membersihkan setelah Docker</a></li>
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<li class="toctree-l2"><a class="reference internal" href="tutorials/#using-singularity">Using Singularity</a><ul>
<li class="toctree-l3"><a class="reference internal" href="tutorials/#downloading-image">Downloading image</a></li>
<li class="toctree-l3"><a class="reference internal" href="tutorials/#using-singularity-sif-image">Using Singularity SIF image</a></li>
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</li>
<li class="toctree-l2"><a class="reference internal" href="tutorials/#using-odm-from-low-bandwidth-location">Menggunakan ODM dari lokasi bandwidth rendah</a><ul>
<li class="toctree-l3"><a class="reference internal" href="tutorials/#what-is-this-and-who-is-it-for">Untuk apa ini dan untuk siapa?</a></li>
<li class="toctree-l3"><a class="reference internal" href="tutorials/#steps">Langkah-langkah</a><ul>
<li class="toctree-l4"><a class="reference internal" href="tutorials/#install">Instal</a></li>
<li class="toctree-l4"><a class="reference internal" href="tutorials/#prep-data-and-project">Siapkan data dan proyek</a><ul>
<li class="toctree-l5"><a class="reference internal" href="tutorials/#directory-structure">Struktur direktori</a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="tutorials/#resize-droplet-pull-pin-run-away">Resize droplet, pull pin, run away</a></li>
<li class="toctree-l4"><a class="reference internal" href="tutorials/#after-it-finishes-assuming-you-survive-that-long">Setelah itu selesai (dengan asumsi anda bertahan selama itu)</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="tutorials/#using-potree-3d-viewer-module-on-webodm">Using Potree 3D viewer module on WebODM</a><ul>
<li class="toctree-l3"><a class="reference internal" href="tutorials/#cameras">Cameras</a></li>
<li class="toctree-l3"><a class="reference internal" href="tutorials/#textured-model">Textured model</a></li>
<li class="toctree-l3"><a class="reference internal" href="tutorials/#appearance">Appearance</a><ul>
<li class="toctree-l4"><a class="reference internal" href="tutorials/#point-budget">Point budget</a></li>
<li class="toctree-l4"><a class="reference internal" href="tutorials/#field-of-view">Field of view</a></li>
<li class="toctree-l4"><a class="reference internal" href="tutorials/#eye-dome-lighting">Eye Dome-lighting</a></li>
<li class="toctree-l4"><a class="reference internal" href="tutorials/#background">Background</a></li>
<li class="toctree-l4"><a class="reference internal" href="tutorials/#other">Other</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="tutorials/#tools">Tools</a><ul>
<li class="toctree-l4"><a class="reference internal" href="tutorials/#measurement">Measurement</a></li>
<li class="toctree-l4"><a class="reference internal" href="tutorials/#clipping">Clipping</a></li>
<li class="toctree-l4"><a class="reference internal" href="tutorials/#navigation">Navigation</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="tutorials/#scene">Scene</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="arguments/">Opsi dan Bendera</a><ul>
<li class="toctree-l2"><a class="reference internal" href="arguments/3d-tiles/">3d-tiles</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/align/">align</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/auto-boundary/">auto-boundary</a><ul>
<li class="toctree-l3"><a class="reference internal" href="arguments/auto-boundary/#what-is-auto-boundary">What Is Auto-Boundary?</a></li>
<li class="toctree-l3"><a class="reference internal" href="arguments/auto-boundary/#when-is-auto-boundary-helpful">When Is Auto-Boundary Helpful?</a></li>
<li class="toctree-l3"><a class="reference internal" href="arguments/auto-boundary/#why-would-one-use-auto-boundary">Why would one use auto-boundary?</a></li>
<li class="toctree-l3"><a class="reference internal" href="arguments/auto-boundary/#example-images">Example Images</a><ul>
<li class="toctree-l4"><a class="reference internal" href="arguments/auto-boundary/#true-auto-boundary">True: <code class="docutils literal notranslate"><span class="pre">--auto-boundary</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="arguments/auto-boundary/#false-null">False: <code class="docutils literal notranslate"><span class="pre">null</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="arguments/auto-boundary-distance/">auto-boundary-distance</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/bg-removal/">bg-removal</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/boundary/">boundary</a><ul>
<li class="toctree-l3"><a class="reference internal" href="arguments/boundary/#what-is-boundary-geojson">What is Boundary [GeoJSON]?</a></li>
<li class="toctree-l3"><a class="reference internal" href="arguments/boundary/#when-is-boundary-geojson-appropriate">When is Boundary [GeoJSON] appropriate?</a></li>
