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<title>Welcome to OpenDroneMap’s documentation — Dokumentace pro OpenDroneMap 3.5.4</title>
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<a href="#" class="icon icon-home"> OpenDroneMap
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3.5.4
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<li class="toctree-l1"><a class="reference internal" href="installation/">Instalace a spuštění</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="installation/#quickstart">Quickstart</a></li>
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<li class="toctree-l2"><a class="reference internal" href="installation/#hardware-recommendations">Doporučení k hardwaru</a></li>
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<li class="toctree-l2"><a class="reference internal" href="installation/#installation">Instalace</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="installation/#windows">Windows</a><ul>
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<li class="toctree-l4"><a class="reference internal" href="installation/#step-1-check-virtualization-support">Krok 1. Zkontrolujte podporu virtualizace</a></li>
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<li class="toctree-l4"><a class="reference internal" href="installation/#step-2-install-requirements">Krok 2. Požadavky na instalaci</a></li>
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<li class="toctree-l4"><a class="reference internal" href="installation/#step-3-check-memory-and-cpu-allocation">Krok 3. Zkontrolujte přidělení paměti a procesoru</a></li>
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<li class="toctree-l4"><a class="reference internal" href="installation/#step-4-download-webodm">Krok 4. Stáhněte si WebODM</a></li>
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<li class="toctree-l4"><a class="reference internal" href="installation/#step-4-launch-webodm">Krok 4. Spusťte WebODM</a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="installation/#macos">macOS</a><ul>
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<li class="toctree-l4"><a class="reference internal" href="installation/#id1">Krok 1. Zkontrolujte podporu virtualizace</a></li>
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<li class="toctree-l4"><a class="reference internal" href="installation/#id2">Krok 2. Požadavky na instalaci</a></li>
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<li class="toctree-l4"><a class="reference internal" href="installation/#id3">Krok 3. Zkontrolujte přidělení paměti a procesoru</a></li>
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<li class="toctree-l4"><a class="reference internal" href="installation/#step-4-download-and-launch-webodm">Krok 4. Stažení a spuštění WebODM</a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="installation/#linux">Linux</a><ul>
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<li class="toctree-l4"><a class="reference internal" href="installation/#step-1-install-requirements">Krok 1. Instalace požadavků</a></li>
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<li class="toctree-l4"><a class="reference internal" href="installation/#step-2-check-additional-requirements">Krok 2. Zkontrolujte další požadavky</a></li>
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<li class="toctree-l4"><a class="reference internal" href="installation/#step-3-download-and-launch-webodm">Krok 3. Stažení a spuštění WebODM</a></li>
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</ul>
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</li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="installation/#basic-commands-and-troubleshooting">Základní příkazy a řešení potíží</a></li>
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<li class="toctree-l2"><a class="reference internal" href="installation/#hello-webodm">Dobrý den, WebODM!</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="installation/#running-on-more-than-one-machine">Spuštění na více než jednom počítači</a></li>
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</ul>
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</li>
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</ul>
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</li>
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</ul>
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<ul>
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<li class="toctree-l1"><a class="reference internal" href="tutorials/">Výukové materiály</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="tutorials/#creating-high-quality-orthophotos">Vytváření vysoce kvalitních ortofotomap</a></li>
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<li class="toctree-l2"><a class="reference internal" href="tutorials/#calibrating-the-camera">Kalibrace kamery</a></li>
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<li class="toctree-l2"><a class="reference internal" href="tutorials/#creating-digital-elevation-models">Vytváření digitálních výškových modelů</a></li>
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<li class="toctree-l2"><a class="reference internal" href="tutorials/#measuring-stockpile-volume">Measuring stockpile volume</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="tutorials/#fieldwork-planning">Plánování terénních prací</a></li>
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<li class="toctree-l3"><a class="reference internal" href="tutorials/#flight-pattern">Letový model</a></li>
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<li class="toctree-l3"><a class="reference internal" href="tutorials/#flight-height">Výška letu</a></li>
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<li class="toctree-l3"><a class="reference internal" href="tutorials/#gcps">GCPs</a></li>
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<li class="toctree-l3"><a class="reference internal" href="tutorials/#processing-parameters">Parametry zpracování</a></li>
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<li class="toctree-l3"><a class="reference internal" href="tutorials/#measuring">Měření</a></li>
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<li class="toctree-l3"><a class="reference internal" href="tutorials/#expected-accuracy">Očekávaná přesnost</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="tutorials/#using-docker">Použití aplikace Docker</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="tutorials/#listing-docker-machines">Výpis strojů Docker</a></li>
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<li class="toctree-l3"><a class="reference internal" href="tutorials/#accessing-logs-on-the-instance">Přístup k protokolům instance</a></li>
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<li class="toctree-l3"><a class="reference internal" href="tutorials/#command-line-access-to-instances">Přístup k instancím z příkazového řádku</a></li>
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<li class="toctree-l3"><a class="reference internal" href="tutorials/#cleaning-up-after-docker">Úklid po Dockeru</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="tutorials/#using-odm-from-low-bandwidth-location">Použití ODM z místa s nízkou šířkou pásma</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="tutorials/#what-is-this-and-who-is-it-for">Co to je a pro koho je to určeno?</a></li>
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<li class="toctree-l3"><a class="reference internal" href="tutorials/#steps">Kroky</a><ul>
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<li class="toctree-l4"><a class="reference internal" href="tutorials/#install">Instalace</a></li>
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<li class="toctree-l4"><a class="reference internal" href="tutorials/#prep-data-and-project">Příprava dat a projektu</a></li>
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<li class="toctree-l4"><a class="reference internal" href="tutorials/#resize-droplet-pull-pin-run-away">Resize droplet, pull pin, run away</a></li>
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<li class="toctree-l4"><a class="reference internal" href="tutorials/#after-it-finishes-assuming-you-survive-that-long">Po jeho skončení (za předpokladu, že přežijete tak dlouho)</a></li>
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</ul>
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</li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="tutorials/#using-potree-3d-viewer-module-on-webodm">Použití modulu Potree 3D viewer na WebODM</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="tutorials/#cameras">Kamery</a></li>
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<li class="toctree-l3"><a class="reference internal" href="tutorials/#textured-model">Texturovaný model</a></li>
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<li class="toctree-l3"><a class="reference internal" href="tutorials/#appearance">Vzhled</a><ul>
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<li class="toctree-l4"><a class="reference internal" href="tutorials/#point-budget">Point budget</a></li>
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<li class="toctree-l4"><a class="reference internal" href="tutorials/#field-of-view">Zorné pole</a></li>
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<li class="toctree-l4"><a class="reference internal" href="tutorials/#eye-dome-lighting">Osvětlení očního obzoru</a></li>
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<li class="toctree-l4"><a class="reference internal" href="tutorials/#background">Pozadí</a></li>
