OpenDroneMap-docs/arguments/cog/index.html

564 wiersze
43 KiB
HTML

<!DOCTYPE html>
<html class="writer-html5" lang="en" >
<head>
<meta charset="utf-8" /><meta name="generator" content="Docutils 0.17.1: http://docutils.sourceforge.net/" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>cog &mdash; OpenDroneMap 3.1.9 documentation</title>
<link rel="stylesheet" href="../../_static/pygments.css" type="text/css" />
<link rel="stylesheet" href="../../_static/css/theme.css" type="text/css" />
<link rel="shortcut icon" href="../../_static/favicon.ico"/>
<!--[if lt IE 9]>
<script src="../../_static/js/html5shiv.min.js"></script>
<![endif]-->
<script data-url_root="../../" id="documentation_options" src="../../_static/documentation_options.js"></script>
<script src="../../_static/jquery.js"></script>
<script src="../../_static/underscore.js"></script>
<script src="../../_static/_sphinx_javascript_frameworks_compat.js"></script>
<script src="../../_static/doctools.js"></script>
<script src="../../_static/sphinx_highlight.js"></script>
<script src="../../_static/js/theme.js"></script>
<link rel="index" title="Index" href="../../genindex/" />
<link rel="search" title="Search" href="../../search/" />
<link rel="next" title="copy-to" href="../copy-to/" />
<link rel="prev" title="cameras" href="../cameras/" />
</head>
<body class="wy-body-for-nav">
<div class="wy-grid-for-nav">
<nav data-toggle="wy-nav-shift" class="wy-nav-side">
<div class="wy-side-scroll">
<div class="wy-side-nav-search" >
<a href="../../" class="icon icon-home"> OpenDroneMap
</a>
<div class="version">
3.1.9
</div>
<div role="search">
<form id="rtd-search-form" class="wy-form" action="../../search/" method="get">
<input type="text" name="q" placeholder="Search docs" />
<input type="hidden" name="check_keywords" value="yes" />
<input type="hidden" name="area" value="default" />
</form>
</div>
</div><div class="wy-menu wy-menu-vertical" data-spy="affix" role="navigation" aria-label="Navigation menu">
<ul>
<li class="toctree-l1"><a class="reference internal" href="../../installation/">Installation and Getting Started</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../../installation/#quickstart">Quickstart</a></li>
<li class="toctree-l2"><a class="reference internal" href="../../installation/#hardware-recommendations">Hardware Recommendations</a></li>
<li class="toctree-l2"><a class="reference internal" href="../../installation/#installation">Installation</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../../installation/#windows">Windows</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../../installation/#step-1-check-virtualization-support">Step 1. Check Virtualization Support</a></li>
<li class="toctree-l4"><a class="reference internal" href="../../installation/#step-2-install-requirements">Step 2. Install Requirements</a></li>
<li class="toctree-l4"><a class="reference internal" href="../../installation/#step-3-check-memory-and-cpu-allocation">Step 3. Check Memory and CPU Allocation</a></li>
<li class="toctree-l4"><a class="reference internal" href="../../installation/#step-4-download-webodm">Step 4. Download WebODM</a></li>
<li class="toctree-l4"><a class="reference internal" href="../../installation/#step-4-launch-webodm">Step 4. Launch WebODM</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../../installation/#macos">macOS</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../../installation/#id1">Step 1. Check Virtualization Support</a></li>
<li class="toctree-l4"><a class="reference internal" href="../../installation/#id2">Step 2. Install Requirements</a></li>
<li class="toctree-l4"><a class="reference internal" href="../../installation/#id3">Step 3. Check Memory and CPU Allocation</a></li>
<li class="toctree-l4"><a class="reference internal" href="../../installation/#step-4-download-and-launch-webodm">Step 4. Download and Launch WebODM</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../../installation/#linux">Linux</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../../installation/#step-1-install-requirements">Step 1. Install Requirements</a></li>
<li class="toctree-l4"><a class="reference internal" href="../../installation/#step-2-check-additional-requirements">Step 2. Check Additional Requirements</a></li>
<li class="toctree-l4"><a class="reference internal" href="../../installation/#step-3-download-and-launch-webodm">Step 3. Download and Launch WebODM</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../../installation/#basic-commands-and-troubleshooting">Basic Commands and Troubleshooting</a></li>
<li class="toctree-l2"><a class="reference internal" href="../../installation/#hello-webodm">Hello, WebODM!</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../../installation/#running-on-more-than-one-machine">Running on more than one machine</a></li>
</ul>
</li>
</ul>
</li>
</ul>
<ul class="current">
<li class="toctree-l1"><a class="reference internal" href="../../tutorials/">Tutorials</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../../tutorials/#creating-high-quality-orthophotos">Creating High Quality Orthophotos</a></li>
