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3.5.3
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<ul>
<li class="toctree-l1"><a class="reference internal" href="../installation/">Instalación y Guía de Introducción</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../installation/#quickstart">Quickstart</a></li>
<li class="toctree-l2"><a class="reference internal" href="../installation/#hardware-recommendations">Recomendaciones de Hardware</a></li>
<li class="toctree-l2"><a class="reference internal" href="../installation/#installation">Instalación</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../installation/#windows">Windows</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../installation/#step-1-check-virtualization-support">Paso 1. Verificar el Soporte de Virtualización</a></li>
<li class="toctree-l4"><a class="reference internal" href="../installation/#step-2-install-requirements">Paso 2. Requisitos de instalación</a></li>
<li class="toctree-l4"><a class="reference internal" href="../installation/#step-3-check-memory-and-cpu-allocation">Paso 3. Revisa la memoria y la asignación del procesador</a></li>
<li class="toctree-l4"><a class="reference internal" href="../installation/#step-4-download-webodm">Paso 4. Descarga WebODM</a></li>
<li class="toctree-l4"><a class="reference internal" href="../installation/#step-4-launch-webodm">Paso 4. Inicie WebODM</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../installation/#macos">macOS</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../installation/#id1">Paso 1. Verificar el Soporte de Virtualización</a></li>
<li class="toctree-l4"><a class="reference internal" href="../installation/#id2">Paso 2. Requisitos de instalación</a></li>
<li class="toctree-l4"><a class="reference internal" href="../installation/#id3">Paso 3. Revisa la memoria y la asignación del procesador</a></li>
<li class="toctree-l4"><a class="reference internal" href="../installation/#step-4-download-and-launch-webodm">Paso 4. Descargue y ejecute WebODM</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../installation/#linux">Linux</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../installation/#step-1-install-requirements">Paso 1. Requerimientos de instalación</a></li>
<li class="toctree-l4"><a class="reference internal" href="../installation/#step-2-check-additional-requirements">Paso 2. Verifique los requisitos adicionales</a></li>
<li class="toctree-l4"><a class="reference internal" href="../installation/#step-3-download-and-launch-webodm">Paso 3. Descargue y ejecute WebODM</a></li>
</ul>
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</ul>
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<li class="toctree-l2"><a class="reference internal" href="../installation/#basic-commands-and-troubleshooting">Comandos básicos y resolución de problemas</a></li>
<li class="toctree-l2"><a class="reference internal" href="../installation/#hello-webodm">¡Hola WebODM!</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../installation/#running-on-more-than-one-machine">Ejecutando en más de una máquina</a></li>
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<ul class="current">
<li class="toctree-l1"><a class="reference internal" href="../tutorials/">Tutoriales</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/#creating-high-quality-orthophotos">Creación de Ortofotos de Alta Calidad</a></li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/#calibrating-the-camera">Calibrar la cámara</a></li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/#creating-digital-elevation-models">Creación de modelos de elevación digitales</a></li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/#measuring-stockpile-volume">Medir el volumen de pilas de materiales a granel</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/#fieldwork-planning">Planificación del trabajo de campo</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/#flight-pattern">Patrón de vuelo</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/#flight-height">Altura de vuelo</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/#gcps">GCPs</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/#processing-parameters">Parámetros de procesamiento</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/#measuring">Medición</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/#expected-accuracy">Precisión esperada</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/#using-docker">Usando Docker</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/#listing-docker-machines">Listado de máquinas Docker</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/#accessing-logs-on-the-instance">Accediendo a los registros en la instancia</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/#command-line-access-to-instances">Acceso de línea de comando a las instancias</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/#cleaning-up-after-docker">Limpieza de Docker</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/#using-singularity">Using Singularity</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/#downloading-image">Downloading image</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/#using-singularity-sif-image">Using Singularity SIF image</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/#using-odm-from-low-bandwidth-location">Usando ODM desde una ubicación de ancho de banda bajo</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/#what-is-this-and-who-is-it-for">¿Qué es esto y para quién es?