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|                 2.8.7
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| <li class="toctree-l1"><a class="reference internal" href="../installation/">Instalación y Guía de Introducción</a><ul>
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| <li class="toctree-l2"><a class="reference internal" href="../installation/#quickstart">Quickstart</a></li>
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| <li class="toctree-l2"><a class="reference internal" href="../installation/#hardware-recommendations">Recomendaciones de Hardware</a></li>
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| <li class="toctree-l2"><a class="reference internal" href="../installation/#installation">Instalación</a><ul>
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| <li class="toctree-l3"><a class="reference internal" href="../installation/#windows">Windows</a><ul>
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| <li class="toctree-l4"><a class="reference internal" href="../installation/#step-1-check-virtualization-support">Paso 1. Verificar el Soporte de Virtualización</a></li>
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| <li class="toctree-l4"><a class="reference internal" href="../installation/#step-2-install-requirements">Paso 2. Requisitos de instalación</a></li>
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| <li class="toctree-l4"><a class="reference internal" href="../installation/#step-3-check-memory-and-cpu-allocation">Paso 3. Revisa la memoria y la asignación del procesador</a></li>
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| <li class="toctree-l4"><a class="reference internal" href="../installation/#step-4-download-webodm">Paso 4. Descarga WebODM</a></li>
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| <li class="toctree-l4"><a class="reference internal" href="../installation/#step-4-launch-webodm">Paso 4. Inicie WebODM</a></li>
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| </ul>
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| <li class="toctree-l3"><a class="reference internal" href="../installation/#macos">macOS</a><ul>
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| <li class="toctree-l4"><a class="reference internal" href="../installation/#id1">Paso 1. Verificar el Soporte de Virtualización</a></li>
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| <li class="toctree-l4"><a class="reference internal" href="../installation/#id2">Paso 2. Requisitos de instalación</a></li>
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| <li class="toctree-l4"><a class="reference internal" href="../installation/#id3">Paso 3. Revisa la memoria y la asignación del procesador</a></li>
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| <li class="toctree-l4"><a class="reference internal" href="../installation/#step-4-download-and-launch-webodm">Paso 4. Descargue y ejecute WebODM</a></li>
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| </ul>
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| <li class="toctree-l3"><a class="reference internal" href="../installation/#linux">Linux</a><ul>
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| <li class="toctree-l4"><a class="reference internal" href="../installation/#step-1-install-requirements">Paso 1. Requerimientos de instalación</a></li>
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| <li class="toctree-l4"><a class="reference internal" href="../installation/#step-2-check-additional-requirements">Paso 2. Verifique los requisitos adicionales</a></li>
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| <li class="toctree-l4"><a class="reference internal" href="../installation/#step-3-download-and-launch-webodm">Paso 3. Descargue y ejecute WebODM</a></li>
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| </ul>
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| </ul>
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| <li class="toctree-l2"><a class="reference internal" href="../installation/#basic-commands-and-troubleshooting">Comandos básicos y resolución de problemas</a></li>
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| <li class="toctree-l2"><a class="reference internal" href="../installation/#hello-webodm">¡Hola WebODM!</a><ul>
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| <li class="toctree-l3"><a class="reference internal" href="../installation/#running-on-more-than-one-machine">Ejecutando en más de una máquina</a></li>
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| </ul>
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| </li>
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| </ul>
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| </ul>
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| <ul class="current">
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| <li class="toctree-l1"><a class="reference internal" href="../tutorials/">Tutoriales</a><ul>
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| <li class="toctree-l2"><a class="reference internal" href="../tutorials/#creating-high-quality-orthophotos">Creación de Ortofotos de Alta Calidad</a></li>