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<li class="toctree-l4"><a class="reference internal" href="tutorials/#other">Ostatní</a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="tutorials/#tools">Nástroje</a><ul>
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<li class="toctree-l4"><a class="reference internal" href="tutorials/#measurement">Měření</a></li>
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<li class="toctree-l4"><a class="reference internal" href="tutorials/#clipping">Ořez</a></li>
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<li class="toctree-l4"><a class="reference internal" href="tutorials/#navigation">Navigace</a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="tutorials/#scene">Scéna</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="tutorials/#advanced">Advanced</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="tutorials/#using-singularity">Using Singularity</a><ul>
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<li class="toctree-l4"><a class="reference internal" href="tutorials/#build-singularity-image-from-docker-image">Build Singularity image from Docker image</a></li>
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<li class="toctree-l4"><a class="reference internal" href="tutorials/#using-singularity-sif-image">Using Singularity SIF image</a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="tutorials/#clusterodm-nodeodm-slurm-with-singularity-on-hpc">ClusterODM, NodeODM, SLURM, with Singularity on HPC</a></li>
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<li class="toctree-l3"><a class="reference internal" href="tutorials/#development-and-testing-of-odm">Development and testing of ODM</a><ul>
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<li class="toctree-l4"><a class="reference internal" href="tutorials/#fork-and-clone-repository">Fork and clone repository</a></li>
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<li class="toctree-l4"><a class="reference internal" href="tutorials/#set-up-local-nodeodm-docker-instance">Set up local NodeODM docker instance</a></li>
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<li class="toctree-l4"><a class="reference internal" href="tutorials/#modify-code">Modify code</a></li>
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<li class="toctree-l4"><a class="reference internal" href="tutorials/#connect-to-nodeodm-instance">Connect to NodeODM instance</a></li>
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<li class="toctree-l4"><a class="reference internal" href="tutorials/#install-and-use-changes">Install and use changes</a></li>
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||
</ul>
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</li>
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||
</ul>
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</li>
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||
</ul>
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</li>
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<li class="toctree-l1"><a class="reference internal" href="arguments/">Možnosti a značky</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="arguments/3d-tiles/">3d-tiles</a></li>
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<li class="toctree-l2"><a class="reference internal" href="arguments/align/">align</a></li>
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<li class="toctree-l2"><a class="reference internal" href="arguments/auto-boundary/">automatické ohraničení</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="arguments/auto-boundary/#what-is-auto-boundary">Co je automatická hranice?</a></li>
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<li class="toctree-l3"><a class="reference internal" href="arguments/auto-boundary/#when-is-auto-boundary-helpful">Kdy je automatická hranice užitečná?</a></li>
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<li class="toctree-l3"><a class="reference internal" href="arguments/auto-boundary/#why-would-one-use-auto-boundary">Proč by měl někdo používat automatické ohraničení?</a></li>
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<li class="toctree-l3"><a class="reference internal" href="arguments/auto-boundary/#example-images">Příklady snímků</a><ul>
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<li class="toctree-l4"><a class="reference internal" href="arguments/auto-boundary/#true-auto-boundary">True: <code class="docutils literal notranslate"><span class="pre">--auto-boundary</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="arguments/auto-boundary/#false-null">False: <code class="docutils literal notranslate"><span class="pre">null</span></code></a></li>
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</ul>
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</li>
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||
</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="arguments/auto-boundary-distance/">auto-boundary-distance</a></li>
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<li class="toctree-l2"><a class="reference internal" href="arguments/bg-removal/">bg-removal</a></li>
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<li class="toctree-l2"><a class="reference internal" href="arguments/boundary/">hranice</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="arguments/boundary/#what-is-boundary-geojson">Co je to Hranice [GeoJSON]?</a></li>
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<li class="toctree-l3"><a class="reference internal" href="arguments/boundary/#when-is-boundary-geojson-appropriate">Kdy je vhodné použít Hranice [GeoJSON]?</a></li>
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<li class="toctree-l3"><a class="reference internal" href="arguments/boundary/#why-would-one-use-boundary-geojson">Proč by měl někdo použít Hranice [GeoJSON]?</a></li>
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<li class="toctree-l3"><a class="reference internal" href="arguments/boundary/#how-would-one-create-boundary-geojson">Jak se vytváří Hranice [GeoJSON]?</a><ul>
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<li class="toctree-l4"><a class="reference internal" href="arguments/boundary/#geojson-io">GeoJSON.io</a></li>
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<li class="toctree-l4"><a class="reference internal" href="arguments/boundary/#qgis">QGIS</a></li>
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||
</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="arguments/boundary/#example-images">Ukázkové obrázky</a><ul>
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<li class="toctree-l4"><a class="reference internal" href="arguments/boundary/#true-boundary-geojson-point-cloud">True: <code class="docutils literal notranslate"><span class="pre">--boundary</span> <span class="pre">[GeoJSON]</span></code> - Point Cloud</a></li>
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<li class="toctree-l4"><a class="reference internal" href="arguments/boundary/#true-boundary-geojson-orthophoto">True: <code class="docutils literal notranslate"><span class="pre">--boundary</span> <span class="pre">[GeoJSON]</span></code> - Orthophoto</a></li>
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<li class="toctree-l4"><a class="reference internal" href="arguments/boundary/#true-boundary-geojson-digital-elevation-model">True: <code class="docutils literal notranslate"><span class="pre">--boundary</span> <span class="pre">[GeoJSON]</span></code> - Digitální model reliéfu</a></li>
|
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<li class="toctree-l4"><a class="reference internal" href="arguments/boundary/#true-boundary-geojson-3d-model-textured-mesh">True: <code class="docutils literal notranslate"><span class="pre">--boundary</span> <span class="pre">[GeoJSON]</span></code> - 3D Model/Textured Mesh</a></li>
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<li class="toctree-l4"><a class="reference internal" href="arguments/boundary/#false-null">False: <code class="docutils literal notranslate"><span class="pre">null</span></code></a></li>
|
||
</ul>
|
||
</li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/build-overviews/">build-overviews</a><ul>
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||
<li class="toctree-l3"><a class="reference internal" href="arguments/build-overviews/#what-are-overviews">What Are Overviews?</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="arguments/build-overviews/#when-are-overviews-appropriate">When are Overviews appropriate?</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="arguments/build-overviews/#why-would-one-use-overviews">Why would one use Overviews?</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="arguments/build-overviews/#example-images">Example Images</a><ul>
|
||
<li class="toctree-l4"><a class="reference internal" href="arguments/build-overviews/#true-build-overviews">True: <code class="docutils literal notranslate"><span class="pre">--build-overviews</span></code></a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="arguments/build-overviews/#false-null">False: <code class="docutils literal notranslate"><span class="pre">null</span></code></a></li>
|
||
</ul>
|
||
</li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/camera-lens/">camera-lens</a><ul>
|
||
<li class="toctree-l3"><a class="reference internal" href="arguments/camera-lens/#what-are-camera-lens-models">Co jsou modely objektivů fotoaparátů?</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="arguments/camera-lens/#when-are-manual-selections-appropriate">Kdy je vhodný ruční výběr?</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="arguments/camera-lens/#why-would-one-use-a-particular-camera-lens-model">Proč používat určitý model objektivu fotoaparátu?</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="arguments/camera-lens/#example-images">Ukázkové obrázky</a><ul>