<li class="toctree-l2"><a class="reference internal" href="../../tutorials/#calibrating-the-camera">Calibrating the Camera</a></li>
<li class="toctree-l2"><a class="reference internal" href="../../tutorials/#creating-digital-elevation-models">Creating Digital Elevation Models</a></li>
<li class="toctree-l2"><a class="reference internal" href="../../tutorials/#measuring-stockpile-volume">Measuring stockpile volume</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../../tutorials/#fieldwork-planning">Fieldwork planning</a></li>
<li class="toctree-l3"><a class="reference internal" href="../../tutorials/#flight-pattern">Flight pattern</a></li>
<li class="toctree-l3"><a class="reference internal" href="../../tutorials/#flight-height">Flight height</a></li>
<li class="toctree-l3"><a class="reference internal" href="../../tutorials/#gcps">GCPs</a></li>
<li class="toctree-l3"><a class="reference internal" href="../../tutorials/#processing-parameters">Processing parameters</a></li>
<li class="toctree-l3"><a class="reference internal" href="../../tutorials/#measuring">Measuring</a></li>
<li class="toctree-l3"><a class="reference internal" href="../../tutorials/#expected-accuracy">Expected accuracy</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../../tutorials/#using-docker">Using Docker</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../../tutorials/#listing-docker-machines">Listing Docker Machines</a></li>
<li class="toctree-l3"><a class="reference internal" href="../../tutorials/#accessing-logs-on-the-instance">Accessing logs on the instance</a></li>
<li class="toctree-l3"><a class="reference internal" href="../../tutorials/#command-line-access-to-instances">Command line access to instances</a></li>
<li class="toctree-l3"><a class="reference internal" href="../../tutorials/#cleaning-up-after-docker">Cleaning up after Docker</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../../tutorials/#using-singularity">Using Singularity</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../../tutorials/#downloading-image">Downloading image</a></li>
<li class="toctree-l3"><a class="reference internal" href="../../tutorials/#using-singularity-sif-image">Using Singularity SIF image</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../../tutorials/#using-odm-from-low-bandwidth-location">Using ODM from low-bandwidth location</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../../tutorials/#what-is-this-and-who-is-it-for">What is this and who is it for?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../../tutorials/#steps">Steps</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../../tutorials/#install">Install</a></li>
<li class="toctree-l4"><a class="reference internal" href="../../tutorials/#prep-data-and-project">Prep data and project</a></li>
<li class="toctree-l4"><a class="reference internal" href="../../tutorials/#resize-droplet-pull-pin-run-away">Resize droplet, pull pin, run away</a></li>
<li class="toctree-l4"><a class="reference internal" href="../../tutorials/#after-it-finishes-assuming-you-survive-that-long">After it finishes (assuming you survive that long)</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../../tutorials/#using-potree-3d-viewer-module-on-webodm">Using Potree 3D viewer module on WebODM</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../../tutorials/#cameras">Cameras</a></li>
<li class="toctree-l3"><a class="reference internal" href="../../tutorials/#textured-model">Textured model</a></li>
<li class="toctree-l3"><a class="reference internal" href="../../tutorials/#appearance">Appearance</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../../tutorials/#point-budget">Point budget</a></li>
<li class="toctree-l4"><a class="reference internal" href="../../tutorials/#field-of-view">Field of view</a></li>
<li class="toctree-l4"><a class="reference internal" href="../../tutorials/#eye-dome-lighting">Eye Dome-lighting</a></li>
<li class="toctree-l4"><a class="reference internal" href="../../tutorials/#background">Background</a></li>
<li class="toctree-l4"><a class="reference internal" href="../../tutorials/#other">Other</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../../tutorials/#tools">Tools</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../../tutorials/#measurement">Measurement</a></li>
<li class="toctree-l4"><a class="reference internal" href="../../tutorials/#clipping">Clipping</a></li>
<li class="toctree-l4"><a class="reference internal" href="../../tutorials/#navigation">Navigation</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../../tutorials/#scene">Scene</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l1 current"><a class="reference internal" href="../">Options and Flags</a><ul class="current">
<li class="toctree-l2"><a class="reference internal" href="../3d-tiles/">3d-tiles</a></li>
<li class="toctree-l2"><a class="reference internal" href="../align/">align</a></li>
