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<title>hranice — Dokumentace pro OpenDroneMap 3.5.4</title>
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<a href="../../" class="icon icon-home"> OpenDroneMap
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3.5.4
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<li class="toctree-l1"><a class="reference internal" href="../../installation/">Instalace a spuštění</a><ul>
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<li class="toctree-l4"><a class="reference internal" href="../../installation/#step-3-download-and-launch-webodm">Krok 3. Stažení a spuštění WebODM</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../../installation/#hello-webodm">Dobrý den, WebODM!</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="../../installation/#running-on-more-than-one-machine">Spuštění na více než jednom počítači</a></li>
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<li class="toctree-l1"><a class="reference internal" href="../../tutorials/">Výukové materiály</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="../../tutorials/#creating-high-quality-orthophotos">Vytváření vysoce kvalitních ortofotomap</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../../tutorials/#calibrating-the-camera">Kalibrace kamery</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../../tutorials/#creating-digital-elevation-models">Vytváření digitálních výškových modelů</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../../tutorials/#measuring-stockpile-volume">Measuring stockpile volume</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="../../tutorials/#fieldwork-planning">Plánování terénních prací</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../../tutorials/#flight-pattern">Letový model</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../../tutorials/#gcps">GCPs</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../../tutorials/#measuring">Měření</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../../tutorials/#expected-accuracy">Očekávaná přesnost</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../../tutorials/#command-line-access-to-instances">Přístup k instancím z příkazového řádku</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../../tutorials/#cleaning-up-after-docker">Úklid po Dockeru</a></li>
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</ul>
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<li class="toctree-l2"><a class="reference internal" href="../../tutorials/#using-odm-from-low-bandwidth-location">Použití ODM z místa s nízkou šířkou pásma</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="../../tutorials/#what-is-this-and-who-is-it-for">Co to je a pro koho je to určeno?</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../../tutorials/#steps">Kroky</a><ul>
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<li class="toctree-l4"><a class="reference internal" href="../../tutorials/#install">Instalace</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../../tutorials/#prep-data-and-project">Příprava dat a projektu</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../../tutorials/#resize-droplet-pull-pin-run-away">Resize droplet, pull pin, run away</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../../tutorials/#after-it-finishes-assuming-you-survive-that-long">Po jeho skončení (za předpokladu, že přežijete tak dlouho)</a></li>
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</ul>
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</li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="../../tutorials/#using-potree-3d-viewer-module-on-webodm">Použití modulu Potree 3D viewer na WebODM</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="../../tutorials/#cameras">Kamery</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../../tutorials/#textured-model">Texturovaný model</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../../tutorials/#appearance">Vzhled</a><ul>
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<li class="toctree-l4"><a class="reference internal" href="../../tutorials/#point-budget">Point budget</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../../tutorials/#field-of-view">Zorné pole</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../../tutorials/#eye-dome-lighting">Osvětlení očního obzoru</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../../tutorials/#background">Pozadí</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../../tutorials/#other">Ostatní</a></li>
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</ul>
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<li class="toctree-l3"><a class="reference internal" href="../../tutorials/#tools">Nástroje</a><ul>
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<li class="toctree-l4"><a class="reference internal" href="../../tutorials/#measurement">Měření</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../../tutorials/#clipping">Ořez</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../../tutorials/#navigation">Navigace</a></li>
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</ul>
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<li class="toctree-l3"><a class="reference internal" href="../../tutorials/#scene">Scéna</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../../tutorials/#advanced">Advanced</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="../../tutorials/#using-singularity">Using Singularity</a><ul>
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<li class="toctree-l4"><a class="reference internal" href="../../tutorials/#build-singularity-image-from-docker-image">Build Singularity image from Docker image</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../../tutorials/#using-singularity-sif-image">Using Singularity SIF image</a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="../../tutorials/#clusterodm-nodeodm-slurm-with-singularity-on-hpc">ClusterODM, NodeODM, SLURM, with Singularity on HPC</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../../tutorials/#development-and-testing-of-odm">Development and testing of ODM</a><ul>