<li class="toctree-l3"><a class="reference internal" href="arguments/boundary/#why-would-one-use-boundary-geojson">Why would one use Boundary [GeoJSON]?</a></li>
<li class="toctree-l3"><a class="reference internal" href="arguments/boundary/#how-would-one-create-boundary-geojson">How would one create Boundary [GeoJSON]?</a><ul>
<li class="toctree-l4"><a class="reference internal" href="arguments/boundary/#geojson-io">GeoJSON.io</a><ul>
<li class="toctree-l5"><a class="reference internal" href="arguments/boundary/#new-geojson">New GeoJSON</a></li>
<li class="toctree-l5"><a class="reference internal" href="arguments/boundary/#creating-a-polygon">Creating A Polygon</a></li>
<li class="toctree-l5"><a class="reference internal" href="arguments/boundary/#placing-vertices">Placing Vertices</a></li>
<li class="toctree-l5"><a class="reference internal" href="arguments/boundary/#completing-a-polygon">Completing A Polygon</a></li>
<li class="toctree-l5"><a class="reference internal" href="arguments/boundary/#saving-a-polygon">Saving A Polygon</a></li>
<li class="toctree-l5"><a class="reference internal" href="arguments/boundary/#downloading-a-polygon">Downloading A Polygon</a></li>
<li class="toctree-l5"><a class="reference internal" href="arguments/boundary/#setting-boundary-geojson-in-task-options">Setting Boundary [GeoJSON] In Task Options</a></li>
<li class="toctree-l5"><a class="reference internal" href="arguments/boundary/#boundary-geojson-loaded-in-task-options">Boundary [GeoJSON] Loaded In Task Options</a></li>
</ul>
</li>
<li class="toctree-l4"><a class="reference internal" href="arguments/boundary/#qgis">QGIS</a><ul>
<li class="toctree-l5"><a class="reference internal" href="arguments/boundary/#creating-a-new-temporary-scratch-layer">Creating A New Temporary Scratch Layer</a></li>
<li class="toctree-l5"><a class="reference internal" href="arguments/boundary/#new-temporary-scratch-layer-geometry-type">New Temporary Scratch Layer Geometry Type</a></li>
<li class="toctree-l5"><a class="reference internal" href="arguments/boundary/#new-temporary-scratch-layer-settings">New Temporary Scratch Layer Settings</a></li>
<li class="toctree-l5"><a class="reference internal" href="arguments/boundary/#adding-an-orthophoto-background">Adding an Orthophoto Background</a></li>
<li class="toctree-l5"><a class="reference internal" href="arguments/boundary/#adding-a-polyon-feature">Adding A Polyon Feature</a></li>
<li class="toctree-l5"><a class="reference internal" href="arguments/boundary/#toggle-editing-off">Toggle Editing Off</a></li>
<li class="toctree-l5"><a class="reference internal" href="arguments/boundary/#save-changes-to-temporary-scratch-layer">Save Changes To Temporary Scratch Layer</a></li>
<li class="toctree-l5"><a class="reference internal" href="arguments/boundary/#export-temporary-scratch-layer-features">Export Temporary Scratch Layer Features</a></li>
<li class="toctree-l5"><a class="reference internal" href="arguments/boundary/#save-vector-layer-as">Save Vector Layer As</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="arguments/boundary/#example-images">Example Images</a><ul>
<li class="toctree-l4"><a class="reference internal" href="arguments/boundary/#true-boundary-geojson-point-cloud">True: <code class="docutils literal notranslate"><span class="pre">--boundary</span> <span class="pre">[GeoJSON]</span></code> - Point Cloud</a></li>
<li class="toctree-l4"><a class="reference internal" href="arguments/boundary/#true-boundary-geojson-orthophoto">True: <code class="docutils literal notranslate"><span class="pre">--boundary</span> <span class="pre">[GeoJSON]</span></code> - Orthophoto</a></li>
<li class="toctree-l4"><a class="reference internal" href="arguments/boundary/#true-boundary-geojson-digital-elevation-model">True: <code class="docutils literal notranslate"><span class="pre">--boundary</span> <span class="pre">[GeoJSON]</span></code> - Digital Elevation Model</a></li>
<li class="toctree-l4"><a class="reference internal" href="arguments/boundary/#true-boundary-geojson-3d-model-textured-mesh">True: <code class="docutils literal notranslate"><span class="pre">--boundary</span> <span class="pre">[GeoJSON]</span></code> - 3D Model/Textured Mesh</a></li>
<li class="toctree-l4"><a class="reference internal" href="arguments/boundary/#false-null">False: <code class="docutils literal notranslate"><span class="pre">null</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="arguments/build-overviews/">build-overviews</a><ul>
<li class="toctree-l3"><a class="reference internal" href="arguments/build-overviews/#what-are-overviews">What Are Overviews?</a></li>
<li class="toctree-l3"><a class="reference internal" href="arguments/build-overviews/#when-are-overviews-appropriate">When are Overviews appropriate?</a></li>