<li class="toctree-l2"><a class="reference internal" href="../auto-boundary/">auto-boundary</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#what-is-auto-boundary">What Is Auto-Boundary?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#when-is-auto-boundary-helpful">When Is Auto-Boundary Helpful?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#why-would-one-use-auto-boundary">Why would one use auto-boundary?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#example-images">Example Images</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../auto-boundary/#true-auto-boundary">True: <code class="docutils literal notranslate"><span class="pre">--auto-boundary</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="../auto-boundary/#false-null">False: <code class="docutils literal notranslate"><span class="pre">null</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../auto-boundary-distance/">auto-boundary-distance</a></li>
<li class="toctree-l2"><a class="reference internal" href="../bg-removal/">bg-removal</a></li>
<li class="toctree-l2"><a class="reference internal" href="../boundary/">boundary</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../boundary/#what-is-boundary-geojson">What is Boundary [GeoJSON]?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../boundary/#when-is-boundary-geojson-appropriate">When is Boundary [GeoJSON] appropriate?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../boundary/#why-would-one-use-boundary-geojson">Why would one use Boundary [GeoJSON]?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../boundary/#how-would-one-create-boundary-geojson">How would one create Boundary [GeoJSON]?</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../boundary/#geojson-io">GeoJSON.io</a></li>
<li class="toctree-l4"><a class="reference internal" href="../boundary/#qgis">QGIS</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../boundary/#example-images">Example Images</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../boundary/#true-boundary-geojson-point-cloud">True: <code class="docutils literal notranslate"><span class="pre">--boundary</span> <span class="pre">[GeoJSON]</span></code> - Point Cloud</a></li>
<li class="toctree-l4"><a class="reference internal" href="../boundary/#true-boundary-geojson-orthophoto">True: <code class="docutils literal notranslate"><span class="pre">--boundary</span> <span class="pre">[GeoJSON]</span></code> - Orthophoto</a></li>
<li class="toctree-l4"><a class="reference internal" href="../boundary/#true-boundary-geojson-digital-elevation-model">True: <code class="docutils literal notranslate"><span class="pre">--boundary</span> <span class="pre">[GeoJSON]</span></code> - Digital Elevation Model</a></li>
<li class="toctree-l4"><a class="reference internal" href="../boundary/#true-boundary-geojson-3d-model-textured-mesh">True: <code class="docutils literal notranslate"><span class="pre">--boundary</span> <span class="pre">[GeoJSON]</span></code> - 3D Model/Textured Mesh</a></li>
<li class="toctree-l4"><a class="reference internal" href="../boundary/#false-null">False: <code class="docutils literal notranslate"><span class="pre">null</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../build-overviews/">build-overviews</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../build-overviews/#what-are-overviews">What Are Overviews?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../build-overviews/#when-are-overviews-appropriate">When are Overviews appropriate?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../build-overviews/#why-would-one-use-overviews">Why would one use Overviews?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../build-overviews/#example-images">Example Images</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../build-overviews/#true-build-overviews">True: <code class="docutils literal notranslate"><span class="pre">--build-overviews</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="../build-overviews/#false-null">False: <code class="docutils literal notranslate"><span class="pre">null</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../camera-lens/">camera-lens</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../camera-lens/#what-are-camera-lens-models">What Are Camera Lens Models?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../camera-lens/#when-are-manual-selections-appropriate">When are manual selections appropriate?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../camera-lens/#why-would-one-use-a-particular-camera-lens-model">Why would one use a particular Camera Lens Model?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../camera-lens/#example-images">Example Images</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../camera-lens/#auto-rectilinear-data"><code class="docutils literal notranslate"><span class="pre">auto</span></code> : Rectilinear Data</a></li>
<li class="toctree-l4"><a class="reference internal" href="../camera-lens/#brown-rectilinear-data"><code class="docutils literal notranslate"><span class="pre">brown</span></code> : Rectilinear Data</a></li>
<li class="toctree-l4"><a class="reference internal" href="../camera-lens/#fisheye-rectilinear-data"><code class="docutils literal notranslate"><span class="pre">fisheye</span></code> : Rectilinear Data</a></li>