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| <li class="toctree-l2"><a class="reference internal" href="../tutorials/#calibrating-the-camera">Calibrar la cámara</a></li>
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| <li class="toctree-l2"><a class="reference internal" href="../tutorials/#creating-digital-elevation-models">Creación de modelos de elevación digitales</a></li>
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| <li class="toctree-l2"><a class="reference internal" href="../tutorials/#measuring-stockpile-volume">Medir el volumen de pilas de materiales a granel</a><ul>
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| <li class="toctree-l3"><a class="reference internal" href="../tutorials/#fieldwork-planning">Planificación del trabajo de campo</a></li>
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| <li class="toctree-l3"><a class="reference internal" href="../tutorials/#flight-pattern">Patrón de vuelo</a></li>
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| <li class="toctree-l3"><a class="reference internal" href="../tutorials/#flight-height">Altura de vuelo</a></li>
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| <li class="toctree-l3"><a class="reference internal" href="../tutorials/#gcps">GCPs</a></li>
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| <li class="toctree-l3"><a class="reference internal" href="../tutorials/#processing-parameters">Parámetros de procesamiento</a></li>
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| <li class="toctree-l3"><a class="reference internal" href="../tutorials/#measuring">Medición</a></li>
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| <li class="toctree-l3"><a class="reference internal" href="../tutorials/#expected-accuracy">Precisión esperada</a></li>
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| </ul>
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| </li>
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| <li class="toctree-l2"><a class="reference internal" href="../tutorials/#using-docker">Usando Docker</a><ul>
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| <li class="toctree-l3"><a class="reference internal" href="../tutorials/#listing-docker-machines">Listado de máquinas Docker</a></li>
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| <li class="toctree-l3"><a class="reference internal" href="../tutorials/#accessing-logs-on-the-instance">Accediendo a los registros en la instancia</a></li>
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| <li class="toctree-l3"><a class="reference internal" href="../tutorials/#command-line-access-to-instances">Acceso de línea de comando a las instancias</a></li>
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| <li class="toctree-l3"><a class="reference internal" href="../tutorials/#cleaning-up-after-docker">Limpieza de Docker</a></li>
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| </ul>
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| </li>
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| <li class="toctree-l2"><a class="reference internal" href="../tutorials/#using-singularity">Using Singularity</a><ul>
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| <li class="toctree-l3"><a class="reference internal" href="../tutorials/#downloading-image">Downloading image</a></li>
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| <li class="toctree-l3"><a class="reference internal" href="../tutorials/#using-singularity-sif-image">Using Singularity SIF image</a></li>
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| </ul>
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| </li>
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| <li class="toctree-l2"><a class="reference internal" href="../tutorials/#using-odm-from-low-bandwidth-location">Usando ODM desde una ubicación de ancho de banda bajo</a><ul>
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| <li class="toctree-l3"><a class="reference internal" href="../tutorials/#what-is-this-and-who-is-it-for">¿Qué es esto y para quién es?</a></li>
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| <li class="toctree-l3"><a class="reference internal" href="../tutorials/#steps">Pasos</a><ul>
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| <li class="toctree-l4"><a class="reference internal" href="../tutorials/#install">Instalación</a></li>
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| <li class="toctree-l4"><a class="reference internal" href="../tutorials/#prep-data-and-project">Datos de preparación y proyecto</a></li>
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| <li class="toctree-l4"><a class="reference internal" href="../tutorials/#resize-droplet-pull-pin-run-away">Cambie el tamaño del Droplet, quite el seguro, huya</a></li>
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| <li class="toctree-l4"><a class="reference internal" href="../tutorials/#after-it-finishes-assuming-you-survive-that-long">Después de que termine (suponiendo que sobrevivas tanto tiempo)</a></li>
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| </ul>
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| </li>
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| </ul>
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| </li>