<li class="toctree-l3"><a class="reference internal" href="arguments/build-overviews/#why-would-one-use-overviews">Why would one use Overviews?</a></li>
<li class="toctree-l3"><a class="reference internal" href="arguments/build-overviews/#example-images">Example Images</a><ul>
<li class="toctree-l4"><a class="reference internal" href="arguments/build-overviews/#true-build-overviews">True: <code class="docutils literal notranslate"><span class="pre">--build-overviews</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="arguments/build-overviews/#false-null">False: <code class="docutils literal notranslate"><span class="pre">null</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="arguments/camera-lens/">camera-lens</a><ul>
<li class="toctree-l3"><a class="reference internal" href="arguments/camera-lens/#what-are-camera-lens-models">What Are Camera Lens Models?</a></li>
<li class="toctree-l3"><a class="reference internal" href="arguments/camera-lens/#when-are-manual-selections-appropriate">When are manual selections appropriate?</a></li>
<li class="toctree-l3"><a class="reference internal" href="arguments/camera-lens/#why-would-one-use-a-particular-camera-lens-model">Why would one use a particular Camera Lens Model?</a></li>
<li class="toctree-l3"><a class="reference internal" href="arguments/camera-lens/#example-images">Example Images</a><ul>
<li class="toctree-l4"><a class="reference internal" href="arguments/camera-lens/#auto-rectilinear-data"><code class="docutils literal notranslate"><span class="pre">auto</span></code> : Rectilinear Data</a></li>
<li class="toctree-l4"><a class="reference internal" href="arguments/camera-lens/#brown-rectilinear-data"><code class="docutils literal notranslate"><span class="pre">brown</span></code> : Rectilinear Data</a></li>
<li class="toctree-l4"><a class="reference internal" href="arguments/camera-lens/#fisheye-rectilinear-data"><code class="docutils literal notranslate"><span class="pre">fisheye</span></code> : Rectilinear Data</a></li>
<li class="toctree-l4"><a class="reference internal" href="arguments/camera-lens/#perspective-rectilinear-data"><code class="docutils literal notranslate"><span class="pre">perspective</span></code> : Rectilinear Data</a></li>
<li class="toctree-l4"><a class="reference internal" href="arguments/camera-lens/#spherical-rectilinear-data"><code class="docutils literal notranslate"><span class="pre">spherical</span></code> : Rectilinear Data</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="arguments/cameras/">cameras</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/cog/">cog</a><ul>
<li class="toctree-l3"><a class="reference internal" href="arguments/cog/#what-are-cloud-optimized-geotiffs-cogs">What Are Cloud Optimized GeoTIFFs (COGs)?</a></li>
<li class="toctree-l3"><a class="reference internal" href="arguments/cog/#when-are-cogs-appropriate">When are COGs appropriate?</a></li>
<li class="toctree-l3"><a class="reference internal" href="arguments/cog/#why-would-one-use-cogs">Why would one use COGs?</a></li>
<li class="toctree-l3"><a class="reference internal" href="arguments/cog/#example-images">Example Images</a><ul>
<li class="toctree-l4"><a class="reference internal" href="arguments/cog/#true-cog">True: <code class="docutils literal notranslate"><span class="pre">--cog</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="arguments/cog/#false-null">False: <code class="docutils literal notranslate"><span class="pre">null</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="arguments/copy-to/">copy-to</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/crop/">crop</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/debug/">debug</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/dem-decimation/">dem-decimation</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/dem-euclidean-map/">dem-euclidean-map</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/dem-gapfill-steps/">dem-gapfill-steps</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/dem-resolution/">dem-resolution</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/depthmap-resolution/">depthmap-resolution</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/dsm/">dsm</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/dtm/">dtm</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/end-with/">end-with</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/fast-orthophoto/">fast-orthophoto</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/feature-quality/">feature-quality</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/feature-type/">feature-type</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/force-gps/">force-gps</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/gcp/">gcp</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/