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/#steps">Pasos</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/#install">Instalación</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/#prep-data-and-project">Datos de preparación y proyecto</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/#resize-droplet-pull-pin-run-away">Cambie el tamaño del Droplet, quite el seguro, huya</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/#after-it-finishes-assuming-you-survive-that-long">Después de que termine (suponiendo que sobrevivas tanto tiempo)</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/#using-potree-3d-viewer-module-on-webodm">Usar el módulo Potree de visualización 3D en WebODM</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/#cameras">Cámaras</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/#textured-model">Modelo texturizado</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/#appearance">Apariencia</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/#point-budget">Presupuesto de puntos</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/#field-of-view">Campo de visión</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/#eye-dome-lighting">Iluminación de domo</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/#background">Fondo</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/#other">Otro</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/#tools">Herramientas</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/#measurement">Medición</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/#clipping">Recorte</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/#navigation">Navegación</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/#scene">Escena</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="../arguments/">Opciones e indicadores</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../arguments/3d-tiles/">3d-tiles</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/align/">align</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/auto-boundary/">auto-boundary</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../arguments/auto-boundary/#what-is-auto-boundary">What Is Auto-Boundary?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../arguments/auto-boundary/#when-is-auto-boundary-helpful">When Is Auto-Boundary Helpful?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../arguments/auto-boundary/#why-would-one-use-auto-boundary">Why would one use auto-boundary?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../arguments/auto-boundary/#example-images">Example Images</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../arguments/auto-boundary/#true-auto-boundary">True: <code class="docutils literal notranslate"><span class="pre">--auto-boundary</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="../arguments/auto-boundary/#false-null">False: <code class="docutils literal notranslate"><span class="pre">null</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/auto-boundary-distance/">auto-boundary-distance</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/bg-removal/">bg-removal</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/boundary/">boundary</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../arguments/boundary/#what-is-boundary-geojson">What is Boundary [GeoJSON]?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../arguments/boundary/#when-is-boundary-geojson-appropriate">When is Boundary [GeoJSON] appropriate?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../arguments/boundary/#why-would-one-use-boundary-geojson">Why would one use Boundary [GeoJSON]?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../arguments/boundary/#how-would-one-create-boundary-geojson">How would one create Boundary [GeoJSON]?</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../arguments/boundary/#geojson-io">GeoJSON.io</a></li>
<li class="toctree-l4"><a class="reference internal" href="../arguments/boundary/#qgis">QGIS</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../arguments/boundary/#example-images">Example Images</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../arguments/boundary/#true-boundary-geojson-point-cloud">True: <code class="docutils literal notranslate"><span class="pre">--boundary</span> <span class="pre">[GeoJSON]</span></code> - Point Cloud</a></li>
<li class="toctree-l4"><a class="reference internal" href="../arguments/boundary/#true-boundary-geojson-orthophoto">True: <code class="docutils literal notranslate"><span class="pre">--boundary</span> <span class="pre">[GeoJSON]</span></code> - Orthophoto</a></li>
<li class="toctree-l4"><a class="reference internal" href="../arguments/boundary/#true-boundary-geojson-digital-elevation-model">True: <code class="docutils literal notranslate"><span class="pre">--boundary</span> <span class="pre">[GeoJSON]</span></code> - Digital Elevation Model</a></li>
<li class="toctree-l4"><a class="reference internal" href="../arguments/boundary/#true-boundary-geojson-3d-model-textured-mesh">True: <code class="docutils literal notranslate"><span class="pre">--boundary</span> <span class="pre">[GeoJSON]</span></code> - 3D Model/Textured Mesh</a></li>
