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<title>Frequently Asked Questions &mdash; OpenDroneMap 3.5.4 documentation</title>
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3.5.4
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<ul>
<li class="toctree-l1"><a class="reference internal" href="../installation/">Installation and Getting Started</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../installation/#quickstart">Quickstart</a></li>
<li class="toctree-l2"><a class="reference internal" href="../installation/#hardware-recommendations">Hardware Recommendations</a></li>
<li class="toctree-l2"><a class="reference internal" href="../installation/#installation">Installation</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../installation/#windows">Windows</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../installation/#step-1-check-virtualization-support">Step 1. Check Virtualization Support</a></li>
<li class="toctree-l4"><a class="reference internal" href="../installation/#step-2-install-requirements">Step 2. Install Requirements</a></li>
<li class="toctree-l4"><a class="reference internal" href="../installation/#step-3-check-memory-and-cpu-allocation">Step 3. Check Memory and CPU Allocation</a></li>
<li class="toctree-l4"><a class="reference internal" href="../installation/#step-4-download-webodm">Step 4. Download WebODM</a></li>
<li class="toctree-l4"><a class="reference internal" href="../installation/#step-4-launch-webodm">Step 4. Launch WebODM</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../installation/#macos">macOS</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../installation/#id1">Step 1. Check Virtualization Support</a></li>
<li class="toctree-l4"><a class="reference internal" href="../installation/#id2">Step 2. Install Requirements</a></li>
<li class="toctree-l4"><a class="reference internal" href="../installation/#id3">Step 3. Check Memory and CPU Allocation</a></li>
<li class="toctree-l4"><a class="reference internal" href="../installation/#step-4-download-and-launch-webodm">Step 4. Download and Launch WebODM</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../installation/#linux">Linux</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../installation/#step-1-install-requirements">Step 1. Install Requirements</a></li>
<li class="toctree-l4"><a class="reference internal" href="../installation/#step-2-check-additional-requirements">Step 2. Check Additional Requirements</a></li>
<li class="toctree-l4"><a class="reference internal" href="../installation/#step-3-download-and-launch-webodm">Step 3. Download and Launch WebODM</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../installation/#basic-commands-and-troubleshooting">Basic Commands and Troubleshooting</a></li>
<li class="toctree-l2"><a class="reference internal" href="../installation/#hello-webodm">Hello, WebODM!</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../installation/#running-on-more-than-one-machine">Running on more than one machine</a></li>
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<ul class="current">
<li class="toctree-l1"><a class="reference internal" href="../tutorials/">Tutorials</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/#creating-high-quality-orthophotos">Creating High Quality Orthophotos</a></li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/#calibrating-the-camera">Calibrating the Camera</a></li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/#creating-digital-elevation-models">Creating Digital Elevation Models</a></li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/#measuring-stockpile-volume">Measuring stockpile volume</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/#fieldwork-planning">Fieldwork planning</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/#flight-pattern">Flight pattern</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/#flight-height">Flight height</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/#gcps">GCPs</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/#processing-parameters">Processing parameters</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/#measuring">Measuring</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/#expected-accuracy">Expected accuracy</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/#using-docker">Using Docker</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/#listing-docker-machines">Listing Docker Machines</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/#accessing-logs-on-the-instance">Accessing logs on the instance</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/#command-line-access-to-instances">Command line access to instances</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/#cleaning-up-after-docker">Cleaning up after Docker</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/#using-odm-from-low-bandwidth-location">Using ODM from low-bandwidth location</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/#what-is-this-and-who-is-it-for">What is this and who is it for?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/#steps">Steps</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/#install">Install</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/#prep-data-and-project">Prep data and project</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/#resize-droplet-pull-pin-run-away">Resize droplet, pull pin, run away</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/#after-it-finishes-assuming-you-survive-that-long">After it finishes (assuming you survive that long)</a></li>
</ul>
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</ul>