|
||
<li class="toctree-l4"><a class="reference internal" href="arguments/camera-lens/#auto-rectilinear-data"><code class="docutils literal notranslate"><span class="pre">auto</span></code> : Rectilinear Data</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="arguments/camera-lens/#brown-rectilinear-data"><code class="docutils literal notranslate"><span class="pre">brown</span></code> : Rectilinear Data</a></li>
|
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<li class="toctree-l4"><a class="reference internal" href="arguments/camera-lens/#fisheye-rectilinear-data"><code class="docutils literal notranslate"><span class="pre">fisheye</span></code> : Rektilineární data</a></li>
|
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<li class="toctree-l4"><a class="reference internal" href="arguments/camera-lens/#perspective-rectilinear-data"><code class="docutils literal notranslate"><span class="pre">perspective</span></code> : Rectilinear Data</a></li>
|
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<li class="toctree-l4"><a class="reference internal" href="arguments/camera-lens/#spherical-rectilinear-data"><code class="docutils literal notranslate"><span class="pre">spherical</span></code> : Rectilinear Data</a></li>
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||
</ul>
|
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</li>
|
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</ul>
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</li>
|
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<li class="toctree-l2"><a class="reference internal" href="arguments/cameras/">cameras</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/cog/">cog</a><ul>
|
||
<li class="toctree-l3"><a class="reference internal" href="arguments/cog/#what-are-cloud-optimized-geotiffs-cogs">What Are Cloud Optimized GeoTIFFs (COGs)?</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="arguments/cog/#when-are-cogs-appropriate">When are COGs appropriate?</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="arguments/cog/#why-would-one-use-cogs">Why would one use COGs?</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="arguments/cog/#example-images">Example Images</a><ul>
|
||
<li class="toctree-l4"><a class="reference internal" href="arguments/cog/#true-cog">True: <code class="docutils literal notranslate"><span class="pre">--cog</span></code></a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="arguments/cog/#false-null">False: <code class="docutils literal notranslate"><span class="pre">null</span></code></a></li>
|
||
</ul>
|
||
</li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/copy-to/">copy-to</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/crop/">crop</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/debug/">debug</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/dem-decimation/">dem-decimation</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/dem-euclidean-map/">dem-euclidean-map</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/dem-gapfill-steps/">dem-gapfill-steps</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/dem-resolution/">dem-resolution</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/depthmap-resolution/">depthmap-resolution</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/dsm/">dsm</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/dtm/">dtm</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/end-with/">end-with</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/fast-orthophoto/">fast-orthophoto</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/feature-quality/">feature-quality</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/feature-type/">feature-type</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/force-gps/">force-gps</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/gcp/">gcp</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/geo/">geo</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/gltf/">gltf</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/gps-accuracy/">gps-accuracy</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/help/">help</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/ignore-gsd/">ignore-gsd</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/matcher-neighbors/">matcher-neighbors</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/matcher-order/">matcher-order</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/matcher-type/">matcher-type</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/max-concurrency/">max-concurrency</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/merge/">merge</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/mesh-octree-depth/">mesh-octree-depth</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/mesh-size/">mesh-size</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/min-num-features/">min-num-features</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/name/">name</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/no-gpu/">no-gpu</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/optimize-disk-space/">optimize-disk-space</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/orthophoto-compression/">orthophoto-compression</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/orthophoto-cutline/">orthophoto-cutline</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/orthophoto-kmz/">orthophoto-kmz</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/orthophoto-no-tiled/">orthophoto-no-tiled</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/orthophoto-png/">orthophoto-png</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/orthophoto-resolution/">orthophoto-resolution</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/pc-classify/">pc-classify</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/pc-copc/">pc-copc</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/pc-csv/">pc-csv</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/pc-ept/">pc-ept</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/pc-filter/">pc-filter</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/pc-geometric/">pc-geometric</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/pc-las/">pc-las</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/pc-quality/">pc-quality</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/pc-rectify/">pc-rectify</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/pc-sample/">pc-sample</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/pc-skip-geometric/">pc-skip-geometric</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/pc-tile/">pc-tile</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/primary-band/">primary-band</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/project-path/">project-path</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/radiometric-calibration/">radiometric-calibration</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/rerun/">rerun</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/rerun-all/">rerun-all</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/rerun-from/">rerun-from</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/resize-to/">resize-to</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/rolling-shutter/">rolling-shutter</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/rolling-shutter-readout/">rolling-shutter-readout</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/sfm-algorithm/">sfm-algorithm</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/sfm-no-partial/">sfm-no-partial</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/skip-3dmodel/">skip-3dmodel</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/skip-band-alignment/">skip-band-alignment</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/skip-orthophoto/">skip-orthophoto</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/skip-report/">skip-report</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/sky-removal/">sky-removal</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/sm-cluster/">sm-cluster</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/sm-no-align/">sm-no-align</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/smrf-scalar/">smrf-scalar</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/smrf-slope/">smrf-slope</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/smrf-threshold/">smrf-threshold</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/smrf-window/">smrf-window</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/split/">split</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/split-image-groups/">split-image-groups</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/split-overlap/">split-overlap</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/texturing-data-term/">texturing-data-term</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/texturing-keep-unseen-faces/">texturing-keep-unseen-faces</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/texturing-outlier-removal-type/">texturing-outlier-removal-type</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/texturing-single-material/">texturing-single-material</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/texturing-skip-global-seam-leveling/">texturing-skip-global-seam-leveling</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/texturing-skip-local-seam-leveling/">texturing-skip-local-seam-leveling</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/texturing-tone-mapping/">texturing-tone-mapping</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/tiles/">tiles</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/time/">time</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/use-3dmesh/">use-3dmesh</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/use-exif/">use-exif</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/use-fixed-camera-params/">use-fixed-camera-params</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/use-hybrid-bundle-adjustment/">use-hybrid-bundle-adjustment</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/verbose/">verbose</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/version/">version</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/video-limit/">video-limit</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/video-resolution/">video-resolution</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l1"><a class="reference internal" href="flowchart/">Flowchart with options</a></li>