<li class="toctree-l4"><a class="reference internal" href="../camera-lens/#perspective-rectilinear-data"><code class="docutils literal notranslate"><span class="pre">perspective</span></code> : Rectilinear Data</a></li>
<li class="toctree-l4"><a class="reference internal" href="../camera-lens/#spherical-rectilinear-data"><code class="docutils literal notranslate"><span class="pre">spherical</span></code> : Rectilinear Data</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../cameras/">cameras</a></li>
<li class="toctree-l2 current"><a class="current reference internal" href="#">cog</a><ul>
<li class="toctree-l3"><a class="reference internal" href="#what-are-cloud-optimized-geotiffs-cogs">What Are Cloud Optimized GeoTIFFs (COGs)?</a></li>
<li class="toctree-l3"><a class="reference internal" href="#when-are-cogs-appropriate">When are COGs appropriate?</a></li>
<li class="toctree-l3"><a class="reference internal" href="#why-would-one-use-cogs">Why would one use COGs?</a></li>
<li class="toctree-l3"><a class="reference internal" href="#example-images">Example Images</a><ul>
<li class="toctree-l4"><a class="reference internal" href="#true-cog">True: <code class="docutils literal notranslate"><span class="pre">--cog</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="#false-null">False: <code class="docutils literal notranslate"><span class="pre">null</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../copy-to/">copy-to</a></li>
<li class="toctree-l2"><a class="reference internal" href="../crop/">crop</a></li>
<li class="toctree-l2"><a class="reference internal" href="../debug/">debug</a></li>
<li class="toctree-l2"><a class="reference internal" href="../dem-decimation/">dem-decimation</a></li>
<li class="toctree-l2"><a class="reference internal" href="../dem-euclidean-map/">dem-euclidean-map</a></li>
<li class="toctree-l2"><a class="reference internal" href="../dem-gapfill-steps/">dem-gapfill-steps</a></li>
<li class="toctree-l2"><a class="reference internal" href="../dem-resolution/">dem-resolution</a></li>
<li class="toctree-l2"><a class="reference internal" href="../depthmap-resolution/">depthmap-resolution</a></li>
<li class="toctree-l2"><a class="reference internal" href="../dsm/">dsm</a></li>
<li class="toctree-l2"><a class="reference internal" href="../dtm/">dtm</a></li>
<li class="toctree-l2"><a class="reference internal" href="../end-with/">end-with</a></li>
<li class="toctree-l2"><a class="reference internal" href="../fast-orthophoto/">fast-orthophoto</a></li>
<li class="toctree-l2"><a class="reference internal" href="../feature-quality/">feature-quality</a></li>
<li class="toctree-l2"><a class="reference internal" href="../feature-type/">feature-type</a></li>
<li class="toctree-l2"><a class="reference internal" href="../force-gps/">force-gps</a></li>
<li class="toctree-l2"><a class="reference internal" href="../gcp/">gcp</a></li>
<li class="toctree-l2"><a class="reference internal" href="../geo/">geo</a></li>
<li class="toctree-l2"><a class="reference internal" href="../gltf/">gltf</a></li>
<li class="toctree-l2"><a class="reference internal" href="../gps-accuracy/">gps-accuracy</a></li>
<li class="toctree-l2"><a class="reference internal" href="../help/">help</a></li>
<li class="toctree-l2"><a class="reference internal" href="../ignore-gsd/">ignore-gsd</a></li>
<li class="toctree-l2"><a class="reference internal" href="../matcher-neighbors/">matcher-neighbors</a></li>
<li class="toctree-l2"><a class="reference internal" href="../matcher-type/">matcher-type</a></li>
<li class="toctree-l2"><a class="reference internal" href="../max-concurrency/">max-concurrency</a></li>
<li class="toctree-l2"><a class="reference internal" href="../merge/">merge</a></li>
<li class="toctree-l2"><a class="reference internal" href="../mesh-octree-depth/">mesh-octree-depth</a></li>
<li class="toctree-l2"><a class="reference internal" href="../mesh-size/">mesh-size</a></li>
<li class="toctree-l2"><a class="reference internal" href="../min-num-features/">min-num-features</a></li>
<li class="toctree-l2"><a class="reference internal" href="../name/">name</a></li>
<li class="toctree-l2"><a class="reference internal" href="../no-gpu/">no-gpu</a></li>
<li class="toctree-l2"><a class="reference internal" href="../optimize-disk-space/">optimize-disk-space</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-compression/">orthophoto-compression</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-cutline/">orthophoto-cutline</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-kmz/">orthophoto-kmz</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-no-tiled/">orthophoto-no-tiled</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-png/">orthophoto-png</a></li>
<li class="toctree-l2"><a class="reference internal" href="../orthophoto-resolution/">orthophoto-resolution</a></li>
<li class="toctree-l2"><a class="reference internal" href="../pc-classify/">pc-classify</a></li>
<li class="toctree-l2"><a class="reference internal" href="../pc-copc/">pc-copc</a></li>
<li class="toctree-l2"><a class="reference internal" href="../pc-csv/">pc-csv</a></li>