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<li class="toctree-l4"><a class="reference internal" href="../../tutorials/#fork-and-clone-repository">Fork and clone repository</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../../tutorials/#set-up-local-nodeodm-docker-instance">Set up local NodeODM docker instance</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../../tutorials/#modify-code">Modify code</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../../tutorials/#connect-to-nodeodm-instance">Connect to NodeODM instance</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../../tutorials/#install-and-use-changes">Install and use changes</a></li>
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</ul>
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</li>
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</ul>
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</ul>
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</li>
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<li class="toctree-l1 current"><a class="reference internal" href="../">Možnosti a značky</a><ul class="current">
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<li class="toctree-l2"><a class="reference internal" href="../3d-tiles/">3d-tiles</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../align/">align</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../auto-boundary/">automatické ohraničení</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#what-is-auto-boundary">Co je automatická hranice?</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#when-is-auto-boundary-helpful">Kdy je automatická hranice užitečná?</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#why-would-one-use-auto-boundary">Proč by měl někdo používat automatické ohraničení?</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../auto-boundary/#example-images">Příklady snímků</a><ul>
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<li class="toctree-l4"><a class="reference internal" href="../auto-boundary/#true-auto-boundary">True: <code class="docutils literal notranslate"><span class="pre">--auto-boundary</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="../auto-boundary/#false-null">False: <code class="docutils literal notranslate"><span class="pre">null</span></code></a></li>
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</ul>
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</li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="../auto-boundary-distance/">auto-boundary-distance</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../bg-removal/">bg-removal</a></li>
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<li class="toctree-l2 current"><a class="current reference internal" href="#">hranice</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="#what-is-boundary-geojson">Co je to Hranice [GeoJSON]?</a></li>
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<li class="toctree-l3"><a class="reference internal" href="#when-is-boundary-geojson-appropriate">Kdy je vhodné použít Hranice [GeoJSON]?</a></li>
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<li class="toctree-l3"><a class="reference internal" href="#why-would-one-use-boundary-geojson">Proč by měl někdo použít Hranice [GeoJSON]?</a></li>
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<li class="toctree-l3"><a class="reference internal" href="#how-would-one-create-boundary-geojson">Jak se vytváří Hranice [GeoJSON]?</a><ul>
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<li class="toctree-l4"><a class="reference internal" href="#geojson-io">GeoJSON.io</a></li>
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<li class="toctree-l4"><a class="reference internal" href="#qgis">QGIS</a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="#example-images">Ukázkové obrázky</a><ul>
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<li class="toctree-l4"><a class="reference internal" href="#true-boundary-geojson-point-cloud">True: <code class="docutils literal notranslate"><span class="pre">--boundary</span> <span class="pre">[GeoJSON]</span></code> - Point Cloud</a></li>
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<li class="toctree-l4"><a class="reference internal" href="#true-boundary-geojson-orthophoto">True: <code class="docutils literal notranslate"><span class="pre">--boundary</span> <span class="pre">[GeoJSON]</span></code> - Orthophoto</a></li>
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<li class="toctree-l4"><a class="reference internal" href="#true-boundary-geojson-digital-elevation-model">True: <code class="docutils literal notranslate"><span class="pre">--boundary</span> <span class="pre">[GeoJSON]</span></code> - Digitální model reliéfu</a></li>
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<li class="toctree-l4"><a class="reference internal" href="#true-boundary-geojson-3d-model-textured-mesh">True: <code class="docutils literal notranslate"><span class="pre">--boundary</span> <span class="pre">[GeoJSON]</span></code> - 3D Model/Textured Mesh</a></li>
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<li class="toctree-l4"><a class="reference internal" href="#false-null">False: <code class="docutils literal notranslate"><span class="pre">null</span></code></a></li>
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</ul>
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</li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="../build-overviews/">build-overviews</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="../build-overviews/#what-are-overviews">What Are Overviews?</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../build-overviews/#when-are-overviews-appropriate">When are Overviews appropriate?</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../build-overviews/#why-would-one-use-overviews">Why would one use Overviews?</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../build-overviews/#example-images">Example Images</a><ul>