|
||
<li class="toctree-l1"><a class="reference internal" href="outputs/">OpenDroneMap Outputs</a><ul>
|
||
<li class="toctree-l2"><a class="reference internal" href="outputs/#point-cloud">Point Cloud</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="outputs/#d-textured-model">3D Textured Model</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="outputs/#orthophoto">Orthophoto</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="outputs/#dtm-dsm">DTM/DSM</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="outputs/#logs">Logs</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="outputs/#list-of-all-outputs">List of all outputs</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l1"><a class="reference internal" href="gcp/">Ground Control Points</a><ul>
|
||
<li class="toctree-l2"><a class="reference internal" href="gcp/#recommended-practices-for-gcp-setting">Recommended practices for GCP setting</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="gcp/#gcp-file-format">GCP file format</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="gcp/#user-interfaces">User Interfaces</a><ul>
|
||
<li class="toctree-l3"><a class="reference internal" href="gcp/#id1">POSM GCPi</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="gcp/#id2">GCP Editor Pro</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l2"><a class="reference internal" href="gcp/#references">References</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l1"><a class="reference internal" href="map-accuracy/">Map accuracy</a><ul>
|
||
<li class="toctree-l2"><a class="reference internal" href="map-accuracy/#what-to-expect">What to expect</a><ul>
|
||
<li class="toctree-l3"><a class="reference internal" href="map-accuracy/#aspects-impacting-map-accuracy">Aspects impacting map accuracy</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l2"><a class="reference internal" href="map-accuracy/#references">References</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l1"><a class="reference internal" href="geo/">Image Geolocation Files</a></li>
|
||
<li class="toctree-l1"><a class="reference internal" href="align/">Alignment Files</a></li>
|
||
<li class="toctree-l1"><a class="reference internal" href="masks/">Using Image Masks</a></li>
|
||
<li class="toctree-l1"><a class="reference internal" href="large/">Splitting Large Datasets</a><ul>
|
||
<li class="toctree-l2"><a class="reference internal" href="large/#calibrate-images">Calibrate images</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="large/#local-split-merge">Local Split-Merge</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="large/#distributed-split-merge">Distributed Split-Merge</a><ul>
|
||
<li class="toctree-l3"><a class="reference internal" href="large/#getting-started-with-distributed-split-merge">Getting Started with Distributed Split-Merge</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="large/#understanding-the-cluster">Understanding the Cluster</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="large/#accessing-the-logs">Accessing the Logs</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="large/#autoscaling-clusterodm">Autoscaling ClusterODM</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l2"><a class="reference internal" href="large/#limitations">Limitations</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="large/#estimating-data-collection-effort">Estimating data collection effort</a><ul>
|
||
<li class="toctree-l3"><a class="reference internal" href="large/#data-collection-effort-full-3d">Data collection effort, full 3D</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="large/#data-collection-effort-2d-and-2-5d-products">Data collection effort, 2D and 2.5D products</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l2"><a class="reference internal" href="large/#acknowledgments">Acknowledgments</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l1"><a class="reference internal" href="resources/">Additional References</a><ul>
|
||
<li class="toctree-l2"><a class="reference internal" href="resources/#for-users">For Users</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="resources/#for-developers">For Developers</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l1"><a class="reference internal" href="flying/">Flying Tips</a><ul>
|
||
<li class="toctree-l2"><a class="reference internal" href="flying/#data-collection-effort-full-3d">Data collection effort, full 3D</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="flying/#data-collection-effort-2d-and-2-5d-products">Data collection effort, 2D and 2.5D products</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="flying/#other-resources-on-flying">Other resources on flying</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l1"><a class="reference internal" href="multispectral/">Multispektrální podpora</a><ul>
|
||
<li class="toctree-l2"><a class="reference internal" href="multispectral/#supported-sensors">Supported Sensors</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="multispectral/#creating-orthophotos-from-multispectral-data">Creating Orthophotos from Multispectral Data</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="multispectral/#workflows-for-non-supported-sensors">Workflows for Non-supported Sensors</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l1"><a class="reference internal" href="thermal/">Thermal Support</a><ul>
|
||
<li class="toctree-l2"><a class="reference internal" href="thermal/#hardware">Hardware</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="thermal/#usage">Usage</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l1"><a class="reference internal" href="requesting-features/">Jak požádat o funkce</a></li>
|
||
<li class="toctree-l1"><a class="reference internal" href="contributing/">How To Contribute</a><ul>
|
||
<li class="toctree-l2"><a class="reference internal" href="contributing/#community-forum">Community Forum</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="contributing/#reporting-bugs">Reporting Bugs</a><ul>
|
||
<li class="toctree-l3"><a class="reference internal" href="contributing/#template-for-submitting-bug-reports">Template For Submitting Bug Reports</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l2"><a class="reference internal" href="contributing/#pull-requests">Pull Requests</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l1"><a class="reference internal" href="faq/">Často kladené otázky</a><ul>
|
||
<li class="toctree-l2"><a class="reference internal" href="faq/#data-processing">Zpracování dat</a><ul>
|
||
<li class="toctree-l3"><a class="reference internal" href="faq/#can-i-process-two-or-more-orthophoto-geotiffs-to-stitch-them-together">Mohu zpracovat dva nebo více ortofotografických souborů GeoTIFF a spojit je dohromady?</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="faq/#the-software-is-not-using-all-of-my-cpu-cores-memory-gpu-all-of-the-times-is-it-normal">The software is not using all of my CPU cores / memory / GPU all of the times. Is it normal?</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="faq/#if-i-use-the-native-version-of-the-software-how-can-i-allocate-more-resources-for-processing">If I use the native version of the software, how can I allocate more resources for processing?</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l2"><a class="reference internal" href="faq/#licensing">Licencování</a><ul>
|
||
<li class="toctree-l3"><a class="reference internal" href="faq/#i-want-to-build-a-commercial-application-that-includes-odm-do-i-need-a-commercial-license">Chci vytvořit komerční aplikaci, která zahrnuje ODM. Potřebuji komerční licenci?</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="faq/#are-there-other-licensing-options-aside-from-the-agplv3">Existují kromě licence AGPLv3 i jiné možnosti licencování?</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l2"><a class="reference internal" href="faq/#memory-issues">Memory issues</a><ul>
|
||
<li class="toctree-l3"><a class="reference internal" href="faq/#your-computer-is-running-out-of-memory-what-can-you-do">Your computer is running out of memory, what can you do?</a></li>
|
||
</ul>
|
||
</li>
|
||
</ul>
|
||
</li>
|
||
</ul>
|
||
|
||
</div>
|
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</div>
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</ul>
|
||
<hr/>
|
||
</div>
|
||
<div role="main" class="document" itemscope="itemscope" itemtype="http://schema.org/Article">
|
||
<div itemprop="articleBody">
|
||
|
||
<a rel="me" style="visibility:hidden" aria-hidden="true" href="https://fosstodon.org/@OpenDroneMap"></a><figure class="align-left">
|
||