<li class="toctree-l4"><a class="reference internal" href="../arguments/boundary/#false-null">False: <code class="docutils literal notranslate"><span class="pre">null</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/build-overviews/">build-overviews</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../arguments/build-overviews/#what-are-overviews">¿Que son las vistas generales?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../arguments/build-overviews/#when-are-overviews-appropriate">¿Cuando son apropiadas las vistas generales?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../arguments/build-overviews/#why-would-one-use-overviews">¿Por qué se utilizarían las vistas generales?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../arguments/build-overviews/#example-images">Imágenes de ejemplo</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../arguments/build-overviews/#true-build-overviews">Verdadero: <code class="docutils literal notranslate"><span class="pre">--build-overviews</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="../arguments/build-overviews/#false-null">Falso: <code class="docutils literal notranslate"><span class="pre">null</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/camera-lens/">camera-lens</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../arguments/camera-lens/#what-are-camera-lens-models">¿que son los modelos de lentes de cámara?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../arguments/camera-lens/#when-are-manual-selections-appropriate">¿Cuándo son apropiadas las selecciones manuales?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../arguments/camera-lens/#why-would-one-use-a-particular-camera-lens-model">¿Por qué se utilizaría un modelo de lente de cámara en particular?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../arguments/camera-lens/#example-images">Imágenes de ejemplo</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../arguments/camera-lens/#auto-rectilinear-data"><code class="docutils literal notranslate"><span class="pre">auto</span></code> : Datos rectilíneos</a></li>
<li class="toctree-l4"><a class="reference internal" href="../arguments/camera-lens/#brown-rectilinear-data"><code class="docutils literal notranslate"><span class="pre">brown</span></code> : Datos rectilíneos</a></li>
<li class="toctree-l4"><a class="reference internal" href="../arguments/camera-lens/#fisheye-rectilinear-data"><code class="docutils literal notranslate"><span class="pre">fisheye</span></code> : Datos rectilíneos</a></li>
<li class="toctree-l4"><a class="reference internal" href="../arguments/camera-lens/#perspective-rectilinear-data"><code class="docutils literal notranslate"><span class="pre">perspective</span></code> : Datos rectilíneos</a></li>
<li class="toctree-l4"><a class="reference internal" href="../arguments/camera-lens/#spherical-rectilinear-data"><code class="docutils literal notranslate"><span class="pre">spherical</span></code> : Datos rectilíneos</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/cameras/">cameras</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/cog/">cog</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../arguments/cog/#what-are-cloud-optimized-geotiffs-cogs">¿Qué son los GeoTIFF optimizados para la nube (COG)?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../arguments/cog/#when-are-cogs-appropriate">¿Cuándo son apropiados los COG?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../arguments/cog/#why-would-one-use-cogs">¿Por qué uno usaría COG?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../arguments/cog/#example-images">Imágenes de ejemplo</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../arguments/cog/#true-cog">Verdadero: <code class="docutils literal notranslate"><span class="pre">--cog</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="../arguments/cog/#false-null">Falso: <code class="docutils literal notranslate"><span class="pre">null</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/copy-to/">copy-to</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/crop/">crop</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/debug/">debug</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/dem-decimation/">dem-decimation</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/dem-euclidean-map/">dem-euclidean-map</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/dem-gapfill-steps/">dem-gapfill-steps</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/dem-resolution/">dem-resolution</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/depthmap-resolution/">depthmap-resolution</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/dsm/">dsm</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/dtm/">dtm</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/end-with/">end-with</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/fast-orthophoto/">fast-orthophoto</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/feature-quality/">feature-quality</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/feature-type/">feature-type</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/force-gps/">force-gps</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/gcp/">gcp</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/geo/">geo</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/gltf/">gltf</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/gps-accuracy/">gps-accuracy</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/help/">help</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/ignore-gsd/">ignore-gsd</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/matcher-neighbors/">matcher-neighbors</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/matcher-order/">matcher-order</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/matcher-type/">matcher-type</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/max-concurrency/">max-concurrency</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/merge/">merge</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/mesh-octree-depth/">mesh-octree-depth</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/mesh-size/">mesh-size</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/min-num-features/">min-num-features</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/name/">name</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/no-gpu/">no-gpu</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/optimize-disk-space/">optimize-disk-space</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/orthophoto-compression/">orthophoto-compression</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/orthophoto-cutline/">orthophoto-cutline</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/orthophoto-kmz/">orthophoto-kmz</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/orthophoto-no-tiled/">orthophoto-no-tiled</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/orthophoto-png/">orthophoto-png</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/orthophoto-resolution/">orthophoto-resolution</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/pc-classify/">pc-classify</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/pc-copc/">pc-copc</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/pc-csv/">pc-csv</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/pc-ept/">pc-ept</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/pc-filter/">pc-filter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/pc-geometric/">pc-geometric</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/pc-las/">pc-las</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/pc-quality/">pc-quality</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/pc-rectify/">pc-rectify</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/pc-sample/">pc-sample</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/pc-skip-geometric/">pc-skip-geometric</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/pc-tile/">pc-tile</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../arguments/project-path/">project-path</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/radiometric-calibration/">radiometric-calibration</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/rerun/">rerun</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/rerun-all/">rerun-all</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/rerun-from/">rerun-from</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/resize-to/">resize-to</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/rolling-shutter/">rolling-shutter</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../arguments/split/">split</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../arguments/texturing-keep-unseen-faces/">texturing-keep-unseen-faces</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/texturing-outlier-removal-type/">texturing-outlier-removal-type</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../arguments/texturing-skip-global-seam-leveling/">texturing-skip-global-seam-leveling</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/texturing-skip-local-seam-leveling/">texturing-skip-local-seam-leveling</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/texturing-tone-mapping/">texturing-tone-mapping</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/tiles/">tiles</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/time/">time</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/use-3dmesh/">use-3dmesh</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../arguments/verbose/">Verboso</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/version/">Versión</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/video-limit/">video-limit</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/video-resolution/">video-resolution</a></li>
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<li class="toctree-l1"><a class="reference internal" href="../flowchart/">Flowchart with options</a></li>
<li class="toctree-l1"><a class="reference internal" href="../outputs/">Salidas de OpenDroneMap</a><ul>
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<li class="toctree-l1"><a class="reference internal" href="../gcp/">Puntos de Control Terrestre</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../gcp/#recommended-practices-for-gcp-setting">Prácticas recomendadas para la colocación de GCP</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../gcp/#id1">POSM GCPi</a></li>
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<li class="toctree-l1"><a class="reference internal" href="../map-accuracy/">Precisión del Mapa</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../map-accuracy/#what-to-expect">Que esperar</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../map-accuracy/#aspects-impacting-map-accuracy">Aspectos que impactan la precisión del mapa</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../map-accuracy/#references">Referencias</a></li>
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<li class="toctree-l1"><a class="reference internal" href="../geo/">Archivos de geolocalización de imagen</a></li>
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<li class="toctree-l1"><a class="reference internal" href="../masks/">Usar máscaras de imagen</a></li>