<li class="toctree-l2"><a class="reference internal" href="../pc-ept/">pc-ept</a></li>
<li class="toctree-l2"><a class="reference internal" href="../pc-filter/">pc-filter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../pc-geometric/">pc-geometric</a></li>
<li class="toctree-l2"><a class="reference internal" href="../pc-las/">pc-las</a></li>
<li class="toctree-l2"><a class="reference internal" href="../pc-quality/">pc-quality</a></li>
<li class="toctree-l2"><a class="reference internal" href="../pc-rectify/">pc-rectify</a></li>
<li class="toctree-l2"><a class="reference internal" href="../pc-sample/">pc-sample</a></li>
<li class="toctree-l2"><a class="reference internal" href="../pc-skip-geometric/">pc-skip-geometric</a></li>
<li class="toctree-l2"><a class="reference internal" href="../pc-tile/">pc-tile</a></li>
<li class="toctree-l2"><a class="reference internal" href="../primary-band/">primary-band</a></li>
<li class="toctree-l2"><a class="reference internal" href="../project-path/">project-path</a></li>
<li class="toctree-l2"><a class="reference internal" href="../radiometric-calibration/">radiometric-calibration</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rerun/">rerun</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rerun-all/">rerun-all</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rerun-from/">rerun-from</a></li>
<li class="toctree-l2"><a class="reference internal" href="../resize-to/">resize-to</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter/">rolling-shutter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../rolling-shutter-readout/">rolling-shutter-readout</a></li>
<li class="toctree-l2"><a class="reference internal" href="../sfm-algorithm/">sfm-algorithm</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-3dmodel/">skip-3dmodel</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-band-alignment/">skip-band-alignment</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-orthophoto/">skip-orthophoto</a></li>
<li class="toctree-l2"><a class="reference internal" href="../skip-report/">skip-report</a></li>
<li class="toctree-l2"><a class="reference internal" href="../sky-removal/">sky-removal</a></li>
<li class="toctree-l2"><a class="reference internal" href="../sm-cluster/">sm-cluster</a></li>
<li class="toctree-l2"><a class="reference internal" href="../sm-no-align/">sm-no-align</a></li>
<li class="toctree-l2"><a class="reference internal" href="../smrf-scalar/">smrf-scalar</a></li>
<li class="toctree-l2"><a class="reference internal" href="../smrf-slope/">smrf-slope</a></li>
<li class="toctree-l2"><a class="reference internal" href="../smrf-threshold/">smrf-threshold</a></li>
<li class="toctree-l2"><a class="reference internal" href="../smrf-window/">smrf-window</a></li>
<li class="toctree-l2"><a class="reference internal" href="../split/">split</a></li>
<li class="toctree-l2"><a class="reference internal" href="../split-image-groups/">split-image-groups</a></li>
<li class="toctree-l2"><a class="reference internal" href="../split-overlap/">split-overlap</a></li>
<li class="toctree-l2"><a class="reference internal" href="../texturing-data-term/">texturing-data-term</a></li>
<li class="toctree-l2"><a class="reference internal" href="../texturing-keep-unseen-faces/">texturing-keep-unseen-faces</a></li>
<li class="toctree-l2"><a class="reference internal" href="../texturing-outlier-removal-type/">texturing-outlier-removal-type</a></li>
<li class="toctree-l2"><a class="reference internal" href="../texturing-single-material/">texturing-single-material</a></li>
<li class="toctree-l2"><a class="reference internal" href="../texturing-skip-global-seam-leveling/">texturing-skip-global-seam-leveling</a></li>
<li class="toctree-l2"><a class="reference internal" href="../texturing-skip-local-seam-leveling/">texturing-skip-local-seam-leveling</a></li>
<li class="toctree-l2"><a class="reference internal" href="../texturing-tone-mapping/">texturing-tone-mapping</a></li>
<li class="toctree-l2"><a class="reference internal" href="../tiles/">tiles</a></li>
<li class="toctree-l2"><a class="reference internal" href="../time/">time</a></li>
<li class="toctree-l2"><a class="reference internal" href="../use-3dmesh/">use-3dmesh</a></li>
<li class="toctree-l2"><a class="reference internal" href="../use-exif/">use-exif</a></li>
<li class="toctree-l2"><a class="reference internal" href="../use-fixed-camera-params/">use-fixed-camera-params</a></li>
<li class="toctree-l2"><a class="reference internal" href="../use-hybrid-bundle-adjustment/">use-hybrid-bundle-adjustment</a></li>
<li class="toctree-l2"><a class="reference internal" href="../verbose/">verbose</a></li>
<li class="toctree-l2"><a class="reference internal" href="../version/">version</a></li>
<li class="toctree-l2"><a class="reference internal" href="../video-limit/">video-limit</a></li>
<li class="toctree-l2"><a class="reference internal" href="../video-resolution/">video-resolution</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="../../outputs/">OpenDroneMap Outputs</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../../outputs/#point-cloud">Point Cloud</a></li>