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<li class="toctree-l4"><a class="reference internal" href="../build-overviews/#true-build-overviews">True: <code class="docutils literal notranslate"><span class="pre">--build-overviews</span></code></a></li>
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<li class="toctree-l4"><a class="reference internal" href="../build-overviews/#false-null">False: <code class="docutils literal notranslate"><span class="pre">null</span></code></a></li>
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</ul>
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</li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="../camera-lens/">camera-lens</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="../camera-lens/#what-are-camera-lens-models">Co jsou modely objektivů fotoaparátů?</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../camera-lens/#when-are-manual-selections-appropriate">Kdy je vhodný ruční výběr?</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../camera-lens/#why-would-one-use-a-particular-camera-lens-model">Proč používat určitý model objektivu fotoaparátu?</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../camera-lens/#example-images">Ukázkové obrázky</a><ul>
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<li class="toctree-l4"><a class="reference internal" href="../camera-lens/#auto-rectilinear-data"><code class="docutils literal notranslate"><span class="pre">auto</span></code> : Rectilinear Data</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../camera-lens/#brown-rectilinear-data"><code class="docutils literal notranslate"><span class="pre">brown</span></code> : Rectilinear Data</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../camera-lens/#fisheye-rectilinear-data"><code class="docutils literal notranslate"><span class="pre">fisheye</span></code> : Rektilineární data</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../camera-lens/#perspective-rectilinear-data"><code class="docutils literal notranslate"><span class="pre">perspective</span></code> : Rectilinear Data</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../camera-lens/#spherical-rectilinear-data"><code class="docutils literal notranslate"><span class="pre">spherical</span></code> : Rectilinear Data</a></li>
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</ul>
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</li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="../cameras/">cameras</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../cog/">cog</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="../cog/#what-are-cloud-optimized-geotiffs-cogs">What Are Cloud Optimized GeoTIFFs (COGs)?</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../cog/#when-are-cogs-appropriate">When are COGs appropriate?</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../cog/#why-would-one-use-cogs">Why would one use COGs?</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../cog/#example-images">Example Images</a><ul>
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<li class="toctree-l4"><a class="reference internal" href="../cog/#true-cog">True: <code class="docutils literal notranslate"><span class="pre">--cog</span></code></a></li>
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<span id="id1"></span><h1>hranice<a class="headerlink" href="#boundary" title="Permalink to this heading"></a></h1>
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<p><strong>Options:</strong> <em><json></em></p>
|
|
<p>GeoJSON polygon omezující oblast rekonstrukce. Lze zadat buď jako cestu k souboru GeoJSON, nebo jako řetězec JSON reprezentující obsah souboru GeoJSON. Výchozí hodnota: ``</p>
|
|
<div class="line-block">
|
|
<div class="line">Typ parametru:</div>
|
|
<div class="line-block">
|
|
<div class="line"><strong>String</strong></div>
|
|
</div>
|
|
<div class="line">Doména parametru:</div>
|
|
<div class="line-block">
|
|
<div class="line">True: <code class="docutils literal notranslate"><span class="pre">GeoJSON{}</span></code></div>
|
|
<div class="line">False: <code class="docutils literal notranslate"><span class="pre">null</span></code></div>
|
|
</div>
|
|
<div class="line">Parametr Výchozí:</div>
|
|
<div class="line-block">
|
|
<div class="line">False: <code class="docutils literal notranslate"><span class="pre">null</span></code></div>
|
|
</div>
|
|
</div>
|
|
<hr class="docutils" />
|
|
<table class="docutils align-default">
|
|
<colgroup>
|
|
<col style="width: 43%" />
|
|
<col style="width: 57%" />
|
|
</colgroup>
|
|
<thead>
|
|
<tr class="row-odd"><th class="head"><p>Zdroje</p></th>
|
|
<th class="head"><p>Dopad</p></th>
|
|
</tr>
|
|
</thead>
|
|
<tbody>
|
|
<tr class="row-even"><td><p>CPU</p></td>
|
|
<td><p>●●○ | Medium</p></td>
|
|
</tr>
|
|
<tr class="row-odd"><td><p>GPU</p></td>
|
|
<td><p>○○○ | Žádný</p></td>
|
|
</tr>
|
|
<tr class="row-even"><td><p>HDD</p></td>
|
|
<td><p>○○○ | Žádný</p></td>
|
|
</tr>
|
|
<tr class="row-odd"><td><p>RAM</p></td>
|
|
<td><p>●○○ | Nízký</p></td>
|
|
</tr>
|
|
<tr class="row-even"><td><p>Čas</p></td>
|
|
<td><p>●●○ | Medium</p></td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
<hr class="docutils" />
|
|
<section id="what-is-boundary-geojson">
|
|
<h2>Co je to Hranice [GeoJSON]?<a class="headerlink" href="#what-is-boundary-geojson" title="Permalink to this heading"></a></h2>
|
|
<p>Argument <code class="docutils literal notranslate"><span class="pre">--boundary</span></code> slouží k omezení a „oříznutí“ všech konečných výstupních produktů úlohy zpracování na ohraničující rámeček vytvořený řetězcem GeoJSON, který je předán argumentu <code class="docutils literal notranslate"><span class="pre">--boundary</span></code>.</p>
|
|
</section>
|
|
<section id="when-is-boundary-geojson-appropriate">
|
|
<h2>Kdy je vhodné použít Hranice [GeoJSON]?<a class="headerlink" href="#when-is-boundary-geojson-appropriate" title="Permalink to this heading"></a></h2>
|
|