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| <li class="toctree-l2"><a class="reference internal" href="../tutorials/#using-potree-3d-viewer-module-on-webodm">Usar el módulo Potree de visualización 3D en WebODM</a><ul>
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| <li class="toctree-l3"><a class="reference internal" href="../tutorials/#cameras">Cámaras</a></li>
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| <li class="toctree-l3"><a class="reference internal" href="../tutorials/#textured-model">Modelo texturizado</a></li>
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| <li class="toctree-l3"><a class="reference internal" href="../tutorials/#appearance">Apariencia</a><ul>
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| <li class="toctree-l4"><a class="reference internal" href="../tutorials/#point-budget">Presupuesto de puntos</a></li>
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| <li class="toctree-l4"><a class="reference internal" href="../tutorials/#field-of-view">Campo de visión</a></li>
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| <li class="toctree-l4"><a class="reference internal" href="../tutorials/#eye-dome-lighting">Iluminación de domo</a></li>
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| <li class="toctree-l4"><a class="reference internal" href="../tutorials/#background">Fondo</a></li>
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| <li class="toctree-l4"><a class="reference internal" href="../tutorials/#other">Otro</a></li>
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| </ul>
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| </li>
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| <li class="toctree-l3"><a class="reference internal" href="../tutorials/#tools">Herramientas</a><ul>
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| <li class="toctree-l4"><a class="reference internal" href="../tutorials/#measurement">Medición</a></li>
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| <li class="toctree-l4"><a class="reference internal" href="../tutorials/#clipping">Recorte</a></li>
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| <li class="toctree-l4"><a class="reference internal" href="../tutorials/#navigation">Navegación</a></li>
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| </ul>
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| </li>
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| <li class="toctree-l3"><a class="reference internal" href="../tutorials/#scene">Escena</a></li>
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| </ul>
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| </li>
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| </ul>
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| </li>
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| <li class="toctree-l1"><a class="reference internal" href="../arguments/">Opciones e indicadores</a><ul>
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| <li class="toctree-l2"><a class="reference internal" href="../arguments/auto-boundary/">auto-boundary</a><ul>
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| <li class="toctree-l3"><a class="reference internal" href="../arguments/auto-boundary/#what-is-auto-boundary">What Is Auto-Boundary?</a></li>
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| <li class="toctree-l3"><a class="reference internal" href="../arguments/auto-boundary/#when-is-auto-boundary-helpful">When Is Auto-Boundary Helpful?</a></li>
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| <li class="toctree-l3"><a class="reference internal" href="../arguments/auto-boundary/#why-would-one-use-auto-boundary">Why would one use auto-boundary?</a></li>
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| <li class="toctree-l3"><a class="reference internal" href="../arguments/auto-boundary/#example-images">Example Images</a><ul>
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| <li class="toctree-l4"><a class="reference internal" href="../arguments/auto-boundary/#true-auto-boundary">True: <code class="docutils literal notranslate"><span class="pre">--auto-boundary</span></code></a></li>
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| <li class="toctree-l4"><a class="reference internal" href="../arguments/auto-boundary/#false-null">False: <code class="docutils literal notranslate"><span class="pre">null</span></code></a></li>
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| </ul>
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| </li>
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| </ul>
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| </li>
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| <li class="toctree-l2"><a class="reference internal" href="../arguments/boundary/">boundary</a><ul>
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| <li class="toctree-l3"><a class="reference internal" href="../arguments/boundary/#what-is-boundary-geojson">What is Boundary [GeoJSON]?</a></li>
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| <li class="toctree-l3"><a class="reference internal" href="../arguments/boundary/#when-is-boundary-geojson-appropriate">When is Boundary [GeoJSON] appropriate?</a></li>
