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<title>cog — Dokumentace pro OpenDroneMap 3.5.4</title>
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<a href="../../" class="icon icon-home"> OpenDroneMap
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3.5.4
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<li class="toctree-l1"><a class="reference internal" href="../../installation/">Instalace a spuštění</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="../../installation/#quickstart">Quickstart</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../../installation/#step-1-check-virtualization-support">Krok 1. Zkontrolujte podporu virtualizace</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../../installation/#step-2-install-requirements">Krok 2. Požadavky na instalaci</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../../installation/#step-4-download-webodm">Krok 4. Stáhněte si WebODM</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../../installation/#id1">Krok 1. Zkontrolujte podporu virtualizace</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../../installation/#id2">Krok 2. Požadavky na instalaci</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../../installation/#id3">Krok 3. Zkontrolujte přidělení paměti a procesoru</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../../installation/#step-4-download-and-launch-webodm">Krok 4. Stažení a spuštění WebODM</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../../installation/#linux">Linux</a><ul>
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<li class="toctree-l4"><a class="reference internal" href="../../installation/#step-1-install-requirements">Krok 1. Instalace požadavků</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../../installation/#step-3-download-and-launch-webodm">Krok 3. Stažení a spuštění WebODM</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../../installation/#basic-commands-and-troubleshooting">Základní příkazy a řešení potíží</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../../installation/#hello-webodm">Dobrý den, WebODM!</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="../../installation/#running-on-more-than-one-machine">Spuštění na více než jednom počítači</a></li>
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<ul class="current">
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<li class="toctree-l1"><a class="reference internal" href="../../tutorials/">Výukové materiály</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="../../tutorials/#creating-high-quality-orthophotos">Vytváření vysoce kvalitních ortofotomap</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../../tutorials/#calibrating-the-camera">Kalibrace kamery</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../../tutorials/#creating-digital-elevation-models">Vytváření digitálních výškových modelů</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../../tutorials/#measuring-stockpile-volume">Measuring stockpile volume</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="../../tutorials/#fieldwork-planning">Plánování terénních prací</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../../tutorials/#flight-pattern">Letový model</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../../tutorials/#flight-height">Výška letu</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../../tutorials/#gcps">GCPs</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../../tutorials/#processing-parameters">Parametry zpracování</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../../tutorials/#measuring">Měření</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../../tutorials/#expected-accuracy">Očekávaná přesnost</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../../tutorials/#using-docker">Použití aplikace Docker</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="../../tutorials/#listing-docker-machines">Výpis strojů Docker</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../../tutorials/#accessing-logs-on-the-instance">Přístup k protokolům instance</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../../tutorials/#command-line-access-to-instances">Přístup k instancím z příkazového řádku</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../../tutorials/#cleaning-up-after-docker">Úklid po Dockeru</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="../../tutorials/#using-odm-from-low-bandwidth-location">Použití ODM z místa s nízkou šířkou pásma</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="../../tutorials/#what-is-this-and-who-is-it-for">Co to je a pro koho je to určeno?</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../../tutorials/#steps">Kroky</a><ul>