<li class="toctree-l1"><a class="reference internal" href="../large/">Splitting Large Datasets</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../large/#calibrate-images">Calibrar imágenes</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../large/#getting-started-with-distributed-split-merge">Introducción a split-merge distribuido</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../large/#autoscaling-clusterodm">Ajuste de escala automático de ClusterODM</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../large/#limitations">Limitaciones</a></li>
<li class="toctree-l2"><a class="reference internal" href="../large/#estimating-data-collection-effort">Estimating data collection effort</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../large/#data-collection-effort-full-3d">Data collection effort, full 3D</a></li>
<li class="toctree-l3"><a class="reference internal" href="../large/#data-collection-effort-2d-and-2-5d-products">Data collection effort, 2D and 2.5D products</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../large/#acknowledgments">Agradecimientos</a></li>
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<li class="toctree-l1"><a class="reference internal" href="../resources/">Referencias adicionales</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../resources/#for-users">Para usuarios</a></li>
<li class="toctree-l2"><a class="reference internal" href="../resources/#for-developers">Para desarrolladores</a></li>
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<li class="toctree-l1"><a class="reference internal" href="../flying/">Consejos de vuelo</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../flying/#data-collection-effort-full-3d">Data collection effort, full 3D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../flying/#data-collection-effort-2d-and-2-5d-products">Data collection effort, 2D and 2.5D products</a></li>
<li class="toctree-l2"><a class="reference internal" href="../flying/#other-resources-on-flying">Other resources on flying</a></li>
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<li class="toctree-l1"><a class="reference internal" href="../multispectral/">Soporte multiespectral</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../multispectral/#supported-sensors">Supported Sensors</a></li>
<li class="toctree-l2"><a class="reference internal" href="../multispectral/#creating-orthophotos-from-multispectral-data">Creating Orthophotos from Multispectral Data</a></li>
<li class="toctree-l2"><a class="reference internal" href="../multispectral/#workflows-for-non-supported-sensors">Workflows for Non-supported Sensors</a></li>
</ul>
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<li class="toctree-l1"><a class="reference internal" href="../thermal/">Thermal Support</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../thermal/#hardware">Hardware</a></li>
<li class="toctree-l2"><a class="reference internal" href="../thermal/#usage">Usage</a></li>
</ul>
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<li class="toctree-l1"><a class="reference internal" href="../requesting-features/">Cómo solicitar funciones</a></li>
<li class="toctree-l1"><a class="reference internal" href="../contributing/">Como contribuir</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../contributing/#community-forum">Foro comunitario</a></li>
<li class="toctree-l2"><a class="reference internal" href="../contributing/#reporting-bugs">Reportando Errores</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../contributing/#template-for-submitting-bug-reports">Plantilla Para Enviar Informes de Errores</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../contributing/#pull-requests">Solicitudes de Extraxion</a></li>
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<li class="toctree-l1 current"><a class="current reference internal" href="#">Preguntas frecuentes</a><ul>
<li class="toctree-l2"><a class="reference internal" href="#data-processing">Procesamiento de datos</a><ul>
<li class="toctree-l3"><a class="reference internal" href="#can-i-process-two-or-more-orthophoto-geotiffs-to-stitch-them-together">¿Puedo procesar dos o más ortofotos GeoTIFFs para unirlos?</a></li>
<li class="toctree-l3"><a class="reference internal" href="#the-software-is-not-using-all-of-my-cpu-cores-memory-gpu-all-of-the-times-is-it-normal">The software is not using all of my CPU cores / memory / GPU all of the times. Is it normal?</a></li>
<li class="toctree-l3"><a class="reference internal" href="#if-i-use-the-native-version-of-the-software-how-can-i-allocate-more-resources-for-processing">If I use the native version of the software, how can I allocate more resources for processing?</a></li>
</ul>
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<li class="toctree-l2"><a class="reference internal" href="#licensing">Licenciamiento</a><ul>
<li class="toctree-l3"><a class="reference internal" href="#i-want-to-build-a-commercial-application-that-includes-odm-do-i-need-a-commercial-license">Quiero crear una aplicación comercial que incluya ODM. ¿Necesito una licencia comercial?</a></li>
<li class="toctree-l3"><a class="reference internal" href="#are-there-other-licensing-options-aside-from-the-agplv3">¿Existen otras opciones de licencia además de AGPLv3?</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="#memory-issues">Memory issues</a><ul>
<li class="toctree-l3"><a class="reference internal" href="#your-computer-is-running-out-of-memory-what-can-you-do">Your computer is running out of memory, what can you do?</a></li>