geo/">geo</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/gltf/">gltf</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/gps-accuracy/">gps-accuracy</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/help/">help</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/ignore-gsd/">ignore-gsd</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/matcher-neighbors/">matcher-neighbors</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/matcher-order/">matcher-order</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/matcher-type/">matcher-type</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/max-concurrency/">max-concurrency</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/merge/">merge</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/mesh-octree-depth/">mesh-octree-depth</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/mesh-size/">mesh-size</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/min-num-features/">min-num-features</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/name/">name</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/no-gpu/">no-gpu</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/optimize-disk-space/">optimize-disk-space</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/orthophoto-compression/">orthophoto-compression</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/orthophoto-cutline/">orthophoto-cutline</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/orthophoto-kmz/">orthophoto-kmz</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/orthophoto-no-tiled/">orthophoto-no-tiled</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/orthophoto-png/">orthophoto-png</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/orthophoto-resolution/">orthophoto-resolution</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/pc-classify/">pc-classify</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/pc-copc/">pc-copc</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/pc-csv/">pc-csv</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/pc-ept/">pc-ept</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/pc-filter/">pc-filter</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/pc-geometric/">pc-geometric</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/pc-las/">pc-las</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/pc-quality/">pc-quality</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/pc-rectify/">pc-rectify</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/pc-sample/">pc-sample</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/pc-skip-geometric/">pc-skip-geometric</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/pc-tile/">pc-tile</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/primary-band/">primary-band</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/project-path/">project-path</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/radiometric-calibration/">radiometric-calibration</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/rerun/">rerun</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/rerun-all/">rerun-all</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/rerun-from/">rerun-from</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/resize-to/">resize-to</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/rolling-shutter/">rolling-shutter</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/rolling-shutter-readout/">rolling-shutter-readout</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/sfm-algorithm/">sfm-algorithm</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/sfm-no-partial/">sfm-no-partial</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/skip-3dmodel/">skip-3dmodel</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/skip-band-alignment/">skip-band-alignment</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/skip-orthophoto/">skip-orthophoto</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/skip-report/">skip-report</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/sky-removal/">sky-removal</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/sm-cluster/">sm-cluster</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/sm-no-align/">sm-no-align</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/smrf-scalar/">smrf-scalar</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/smrf-slope/">smrf-slope</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/smrf-threshold/">smrf-threshold</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/smrf-window/">smrf-window</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/split/">split</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/split-image-groups/">split-image-groups</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/split-overlap/">split-overlap</