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<li class="toctree-l4"><a class="reference internal" href="../../tutorials/#install">Instalace</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../../tutorials/#prep-data-and-project">Příprava dat a projektu</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../../tutorials/#resize-droplet-pull-pin-run-away">Resize droplet, pull pin, run away</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../../tutorials/#after-it-finishes-assuming-you-survive-that-long">Po jeho skončení (za předpokladu, že přežijete tak dlouho)</a></li>
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</ul>
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</li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="../../tutorials/#using-potree-3d-viewer-module-on-webodm">Použití modulu Potree 3D viewer na WebODM</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="../../tutorials/#cameras">Kamery</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../../tutorials/#textured-model">Texturovaný model</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../../tutorials/#appearance">Vzhled</a><ul>
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<li class="toctree-l4"><a class="reference internal" href="../../tutorials/#point-budget">Point budget</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../../tutorials/#field-of-view">Zorné pole</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../../tutorials/#eye-dome-lighting">Osvětlení očního obzoru</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../../tutorials/#background">Pozadí</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../../tutorials/#other">Ostatní</a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="../../tutorials/#tools">Nástroje</a><ul>
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<li class="toctree-l4"><a class="reference internal" href="../../tutorials/#measurement">Měření</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../../tutorials/#clipping">Ořez</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../../tutorials/#navigation">Navigace</a></li>
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</ul>
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<li class="toctree-l3"><a class="reference internal" href="../../tutorials/#scene">Scéna</a></li>
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</ul>
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<li class="toctree-l2"><a class="reference internal" href="../../tutorials/#advanced">Advanced</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="../../tutorials/#using-singularity">Using Singularity</a><ul>
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<li class="toctree-l4"><a class="reference internal" href="../../tutorials/#build-singularity-image-from-docker-image">Build Singularity image from Docker image</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../../tutorials/#using-singularity-sif-image">Using Singularity SIF image</a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="../../tutorials/#clusterodm-nodeodm-slurm-with-singularity-on-hpc">ClusterODM, NodeODM, SLURM, with Singularity on HPC</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../../tutorials/#development-and-testing-of-odm">Development and testing of ODM</a><ul>
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<li class="toctree-l4"><a class="reference internal" href="../../tutorials/#fork-and-clone-repository">Fork and clone repository</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../../tutorials/#set-up-local-nodeodm-docker-instance">Set up local NodeODM docker instance</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../../tutorials/#modify-code">Modify code</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../../tutorials/#connect-to-nodeodm-instance">Connect to NodeODM instance</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../../tutorials/#install-and-use-changes">Install and use changes</a></li>
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</ul>
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</li>
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</ul>
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</li>
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</ul>
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</li>
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<li class="toctree-l1 current"><a class="reference internal" href="../">Možnosti a značky</a><ul class="current">
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<li class="toctree-l2"><a class="reference internal" href="../3d-tiles/">3d-tiles</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../align/">align</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../auto-boundary/">automatické ohraničení</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#what-is-auto-boundary">Co je automatická hranice?</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#when-is-auto-boundary-helpful">Kdy je automatická hranice užitečná?</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#why-would-one-use-auto-boundary">Proč by měl někdo používat automatické ohraničení?</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#example-images">Příklady snímků</a><ul>