<p>Předání <code class="docutils literal notranslate"><span class="pre">--hraničního</span></code> souboru GeoJSON je vhodné v každém případě, kdy chceme získat určitou podmnožinu celé oblasti rekonstrukce.</p>
|
|
<p>Pokud máte zájem o kompletní rekonstrukci, bude pravděpodobně vhodnější volba <code class="docutils literal notranslate"><span class="pre">--auto-boundary</span></code>.</p>
|
|
<p>Dále vzhledem k tomu, že se <code class="docutils literal notranslate"><span class="pre">--hranice</span></code> aplikuje až po vygenerování produktů (a tím je upravuje), prodlužuje dobu zpracování datové sady a nemusí být vhodná, pokud je hlavním zájmem co nejrychlejší vygenerování kompletního produktu.</p>
|
|
</section>
|
|
<section id="why-would-one-use-boundary-geojson">
|
|
<h2>Proč by měl někdo použít Hranice [GeoJSON]?<a class="headerlink" href="#why-would-one-use-boundary-geojson" title="Permalink to this heading"></a></h2>
|
|
<p>Pro omezení konečných produktů na předem definovanou oblast zájmu (Area Of Interest, AOI) lze použít funkci <code class="docutils literal notranslate"><span class="pre">--boundary</span></code>.</p>
|
|
<p>Jako příklad můžete uvést, že máte za úkol provést průzkum daného pozemku. Rozhodnete se, že do průzkumu zahrnete 20 m převýšení, aby rekonstrukce byla čistá a s dostatečným přesahem až k hranicím pozemku. Díky tomuto přeletu a výšce letu však zachytíte a zrekonstruujete i sousední nemovitosti a domy, které nejsou součástí vašeho průzkumného bodu AOI. Pomocí reprezentace hranice nemovitosti AOI ve formátu GeoJSON byste pak „ořízli“ všechny konečné produkty tak, aby byly jen tím, co je uvnitř hranice GeoJSON, čímž byste získali čistou, soustředěnou a „bezpečnou“ reprezentaci AOI průzkumu (a nic za ní).</p>
|
|
</section>
|
|
<section id="how-would-one-create-boundary-geojson">
|
|
<h2>Jak se vytváří Hranice [GeoJSON]?<a class="headerlink" href="#how-would-one-create-boundary-geojson" title="Permalink to this heading"></a></h2>
|
|
<section id="geojson-io">
|
|
<h3>GeoJSON.io<a class="headerlink" href="#geojson-io" title="Permalink to this heading"></a></h3>
|
|
<dl class="simple">
|
|
<dt><a class="reference external" href="http://geojson.io">http://geojson.io</a></dt><dd><p><em>Rychlá a jednoduchá webová aplikace pro vytváření souborů GeoJSON.</em></p>
|
|
</dd>
|
|
</dl>
|
|
<section id="new-geojson">
|
|
<h4>Nový GeoJSON<a class="headerlink" href="#new-geojson" title="Permalink to this heading"></a></h4>
|
|
<figure class="align-default" id="id2">
|
|
<img alt="Rozhraní GeoJSON.io s prázdnou mapou GeoJSON a textem." src="https://user-images.githubusercontent.com/19295950/145102197-b44fea3b-01df-4f2f-9cde-f1c94ba2e8d3.png" />
|
|
<figcaption>
|
|
<p><span class="caption-text">Po otevření výše uvedeného odkazu na GeoJSON.io je třeba posunout a přiblížit náhled mapy, abyste našli oblast svého zájmu.</span><a class="headerlink" href="#id2" title="Permalink k tomuto obrázku"></a></p>
|
|
</figcaption>
|
|
</figure>
|
|
</section>
|
|
<section id="creating-a-polygon">
|
|
<h4>Vytváření polygonu<a class="headerlink" href="#creating-a-polygon" title="Permalink to this heading"></a></h4>
|
|
<figure class="align-default" id="id3">
|
|
<img alt="Výběr možnosti "Nakreslit polygon" v zobrazení mapy." src="https://user-images.githubusercontent.com/19295950/145102194-7992ddf8-81ce-4ee9-bb81-b5d93cb05e25.png" />
|
|
<figcaption>
|
|
<p><span class="caption-text">Selecting the „Draw Polygon“ menu option will allow you to place vertices for your polygon by left-clicking on the map.</span><a class="headerlink" href="#id3" title="Permalink k tomuto obrázku"></a></p>
|
|
</figcaption>
|
|
</figure>
|
|
</section>
|
|
<section id="placing-vertices">
|
|
<h4>Placing Vertices<a class="headerlink" href="#placing-vertices" title="Permalink to this heading"></a></h4>
|
|
<figure class="align-default" id="id4">
|
|
<img alt="Placing vertices in the Map View to create the boundary GeoJSON." src="https://user-images.githubusercontent.com/19295950/145102186-38a4107f-4c93-46f9-b423-3ce40fddff4b.png" />
|
|
<figcaption>
|
|
<p><span class="caption-text">Kliknutím levým tlačítkem myši na mapě vyberte vhodné umístění hranice polygonu a umístěte vrchol. Můžete umístit libovolný počet vrcholů.</span><a class="headerlink" href="#id4" title="Permalink k tomuto obrázku"></a></p>
|
|
</figcaption>
|
|
</figure>
|
|
</section>
|
|
<section id="completing-a-polygon">
|
|
<h4>Dokončení polygonu<a class="headerlink" href="#completing-a-polygon" title="Permalink to this heading"></a></h4>
|
|
<figure class="align-default" id="id5">
|
|
<img alt="Dokončený polygon v zobrazení mapy a textovém zobrazení GeoJSON." src="https://user-images.githubusercontent.com/19295950/145102193-4e619f4e-e95d-4c3d-8f89-29a38015bce0.png" />
|
|
<figcaption>
|
|
<p><span class="caption-text">Chcete-li polygon uzavřít, klikněte levým tlačítkem myši na první vrchol. Polygon budete moci uzavřít, jakmile na mapu umístíte alespoň tři vrcholy. Dokončený polygon bude mít jinou reprezentaci než polygon, který je v procesu tvorby. Bude mít tmavší okraj a výplň, což znamená, že se nyní jedná o „pevný“ polygon. Pokud váš polygon vypadá takto, jste připraveni jej uložit.</span><a class="headerlink" href="#id5" title="Permalink k tomuto obrázku"></a></p>
|
|
</figcaption>
|
|
</figure>
|
|
</section>
|
|
<section id="saving-a-polygon">
|
|
<h4>Uložení polygonu<a class="headerlink" href="#saving-a-polygon" title="Permalink to this heading"></a></h4>
|
|
<figure class="align-default" id="id6">
|
|
<img alt="Uložení polygonu pomocí nabídky Uložit a volby GeoJSON." src="https://user-images.githubusercontent.com/19295950/145102199-a5d37bbf-d057-46d8-8baf-91817c7e2f30.png" />
|
|
<figcaption>
|
|
<p><span class="caption-text">Výběrem možnosti „Uložit“ a poté „GeoJSON“ uložte hotovou hranici GeoJSON na disk. Prohlížeč vás vyzve nebo jinak upozorní, že je soubor připraven ke stažení. Případně můžete zkopírovat a vložit pouze textovou reprezentaci hranice GeoJSON z pravého panelu se záhlavím „JSON“.</span><a class="headerlink" href="#id6" title="Permalink k tomuto obrázku"></a></p>
|
|
<div class="legend">
|
|
<p>Příklad textové reprezentace GeoJSON:</p>