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<li class="toctree-l2"><a class="reference internal" href="../tutorials/#using-potree-3d-viewer-module-on-webodm">Using Potree 3D viewer module on WebODM</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/#cameras">Cameras</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/#textured-model">Textured model</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/#appearance">Appearance</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/#point-budget">Point budget</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/#field-of-view">Field of view</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/#eye-dome-lighting">Eye Dome-lighting</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/#background">Background</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/#other">Other</a></li>
</ul>
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<li class="toctree-l3"><a class="reference internal" href="../tutorials/#tools">Tools</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/#measurement">Measurement</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/#clipping">Clipping</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/#navigation">Navigation</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../tutorials/#scene">Scene</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../tutorials/#advanced">Advanced</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/#using-singularity">Using Singularity</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/#build-singularity-image-from-docker-image">Build Singularity image from Docker image</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/#using-singularity-sif-image">Using Singularity SIF image</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/#clusterodm-nodeodm-slurm-with-singularity-on-hpc">ClusterODM, NodeODM, SLURM, with Singularity on HPC</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/#development-and-testing-of-odm">Development and testing of ODM</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/#fork-and-clone-repository">Fork and clone repository</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/#set-up-local-nodeodm-docker-instance">Set up local NodeODM docker instance</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/#modify-code">Modify code</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/#connect-to-nodeodm-instance">Connect to NodeODM instance</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/#install-and-use-changes">Install and use changes</a></li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="../arguments/">Options and Flags</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../arguments/3d-tiles/">3d-tiles</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/align/">align</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/auto-boundary/">auto-boundary</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../arguments/auto-boundary/#what-is-auto-boundary">What Is Auto-Boundary?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../arguments/auto-boundary/#when-is-auto-boundary-helpful">When Is Auto-Boundary Helpful?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../arguments/auto-boundary/#why-would-one-use-auto-boundary">Why would one use auto-boundary?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../arguments/auto-boundary/#example-images">Example Images</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../arguments/auto-boundary/#true-auto-boundary">True: <code class="docutils literal notranslate"><span class="pre">--auto-boundary</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="../arguments/auto-boundary/#false-null">False: <code class="docutils literal notranslate"><span class="pre">null</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/auto-boundary-distance/">auto-boundary-distance</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/bg-removal/">bg-removal</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/boundary/">boundary</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../arguments/boundary/#what-is-boundary-geojson">What is Boundary [GeoJSON]?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../arguments/boundary/#when-is-boundary-geojson-appropriate">When is Boundary [GeoJSON] appropriate?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../arguments/boundary/#why-would-one-use-boundary-geojson">Why would one use Boundary [GeoJSON]?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../arguments/boundary/#how-would-one-create-boundary-geojson">How would one create Boundary [GeoJSON]?</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../arguments/boundary/#geojson-io">GeoJSON.io</a></li>
<li class="toctree-l4"><a class="reference internal" href="../arguments/boundary/#qgis">QGIS</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../arguments/boundary/#example-images">Example Images</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../arguments/boundary/#true-boundary-geojson-point-cloud">True: <code class="docutils literal notranslate"><span class="pre">--boundary</span> <span class="pre">[GeoJSON]</span></code> - Point Cloud</a></li>
<li class="toctree-l4"><a class="reference internal" href="../arguments/boundary/#true-boundary-geojson-orthophoto">True: <code class="docutils literal notranslate"><span class="pre">--boundary</span> <span class="pre">[GeoJSON]</span></code> - Orthophoto</a></li>
<li class="toctree-l4"><a class="reference internal" href="../arguments/boundary/#true-boundary-geojson-digital-elevation-model">True: <code class="docutils literal notranslate"><span class="pre">--boundary</span> <span class="pre">[GeoJSON]</span></code> - Digital Elevation Model</a></li>
<li class="toctree-l4"><a class="reference internal" href="../arguments/boundary/#true-boundary-geojson-3d-model-textured-mesh">True: <code class="docutils literal notranslate"><span class="pre">--boundary</span> <span class="pre">[GeoJSON]</span></code> - 3D Model/Textured Mesh</a></li>