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<li class="toctree-l4"><a class="reference internal" href="../auto-boundary/#true-auto-boundary">True: <code class="docutils literal notranslate"><span class="pre">--auto-boundary</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="../auto-boundary/#false-null">False: <code class="docutils literal notranslate"><span class="pre">null</span></code></a></li>
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</ul>
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</li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="../auto-boundary-distance/">auto-boundary-distance</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../bg-removal/">bg-removal</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../boundary/">hranice</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="../boundary/#what-is-boundary-geojson">Co je to Hranice [GeoJSON]?</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../boundary/#when-is-boundary-geojson-appropriate">Kdy je vhodné použít Hranice [GeoJSON]?</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../boundary/#why-would-one-use-boundary-geojson">Proč by měl někdo použít Hranice [GeoJSON]?</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../boundary/#how-would-one-create-boundary-geojson">Jak se vytváří Hranice [GeoJSON]?</a><ul>
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<li class="toctree-l4"><a class="reference internal" href="../boundary/#geojson-io">GeoJSON.io</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../boundary/#qgis">QGIS</a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="../boundary/#example-images">Ukázkové obrázky</a><ul>
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<li class="toctree-l4"><a class="reference internal" href="../boundary/#true-boundary-geojson-point-cloud">True: <code class="docutils literal notranslate"><span class="pre">--boundary</span> <span class="pre">[GeoJSON]</span></code> - Point Cloud</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../boundary/#true-boundary-geojson-orthophoto">True: <code class="docutils literal notranslate"><span class="pre">--boundary</span> <span class="pre">[GeoJSON]</span></code> - Orthophoto</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../boundary/#true-boundary-geojson-digital-elevation-model">True: <code class="docutils literal notranslate"><span class="pre">--boundary</span> <span class="pre">[GeoJSON]</span></code> - Digitální model reliéfu</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../boundary/#true-boundary-geojson-3d-model-textured-mesh">True: <code class="docutils literal notranslate"><span class="pre">--boundary</span> <span class="pre">[GeoJSON]</span></code> - 3D Model/Textured Mesh</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../boundary/#false-null">False: <code class="docutils literal notranslate"><span class="pre">null</span></code></a></li>
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</ul>
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</li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="../build-overviews/">build-overviews</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="../build-overviews/#what-are-overviews">What Are Overviews?</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../build-overviews/#when-are-overviews-appropriate">When are Overviews appropriate?</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../build-overviews/#why-would-one-use-overviews">Why would one use Overviews?</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../build-overviews/#example-images">Example Images</a><ul>
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<li class="toctree-l4"><a class="reference internal" href="../build-overviews/#true-build-overviews">True: <code class="docutils literal notranslate"><span class="pre">--build-overviews</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="../build-overviews/#false-null">False: <code class="docutils literal notranslate"><span class="pre">null</span></code></a></li>
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</ul>
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</li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="../camera-lens/">camera-lens</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="../camera-lens/#what-are-camera-lens-models">Co jsou modely objektivů fotoaparátů?</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../camera-lens/#when-are-manual-selections-appropriate">Kdy je vhodný ruční výběr?</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../camera-lens/#why-would-one-use-a-particular-camera-lens-model">Proč používat určitý model objektivu fotoaparátu?</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../camera-lens/#example-images">Ukázkové obrázky</a><ul>