|
|
</div>
|
|
</figcaption>
|
|
</figure>
|
|
<div class="highlight-json notranslate"><div class="highlight"><pre><span></span><span class="p">{</span>
|
|
<span class="w"> </span><span class="nt">"type"</span><span class="p">:</span><span class="w"> </span><span class="s2">"FeatureCollection"</span><span class="p">,</span>
|
|
<span class="w"> </span><span class="nt">"features"</span><span class="p">:</span><span class="w"> </span><span class="p">[</span>
|
|
<span class="w"> </span><span class="p">{</span>
|
|
<span class="w"> </span><span class="nt">"type"</span><span class="p">:</span><span class="w"> </span><span class="s2">"Feature"</span><span class="p">,</span>
|
|
<span class="w"> </span><span class="nt">"properties"</span><span class="p">:</span><span class="w"> </span><span class="p">{},</span>
|
|
<span class="w"> </span><span class="nt">"geometry"</span><span class="p">:</span><span class="w"> </span><span class="p">{</span>
|
|
<span class="w"> </span><span class="nt">"type"</span><span class="p">:</span><span class="w"> </span><span class="s2">"Polygon"</span><span class="p">,</span>
|
|
<span class="w"> </span><span class="nt">"coordinates"</span><span class="p">:</span><span class="w"> </span><span class="p">[</span>
|
|
<span class="w"> </span><span class="p">[</span>
|
|
<span class="w"> </span><span class="p">[</span>
|
|
<span class="w"> </span><span class="mf">-77.04460859298706</span><span class="p">,</span>
|
|
<span class="w"> </span><span class="mf">38.88532071975074</span>
|
|
<span class="w"> </span><span class="p">],</span>
|
|
<span class="w"> </span><span class="p">[</span>
|
|
<span class="w"> </span><span class="mf">-77.04014539718628</span><span class="p">,</span>
|
|
<span class="w"> </span><span class="mf">38.8801593862463</span>
|
|
<span class="w"> </span><span class="p">],</span>
|
|
<span class="w"> </span><span class="p">[</span>
|
|
<span class="w"> </span><span class="mf">-77.03295707702637</span><span class="p">,</span>
|
|
<span class="w"> </span><span class="mf">38.88331636291941</span>
|
|
<span class="w"> </span><span class="p">],</span>
|
|
<span class="w"> </span><span class="p">[</span>
|
|
<span class="w"> </span><span class="mf">-77.03965187072754</span><span class="p">,</span>
|
|
<span class="w"> </span><span class="mf">38.887959703337145</span>
|
|
<span class="w"> </span><span class="p">],</span>
|
|
<span class="w"> </span><span class="p">[</span>
|
|
<span class="w"> </span><span class="mf">-77.04460859298706</span><span class="p">,</span>
|
|
<span class="w"> </span><span class="mf">38.88532071975074</span>
|
|
<span class="w"> </span><span class="p">]</span>
|
|
<span class="w"> </span><span class="p">]</span>
|
|
<span class="w"> </span><span class="p">]</span>
|
|
<span class="w"> </span><span class="p">}</span>
|
|
<span class="w"> </span><span class="p">}</span>
|
|
<span class="w"> </span><span class="p">]</span>
|
|
<span class="p">}</span>
|
|
</pre></div>
|
|
</div>
|
|
</section>
|
|
<section id="downloading-a-polygon">
|
|
<h4>Stahování polygonu<a class="headerlink" href="#downloading-a-polygon" title="Permalink to this heading"></a></h4>
|
|
<figure class="align-default" id="id7">
|
|
<img alt="Výzva prohlížeče ke stažení/uložení souboru pro vygenerovaný soubor GeoJSON." src="https://user-images.githubusercontent.com/19295950/145103954-17ba7c31-fda6-4883-b7a6-3f0bacc266dd.png" />
|
|
<figcaption>
|
|
<p><span class="caption-text">Po výběru souboru GeoJSON k uložení vás prohlížeč vyzve k jeho uložení na disk. Zvolte vhodné umístění, odkud k němu budete mít později přístup, abyste jej mohli načíst do WebODM.</span><a class="headerlink" href="#id7" title="Permalink k tomuto obrázku"></a></p>
|
|
</figcaption>
|
|
</figure>
|
|
</section>
|
|
<section id="setting-boundary-geojson-in-task-options">
|
|
<h4>Nastavení hranice [GeoJSON] v možnostech úlohy<a class="headerlink" href="#setting-boundary-geojson-in-task-options" title="Permalink to this heading"></a></h4>
|
|
<figure class="align-default" id="id8">
|
|
<img alt="Náhled možností úlohy zobrazující pole Hranice a ikonu "Načíst"." src="https://user-images.githubusercontent.com/19295950/145102200-02bd1c97-e0e8-4932-a77d-91562823b46e.png" />
|
|
<figcaption>
|
|
<p><span class="caption-text">Při úpravách možností úlohy můžete kliknutím na ikonu „Načíst“ načíst výše vytvořenou hranici [GeoJSON]. Případně můžete vložit textovou reprezentaci hranice do textového pole Boundary [GeoJSON].</span><a class="headerlink" href="#id8" title="Permalink k tomuto obrázku"></a></p>
|
|
</figcaption>
|
|
</figure>
|
|
</section>
|
|
<section id="boundary-geojson-loaded-in-task-options">
|
|
<h4>Hranice [GeoJSON] Načteno v možnostech úlohy<a class="headerlink" href="#boundary-geojson-loaded-in-task-options" title="Permalink to this heading"></a></h4>
|
|
<figure class="align-default" id="id9">
|
|
<img alt="Náhled možností úlohy zobrazující načtenou hranici s textem GeoJSON." src="https://user-images.githubusercontent.com/19295950/145102196-8f87e4ac-197f-4ce0-ac6f-082772921ea0.png" />
|
|
<figcaption>
|
|
<p><span class="caption-text">Jakmile je Hranice [GeoJSON] načtena z disku nebo vložena ze systémové schránky, můžete její přítomnost potvrdit zobrazením textu v textovém poli. Nyní můžete uložit Možnosti úlohy a povolit tak Hranici [GeoJSON] pro zpracovávanou úlohu.</span><a class="headerlink" href="#id9" title="Permalink k tomuto obrázku"></a></p>
|
|
</figcaption>
|
|
</figure>
|
|
</section>
|
|
</section>
|
|
<section id="qgis">
|
|
<h3>QGIS<a class="headerlink" href="#qgis" title="Permalink to this heading"></a></h3>
|
|
<dl class="simple">
|
|
<dt><a class="reference external" href="https://qgis.org/en/site/forusers/download.html">https://qgis.org/en/site/forusers/download.html</a></dt><dd><p><em>Svobodný a otevřený geografický informační systém.</em></p>
|
|
</dd>
|
|
</dl>
|
|
<section id="creating-a-new-temporary-scratch-layer">
|
|
<h4>Vytvoření nové dočasné scratchovací vrstvy<a class="headerlink" href="#creating-a-new-temporary-scratch-layer" title="Permalink to this heading"></a></h4>