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| <li class="toctree-l3"><a class="reference internal" href="../arguments/boundary/#why-would-one-use-boundary-geojson">Why would one use Boundary [GeoJSON]?</a></li>
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| <li class="toctree-l3"><a class="reference internal" href="../arguments/boundary/#how-would-one-create-boundary-geojson">How would one create Boundary [GeoJSON]?</a><ul>
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| <li class="toctree-l4"><a class="reference internal" href="../arguments/boundary/#geojson-io">GeoJSON.io</a></li>
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| <li class="toctree-l4"><a class="reference internal" href="../arguments/boundary/#qgis">QGIS</a></li>
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| </ul>
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| </li>
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| <li class="toctree-l3"><a class="reference internal" href="../arguments/boundary/#example-images">Example Images</a><ul>
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| <li class="toctree-l4"><a class="reference internal" href="../arguments/boundary/#true-boundary-geojson-point-cloud">True: <code class="docutils literal notranslate"><span class="pre">--boundary</span> <span class="pre">[GeoJSON]</span></code> - Point Cloud</a></li>
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| <li class="toctree-l4"><a class="reference internal" href="../arguments/boundary/#true-boundary-geojson-orthophoto">True: <code class="docutils literal notranslate"><span class="pre">--boundary</span> <span class="pre">[GeoJSON]</span></code> - Orthophoto</a></li>
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| <li class="toctree-l4"><a class="reference internal" href="../arguments/boundary/#true-boundary-geojson-digital-elevation-model">True: <code class="docutils literal notranslate"><span class="pre">--boundary</span> <span class="pre">[GeoJSON]</span></code> - Digital Elevation Model</a></li>
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| <li class="toctree-l4"><a class="reference internal" href="../arguments/boundary/#true-boundary-geojson-3d-model-textured-mesh">True: <code class="docutils literal notranslate"><span class="pre">--boundary</span> <span class="pre">[GeoJSON]</span></code> - 3D Model/Textured Mesh</a></li>
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| <li class="toctree-l4"><a class="reference internal" href="../arguments/boundary/#false-null">False: <code class="docutils literal notranslate"><span class="pre">null</span></code></a></li>
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| </ul>
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| </li>
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| </ul>
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| </li>
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| <li class="toctree-l2"><a class="reference internal" href="../arguments/build-overviews/">build-overviews</a><ul>
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| <li class="toctree-l3"><a class="reference internal" href="../arguments/build-overviews/#what-are-overviews">¿Que son las vistas generales?</a></li>
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| <li class="toctree-l3"><a class="reference internal" href="../arguments/build-overviews/#when-are-overviews-appropriate">¿Cuando son apropiadas las vistas generales?</a></li>
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| <li class="toctree-l3"><a class="reference internal" href="../arguments/build-overviews/#why-would-one-use-overviews">¿Por qué se utilizarían las vistas generales?</a></li>
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| <li class="toctree-l3"><a class="reference internal" href="../arguments/build-overviews/#example-images">Imágenes de ejemplo</a><ul>
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| <li class="toctree-l4"><a class="reference internal" href="../arguments/build-overviews/#true-build-overviews">Verdadero: <code class="docutils literal notranslate"><span class="pre">--build-overviews</span></code></a></li>
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| <li class="toctree-l4"><a class="reference internal" href="../arguments/build-overviews/#false-null">Falso: <code class="docutils literal notranslate"><span class="pre">null</span></code></a></li>
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| </ul>
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| </li>
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| </ul>
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| </li>
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| <li class="toctree-l2"><a class="reference internal" href="../arguments/camera-lens/">camera-lens</a><ul>
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| <li class="toctree-l3"><a class="reference internal" href="../arguments/camera-lens/#what-are-camera-lens-models">¿que son los modelos de lentes de cámara?</a></li>
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| <li class="toctree-l3"><a class="reference internal" href="../arguments/camera-lens/#when-are-manual-selections-appropriate">¿Cuándo son apropiadas las selecciones manuales?</a></li>