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<li class="toctree-l4"><a class="reference internal" href="../camera-lens/#auto-rectilinear-data"><code class="docutils literal notranslate"><span class="pre">auto</span></code> : Rectilinear Data</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../camera-lens/#brown-rectilinear-data"><code class="docutils literal notranslate"><span class="pre">brown</span></code> : Rectilinear Data</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../camera-lens/#fisheye-rectilinear-data"><code class="docutils literal notranslate"><span class="pre">fisheye</span></code> : Rektilineární data</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../camera-lens/#perspective-rectilinear-data"><code class="docutils literal notranslate"><span class="pre">perspective</span></code> : Rectilinear Data</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../camera-lens/#spherical-rectilinear-data"><code class="docutils literal notranslate"><span class="pre">spherical</span></code> : Rectilinear Data</a></li>
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</ul>
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</li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="../cameras/">cameras</a></li>
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<li class="toctree-l2 current"><a class="current reference internal" href="#">cog</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="#what-are-cloud-optimized-geotiffs-cogs">What Are Cloud Optimized GeoTIFFs (COGs)?</a></li>
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<li class="toctree-l3"><a class="reference internal" href="#when-are-cogs-appropriate">When are COGs appropriate?</a></li>
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<li class="toctree-l3"><a class="reference internal" href="#why-would-one-use-cogs">Why would one use COGs?</a></li>
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<li class="toctree-l3"><a class="reference internal" href="#example-images">Example Images</a><ul>
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<li class="toctree-l4"><a class="reference internal" href="#true-cog">True: <code class="docutils literal notranslate"><span class="pre">--cog</span></code></a></li>
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<span id="id1"></span><h1>cog<a class="headerlink" href="#cog" title="Permalink to this heading"></a></h1>
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<p>Create Cloud-Optimized GeoTIFFs instead of normal GeoTIFFs. Default: <code class="docutils literal notranslate"><span class="pre">False</span></code></p>
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<div class="line-block">
|
|
<div class="line">Parameter Type:</div>
|
|
<div class="line-block">
|
|
<div class="line"><strong>Boolean</strong></div>
|
|
</div>
|
|
<div class="line">Parameter Domain:</div>
|
|
<div class="line-block">
|
|
<div class="line">True: <code class="docutils literal notranslate"><span class="pre">--cog</span></code></div>
|
|
<div class="line">False: <code class="docutils literal notranslate"><span class="pre">null</span></code></div>
|
|
</div>
|
|
<div class="line">Parameter Default:</div>
|
|
<div class="line-block">
|
|
<div class="line">False: <code class="docutils literal notranslate"><span class="pre">null</span></code></div>
|
|
</div>
|
|
</div>
|
|
<hr class="docutils" />
|
|
<table class="docutils align-default">
|
|
<colgroup>
|
|
<col style="width: 40%" />
|
|
<col style="width: 60%" />
|
|
</colgroup>
|
|
<thead>
|
|
<tr class="row-odd"><th class="head"><p>Resource</p></th>
|
|
<th class="head"><p>Impact</p></th>
|
|
</tr>
|
|
</thead>
|
|
<tbody>
|
|
<tr class="row-even"><td><p>CPU</p></td>
|
|
<td><p>●●○ | Medium</p></td>
|
|
</tr>
|
|
<tr class="row-odd"><td><p>GPU</p></td>
|
|
<td><p>○○○ | None</p></td>
|
|
</tr>
|
|
<tr class="row-even"><td><p>HDD</p></td>
|
|
<td><p>●●○ | Medium</p></td>
|
|
</tr>
|
|
<tr class="row-odd"><td><p>RAM</p></td>
|
|
<td><p>●●○ | Medium</p></td>
|
|
</tr>
|
|
<tr class="row-even"><td><p>Time</p></td>
|
|
<td><p>●●○ | Medium</p></td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
<hr class="docutils" />
|
|
<section id="what-are-cloud-optimized-geotiffs-cogs">
|
|
<h2>What Are Cloud Optimized GeoTIFFs (COGs)?<a class="headerlink" href="#what-are-cloud-optimized-geotiffs-cogs" title="Permalink to this heading"></a></h2>
|
|
<p>Cloud Optimized GeoTIFFs (COGs hereafter) are a special formulation of GeoTIFF files that take advantage of internal overivews as well as tiling (and various forms of compression).</p>
|
|
<p>In the case of WebODM, all GeoTIFFs will be generated as COGs because the 2D Map View uses the special attributes of COGs to enable rapid display and preview of the data generated by WebODM.</p>
|
|
</section>
|
|
<section id="when-are-cogs-appropriate">
|
|
<h2>When are COGs appropriate?<a class="headerlink" href="#when-are-cogs-appropriate" title="Permalink to this heading"></a></h2>
|
|