<li class="toctree-l4"><a class="reference internal" href="../arguments/boundary/#false-null">False: <code class="docutils literal notranslate"><span class="pre">null</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/build-overviews/">build-overviews</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../arguments/build-overviews/#what-are-overviews">What Are Overviews?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../arguments/build-overviews/#when-are-overviews-appropriate">When are Overviews appropriate?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../arguments/build-overviews/#why-would-one-use-overviews">Why would one use Overviews?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../arguments/build-overviews/#example-images">Example Images</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../arguments/build-overviews/#true-build-overviews">True: <code class="docutils literal notranslate"><span class="pre">--build-overviews</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="../arguments/build-overviews/#false-null">False: <code class="docutils literal notranslate"><span class="pre">null</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/camera-lens/">camera-lens</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../arguments/camera-lens/#what-are-camera-lens-models">What Are Camera Lens Models?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../arguments/camera-lens/#when-are-manual-selections-appropriate">When are manual selections appropriate?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../arguments/camera-lens/#why-would-one-use-a-particular-camera-lens-model">Why would one use a particular Camera Lens Model?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../arguments/camera-lens/#example-images">Example Images</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../arguments/camera-lens/#auto-rectilinear-data"><code class="docutils literal notranslate"><span class="pre">auto</span></code> : Rectilinear Data</a></li>
<li class="toctree-l4"><a class="reference internal" href="../arguments/camera-lens/#brown-rectilinear-data"><code class="docutils literal notranslate"><span class="pre">brown</span></code> : Rectilinear Data</a></li>
<li class="toctree-l4"><a class="reference internal" href="../arguments/camera-lens/#fisheye-rectilinear-data"><code class="docutils literal notranslate"><span class="pre">fisheye</span></code> : Rectilinear Data</a></li>
<li class="toctree-l4"><a class="reference internal" href="../arguments/camera-lens/#perspective-rectilinear-data"><code class="docutils literal notranslate"><span class="pre">perspective</span></code> : Rectilinear Data</a></li>
<li class="toctree-l4"><a class="reference internal" href="../arguments/camera-lens/#spherical-rectilinear-data"><code class="docutils literal notranslate"><span class="pre">spherical</span></code> : Rectilinear Data</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/cameras/">cameras</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/cog/">cog</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../arguments/cog/#what-are-cloud-optimized-geotiffs-cogs">What Are Cloud Optimized GeoTIFFs (COGs)?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../arguments/cog/#when-are-cogs-appropriate">When are COGs appropriate?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../arguments/cog/#why-would-one-use-cogs">Why would one use COGs?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../arguments/cog/#example-images">Example Images</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../arguments/cog/#true-cog">True: <code class="docutils literal notranslate"><span class="pre">--cog</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="../arguments/cog/#false-null">False: <code class="docutils literal notranslate"><span class="pre">null</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/copy-to/">copy-to</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/crop/">crop</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/debug/">debug</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/dem-decimation/">dem-decimation</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/dem-euclidean-map/">dem-euclidean-map</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/dem-gapfill-steps/">dem-gapfill-steps</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/dem-resolution/">dem-resolution</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/depthmap-resolution/">depthmap-resolution</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/dsm/">dsm</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/dtm/">dtm</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/end-with/">end-with</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/fast-orthophoto/">fast-orthophoto</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/feature-quality/">feature-quality</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/feature-type/">feature-type</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/force-gps/">force-gps</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/gcp/">gcp</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/geo/">geo</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/gltf/">gltf</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/gps-accuracy/">gps-accuracy</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/help/">help</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/ignore-gsd/">ignore-gsd</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/matcher-neighbors/">matcher-neighbors</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/matcher-order/">matcher-order</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/matcher-type/">matcher-type</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