<li class="toctree-l2"><a class="reference internal" href="../../outputs/#d-textured-model">3D Textured Model</a></li>
<li class="toctree-l2"><a class="reference internal" href="../../outputs/#orthophoto">Orthophoto</a></li>
<li class="toctree-l2"><a class="reference internal" href="../../outputs/#dtm-dsm">DTM/DSM</a></li>
<li class="toctree-l2"><a class="reference internal" href="../../outputs/#logs">Logs</a></li>
<li class="toctree-l2"><a class="reference internal" href="../../outputs/#list-of-all-outputs">List of all outputs</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="../../gcp/">Ground Control Points</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../../gcp/#recommended-practices-for-gcp-setting">Recommended practices for GCP setting</a></li>
<li class="toctree-l2"><a class="reference internal" href="../../gcp/#gcp-file-format">GCP file format</a></li>
<li class="toctree-l2"><a class="reference internal" href="../../gcp/#user-interfaces">User Interfaces</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../../gcp/#id1">POSM GCPi</a></li>
<li class="toctree-l3"><a class="reference internal" href="../../gcp/#id2">GCP Editor Pro</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../../gcp/#references">References</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="../../map-accuracy/">Map accuracy</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../../map-accuracy/#what-to-expect">What to expect</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../../map-accuracy/#aspects-impacting-map-accuracy">Aspects impacting map accuracy</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../../map-accuracy/#references">References</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="../../geo/">Image Geolocation Files</a></li>
<li class="toctree-l1"><a class="reference internal" href="../../align/">Alignment Files</a></li>
<li class="toctree-l1"><a class="reference internal" href="../../masks/">Using Image Masks</a></li>
<li class="toctree-l1"><a class="reference internal" href="../../large/">Splitting Large Datasets</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../../large/#calibrate-images">Calibrate images</a></li>
<li class="toctree-l2"><a class="reference internal" href="../../large/#local-split-merge">Local Split-Merge</a></li>
<li class="toctree-l2"><a class="reference internal" href="../../large/#distributed-split-merge">Distributed Split-Merge</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../../large/#getting-started-with-distributed-split-merge">Getting Started with Distributed Split-Merge</a></li>
<li class="toctree-l3"><a class="reference internal" href="../../large/#understanding-the-cluster">Understanding the Cluster</a></li>
<li class="toctree-l3"><a class="reference internal" href="../../large/#accessing-the-logs">Accessing the Logs</a></li>
<li class="toctree-l3"><a class="reference internal" href="../../large/#autoscaling-clusterodm">Autoscaling ClusterODM</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../../large/#limitations">Limitations</a></li>
<li class="toctree-l2"><a class="reference internal" href="../../large/#acknowledgments">Acknowledgments</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="../../resources/">Additional References</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../../resources/#for-users">For Users</a></li>
<li class="toctree-l2"><a class="reference internal" href="../../resources/#for-developers">For Developers</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="../../flying/">Flying Tips</a></li>
<li class="toctree-l1"><a class="reference internal" href="../../multispectral/">Multispectral Support</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../../multispectral/#hardware">Hardware</a></li>
<li class="toctree-l2"><a class="reference internal" href="../../multispectral/#usage">Usage</a></li>
<li class="toctree-l2"><a class="reference internal" href="../../multispectral/#sentera-agx710">Sentera AGX710</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="../../thermal/">Thermal Support</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../../thermal/#hardware">Hardware</a></li>
<li class="toctree-l2"><a class="reference internal" href="../../thermal/#usage">Usage</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="../../requesting-features/">How To Request Features</a></li>
<li class="toctree-l1"><a class="reference internal" href="../../contributing/">How To Contribute</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../../contributing/#community-forum">Community Forum</a></li>