<p>COGs are most appropriate when the GeoTIFF is going to be hosted online and/or accessed by a program which can take advantage of HTTP GetRange Requests and/or internal overviews and tiles.</p>
|
|
</section>
|
|
<section id="why-would-one-use-cogs">
|
|
<h2>Why would one use COGs?<a class="headerlink" href="#why-would-one-use-cogs" title="Permalink to this heading"></a></h2>
|
|
<p>The COG structure (internal overviews and tiling) allows for rapid viewing of the data in programs which are capable of reading tiled data and overviews (most GIS software [QGIS etc]). This advantage holds true whether or not the file is hosted online and served via HTTP or whether it is stored locally.</p>
|
|
<p>With these features in place, a COG should display much more quickly in a given application than a more legacy formatted GeoTIFF with no overviews and striped structure.</p>
|
|
</section>
|
|
<section id="example-images">
|
|
<h2>Example Images<a class="headerlink" href="#example-images" title="Permalink to this heading"></a></h2>
|
|
<section id="true-cog">
|
|
<h3>True: <code class="docutils literal notranslate"><span class="pre">--cog</span></code><a class="headerlink" href="#true-cog" title="Permalink to this heading"></a></h3>
|
|
<figure class="align-default" id="id2">
|
|
<img alt="GDAL Info showing LAYOUT=COG" src="https://user-images.githubusercontent.com/19295950/127079824-c85fa5a9-842a-4f28-a380-b6404aac7ef2.png" />
|
|
<figcaption>
|
|
<p><span class="caption-text">The Raster Information tool in QGIS can print information from gdalinfo which can be used to confirm the conformance of a GeoTIFF to the COG spec.</span><a class="headerlink" href="#id2" title="Permalink k tomuto obrázku"></a></p>
|
|
</figcaption>
|
|
</figure>
|
|
<figure class="align-default" id="id3">
|
|
<img alt="QGIS Layer Properties showing Internal Overviews" src="https://user-images.githubusercontent.com/19295950/138731905-d10483bd-b91b-4f63-bfb4-89c0f50bf74b.png" />
|
|
<figcaption>
|
|
<p><span class="caption-text">The Layer Properties panel can show that there are in fact internal overviews. Keep in mind that not every GeoTIFF has internal overviews, but every COG must.</span><a class="headerlink" href="#id3" title="Permalink k tomuto obrázku"></a></p>
|
|
</figcaption>
|
|
</figure>
|
|
<figure class="align-default" id="id4">
|
|
<img alt="QGIS Layer Properties showing an on-disk file size of 8.78 MB" src="https://user-images.githubusercontent.com/19295950/138733095-fb5f07ef-fbb0-48f4-8401-25cbf5294b9d.png" />
|
|
<figcaption>
|
|
<p><span class="caption-text">Note that the on-disk file size is 8.78 MB for the COG due to the presence of internal overviews when compared to the 6.30 MB of the non-COG GeoTIFF below.</span><a class="headerlink" href="#id4" title="Permalink k tomuto obrázku"></a></p>
|
|
</figcaption>
|
|
</figure>
|
|
</section>
|
|
<section id="false-null">
|
|
<h3>False: <code class="docutils literal notranslate"><span class="pre">null</span></code><a class="headerlink" href="#false-null" title="Permalink to this heading"></a></h3>
|
|
<figure class="align-default" id="id5">
|
|
<img alt="GDAL Info not showing LAYOUT=COG" src="https://user-images.githubusercontent.com/19295950/127080115-7e09ba30-140f-402d-b00a-8bb0c7bc72ff.png" />
|
|
<figcaption>
|
|
<p><span class="caption-text">The Raster Information tool in QGIS does not show LAYOUT=COG, which indicates that this GeoTIFF does not meet the COG spec.</span><a class="headerlink" href="#id5" title="Permalink k tomuto obrázku"></a></p>
|
|
</figcaption>
|
|
</figure>
|
|
<figure class="align-default" id="id6">
|
|
<img alt="QGIS Layer Properties not showing Internal Overviews" src="https://user-images.githubusercontent.com/19295950/138732051-d227c98d-10a5-46de-ac99-8c5ffb0a12b2.png" />
|
|
<figcaption>
|
|
<p><span class="caption-text">The Layer Properties panel shows that the GeoTIFF lacks all levels of Internal Pyramids.</span><a class="headerlink" href="#id6" title="Permalink k tomuto obrázku"></a></p>
|
|
</figcaption>
|
|
</figure>
|
|
<figure class="align-default" id="id7">
|
|
<img alt="QGIS Layer Properties showing an on-disk file size of 6.30 MB" src="https://user-images.githubusercontent.com/19295950/138733132-a9c4f8b4-673a-426b-a665-bde5e89e4de3.png" />
|
|
<figcaption>
|
|
<p><span class="caption-text">Note that the on-disk file size is 6.30 MB for the COG due to the lack of internal overviews when compared to the 8.78 MB of the COG GeoTIFF above.</span><a class="headerlink" href="#id7" title="Permalink k tomuto obrázku"></a></p>
|
|
</figcaption>
|
|
</figure>
|
|
<p><a class="reference external" href="https://github.com/opendronemap/docs#how-to-make-your-first-contribution">Learn to edit</a> and help improve <a class="reference external" href="https://github.com/OpenDroneMap/docs/blob/publish/source/arguments_edit/cog.rst">this page</a>!</p>
|
|
</section>
|
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</section>
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