/max-concurrency/">max-concurrency</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/merge/">merge</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/mesh-octree-depth/">mesh-octree-depth</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/mesh-size/">mesh-size</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/min-num-features/">min-num-features</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/name/">name</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/no-gpu/">no-gpu</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/optimize-disk-space/">optimize-disk-space</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/orthophoto-compression/">orthophoto-compression</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/orthophoto-cutline/">orthophoto-cutline</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/orthophoto-kmz/">orthophoto-kmz</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/orthophoto-no-tiled/">orthophoto-no-tiled</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/orthophoto-png/">orthophoto-png</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/orthophoto-resolution/">orthophoto-resolution</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/pc-classify/">pc-classify</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/pc-copc/">pc-copc</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/pc-csv/">pc-csv</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/pc-ept/">pc-ept</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/pc-filter/">pc-filter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/pc-geometric/">pc-geometric</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/pc-las/">pc-las</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/pc-quality/">pc-quality</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/pc-rectify/">pc-rectify</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/pc-sample/">pc-sample</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/pc-skip-geometric/">pc-skip-geometric</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/pc-tile/">pc-tile</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/primary-band/">primary-band</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/project-path/">project-path</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/radiometric-calibration/">radiometric-calibration</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/rerun/">rerun</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/rerun-all/">rerun-all</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/rerun-from/">rerun-from</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/resize-to/">resize-to</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/rolling-shutter/">rolling-shutter</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/rolling-shutter-readout/">rolling-shutter-readout</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/sfm-algorithm/">sfm-algorithm</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/sfm-no-partial/">sfm-no-partial</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/skip-3dmodel/">skip-3dmodel</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/skip-band-alignment/">skip-band-alignment</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/skip-orthophoto/">skip-orthophoto</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/skip-report/">skip-report</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/sky-removal/">sky-removal</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/sm-cluster/">sm-cluster</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../arguments/smrf-window/">smrf-window</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/split/">split</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/split-image-groups/">split-image-groups</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/split-overlap/">split-overlap</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/texturing-data-term/">texturing-data-term</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/texturing-keep-unseen-faces/">texturing-keep-unseen-faces</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/texturing-outlier-removal-type/">texturing-outlier-removal-type</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/texturing-single-material/">texturing-single-material</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/texturing-skip-global-seam-leveling/">texturing-skip-global-seam-leveling</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/texturing-skip-local-seam-leveling/">texturing-skip-local-seam-leveling</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/texturing-tone-mapping/">texturing-tone-mapping</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/tiles/">tiles</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/time/">time</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/use-3dmesh/">use-3dmesh</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/use-exif/">use-exif</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/use-fixed-camera-params/">use-fixed-camera-params</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/use-hybrid-bundle-adjustment/">use-hybrid-bundle-adjustment</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../outputs/#point-cloud">Point Cloud</a></li>
<li class="toctree-l2"><a class="reference internal" href="../outputs/#d-textured-model">3D Textured Model</a></li>
<li class="toctree-l2"><a class="reference internal" href="../outputs/#orthophoto">Orthophoto</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../map-accuracy/#references">References</a></li>
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<li class="toctree-l1"><a class="reference internal" href="../geo/">Image Geolocation Files</a></li>
<li class="toctree-l1"><a class="reference internal" href="../align/">Alignment Files</a></li>