<li class="toctree-l2"><a class="reference internal" href="../../contributing/#reporting-bugs">Reporting Bugs</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../../contributing/#template-for-submitting-bug-reports">Template For Submitting Bug Reports</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../../contributing/#pull-requests">Pull Requests</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="../../faq/">Frequently Asked Questions</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../../faq/#data-processing">Data Processing</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../../faq/#can-i-process-two-or-more-orthophoto-geotiffs-to-stitch-them-together">Can I process two or more orthophoto GeoTIFFs to stitch them together?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../../faq/#the-software-is-not-using-all-of-my-cpu-cores-memory-gpu-all-of-the-times-is-it-normal">The software is not using all of my CPU cores / memory / GPU all of the times. Is it normal?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../../faq/#if-i-use-the-native-version-of-the-software-how-can-i-allocate-more-resources-for-processing">If I use the native version of the software, how can I allocate more resources for processing?</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../../faq/#licensing">Licensing</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../../faq/#i-want-to-build-a-commercial-application-that-includes-odm-do-i-need-a-commercial-license">I want to build a commercial application that includes ODM. Do I need a commercial license?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../../faq/#are-there-other-licensing-options-aside-from-the-agplv3">Are there other licensing options aside from the AGPLv3?</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../../faq/#memory-issues">Memory issues</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../../faq/#your-computer-is-running-out-of-memory-what-can-you-do">Your computer is running out of memory, what can you do?</a></li>
</ul>
</li>
</ul>
</li>
</ul>
</div>
</div>
</nav>
<section data-toggle="wy-nav-shift" class="wy-nav-content-wrap"><nav class="wy-nav-top" aria-label="Mobile navigation menu" >
<i data-toggle="wy-nav-top" class="fa fa-bars"></i>
<a href="../../">OpenDroneMap</a>
</nav>
<div class="wy-nav-content">
<div class="rst-content">
<div role="navigation" aria-label="Page navigation">
<ul class="wy-breadcrumbs">
<li><a href="../../" class="icon icon-home"></a></li>
<li class="breadcrumb-item"><a href="../">Options and Flags</a></li>
<li class="breadcrumb-item active">cog</li>
<li class="wy-breadcrumbs-aside">
<a href="../../_sources/arguments/cog.rst.txt" rel="nofollow"> View page source</a>
</li>
</ul>
<hr/>
</div>
<div role="main" class="document" itemscope="itemscope" itemtype="http://schema.org/Article">
<div itemprop="articleBody">
<section id="cog">
<span id="id1"></span><h1>cog<a class="headerlink" href="#cog" title="Permalink to this heading"></a></h1>
<p>Create Cloud-Optimized GeoTIFFs instead of normal GeoTIFFs. Default: <code class="docutils literal notranslate"><span class="pre">False</span></code></p>
<div class="line-block">
<div class="line">Parameter Type:</div>
<div class="line-block">
<div class="line"><strong>Boolean</strong></div>
</div>
<div class="line">Parameter Domain:</div>
<div class="line-block">
<div class="line">True: <code class="docutils literal notranslate"><span class="pre">--cog</span></code></div>
<div class="line">False: <code class="docutils literal notranslate"><span class="pre">null</span></code></div>
</div>
<div class="line">Parameter Default:</div>
<div class="line-block">
<div class="line">False: <code class="docutils literal notranslate"><span class="pre">null</span></code></div>
</div>
</div>
<hr class="docutils" />
<table class="docutils align-default">
<colgroup>
<col style="width: 40%" />
<col style="width: 60%" />
</colgroup>
<thead>
<tr class="row-odd"><th class="head"><p>Resource</p></th>
<th class="head"><p>Impact</p></th>
</tr>
</thead>
<tbody>
<tr class="row-even"><td><p>CPU</p></td>
<td><p>●●○ | Medium</p></td>
</tr>
<tr class="row-odd"><td><p>GPU</p></td>
<td><p>○○○ | None</p></td>
</tr>
<tr class="row-even"><td><p>HDD</p></td>
<td><p>●●○ | Medium</p></td>
</tr>
<tr class="row-odd"><td><p>RAM</p></td>
<td><p>●●○ | Medium</p></td>
</tr>
<tr class="row-even"><td><p>Time</p></td>
<td><p>●●○ | Medium</p></td>
</tr>
</tbody>
</table>
<hr class="docutils" />
<section id="what-are-cloud-optimized-geotiffs-cogs">
<h2>What Are Cloud Optimized GeoTIFFs (COGs)?<a class="headerlink" href="#what-are-cloud-optimized-geotiffs-cogs" title="Permalink to this heading"></a></h2>
<p>Cloud Optimized GeoTIFFs (COGs hereafter) are a special formulation of GeoTIFF files that take advantage of internal overivews as well as tiling (and various forms of compression).</p>
<p>In the case of WebODM, all GeoTIFFs will be generated as COGs because the 2D Map View uses the special attributes of COGs to enable rapid display and preview of the data generated by WebODM.</p>
</section>
<section id="when-are-cogs-appropriate">
<h2>When are COGs appropriate?<a class="headerlink" href="#when-are-cogs-appropriate" title="Permalink to this heading"></a></h2>
<p>COGs are most appropriate when the GeoTIFF is going to be hosted online and/or accessed by a program which can take advantage of HTTP GetRange Requests and/or internal overviews and tiles.</p>
</section>
<section id="why-would-one-use-cogs">
<h2>Why would one use COGs?<a class="headerlink" href="#why-would-one-use-cogs" title="Permalink to this heading"></a></h2>