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| <li class="toctree-l3"><a class="reference internal" href="../arguments/camera-lens/#why-would-one-use-a-particular-camera-lens-model">¿Por qué se utilizaría un modelo de lente de cámara en particular?</a></li>
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| <li class="toctree-l3"><a class="reference internal" href="../arguments/camera-lens/#example-images">Imágenes de ejemplo</a><ul>
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| <li class="toctree-l4"><a class="reference internal" href="../arguments/camera-lens/#auto-rectilinear-data"><code class="docutils literal notranslate"><span class="pre">auto</span></code> : Datos rectilíneos</a></li>
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| <li class="toctree-l4"><a class="reference internal" href="../arguments/camera-lens/#brown-rectilinear-data"><code class="docutils literal notranslate"><span class="pre">brown</span></code> : Datos rectilíneos</a></li>
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| <li class="toctree-l4"><a class="reference internal" href="../arguments/camera-lens/#fisheye-rectilinear-data"><code class="docutils literal notranslate"><span class="pre">fisheye</span></code> : Datos rectilíneos</a></li>
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| <li class="toctree-l4"><a class="reference internal" href="../arguments/camera-lens/#perspective-rectilinear-data"><code class="docutils literal notranslate"><span class="pre">perspective</span></code> : Datos rectilíneos</a></li>
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| <li class="toctree-l4"><a class="reference internal" href="../arguments/camera-lens/#spherical-rectilinear-data"><code class="docutils literal notranslate"><span class="pre">spherical</span></code> : Datos rectilíneos</a></li>
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| </ul>
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| </li>
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| </ul>
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| </li>
 | ||
| <li class="toctree-l2"><a class="reference internal" href="../arguments/cameras/">cameras</a></li>
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| <li class="toctree-l2"><a class="reference internal" href="../arguments/cog/">cog</a><ul>
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| <li class="toctree-l3"><a class="reference internal" href="../arguments/cog/#what-are-cloud-optimized-geotiffs-cogs">¿Qué son los GeoTIFF optimizados para la nube (COG)?</a></li>
 | ||
| <li class="toctree-l3"><a class="reference internal" href="../arguments/cog/#when-are-cogs-appropriate">¿Cuándo son apropiados los COG?</a></li>
 | ||
| <li class="toctree-l3"><a class="reference internal" href="../arguments/cog/#why-would-one-use-cogs">¿Por qué uno usaría COG?</a></li>
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| <li class="toctree-l3"><a class="reference internal" href="../arguments/cog/#example-images">Imágenes de ejemplo</a><ul>
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| <li class="toctree-l4"><a class="reference internal" href="../arguments/cog/#true-cog">Verdadero: <code class="docutils literal notranslate"><span class="pre">--cog</span></code></a></li>
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| <li class="toctree-l4"><a class="reference internal" href="../arguments/cog/#false-null">Falso: <code class="docutils literal notranslate"><span class="pre">null</span></code></a></li>
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| </ul>
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| </li>
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| </ul>
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| </li>
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| <li class="toctree-l2"><a class="reference internal" href="../arguments/copy-to/">copy-to</a></li>
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| <li class="toctree-l2"><a class="reference internal" href="../arguments/crop/">crop</a></li>
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| <li class="toctree-l2"><a class="reference internal" href="../arguments/debug/">debug</a></li>
 | ||
| <li class="toctree-l2"><a class="reference internal" href="../arguments/dem-decimation/">dem-decimation</a></li>
 | ||
| <li class="toctree-l2"><a class="reference internal" href="../arguments/dem-euclidean-map/">dem-euclidean-map</a></li>
 | ||
| <li class="toctree-l2"><a class="reference internal" href="../arguments/dem-gapfill-steps/">dem-gapfill-steps</a></li>
 | ||
| <li class="toctree-l2"><a class="reference internal" href="../arguments/dem-resolution/">dem-resolution</a></li>
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| <li class="toctree-l2"><a class="reference internal" href="../arguments/depthmap-resolution/">depthmap-resolution</a></li>
 | ||
| <li class="toctree-l2"><a class="reference internal" href="../arguments/dsm/">dsm</a></li>
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| <li class="toctree-l2"><a class="reference internal" href="../arguments/dtm/">dtm</a></li>
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| <li class="toctree-l2"><a class="reference internal" href="../arguments/end-with/">end-with</a></li>