<li class="toctree-l1"><a class="reference internal" href="../masks/">Using Image Masks</a></li>
<li class="toctree-l1"><a class="reference internal" href="../large/">Splitting Large Datasets</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../large/#calibrate-images">Calibrate images</a></li>
<li class="toctree-l2"><a class="reference internal" href="../large/#local-split-merge">Local Split-Merge</a></li>
<li class="toctree-l2"><a class="reference internal" href="../large/#distributed-split-merge">Distributed Split-Merge</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../large/#getting-started-with-distributed-split-merge">Getting Started with Distributed Split-Merge</a></li>
<li class="toctree-l3"><a class="reference internal" href="../large/#understanding-the-cluster">Understanding the Cluster</a></li>
<li class="toctree-l3"><a class="reference internal" href="../large/#accessing-the-logs">Accessing the Logs</a></li>
<li class="toctree-l3"><a class="reference internal" href="../large/#autoscaling-clusterodm">Autoscaling ClusterODM</a></li>
</ul>
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<li class="toctree-l2"><a class="reference internal" href="../large/#limitations">Limitations</a></li>
<li class="toctree-l2"><a class="reference internal" href="../large/#estimating-data-collection-effort">Estimating data collection effort</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../large/#data-collection-effort-full-3d">Data collection effort, full 3D</a></li>
<li class="toctree-l3"><a class="reference internal" href="../large/#data-collection-effort-2d-and-2-5d-products">Data collection effort, 2D and 2.5D products</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../large/#acknowledgments">Acknowledgments</a></li>
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<li class="toctree-l1"><a class="reference internal" href="../resources/">Additional References</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../resources/#for-users">For Users</a></li>
<li class="toctree-l2"><a class="reference internal" href="../resources/#for-developers">For Developers</a></li>
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<li class="toctree-l1"><a class="reference internal" href="../flying/">Flying Tips</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../flying/#data-collection-effort-full-3d">Data collection effort, full 3D</a></li>
<li class="toctree-l2"><a class="reference internal" href="../flying/#data-collection-effort-2d-and-2-5d-products">Data collection effort, 2D and 2.5D products</a></li>
<li class="toctree-l2"><a class="reference internal" href="../flying/#other-resources-on-flying">Other resources on flying</a></li>
</ul>
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<li class="toctree-l1"><a class="reference internal" href="../multispectral/">Multispectral Support</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../multispectral/#supported-sensors">Supported Sensors</a></li>
<li class="toctree-l2"><a class="reference internal" href="../multispectral/#creating-orthophotos-from-multispectral-data">Creating Orthophotos from Multispectral Data</a></li>
<li class="toctree-l2"><a class="reference internal" href="../multispectral/#workflows-for-non-supported-sensors">Workflows for Non-supported Sensors</a></li>
</ul>
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<li class="toctree-l1"><a class="reference internal" href="../thermal/">Thermal Support</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../thermal/#hardware">Hardware</a></li>
<li class="toctree-l2"><a class="reference internal" href="../thermal/#usage">Usage</a></li>
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<li class="toctree-l1"><a class="reference internal" href="../requesting-features/">How To Request Features</a></li>
<li class="toctree-l1"><a class="reference internal" href="../contributing/">How To Contribute</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../contributing/#community-forum">Community Forum</a></li>
<li class="toctree-l2"><a class="reference internal" href="../contributing/#reporting-bugs">Reporting Bugs</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../contributing/#template-for-submitting-bug-reports">Template For Submitting Bug Reports</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../contributing/#pull-requests">Pull Requests</a></li>
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<li class="toctree-l1 current"><a class="current reference internal" href="#">Frequently Asked Questions</a><ul>
<li class="toctree-l2"><a class="reference internal" href="#data-processing">Data Processing</a><ul>
<li class="toctree-l3"><a class="reference internal" href="#can-i-process-two-or-more-orthophoto-geotiffs-to-stitch-them-together">Can I process two or more orthophoto GeoTIFFs to stitch them together?</a></li>
<li class="toctree-l3"><a class="reference internal" href="#the-software-is-not-using-all-of-my-cpu-cores-memory-gpu-all-of-the-times-is-it-normal">The software is not using all of my CPU cores / memory / GPU all of the times. Is it normal?</a></li>
<li class="toctree-l3"><a class="reference internal" href="#if-i-use-the-native-version-of-the-software-how-can-i-allocate-more-resources-for-processing">If I use the native version of the software, how can I allocate more resources for processing?</a></li>
</ul>
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<li class="toctree-l2"><a class="reference internal" href="#licensing">Licensing</a><ul>
<li class="toctree-l3"><a class="reference internal" href="#i-want-to-build-a-commercial-application-that-includes-odm-do-i-need-a-commercial-license">I want to build a commercial application that includes ODM. Do I need a commercial license?</a></li>