<p>The COG structure (internal overviews and tiling) allows for rapid viewing of the data in programs which are capable of reading tiled data and overviews (most GIS software [QGIS etc]). This advantage holds true whether or not the file is hosted online and served via HTTP or whether it is stored locally.</p>
<p>With these features in place, a COG should display much more quickly in a given application than a more legacy formatted GeoTIFF with no overviews and striped structure.</p>
</section>
<section id="example-images">
<h2>Example Images<a class="headerlink" href="#example-images" title="Permalink to this heading"></a></h2>
<section id="true-cog">
<h3>True: <code class="docutils literal notranslate"><span class="pre">--cog</span></code><a class="headerlink" href="#true-cog" title="Permalink to this heading"></a></h3>
<figure class="align-default" id="id2">
<img alt="GDAL Info showing LAYOUT=COG" src="https://user-images.githubusercontent.com/19295950/127079824-c85fa5a9-842a-4f28-a380-b6404aac7ef2.png" />
<figcaption>
<p><span class="caption-text">The Raster Information tool in QGIS can print information from gdalinfo which can be used to confirm the conformance of a GeoTIFF to the COG spec.</span><a class="headerlink" href="#id2" title="Permalink to this image"></a></p>
</figcaption>
</figure>
<figure class="align-default" id="id3">
<img alt="QGIS Layer Properties showing Internal Overviews" src="https://user-images.githubusercontent.com/19295950/138731905-d10483bd-b91b-4f63-bfb4-89c0f50bf74b.png" />
<figcaption>
<p><span class="caption-text">The Layer Properties panel can show that there are in fact internal overviews. Keep in mind that not every GeoTIFF has internal overviews, but every COG must.</span><a class="headerlink" href="#id3" title="Permalink to this image"></a></p>
</figcaption>
</figure>
<figure class="align-default" id="id4">
<img alt="QGIS Layer Properties showing an on-disk file size of 8.78 MB" src="https://user-images.githubusercontent.com/19295950/138733095-fb5f07ef-fbb0-48f4-8401-25cbf5294b9d.png" />
<figcaption>
<p><span class="caption-text">Note that the on-disk file size is 8.78 MB for the COG due to the presence of internal overviews when compared to the 6.30 MB of the non-COG GeoTIFF below.</span><a class="headerlink" href="#id4" title="Permalink to this image"></a></p>
</figcaption>
</figure>
</section>
<section id="false-null">
<h3>False: <code class="docutils literal notranslate"><span class="pre">null</span></code><a class="headerlink" href="#false-null" title="Permalink to this heading"></a></h3>
<figure class="align-default" id="id5">
<img alt="GDAL Info not showing LAYOUT=COG" src="https://user-images.githubusercontent.com/19295950/127080115-7e09ba30-140f-402d-b00a-8bb0c7bc72ff.png" />
<figcaption>
<p><span class="caption-text">The Raster Information tool in QGIS does not show LAYOUT=COG, which indicates that this GeoTIFF does not meet the COG spec.</span><a class="headerlink" href="#id5" title="Permalink to this image"></a></p>
</figcaption>
</figure>
<figure class="align-default" id="id6">
<img alt="QGIS Layer Properties not showing Internal Overviews" src="https://user-images.githubusercontent.com/19295950/138732051-d227c98d-10a5-46de-ac99-8c5ffb0a12b2.png" />
<figcaption>
<p><span class="caption-text">The Layer Properties panel shows that the GeoTIFF lacks all levels of Internal Pyramids.</span><a class="headerlink" href="#id6" title="Permalink to this image"></a></p>
</figcaption>
</figure>
<figure class="align-default" id="id7">
<img alt="QGIS Layer Properties showing an on-disk file size of 6.30 MB" src="https://user-images.githubusercontent.com/19295950/138733132-a9c4f8b4-673a-426b-a665-bde5e89e4de3.png" />
<figcaption>
<p><span class="caption-text">Note that the on-disk file size is 6.30 MB for the COG due to the lack of internal overviews when compared to the 8.78 MB of the COG GeoTIFF above.</span><a class="headerlink" href="#id7" title="Permalink to this image"></a></p>
</figcaption>
</figure>
<p><a class="reference external" href="https://github.com/opendronemap/docs#how-to-make-your-first-contribution">Learn to edit</a> and help improve <a class="reference external" href="https://github.com/OpenDroneMap/docs/blob/publish/source/arguments_edit/cog.rst">this page</a>!</p>
</section>
</section>
</section>
</div>
</div>
<footer><div class="rst-footer-buttons" role="navigation" aria-label="Footer">
<a href="../cameras/" class="btn btn-neutral float-left" title="cameras" accesskey="p" rel="prev"><span class="fa fa-arrow-circle-left" aria-hidden="true"></span> Previous</a>
<a href="../copy-to/" class="btn btn-neutral float-right" title="copy-to" accesskey="n" rel="next">Next <span class="fa fa-arrow-circle-right" aria-hidden="true"></span></a>
</div>
<hr/>
<div role="contentinfo">
<p>&#169; Copyright 2020, OpenDroneMap.</p>
</div>
Built with <a href="https://www.sphinx-doc.org/">Sphinx</a> using a
<a href="https://github.com/readthedocs/sphinx_rtd_theme">theme</a>
provided by <a href="https://readthedocs.org">Read the Docs</a>.
</footer>
</div>
</div>
</section>
</div>
<script>
jQuery(function () {
SphinxRtdTheme.Navigation.enable(true);
});
</script>
</body>
</html>