|
|
<figure class="align-default" id="id10">
|
|
<img alt="Výběrem nástroje "Create A Temporary Scratch Layer" vytvoříme prázdnou vrstvu, ve které vytvoříme naši Hranici [GeoJSON]." src="https://user-images.githubusercontent.com/19295950/145109912-9176cd94-1140-43ac-a371-96de2b874ec3.png" />
|
|
<figcaption>
|
|
<p><span class="caption-text">Nejprve budete potřebovat vrstvu, ve které vytvoříte svou Hranici [GeoJSON], takže vytvoření Nové dočasné vrstvy Scratch je způsob, jak to provést, aniž byste museli nejprve nastavit soubor na disku.</span><a class="headerlink" href="#id10" title="Permalink k tomuto obrázku"></a></p>
|
|
</figcaption>
|
|
</figure>
|
|
</section>
|
|
<section id="new-temporary-scratch-layer-geometry-type">
|
|
<h4>Nový typ geometrie dočasné vrstvy Scratch<a class="headerlink" href="#new-temporary-scratch-layer-geometry-type" title="Permalink to this heading"></a></h4>
|
|
<figure class="align-default" id="id11">
|
|
<img alt="Nastavení typu geometrie "Polygon" pro vrstvu Temporary Scratch." src="https://user-images.githubusercontent.com/19295950/145109915-ddbfed43-da5e-466b-a4b6-d6ff3b96a555.png" />
|
|
<figcaption>
|
|
<p><span class="caption-text">Existuje mnoho možností typů geometrie, které může daná vrstva reprezentovat. OpenDroneMap je navržena pro práci s jednoduchým polygonem, takže z nabídky Typ geometrie vyberete polygon.</span><a class="headerlink" href="#id11" title="Permalink k tomuto obrázku"></a></p>
|
|
</figcaption>
|
|
</figure>
|
|
</section>
|
|
<section id="new-temporary-scratch-layer-settings">
|
|
<h4>Nové nastavení dočasné vrstvy Scratch<a class="headerlink" href="#new-temporary-scratch-layer-settings" title="Permalink to this heading"></a></h4>
|
|
<figure class="align-default" id="id12">
|
|
<img alt="Ostatní nastavení ponechte ve výchozím stavu." src="https://user-images.githubusercontent.com/19295950/145109917-58b6c147-bdae-45be-839d-5d56b1a22fe8.png" />
|
|
<figcaption>
|
|
<p><span class="caption-text">Podobně jako v případě typů geometrie existuje velké množství nastavení a možností, které můžete upravit pro dočasnou vrstvu Scratch. Pro použití s OpenDroneMap byste je měli ponechat na vyobrazených výchozích hodnotách.</span><a class="headerlink" href="#id12" title="Permalink k tomuto obrázku"></a></p>
|
|
</figcaption>
|
|
</figure>
|
|
</section>
|
|
<section id="adding-an-orthophoto-background">
|
|
<h4>Přidání ortofotografického pozadí<a class="headerlink" href="#adding-an-orthophoto-background" title="Permalink to this heading"></a></h4>
|
|
<figure class="align-default" id="id13">
|
|
<img alt="Prohlížení vygenerovaného ortofota z WebODM, které pokrývá oblast zájmu (AOI)." src="https://user-images.githubusercontent.com/19295950/145109918-df591ce8-3df4-485d-a775-81813b7e61ef.png" />
|
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<figcaption>
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<p><span class="caption-text">Pokud jste již úlohu spustili bez Hranice [GeoJSON], můžete do QGIS načíst vygenerované ortofoto z OpenDroneMap a použít je jako podkladovou mapu pro vytvoření Hranice [GeoJSON]. To by mělo zajistit, že váš hraniční polygon bude přesně odpovídat datům v úloze, protože různé podkladové mapy mohou mít chyby 1-10 m i více. Pokud jste pro svou oblast zájmu (AOI) nevytvořili ortofoto, můžete k přidání podkladové mapy použít některou z různých metod v QGIS. Jen mějte na paměti možné rozdíly v poloze, úhlu, zkosení, měřítku a další registrační změny, které mohou nastat mezi vašimi daty a daty poskytovatele podkladové mapy.</span><a class="headerlink" href="#id13" title="Permalink k tomuto obrázku"></a></p>
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</figcaption>
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</figure>
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</section>
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<section id="adding-a-polyon-feature">
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<h4>Přidání prvku polygonu<a class="headerlink" href="#adding-a-polyon-feature" title="Permalink to this heading"></a></h4>
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<figure class="align-default" id="id14">
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<img alt="Výběrem nástroje "Přidat polygonový prvek" zahájíte vytváření hraničního polygonu." src="https://user-images.githubusercontent.com/19295950/145109907-b61afb3c-fdd2-4eef-872a-91f2ea97d887.png" />
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<figcaption>
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<p><span class="caption-text">Po výběru nástroje „Přidat polygonový prvek“ můžete začít umisťovat vrcholy na mapu a vytvořit tak hranici. Chcete-li polygon dokončit, klikněte na plátno pravým tlačítkem myši. Podobně jako u GeoJSON.io bude mít hotový polygon tmavší obrys a tmavší výplň, což značí, že je „pevný“.</span><a class="headerlink" href="#id14" title="Permalink k tomuto obrázku"></a></p>
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</figcaption>
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</figure>
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</section>
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<section id="toggle-editing-off">
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<h4>Přepínání úprav Vypnuto<a class="headerlink" href="#toggle-editing-off" title="Permalink to this heading"></a></h4>
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<figure class="align-default" id="id15">
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<img alt="Kliknutím na nástroj "Přepnout úpravy" budete vyzváni k uložení změn do dočasné vrstvy Scratch." src="https://user-images.githubusercontent.com/19295950/145109924-42480f63-2cfa-427c-8414-f45d39f796f7.png" />
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<figcaption>
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<p><span class="caption-text">Po dokončení práce s ohraničujícím polygonem můžete kliknutím na nástroj „Přepnout úpravy“ přijmout své změny a zapsat je do dočasné vrstvy Scratch a zajistit, aby byla vrstva platná pro uložení/export na disk.</span><a class="headerlink" href="#id15" title="Permalink k tomuto obrázku"></a></p>