<li class="toctree-l3"><a class="reference internal" href="#are-there-other-licensing-options-aside-from-the-agplv3">Are there other licensing options aside from the AGPLv3?</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="#memory-issues">Memory issues</a><ul>
<li class="toctree-l3"><a class="reference internal" href="#your-computer-is-running-out-of-memory-what-can-you-do">Your computer is running out of memory, what can you do?</a></li>
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<section id="frequently-asked-questions">
<h1>Frequently Asked Questions<a class="headerlink" href="#frequently-asked-questions" title="Permalink to this heading"></a></h1>
<section id="data-processing">
<h2>Data Processing<a class="headerlink" href="#data-processing" title="Permalink to this heading"></a></h2>
<section id="can-i-process-two-or-more-orthophoto-geotiffs-to-stitch-them-together">
<h3>Can I process two or more orthophoto GeoTIFFs to stitch them together?<a class="headerlink" href="#can-i-process-two-or-more-orthophoto-geotiffs-to-stitch-them-together" title="Permalink to this heading"></a></h3>
<p>No. ODM is a photogrammetric pipeline and orthophotos do not have the necessary camera information since the images have already been orthorectified. You can use another program such as <a class="reference external" href="http://hugin.sourceforge.net/">Hugin</a> to do that.</p>
</section>
<section id="the-software-is-not-using-all-of-my-cpu-cores-memory-gpu-all-of-the-times-is-it-normal">
<h3>The software is not using all of my CPU cores / memory / GPU all of the times. Is it normal?<a class="headerlink" href="#the-software-is-not-using-all-of-my-cpu-cores-memory-gpu-all-of-the-times-is-it-normal" title="Permalink to this heading"></a></h3>
<p>Yes. The software tries to use all available resources, when possible, but not always. Its normal to see 10-15% CPU utilization at several moments during processing and 0% GPU utilization for lots of times.</p>
</section>
<section id="if-i-use-the-native-version-of-the-software-how-can-i-allocate-more-resources-for-processing">
<h3>If I use the native version of the software, how can I allocate more resources for processing?<a class="headerlink" href="#if-i-use-the-native-version-of-the-software-how-can-i-allocate-more-resources-for-processing" title="Permalink to this heading"></a></h3>
<p>No need; the native (non-docker) version of the software already uses all available resources.</p>
</section>
</section>
<section id="licensing">
<h2>Licensing<a class="headerlink" href="#licensing" title="Permalink to this heading"></a></h2>
<section id="i-want-to-build-a-commercial-application-that-includes-odm-do-i-need-a-commercial-license">
<h3>I want to build a commercial application that includes ODM. Do I need a commercial license?<a class="headerlink" href="#i-want-to-build-a-commercial-application-that-includes-odm-do-i-need-a-commercial-license" title="Permalink to this heading"></a></h3>
<p>ODM is free and open source software, released under the <a class="reference external" href="https://github.com/OpenDroneMap/ODM/blob/master/LICENSE">AGPLv3</a>. You are free to build and sell applications with it, just make sure to comply with the requirements of the license, in particular the disclose source requirement.</p>
</section>
<section id="are-there-other-licensing-options-aside-from-the-agplv3">
<h3>Are there other licensing options aside from the AGPLv3?<a class="headerlink" href="#are-there-other-licensing-options-aside-from-the-agplv3" title="Permalink to this heading"></a></h3>
<p>Nope, sorry!</p>
</section>
</section>
<section id="memory-issues">
<h2>Memory issues<a class="headerlink" href="#memory-issues" title="Permalink to this heading"></a></h2>
<section id="your-computer-is-running-out-of-memory-what-can-you-do">
<h3>Your computer is running out of memory, what can you do?<a class="headerlink" href="#your-computer-is-running-out-of-memory-what-can-you-do" title="Permalink to this heading"></a></h3>
<ol class="arabic simple">
<li><p>First you can buy more RAM, this is the ultimate and final solution.</p></li>
<li><p>Alternatively you can resize the images when uploading and/or tweak your quality settings.</p></li>
<li><p>Configure a swapfile. In both Windows and Linux you will need preferably a fast SSD or an NVME drive, and the computing process will be still a LOT slower.</p></li>
</ol>
<blockquote>
<div><ul class="simple">
<li><p>If you are using Windows with <a class="reference external" href="https://docs.docker.com/desktop/windows/wsl/">Docker+WSL2</a> you can add two rows in your .wslconfig file so that Docker will use a swapfile. See also the full Microsoft documentation on <a class="reference external" href="https://docs.microsoft.com/en-us/windows/wsl/wsl-config">Advanced settings configuration in WSL</a>.</p></li>
</ul>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="s2">&quot;swap=128GB&quot;</span> <span class="c1"># you will need 128GB of disk space of course</span>
<span class="s2">&quot;swapfile=C:</span><span class="se">\\</span><span class="s2">temp</span><span class="se">\\</span><span class="s2">wsl-swap.vhdx&quot;</span> <span class="c1"># this is where the swap file will be stored</span>
</pre></div>
</div>
<ul class="simple">
<li><p>In Linux you can add a swap file or a partition dedicated to swap. For more information, please consult your search engine of choice as there are a lot of different distributions and methods to add swap.</p></li>
</ul>
</div></blockquote>
<p><a class="reference external" href="https://github.com/opendronemap/docs#how-to-make-your-first-contribution">Learn to edit</a> and help improve <a class="reference external" href="https://github.com/OpenDroneMap/docs/blob/publish/source/faq.rst">this page</a>!</p>
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