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| <li class="toctree-l2"><a class="reference internal" href="../arguments/fast-orthophoto/">fast-orthophoto</a></li>
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| <li class="toctree-l2"><a class="reference internal" href="../arguments/feature-quality/">feature-quality</a></li>
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| <li class="toctree-l2"><a class="reference internal" href="../arguments/feature-type/">feature-type</a></li>
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| <li class="toctree-l2"><a class="reference internal" href="../arguments/force-gps/">force-gps</a></li>
 | ||
| <li class="toctree-l2"><a class="reference internal" href="../arguments/gcp/">gcp</a></li>
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| <li class="toctree-l2"><a class="reference internal" href="../arguments/geo/">geo</a></li>
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| <li class="toctree-l2"><a class="reference internal" href="../arguments/gps-accuracy/">gps-accuracy</a></li>
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| <h1>Cómo solicitar funciones<a class="headerlink" href="#how-to-request-features" title="Enlazar permanentemente con este título"></a></h1>
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| <p>Todo el software necesita comentarios de los usuarios y solicitudes de funciones para crecer y mantener la alineación con las necesidades de sus usuarios.</p>
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| <p>OpenDroneMap es un software FOSS. Los proyectos gratuitos y de código abierto (FOSS) son interesantes por dentro y por fuera: desde fuera, los que tienen éxito sienten que deberían poder hacer cualquier cosa y es difícil saber qué es una solicitud razonable. Desde el interior de un proyecto, pueden sentirse muy limitados en recursos: principalmente por tiempo, dinero y sobrecarga de oportunidades.</p>
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| <p><strong>Demanding that a feature be implemented is probably not going to convince the development team to do so</strong>. Imagine
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| if somebody knocked on your door and asked you to «stop reading this page right now and come to my house to cook me dinner!». Your first response might very reasonably be «who on earth is this person and why should I spend my time and energy fulfilling his agenda instead of my own?».</p>
 | ||
| <p><strong>Suggesting</strong> that a feature be implemented is a more effective (and cordial) way to ask for new features, especially if you’re prepared to offer some of your own resources (time, funds or both) to help get the feature implemented. Explaining why
 | ||
| <em>your</em> suggestion can benefit others can also help. If the feature benefits you exclusively, it might be harder to convince others to do the work for you.</p>
 | ||
| <p>Se puede enviar una solicitud de función como problemas en el repositorio de Github correspondiente (por ejemplo, <a class="reference external" href="https://github.com/OpenDroneMap/WebODM/issues">WebODM</a> or <a class="reference external" href="https://github.com/OpenDroneMap/ODM/issues">ODM</a>  o similar) o más simplemente como un tema de discusión en <a class="reference external" href="https://community.opendronemap.org/">el foro de la comunidad</a>. Intente comenzar buscando en estas fuentes para ver si alguien más ya lo mencionó. A veces, una característica ya está en proceso, o al menos se ha discutido.</p>
 | ||
| <p>Para solicitar la adición de soporte para nuevas cámaras de drones: por favor comparta un conjunto de imágenes en el canal de <cite>Conjuntos de datos en el foro <https://community.opendronemap.org/c/datasets/10></cite> _. Sin imágenes de prueba, no hay mucho que los desarrolladores puedan hacer.</p>
 | ||
| <p>Y lo que es más importante, el truco es escuchar: si alguien dentro del proyecto dice: «Esto es un gran impulso, necesitamos DINERO o TIEMPO o ALGUIEN QUE AYUDE A CODIFICARLO» (o posiblemente una combinación de las tres), entonces hay dos respuestas que funciona muy bien en respuesta:</p>
 | ||
| <blockquote>
 | ||
| <div><p><em>Ok. ¡No sabía que era una gran solicitud de funciones! Espero que venga alguien con los recursos necesarios. Como miembro de la comunidad, ¡estaría feliz de ser uno de los primeros usuarios y tester!</em></p>
 | ||
| </div></blockquote>
 | ||
| <p>o</p>
 | ||
| <blockquote>
 | ||
| <div><p><em>¡Averigüemos si podemos reunir los recursos para lograrlo! Esto es lo que puedo contribuir para lograrlo: …</em></p>
 | ||
| </div></blockquote>
 | ||
| <p>Nos alegra que esté emocionado de ver nuevas funciones agregadas al proyecto. Algunas funciones nuevas necesitan soporte y otras son más fáciles de implementar. Haremos todo lo posible para ayudarlo a comprender dónde se encuentra su solicitud y agradecemos cualquier apoyo que pueda brindar.</p>
 | ||
| <p><a class="reference external" href="https://github.com/opendronemap/docs#how-to-make-your-first-contribution">Aprende a editar</a> y ayuda a mejorar <a class="reference external" href="https://github.com/OpenDroneMap/docs/blob/publish/source/requesting-features.rst">esta página</a>!</p>
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