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/texturing-data-term/">texturing-data-term</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/texturing-keep-unseen-faces/">texturing-keep-unseen-faces</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/texturing-outlier-removal-type/">texturing-outlier-removal-type</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/texturing-single-material/">texturing-single-material</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/texturing-skip-global-seam-leveling/">texturing-skip-global-seam-leveling</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/texturing-skip-local-seam-leveling/">texturing-skip-local-seam-leveling</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/texturing-tone-mapping/">texturing-tone-mapping</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/tiles/">tiles</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/time/">time</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/use-3dmesh/">use-3dmesh</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/use-exif/">use-exif</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/use-fixed-camera-params/">use-fixed-camera-params</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/use-hybrid-bundle-adjustment/">use-hybrid-bundle-adjustment</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/verbose/">verbose</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/version/">version</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/video-limit/">video-limit</a></li>
<li class="toctree-l2"><a class="reference internal" href="arguments/video-resolution/">video-resolution</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="flowchart/">Flowchart with options</a></li>
<li class="toctree-l1"><a class="reference internal" href="outputs/">Keluaran OpenDroneMap</a><ul>
<li class="toctree-l2"><a class="reference internal" href="outputs/#point-cloud">Point Cloud</a></li>
<li class="toctree-l2"><a class="reference internal" href="outputs/#d-textured-model">Model Bertekstur 3D</a></li>
<li class="toctree-l2"><a class="reference internal" href="outputs/#orthophoto">Orthophoto</a></li>
<li class="toctree-l2"><a class="reference internal" href="outputs/#dtm-dsm">DTM/DSM</a></li>
<li class="toctree-l2"><a class="reference internal" href="outputs/#logs">Logs</a></li>
<li class="toctree-l2"><a class="reference internal" href="outputs/#list-of-all-outputs">Daftar keseluruhan keluaran</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="gcp/">Titik Ikat Bumi</a><ul>
<li class="toctree-l2"><a class="reference internal" href="gcp/#recommended-practices-for-gcp-setting">Praktik yang direkomendasikan untuk setelan GCP</a></li>
<li class="toctree-l2"><a class="reference internal" href="gcp/#gcp-file-format">Format berkas GCP</a></li>
<li class="toctree-l2"><a class="reference internal" href="gcp/#user-interfaces">Antarmuka Pengguna</a><ul>
<li class="toctree-l3"><a class="reference internal" href="gcp/#id1">POSM GCPi</a></li>
<li class="toctree-l3"><a class="reference internal" href="gcp/#id2">GCP Editor Pro</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="gcp/#references">Referensi</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="map-accuracy/">Akurasi Peta</a><ul>
<li class="toctree-l2"><a class="reference internal" href="map-accuracy/#what-to-expect">What to expect</a><ul>
<li class="toctree-l3"><a class="reference internal" href="map-accuracy/#aspects-impacting-map-accuracy">Aspects impacting map accuracy</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="map-accuracy/#references">Referensi</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="geo/">Berkas Citra Geolokasi</a></li>
<li class="toctree-l1"><a class="reference internal" href="align/">Alignment Files</a></li>
<li class="toctree-l1"><a class="reference internal" href="masks/">Menggunakan Mask Gambar</a></li>
<li class="toctree-l1"><a class="reference internal" href="large/">Memecah Data Besar</a><ul>
<li class="toctree-l2"><a class="reference internal" href="large/#calibrate-images">Kalibrasi gambar</a></li>
<li class="toctree-l2"><a class="reference internal" href="large/#local-split-merge">Membagi-Menggabungkan Lokal</a></li>
<li class="toctree-l2"><a class="reference internal" href="large/#distributed-split-merge">Membagi-Menggabungkan Terdistribusi</a><ul>
<li class="toctree-l3"><a class="reference internal" href="large/#getting-started-with-distributed-split-merge">Memulai dengan Didistribusikan Membagi-Menggabungkan</a></li>
<li class="toctree-l3"><a class="reference internal" href="large/#understanding-the-cluster">Memahami Cluster</a></li>
<li class="toctree-l3"><a class="reference internal" href="large/#accessing-the-logs">Mengakses Log</a></li>