<a class="reference internal image-reference" href="https://www.opendronemap.org/wp-content/uploads/2018/07/odm-logo.svg"><img alt="OpenDroneMap Logo" height="60" src="https://www.opendronemap.org/wp-content/uploads/2018/07/odm-logo.svg" width="60" /></a>
|
||
</figure>
|
||
<section id="welcome-to-opendronemap-s-documentation">
|
||
<h1>Welcome to OpenDroneMap’s documentation<a class="headerlink" href="#welcome-to-opendronemap-s-documentation" title="Permalink to this heading"></a></h1>
|
||
<div class="line-block">
|
||
<div class="line"><br /></div>
|
||
<div class="line"><br /></div>
|
||
</div>
|
||
<p>There is a <a class="reference external" href="https://github.com/opendronemap/docs#how-to-make-your-first-contribution">guide</a> on using GitHub to contribute. Anyone is welcome to share their knowledge and improve our documentation. You can also report problems using <a class="reference external" href="https://github.com/OpenDroneMap/docs/issues">GitHub issues</a>.</p>
|
||
<p>The documentation is available in several languages. Some translations are incomplete and will still display in English. The below languages are at least 20 percent translated. You can help us translate those languages (and other languages!) via Transifex. There is a <a class="reference external" href="https://github.com/opendronemap/docs#translations">getting started guide on GitHub</a>.</p>
|
||
<ul class="simple">
|
||
<li><p><a class="reference external" href="https://docs.opendronemap.org/">English</a></p></li>
|
||
<li><p><a class="reference external" href="https://docs.opendronemap.org/cs">Czech</a></p></li>
|
||
<li><p><a class="reference external" href="https://docs.opendronemap.org/fil">Filipino</a></p></li>
|
||
<li><p><a class="reference external" href="https://docs.opendronemap.org/fr">French</a></p></li>
|
||
<li><p><a class="reference external" href="https://docs.opendronemap.org/es">Spanish</a></p></li>
|
||
<li><p><a class="reference external" href="https://docs.opendronemap.org/id">Indonesian</a></p></li>
|
||
<li><p><a class="reference external" href="https://docs.opendronemap.org/sw">Swahili</a></p></li>
|
||
<li><p><a class="reference external" href="https://docs.opendronemap.org/te">Telugu</a></p></li>
|
||
</ul>
|
||
<div class="line-block">
|
||
<div class="line"><br /></div>
|
||
<div class="line"><br /></div>
|
||
</div>
|
||
<figure class="align-right">
|
||
<a class="reference internal image-reference" href="_images/seedling.png"><img alt="image of seedling" src="_images/seedling.png" style="width: 70px; height: 70px;" /></a>
|
||
</figure>
|
||
<div class="toctree-wrapper compound">
|
||
<ul>
|
||
<li class="toctree-l1"><a class="reference internal" href="installation/">Instalace a spuštění</a><ul>
|
||
<li class="toctree-l2"><a class="reference internal" href="installation/#quickstart">Quickstart</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="installation/#hardware-recommendations">Doporučení k hardwaru</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="installation/#installation">Instalace</a><ul>
|
||
<li class="toctree-l3"><a class="reference internal" href="installation/#windows">Windows</a><ul>
|
||
<li class="toctree-l4"><a class="reference internal" href="installation/#step-1-check-virtualization-support">Krok 1. Zkontrolujte podporu virtualizace</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="installation/#step-2-install-requirements">Krok 2. Požadavky na instalaci</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="installation/#step-3-check-memory-and-cpu-allocation">Krok 3. Zkontrolujte přidělení paměti a procesoru</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="installation/#step-4-download-webodm">Krok 4. Stáhněte si WebODM</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="installation/#step-4-launch-webodm">Krok 4. Spusťte WebODM</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l3"><a class="reference internal" href="installation/#macos">macOS</a><ul>
|
||
<li class="toctree-l4"><a class="reference internal" href="installation/#id1">Krok 1. Zkontrolujte podporu virtualizace</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="installation/#id2">Krok 2. Požadavky na instalaci</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="installation/#id3">Krok 3. Zkontrolujte přidělení paměti a procesoru</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="installation/#step-4-download-and-launch-webodm">Krok 4. Stažení a spuštění WebODM</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l3"><a class="reference internal" href="installation/#linux">Linux</a><ul>
|
||
<li class="toctree-l4"><a class="reference internal" href="installation/#step-1-install-requirements">Krok 1. Instalace požadavků</a><ul>
|
||
<li class="toctree-l5"><a class="reference internal" href="installation/#install-on-ubuntu-debian">Instalace na Ubuntu / Debian</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="installation/#install-on-centos-rhel">Instalace na CentOS / RHEL</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="installation/#install-on-fedora">Instalace v systému Fedora</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="installation/#install-on-arch">Instalace na Arch</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l4"><a class="reference internal" href="installation/#step-2-check-additional-requirements">Krok 2. Zkontrolujte další požadavky</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="installation/#step-3-download-and-launch-webodm">Krok 3. Stažení a spuštění WebODM</a></li>
|
||
</ul>
|
||
</li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l2"><a class="reference internal" href="installation/#basic-commands-and-troubleshooting">Základní příkazy a řešení potíží</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="installation/#hello-webodm">Dobrý den, WebODM!</a><ul>
|
||
<li class="toctree-l3"><a class="reference internal" href="installation/#running-on-more-than-one-machine">Spuštění na více než jednom počítači</a></li>
|
||
</ul>
|
||
</li>
|
||
</ul>
|
||
</li>
|
||
</ul>
|
||
</div>
|
||
<figure class="align-right">
|
||
<a class="reference internal image-reference" href="_images/pencil.png"><img alt="image of pencil" src="_images/pencil.png" style="width: 60px; height: 60px;" /></a>
|
||
</figure>
|
||
<div class="toctree-wrapper compound">
|
||
<ul>
|
||
<li class="toctree-l1"><a class="reference internal" href="tutorials/">Výukové materiály</a><ul>
|
||
<li class="toctree-l2"><a class="reference internal" href="tutorials/#creating-high-quality-orthophotos">Vytváření vysoce kvalitních ortofotomap</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="tutorials/#calibrating-the-camera">Kalibrace kamery</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="tutorials/#creating-digital-elevation-models">Vytváření digitálních výškových modelů</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="tutorials/#measuring-stockpile-volume">Measuring stockpile volume</a><ul>
|
||
<li class="toctree-l3"><a class="reference internal" href="tutorials/#fieldwork-planning">Plánování terénních prací</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="tutorials/#flight-pattern">Letový model</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="tutorials/#flight-height">Výška letu</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="tutorials/#gcps">GCPs</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="tutorials/#processing-parameters">Parametry zpracování</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="tutorials/#measuring">Měření</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="tutorials/#expected-accuracy">Očekávaná přesnost</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l2"><a class="reference internal" href="tutorials/#using-docker">Použití aplikace Docker</a><ul>
|
||
<li class="toctree-l3"><a class="reference internal" href="tutorials/#listing-docker-machines">Výpis strojů Docker</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="tutorials/#accessing-logs-on-the-instance">Přístup k protokolům instance</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="tutorials/#command-line-access-to-instances">Přístup k instancím z příkazového řádku</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="tutorials/#cleaning-up-after-docker">Úklid po Dockeru</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l2"><a class="reference internal" href="tutorials/#using-odm-from-low-bandwidth-location">Použití ODM z místa s nízkou šířkou pásma</a><ul>
|
||
<li class="toctree-l3"><a class="reference internal" href="tutorials/#what-is-this-and-who-is-it-for">Co to je a pro koho je to určeno?</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="tutorials/#steps">Kroky</a><ul>
|
||
<li class="toctree-l4"><a class="reference internal" href="tutorials/#install">Instalace</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="tutorials/#prep-data-and-project">Příprava dat a projektu</a><ul>
|
||
<li class="toctree-l5"><a class="reference internal" href="tutorials/#directory-structure">Struktura adresáře</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l4"><a class="reference internal" href="tutorials/#resize-droplet-pull-pin-run-away">Resize droplet, pull pin, run away</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="tutorials/#after-it-finishes-assuming-you-survive-that-long">Po jeho skončení (za předpokladu, že přežijete tak dlouho)</a></li>
|
||
</ul>
|
||
</li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l2"><a class="reference internal" href="tutorials/#using-potree-3d-viewer-module-on-webodm">Použití modulu Potree 3D viewer na WebODM</a><ul>
|
||