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</figcaption>
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</figure>
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</section>
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<section id="save-changes-to-temporary-scratch-layer">
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<h4>Uložení změn do dočasné vrstvy Scratch<a class="headerlink" href="#save-changes-to-temporary-scratch-layer" title="Permalink to this heading"></a></h4>
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<figure class="align-default" id="id16">
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<img alt="Dialog QGIS s žádostí o uložení změn do dočasné vrstvy Scratch." src="https://user-images.githubusercontent.com/19295950/145109921-73ab273a-7180-40ea-ba3d-75ecb65c97f5.png" />
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<figcaption>
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<p><span class="caption-text">Kliknutím na tlačítko Uložit v tomto dialogovém okně zapíšete změny do dočasné vrstvy Scratch a povolíte funkci exportu/uložení.</span><a class="headerlink" href="#id16" title="Permalink k tomuto obrázku"></a></p>
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</figcaption>
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</figure>
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</section>
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<section id="export-temporary-scratch-layer-features">
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<h4>Export funkcí dočasné vrstvy Scratch<a class="headerlink" href="#export-temporary-scratch-layer-features" title="Permalink to this heading"></a></h4>
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<figure class="align-default" id="id17">
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<img alt="Kliknutím pravým tlačítkem myši na dočasnou vrstvu Scratch na panelu Vrstvy se zobrazí položka nabídky Export s podnabídkou Uložit funkce jako." src="https://user-images.githubusercontent.com/19295950/145109911-45d7dae3-49ce-40fb-8df0-85a164763810.png" />
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<figcaption>
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<p><span class="caption-text">Kliknutím pravým tlačítkem myši na dočasnou vrstvu Scratch na panelu Vrstvy vyvoláte nabídku Export a podnabídku Uložit prvky jako, kde vyberete možnost Uložit prvky jako. Zobrazí se výzva k výběru formátu exportu, umístění a názvu souboru a nastavení vrstvy.</span><a class="headerlink" href="#id17" title="Permalink k tomuto obrázku"></a></p>
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</figcaption>
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</figure>
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</section>
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<section id="save-vector-layer-as">
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<h4>Uložte vektorovou vrstvu jako<a class="headerlink" href="#save-vector-layer-as" title="Permalink to this heading"></a></h4>
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<figure class="align-default" id="id18">
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<img alt="Dialogové okno "Uložit vektorovou vrstvu jako" zobrazující formát jako GeoJSON, příklad platného názvu souboru a cesty, CRS EPSG:4326 a další výchozí možnosti." src="https://user-images.githubusercontent.com/19295950/145109923-b55dfc1a-5c31-4382-8b1f-3bc6322b0f33.png" />
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<figcaption>
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<p><span class="caption-text">V tomto dialogovém okně je třeba zvolit formát GeoJSON, platný název souboru a cestu, s níž má být GeoJSON vypsán na disk, a platný CRS. Nejbezpečnější volba CRS pro GeoJSON je EPSG:4326, takže pokud není vybrána jako výchozí, zvolte ji. Všechny ostatní volby by měly zůstat jako výchozí a pro použití OpenDroneMap neplatí.</span><a class="headerlink" href="#id18" title="Permalink k tomuto obrázku"></a></p>
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</figcaption>
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</figure>
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</section>
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</section>
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</section>
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<section id="example-images">
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<h2>Ukázkové obrázky<a class="headerlink" href="#example-images" title="Permalink to this heading"></a></h2>
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<section id="true-boundary-geojson-point-cloud">
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<h3>True: <code class="docutils literal notranslate"><span class="pre">--boundary</span> <span class="pre">[GeoJSON]</span></code> - Point Cloud<a class="headerlink" href="#true-boundary-geojson-point-cloud" title="Permalink to this heading"></a></h3>
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<figure class="align-default" id="id19">
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<img alt="WebODM zobrazující "oříznutou" rekonstrukci datové sady Brighton Beach Point Cloud." src="https://user-images.githubusercontent.com/19295950/140858936-10fda65f-c278-46ae-95bd-7af8f8369554.png" />
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<figcaption>
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<p><span class="caption-text">Zobrazení WebODM 3D zobrazuje upravený rozsah rekonstrukce mračna bodů ohraničený pomocí GeoJSONu zadaného pomocí možnosti <code class="docutils literal notranslate"><span class="pre">--boundary</span></code>.</span><a class="headerlink" href="#id19" title="Permalink k tomuto obrázku"></a></p>
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</figcaption>
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</figure>