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<section id="frequently-asked-questions">
<h1>Preguntas frecuentes<a class="headerlink" href="#frequently-asked-questions" title="Enlace permanente a este encabezado"></a></h1>
<section id="data-processing">
<h2>Procesamiento de datos<a class="headerlink" href="#data-processing" title="Enlace permanente a este encabezado"></a></h2>
<section id="can-i-process-two-or-more-orthophoto-geotiffs-to-stitch-them-together">
<h3>¿Puedo procesar dos o más ortofotos GeoTIFFs para unirlos?<a class="headerlink" href="#can-i-process-two-or-more-orthophoto-geotiffs-to-stitch-them-together" title="Enlace permanente a este encabezado"></a></h3>
<p>No. ODM es una tubería fotogramétrica y las ortofotos no tienen la información de cámara necesaria ya que las imágenes ya han sido ortorrectificadas. Puede usar otro programa como`Hugin &lt;<a class="reference external" href="http://hugin.sourceforge.net/">http://hugin.sourceforge.net/</a>&gt;`_ para hacer eso.</p>
</section>
<section id="the-software-is-not-using-all-of-my-cpu-cores-memory-gpu-all-of-the-times-is-it-normal">
<h3>The software is not using all of my CPU cores / memory / GPU all of the times. Is it normal?<a class="headerlink" href="#the-software-is-not-using-all-of-my-cpu-cores-memory-gpu-all-of-the-times-is-it-normal" title="Enlace permanente a este encabezado"></a></h3>
<p>Yes. The software tries to use all available resources, when possible, but not always. Its normal to see 10-15% CPU utilization at several moments during processing and 0% GPU utilization for lots of times.</p>
</section>
<section id="if-i-use-the-native-version-of-the-software-how-can-i-allocate-more-resources-for-processing">
<h3>If I use the native version of the software, how can I allocate more resources for processing?<a class="headerlink" href="#if-i-use-the-native-version-of-the-software-how-can-i-allocate-more-resources-for-processing" title="Enlace permanente a este encabezado"></a></h3>
<p>No need; the native (non-docker) version of the software already uses all available resources.</p>
</section>
</section>
<section id="licensing">
<h2>Licenciamiento<a class="headerlink" href="#licensing" title="Enlace permanente a este encabezado"></a></h2>
<section id="i-want-to-build-a-commercial-application-that-includes-odm-do-i-need-a-commercial-license">
<h3>Quiero crear una aplicación comercial que incluya ODM. ¿Necesito una licencia comercial?<a class="headerlink" href="#i-want-to-build-a-commercial-application-that-includes-odm-do-i-need-a-commercial-license" title="Enlace permanente a este encabezado"></a></h3>
<p>ODM es un software gratuito y de código abierto, publicado bajo <a class="reference external" href="https://github.com/OpenDroneMap/ODM/blob/master/LICENSE">AGPLv3</a>. Tiene la libertad de crear y vender aplicaciones con él, solo asegúrese de cumplir con los requisitos de la licencia, en particular, el requisito de divulgar la fuente.</p>
</section>
<section id="are-there-other-licensing-options-aside-from-the-agplv3">
<h3>¿Existen otras opciones de licencia además de AGPLv3?<a class="headerlink" href="#are-there-other-licensing-options-aside-from-the-agplv3" title="Enlace permanente a este encabezado"></a></h3>
<p>¡No, lo siento!</p>
</section>
</section>
<section id="memory-issues">
<h2>Memory issues<a class="headerlink" href="#memory-issues" title="Enlace permanente a este encabezado"></a></h2>
<section id="your-computer-is-running-out-of-memory-what-can-you-do">
<h3>Your computer is running out of memory, what can you do?<a class="headerlink" href="#your-computer-is-running-out-of-memory-what-can-you-do" title="Enlace permanente a este encabezado"></a></h3>
<ol class="arabic simple">
<li><p>First you can buy more RAM, this is the ultimate and final solution.</p></li>
<li><p>Alternatively you can resize the images when uploading and/or tweak your quality settings.</p></li>
<li><p>Configure a swapfile. In both Windows and Linux you will need preferably a fast SSD or an NVME drive, and the computing process will be still a LOT slower.</p></li>
</ol>
<blockquote>
<div><ul class="simple">
<li><p>If you are using Windows with <a class="reference external" href="https://docs.docker.com/desktop/windows/wsl/">Docker+WSL2</a> you can add two rows in your .wslconfig file so that Docker will use a swapfile. See also the full Microsoft documentation on <a class="reference external" href="https://docs.microsoft.com/en-us/windows/wsl/wsl-config">Advanced settings configuration in WSL</a>.</p></li>
</ul>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="s2">&quot;swap=128GB&quot;</span> <span class="c1"># you will need 128GB of disk space of course</span>
<span class="s2">&quot;swapfile=C:</span><span class="se">\\</span><span class="s2">temp</span><span class="se">\\</span><span class="s2">wsl-swap.vhdx&quot;</span> <span class="c1"># this is where the swap file will be stored</span>
</pre></div>
</div>
<ul class="simple">
<li><p>In Linux you can add a swap file or a partition dedicated to swap. For more information, please consult your search engine of choice as there are a lot of different distributions and methods to add swap.</p></li>
</ul>
</div></blockquote>
<p><a class="reference external" href="https://github.com/opendronemap/docs#how-to-make-your-first-contribution">Aprende a editar</a> y ayuda a mejorar <a class="reference external" href="https://github.com/OpenDroneMap/docs/blob/publish/source/faq.rst">esta página</a>!</p>
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