<li class="toctree-l3"><a class="reference internal" href="tutorials/#cameras">Kamery</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="tutorials/#textured-model">Texturovaný model</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="tutorials/#appearance">Vzhled</a><ul>
|
||
<li class="toctree-l4"><a class="reference internal" href="tutorials/#point-budget">Point budget</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="tutorials/#field-of-view">Zorné pole</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="tutorials/#eye-dome-lighting">Osvětlení očního obzoru</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="tutorials/#background">Pozadí</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="tutorials/#other">Ostatní</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l3"><a class="reference internal" href="tutorials/#tools">Nástroje</a><ul>
|
||
<li class="toctree-l4"><a class="reference internal" href="tutorials/#measurement">Měření</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="tutorials/#clipping">Ořez</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="tutorials/#navigation">Navigace</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l3"><a class="reference internal" href="tutorials/#scene">Scéna</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l2"><a class="reference internal" href="tutorials/#advanced">Advanced</a><ul>
|
||
<li class="toctree-l3"><a class="reference internal" href="tutorials/#using-singularity">Using Singularity</a><ul>
|
||
<li class="toctree-l4"><a class="reference internal" href="tutorials/#build-singularity-image-from-docker-image">Build Singularity image from Docker image</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="tutorials/#using-singularity-sif-image">Using Singularity SIF image</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l3"><a class="reference internal" href="tutorials/#clusterodm-nodeodm-slurm-with-singularity-on-hpc">ClusterODM, NodeODM, SLURM, with Singularity on HPC</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="tutorials/#development-and-testing-of-odm">Development and testing of ODM</a><ul>
|
||
<li class="toctree-l4"><a class="reference internal" href="tutorials/#fork-and-clone-repository">Fork and clone repository</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="tutorials/#set-up-local-nodeodm-docker-instance">Set up local NodeODM docker instance</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="tutorials/#modify-code">Modify code</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="tutorials/#connect-to-nodeodm-instance">Connect to NodeODM instance</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="tutorials/#install-and-use-changes">Install and use changes</a></li>
|
||
</ul>
|
||
</li>
|
||
</ul>
|
||
</li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l1"><a class="reference internal" href="arguments/">Možnosti a značky</a><ul>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/3d-tiles/">3d-tiles</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/align/">align</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/auto-boundary/">automatické ohraničení</a><ul>
|
||
<li class="toctree-l3"><a class="reference internal" href="arguments/auto-boundary/#what-is-auto-boundary">Co je automatická hranice?</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="arguments/auto-boundary/#when-is-auto-boundary-helpful">Kdy je automatická hranice užitečná?</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="arguments/auto-boundary/#why-would-one-use-auto-boundary">Proč by měl někdo používat automatické ohraničení?</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="arguments/auto-boundary/#example-images">Příklady snímků</a><ul>
|
||
<li class="toctree-l4"><a class="reference internal" href="arguments/auto-boundary/#true-auto-boundary">True: <code class="docutils literal notranslate"><span class="pre">--auto-boundary</span></code></a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="arguments/auto-boundary/#false-null">False: <code class="docutils literal notranslate"><span class="pre">null</span></code></a></li>
|
||
</ul>
|
||
</li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/auto-boundary-distance/">auto-boundary-distance</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/bg-removal/">bg-removal</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/boundary/">hranice</a><ul>
|
||
<li class="toctree-l3"><a class="reference internal" href="arguments/boundary/#what-is-boundary-geojson">Co je to Hranice [GeoJSON]?</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="arguments/boundary/#when-is-boundary-geojson-appropriate">Kdy je vhodné použít Hranice [GeoJSON]?</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="arguments/boundary/#why-would-one-use-boundary-geojson">Proč by měl někdo použít Hranice [GeoJSON]?</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="arguments/boundary/#how-would-one-create-boundary-geojson">Jak se vytváří Hranice [GeoJSON]?</a><ul>
|
||
<li class="toctree-l4"><a class="reference internal" href="arguments/boundary/#geojson-io">GeoJSON.io</a><ul>
|
||
<li class="toctree-l5"><a class="reference internal" href="arguments/boundary/#new-geojson">Nový GeoJSON</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="arguments/boundary/#creating-a-polygon">Vytváření polygonu</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="arguments/boundary/#placing-vertices">Placing Vertices</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="arguments/boundary/#completing-a-polygon">Dokončení polygonu</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="arguments/boundary/#saving-a-polygon">Uložení polygonu</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="arguments/boundary/#downloading-a-polygon">Stahování polygonu</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="arguments/boundary/#setting-boundary-geojson-in-task-options">Nastavení hranice [GeoJSON] v možnostech úlohy</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="arguments/boundary/#boundary-geojson-loaded-in-task-options">Hranice [GeoJSON] Načteno v možnostech úlohy</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l4"><a class="reference internal" href="arguments/boundary/#qgis">QGIS</a><ul>
|
||
<li class="toctree-l5"><a class="reference internal" href="arguments/boundary/#creating-a-new-temporary-scratch-layer">Vytvoření nové dočasné scratchovací vrstvy</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="arguments/boundary/#new-temporary-scratch-layer-geometry-type">Nový typ geometrie dočasné vrstvy Scratch</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="arguments/boundary/#new-temporary-scratch-layer-settings">Nové nastavení dočasné vrstvy Scratch</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="arguments/boundary/#adding-an-orthophoto-background">Přidání ortofotografického pozadí</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="arguments/boundary/#adding-a-polyon-feature">Přidání prvku polygonu</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="arguments/boundary/#toggle-editing-off">Přepínání úprav Vypnuto</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="arguments/boundary/#save-changes-to-temporary-scratch-layer">Uložení změn do dočasné vrstvy Scratch</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="arguments/boundary/#export-temporary-scratch-layer-features">Export funkcí dočasné vrstvy Scratch</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="arguments/boundary/#save-vector-layer-as">Uložte vektorovou vrstvu jako</a></li>
|
||
</ul>
|
||
</li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l3"><a class="reference internal" href="arguments/boundary/#example-images">Ukázkové obrázky</a><ul>
|
||
<li class="toctree-l4"><a class="reference internal" href="arguments/boundary/#true-boundary-geojson-point-cloud">True: <code class="docutils literal notranslate"><span class="pre">--boundary</span> <span class="pre">[GeoJSON]</span></code> - Point Cloud</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="arguments/boundary/#true-boundary-geojson-orthophoto">True: <code class="docutils literal notranslate"><span class="pre">--boundary</span> <span class="pre">[GeoJSON]</span></code> - Orthophoto</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="arguments/boundary/#true-boundary-geojson-digital-elevation-model">True: <code class="docutils literal notranslate"><span class="pre">--boundary</span> <span class="pre">[GeoJSON]</span></code> - Digitální model reliéfu</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="arguments/boundary/#true-boundary-geojson-3d-model-textured-mesh">True: <code class="docutils literal notranslate"><span class="pre">--boundary</span> <span class="pre">[GeoJSON]</span></code> - 3D Model/Textured Mesh</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="arguments/boundary/#false-null">False: <code class="docutils literal notranslate"><span class="pre">null</span></code></a></li>
|
||
</ul>
|
||
</li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/build-overviews/">build-overviews</a><ul>
|
||
<li class="toctree-l3"><a class="reference internal" href="arguments/build-overviews/#what-are-overviews">What Are Overviews?</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="arguments/build-overviews/#when-are-overviews-appropriate">When are Overviews appropriate?</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="arguments/build-overviews/#why-would-one-use-overviews">Why would one use Overviews?</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="arguments/build-overviews/#example-images">Example Images</a><ul>
|
||