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</section>
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<section id="true-boundary-geojson-orthophoto">
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<h3>True: <code class="docutils literal notranslate"><span class="pre">--boundary</span> <span class="pre">[GeoJSON]</span></code> - Orthophoto<a class="headerlink" href="#true-boundary-geojson-orthophoto" title="Permalink to this heading"></a></h3>
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<figure class="align-default" id="id20">
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<img alt="WebODM zobrazující "oříznutou" rekonstrukci datové sady Brighton Beach Orthophoto." src="https://user-images.githubusercontent.com/19295950/140859033-c6cab4f0-74b3-4266-b5ec-4a90da931340.png" />
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<figcaption>
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<p><span class="caption-text">Zobrazení WebODM 3D zobrazuje upravený rozsah rekonstrukce ortofota ohraničený pomocí GeoJSONu připojeného k volbě <code class="docutils literal notranslate"><span class="pre">--boundary</span></code>.</span><a class="headerlink" href="#id20" title="Permalink k tomuto obrázku"></a></p>
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</figcaption>
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</figure>
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</section>
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<section id="true-boundary-geojson-digital-elevation-model">
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<h3>True: <code class="docutils literal notranslate"><span class="pre">--boundary</span> <span class="pre">[GeoJSON]</span></code> - Digitální model reliéfu<a class="headerlink" href="#true-boundary-geojson-digital-elevation-model" title="Permalink to this heading"></a></h3>
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<figure class="align-default" id="id21">
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<img alt="WebODM zobrazující "oříznutou" rekonstrukci digitálního modelu reliéfu datové sady Brighton Beach." src="https://user-images.githubusercontent.com/19295950/140859073-28db5174-9a40-42d8-86d6-f345d9dad5a8.png" />
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<figcaption>
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<p><span class="caption-text">Zobrazení WebODM 3D zobrazuje upravený rozsah rekonstrukce digitálního modelu reliéfu, ohraničený pomocí GeoJSON připojeného k volbě <code class="docutils literal notranslate"><span class="pre">--boundary</span></code>.</span><a class="headerlink" href="#id21" title="Permalink k tomuto obrázku"></a></p>
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</figcaption>
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</figure>
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</section>
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<section id="true-boundary-geojson-3d-model-textured-mesh">
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<h3>True: <code class="docutils literal notranslate"><span class="pre">--boundary</span> <span class="pre">[GeoJSON]</span></code> - 3D Model/Textured Mesh<a class="headerlink" href="#true-boundary-geojson-3d-model-textured-mesh" title="Permalink to this heading"></a></h3>
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<figure class="align-default" id="id22">
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<img alt="WebODM zobrazující "oříznutou" rekonstrukci datové sady Brighton Beach 3D Model/Textured Mesh." src="https://user-images.githubusercontent.com/19295950/140859125-4854e651-9eff-430d-956c-16f4d9a52dfd.png" />
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<figcaption>
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<p><span class="caption-text">Zobrazení WebODM 3D zobrazuje upravený rozsah rekonstruovaného 3D modelu/Textured Mesh ohraničený pomocí GeoJSONu přidaného k volbě <code class="docutils literal notranslate"><span class="pre">--boundary</span></code>.</span><a class="headerlink" href="#id22" title="Permalink k tomuto obrázku"></a></p>
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</figcaption>
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</figure>
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</section>
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<section id="false-null">
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<h3>False: <code class="docutils literal notranslate"><span class="pre">null</span></code><a class="headerlink" href="#false-null" title="Permalink to this heading"></a></h3>
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<figure class="align-default" id="id23">
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<img alt="WebODM zobrazující úplnou rekonstrukci datové sady Brighton Beach Point Cloud." src="https://user-images.githubusercontent.com/19295950/140858712-9bfd8c56-a52a-480e-b68d-d5a97bc516fd.png" />
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<figcaption>
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<p><span class="caption-text">WebODM 3D View zobrazuje celý rozsah rekonstrukce. V porovnání s výše uvedenou rekonstrukcí <code class="docutils literal notranslate"><span class="pre">--boundary</span></code> je vidět, že celá oblast rekonstrukce je mnohem větší a zahrnuje mnoho prvků mimo oblast zájmu použitou pro generování GeoJSON.</span><a class="headerlink" href="#id23" title="Permalink k tomuto obrázku"></a></p>
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</figcaption>
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</figure>
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<p><a class="reference external" href="https://github.com/opendronemap/docs#how-to-make-your-first-contribution">Naučte se upravovat</a> a pomozte zlepšit <a class="reference external" href="https://github.com/OpenDroneMap/docs/blob/publish/source/arguments_edit/boundary.rst">tuto stránku</a>!</p>
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