<li class="toctree-l3"><a class="reference internal" href="large/#autoscaling-clusterodm">ClusterODM Penskalaan Otomatis</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="large/#limitations">Batasan</a></li>
<li class="toctree-l2"><a class="reference internal" href="large/#estimating-data-collection-effort">Estimating data collection effort</a><ul>
<li class="toctree-l3"><a class="reference internal" href="large/#data-collection-effort-full-3d">Data collection effort, full 3D</a></li>
<li class="toctree-l3"><a class="reference internal" href="large/#data-collection-effort-2d-and-2-5d-products">Data collection effort, 2D and 2.5D products</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="large/#acknowledgments">Ucapan Terima Kasih</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="resources/">Preferensi tambahan</a><ul>
<li class="toctree-l2"><a class="reference internal" href="resources/#for-users">Untuk para Pengguna</a></li>
<li class="toctree-l2"><a class="reference internal" href="resources/#for-developers">Untuk para Pengembang</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="flying/">Kiat Menerbangkan</a><ul>
<li class="toctree-l2"><a class="reference internal" href="flying/#data-collection-effort-full-3d">Data collection effort, full 3D</a></li>
<li class="toctree-l2"><a class="reference internal" href="flying/#data-collection-effort-2d-and-2-5d-products">Data collection effort, 2D and 2.5D products</a></li>
<li class="toctree-l2"><a class="reference internal" href="flying/#other-resources-on-flying">Other resources on flying</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="multispectral/">Multispectral Support</a><ul>
<li class="toctree-l2"><a class="reference internal" href="multispectral/#supported-sensors">Supported Sensors</a></li>
<li class="toctree-l2"><a class="reference internal" href="multispectral/#creating-orthophotos-from-multispectral-data">Creating Orthophotos from Multispectral Data</a></li>
<li class="toctree-l2"><a class="reference internal" href="multispectral/#workflows-for-non-supported-sensors">Workflows for Non-supported Sensors</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="thermal/">Thermal Support</a><ul>
<li class="toctree-l2"><a class="reference internal" href="thermal/#hardware">Hardware</a></li>
<li class="toctree-l2"><a class="reference internal" href="thermal/#usage">Usage</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="requesting-features/">Bagaimana Meminta Fitur</a></li>
<li class="toctree-l1"><a class="reference internal" href="contributing/">Cara Kontribusi</a><ul>
<li class="toctree-l2"><a class="reference internal" href="contributing/#community-forum">Forum Komunitas</a></li>
<li class="toctree-l2"><a class="reference internal" href="contributing/#reporting-bugs">Melaporkan Bug.</a><ul>
<li class="toctree-l3"><a class="reference internal" href="contributing/#template-for-submitting-bug-reports">Template For Submitting Bug Reports</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="contributing/#pull-requests">Pull Requests</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="faq/">Frequently Asked Questions</a><ul>
<li class="toctree-l2"><a class="reference internal" href="faq/#data-processing">Data Processing</a><ul>
<li class="toctree-l3"><a class="reference internal" href="faq/#can-i-process-two-or-more-orthophoto-geotiffs-to-stitch-them-together">Can I process two or more orthophoto GeoTIFFs to stitch them together?</a></li>
<li class="toctree-l3"><a class="reference internal" href="faq/#the-software-is-not-using-all-of-my-cpu-cores-memory-gpu-all-of-the-times-is-it-normal">The software is not using all of my CPU cores / memory / GPU all of the times. Is it normal?</a></li>
<li class="toctree-l3"><a class="reference internal" href="faq/#if-i-use-the-native-version-of-the-software-how-can-i-allocate-more-resources-for-processing">If I use the native version of the software, how can I allocate more resources for processing?</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="faq/#licensing">Licensing</a><ul>
<li class="toctree-l3"><a class="reference internal" href="faq/#i-want-to-build-a-commercial-application-that-includes-odm-do-i-need-a-commercial-license">I want to build a commercial application that includes ODM. Do I need a commercial license?</a></li>
<li class="toctree-l3"><a class="reference internal" href="faq/#are-there-other-licensing-options-aside-from-the-agplv3">Are there other licensing options aside from the AGPLv3?</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="faq/#memory-issues">Memory issues</a><ul>
<li class="toctree-l3"><a class="reference internal" href="faq/#your-computer-is-running-out-of-memory-what-can-you-do">Your computer is running out of memory, what can you do?</a></li>
</ul>
</li>
</ul>
</li>
</ul>
</div>
</section>
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