<li class="toctree-l4"><a class="reference internal" href="arguments/build-overviews/#true-build-overviews">True: <code class="docutils literal notranslate"><span class="pre">--build-overviews</span></code></a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="arguments/build-overviews/#false-null">False: <code class="docutils literal notranslate"><span class="pre">null</span></code></a></li>
|
||
</ul>
|
||
</li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/camera-lens/">camera-lens</a><ul>
|
||
<li class="toctree-l3"><a class="reference internal" href="arguments/camera-lens/#what-are-camera-lens-models">Co jsou modely objektivů fotoaparátů?</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="arguments/camera-lens/#when-are-manual-selections-appropriate">Kdy je vhodný ruční výběr?</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="arguments/camera-lens/#why-would-one-use-a-particular-camera-lens-model">Proč používat určitý model objektivu fotoaparátu?</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="arguments/camera-lens/#example-images">Ukázkové obrázky</a><ul>
|
||
<li class="toctree-l4"><a class="reference internal" href="arguments/camera-lens/#auto-rectilinear-data"><code class="docutils literal notranslate"><span class="pre">auto</span></code> : Rectilinear Data</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="arguments/camera-lens/#brown-rectilinear-data"><code class="docutils literal notranslate"><span class="pre">brown</span></code> : Rectilinear Data</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="arguments/camera-lens/#fisheye-rectilinear-data"><code class="docutils literal notranslate"><span class="pre">fisheye</span></code> : Rektilineární data</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="arguments/camera-lens/#perspective-rectilinear-data"><code class="docutils literal notranslate"><span class="pre">perspective</span></code> : Rectilinear Data</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="arguments/camera-lens/#spherical-rectilinear-data"><code class="docutils literal notranslate"><span class="pre">spherical</span></code> : Rectilinear Data</a></li>
|
||
</ul>
|
||
</li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/cameras/">cameras</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/cog/">cog</a><ul>
|
||
<li class="toctree-l3"><a class="reference internal" href="arguments/cog/#what-are-cloud-optimized-geotiffs-cogs">What Are Cloud Optimized GeoTIFFs (COGs)?</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="arguments/cog/#when-are-cogs-appropriate">When are COGs appropriate?</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="arguments/cog/#why-would-one-use-cogs">Why would one use COGs?</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="arguments/cog/#example-images">Example Images</a><ul>
|
||
<li class="toctree-l4"><a class="reference internal" href="arguments/cog/#true-cog">True: <code class="docutils literal notranslate"><span class="pre">--cog</span></code></a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="arguments/cog/#false-null">False: <code class="docutils literal notranslate"><span class="pre">null</span></code></a></li>
|
||
</ul>
|
||
</li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/copy-to/">copy-to</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/crop/">crop</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/debug/">debug</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/dem-decimation/">dem-decimation</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/dem-euclidean-map/">dem-euclidean-map</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/dem-gapfill-steps/">dem-gapfill-steps</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/dem-resolution/">dem-resolution</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/depthmap-resolution/">depthmap-resolution</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/dsm/">dsm</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/dtm/">dtm</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/end-with/">end-with</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/fast-orthophoto/">fast-orthophoto</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/feature-quality/">feature-quality</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/feature-type/">feature-type</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/force-gps/">force-gps</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/gcp/">gcp</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/geo/">geo</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/gltf/">gltf</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/gps-accuracy/">gps-accuracy</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/help/">help</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/ignore-gsd/">ignore-gsd</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/matcher-neighbors/">matcher-neighbors</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/matcher-order/">matcher-order</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/matcher-type/">matcher-type</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/max-concurrency/">max-concurrency</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/merge/">merge</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/mesh-octree-depth/">mesh-octree-depth</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/mesh-size/">mesh-size</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/min-num-features/">min-num-features</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/name/">name</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/no-gpu/">no-gpu</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/optimize-disk-space/">optimize-disk-space</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/orthophoto-compression/">orthophoto-compression</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/orthophoto-cutline/">orthophoto-cutline</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/orthophoto-kmz/">orthophoto-kmz</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/orthophoto-no-tiled/">orthophoto-no-tiled</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/orthophoto-png/">orthophoto-png</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/orthophoto-resolution/">orthophoto-resolution</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/pc-classify/">pc-classify</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/pc-copc/">pc-copc</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/pc-csv/">pc-csv</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/pc-ept/">pc-ept</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/pc-filter/">pc-filter</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/pc-geometric/">pc-geometric</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/pc-las/">pc-las</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/pc-quality/">pc-quality</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/pc-rectify/">pc-rectify</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/pc-sample/">pc-sample</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/pc-skip-geometric/">pc-skip-geometric</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/pc-tile/">pc-tile</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/primary-band/">primary-band</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/project-path/">project-path</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/radiometric-calibration/">radiometric-calibration</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/rerun/">rerun</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/rerun-all/">rerun-all</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/rerun-from/">rerun-from</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/resize-to/">resize-to</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/rolling-shutter/">rolling-shutter</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/rolling-shutter-readout/">rolling-shutter-readout</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/sfm-algorithm/">sfm-algorithm</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/sfm-no-partial/">sfm-no-partial</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/skip-3dmodel/">skip-3dmodel</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/skip-band-alignment/">skip-band-alignment</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/skip-orthophoto/">skip-orthophoto</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/skip-report/">skip-report</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/sky-removal/">sky-removal</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/sm-cluster/">sm-cluster</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/sm-no-align/">sm-no-align</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/smrf-scalar/">smrf-scalar</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/smrf-slope/">smrf-slope</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/smrf-threshold/">smrf-threshold</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/smrf-window/">smrf-window</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/split/">split</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/split-image-groups/">split-image-groups</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/split-overlap/">split-overlap</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/texturing-data-term/">texturing-data-term</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/texturing-keep-unseen-faces/">texturing-keep-unseen-faces</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/texturing-outlier-removal-type/">texturing-outlier-removal-type</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/texturing-single-material/">texturing-single-material</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/texturing-skip-global-seam-leveling/">texturing-skip-global-seam-leveling</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/texturing-skip-local-seam-leveling/">texturing-skip-local-seam-leveling</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/texturing-tone-mapping/">texturing-tone-mapping</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/tiles/">tiles</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/time/">time</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/use-3dmesh/">use-3dmesh</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/use-exif/">use-exif</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/use-fixed-camera-params/">use-fixed-camera-params</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/use-hybrid-bundle-adjustment/">use-hybrid-bundle-adjustment</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/verbose/">verbose</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/version/">version</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/video-limit/">video-limit</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="arguments/video-resolution/">video-resolution</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l1"><a class="reference internal" href="flowchart/">Flowchart with options</a></li>
|
||
<li class="toctree-l1"><a class="reference internal" href="outputs/">OpenDroneMap Outputs</a><ul>
|
||
<li class="toctree-l2"><a class="reference internal" href="outputs/#point-cloud">Point Cloud</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="outputs/#d-textured-model">3D Textured Model</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="outputs/#orthophoto">Orthophoto</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="outputs/#dtm-dsm">DTM/DSM</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="outputs/#logs">Logs</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="outputs/#list-of-all-outputs">List of all outputs</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l1"><a class="reference internal" href="gcp/">Ground Control Points</a><ul>
|
||
<li class="toctree-l2"><a class="reference internal" href="gcp/#recommended-practices-for-gcp-setting">Recommended practices for GCP setting</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="gcp/#gcp-file-format">GCP file format</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="gcp/#user-interfaces">User Interfaces</a><ul>
|
||
<li class="toctree-l3"><a class="reference internal" href="gcp/#id1">POSM GCPi</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="gcp/#id2">GCP Editor Pro</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l2"><a class="reference internal" href="gcp/#references">References</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l1"><a class="reference internal" href="map-accuracy/">Map accuracy</a><ul>
|
||
<li class="toctree-l2"><a class="reference internal" href="map-accuracy/#what-to-expect">What to expect</a><ul>
|
||
<li class="toctree-l3"><a class="reference internal" href="map-accuracy/#aspects-impacting-map-accuracy">Aspects impacting map accuracy</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l2"><a class="reference internal" href="map-accuracy/#references">References</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l1"><a class="reference internal" href="geo/">Image Geolocation Files</a></li>
|
||
<li class="toctree-l1"><a class="reference internal" href="align/">Alignment Files</a></li>
|
||
<li class="toctree-l1"><a class="reference internal" href="masks/">Using Image Masks</a></li>
|
||
<li class="toctree-l1"><a class="reference internal" href="large/">Splitting Large Datasets</a><ul>
|
||
<li class="toctree-l2"><a class="reference internal" href="large/#calibrate-images">Calibrate images</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="large/#local-split-merge">Local Split-Merge</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="large/#distributed-split-merge">Distributed Split-Merge</a><ul>
|
||
<li class="toctree-l3"><a class="reference internal" href="large/#getting-started-with-distributed-split-merge">Getting Started with Distributed Split-Merge</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="large/#understanding-the-cluster">Understanding the Cluster</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="large/#accessing-the-logs">Accessing the Logs</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="large/#autoscaling-clusterodm">Autoscaling ClusterODM</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l2"><a class="reference internal" href="large/#limitations">Limitations</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="large/#estimating-data-collection-effort">Estimating data collection effort</a><ul>
|
||
<li class="toctree-l3"><a class="reference internal" href="large/#data-collection-effort-full-3d">Data collection effort, full 3D</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="large/#data-collection-effort-2d-and-2-5d-products">Data collection effort, 2D and 2.5D products</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l2"><a class="reference internal" href="large/#acknowledgments">Acknowledgments</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l1"><a class="reference internal" href="resources/">Additional References</a><ul>
|
||
<li class="toctree-l2"><a class="reference internal" href="resources/#for-users">For Users</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="resources/#for-developers">For Developers</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l1"><a class="reference internal" href="flying/">Flying Tips</a><ul>
|
||
<li class="toctree-l2"><a class="reference internal" href="flying/#data-collection-effort-full-3d">Data collection effort, full 3D</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="flying/#data-collection-effort-2d-and-2-5d-products">Data collection effort, 2D and 2.5D products</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="flying/#other-resources-on-flying">Other resources on flying</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l1"><a class="reference internal" href="multispectral/">Multispektrální podpora</a><ul>
|
||
<li class="toctree-l2"><a class="reference internal" href="multispectral/#supported-sensors">Supported Sensors</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="multispectral/#creating-orthophotos-from-multispectral-data">Creating Orthophotos from Multispectral Data</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="multispectral/#workflows-for-non-supported-sensors">Workflows for Non-supported Sensors</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l1"><a class="reference internal" href="thermal/">Thermal Support</a><ul>
|
||
<li class="toctree-l2"><a class="reference internal" href="thermal/#hardware">Hardware</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="thermal/#usage">Usage</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l1"><a class="reference internal" href="requesting-features/">Jak požádat o funkce</a></li>
|
||
<li class="toctree-l1"><a class="reference internal" href="contributing/">How To Contribute</a><ul>
|
||
<li class="toctree-l2"><a class="reference internal" href="contributing/#community-forum">Community Forum</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="contributing/#reporting-bugs">Reporting Bugs</a><ul>
|
||
<li class="toctree-l3"><a class="reference internal" href="contributing/#template-for-submitting-bug-reports">Template For Submitting Bug Reports</a></li>
|
||
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|
||
</li>
|
||
<li class="toctree-l2"><a class="reference internal" href="contributing/#pull-requests">Pull Requests</a></li>
|
||
</ul>
|
||
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|
||
<li class="toctree-l1"><a class="reference internal" href="faq/">Často kladené otázky</a><ul>
|
||
<li class="toctree-l2"><a class="reference internal" href="faq/#data-processing">Zpracování dat</a><ul>
|
||
<li class="toctree-l3"><a class="reference internal" href="faq/#can-i-process-two-or-more-orthophoto-geotiffs-to-stitch-them-together">Mohu zpracovat dva nebo více ortofotografických souborů GeoTIFF a spojit je dohromady?</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="faq/#the-software-is-not-using-all-of-my-cpu-cores-memory-gpu-all-of-the-times-is-it-normal">The software is not using all of my CPU cores / memory / GPU all of the times. Is it normal?</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="faq/#if-i-use-the-native-version-of-the-software-how-can-i-allocate-more-resources-for-processing">If I use the native version of the software, how can I allocate more resources for processing?</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l2"><a class="reference internal" href="faq/#licensing">Licencování</a><ul>
|
||
<li class="toctree-l3"><a class="reference internal" href="faq/#i-want-to-build-a-commercial-application-that-includes-odm-do-i-need-a-commercial-license">Chci vytvořit komerční aplikaci, která zahrnuje ODM. Potřebuji komerční licenci?</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="faq/#are-there-other-licensing-options-aside-from-the-agplv3">Existují kromě licence AGPLv3 i jiné možnosti licencování?</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l2"><a class="reference internal" href="faq/#memory-issues">Memory issues</a><ul>
|
||
<li class="toctree-l3"><a class="reference internal" href="faq/#your-computer-is-running-out-of-memory-what-can-you-do">Your computer is running out of memory, what can you do?</a></li>
|
||
</ul>
|
||
</li>
|
||
</ul>
|
||
</li>
|
||
</ul>
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