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<title>Flying Tips &mdash; Dokumentace pro OpenDroneMap 3.5.6</title>
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<li class="toctree-l1"><a class="reference internal" href="../installation/">Instalace a spuštění</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../installation/#quickstart">Quickstart</a></li>
<li class="toctree-l2"><a class="reference internal" href="../installation/#hardware-recommendations">Doporučení k hardwaru</a></li>
<li class="toctree-l2"><a class="reference internal" href="../installation/#installation">Instalace</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../installation/#windows">Windows</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../installation/#step-1-check-virtualization-support">Krok 1. Zkontrolujte podporu virtualizace</a></li>
<li class="toctree-l4"><a class="reference internal" href="../installation/#step-2-install-requirements">Krok 2. Požadavky na instalaci</a></li>
<li class="toctree-l4"><a class="reference internal" href="../installation/#step-3-check-memory-and-cpu-allocation">Krok 3. Zkontrolujte přidělení paměti a procesoru</a></li>
<li class="toctree-l4"><a class="reference internal" href="../installation/#step-4-download-webodm">Krok 4. Stáhněte si WebODM</a></li>
<li class="toctree-l4"><a class="reference internal" href="../installation/#step-4-launch-webodm">Krok 4. Spusťte WebODM</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../installation/#macos">macOS</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../installation/#id1">Krok 1. Zkontrolujte podporu virtualizace</a></li>
<li class="toctree-l4"><a class="reference internal" href="../installation/#id2">Krok 2. Požadavky na instalaci</a></li>
<li class="toctree-l4"><a class="reference internal" href="../installation/#id3">Krok 3. Zkontrolujte přidělení paměti a procesoru</a></li>
<li class="toctree-l4"><a class="reference internal" href="../installation/#step-4-download-and-launch-webodm">Krok 4. Stažení a spuštění WebODM</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../installation/#linux">Linux</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../installation/#step-1-install-requirements">Krok 1. Instalace požadavků</a></li>
<li class="toctree-l4"><a class="reference internal" href="../installation/#step-2-check-additional-requirements">Krok 2. Zkontrolujte další požadavky</a></li>
<li class="toctree-l4"><a class="reference internal" href="../installation/#step-3a-download-and-launch-webodm-with-webodm-sh-call-of-docker-compose">Step 3a. Download and Launch WebODM with webodm.sh call of docker compose</a></li>
<li class="toctree-l4"><a class="reference internal" href="../installation/#step-3b-alternatively-start-via-docker-compose-without-webodm-sh">Step 3b. Alternatively, start via docker compose without webodm.sh</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../installation/#basic-commands-and-troubleshooting">Základní příkazy a řešení potíží</a></li>
<li class="toctree-l2"><a class="reference internal" href="../installation/#hello-webodm">Dobrý den, WebODM!</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../installation/#running-on-more-than-one-machine">Spuštění na více než jednom počítači</a></li>
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<li class="toctree-l1"><a class="reference internal" href="../tutorials/">Výukové materiály</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/#creating-high-quality-orthophotos">Vytváření vysoce kvalitních ortofotomap</a></li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/#creating-digital-elevation-models">Vytváření digitálních výškových modelů</a></li>
<li class="toctree-l2"><a class="reference internal" href="../tutorials/#using-potree-3d-viewer-module-on-webodm">Použití modulu Potree 3D viewer na WebODM</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/#cameras">Kamery</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/#textured-model">Texturovaný model</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/#appearance">Vzhled</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/#point-budget">Point budget</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/#field-of-view">Zorné pole</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/#eye-dome-lighting">Osvětlení očního obzoru</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/#background">Pozadí</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/#other">Ostatní</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../tutorials/#tools">Nástroje</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/#measurement">Měření</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/#clipping">Ořez</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/#navigation">Navigace</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../tutorials/#scene">Scéna</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../tutorials/#measuring-stockpile-volume">Measuring stockpile volume</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/#fieldwork-planning">Plánování terénních prací</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/#flight-pattern">Letový model</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/#flight-height">Výška letu</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/#gcps">GCPs</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/#processing-parameters">Parametry zpracování</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/#measuring">Měření</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/#expected-accuracy">Očekávaná přesnost</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../tutorials/#using-docker">Použití aplikace Docker</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/#listing-docker-machines">Výpis strojů Docker</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/#accessing-logs-on-the-instance">Přístup k protokolům instance</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/#command-line-access-to-instances">Přístup k instancím z příkazového řádku</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/#cleaning-up-after-docker">Úklid po Dockeru</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../tutorials/#using-odm-from-low-bandwidth-location">Použití ODM z místa s nízkou šířkou pásma</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/#what-is-this-and-who-is-it-for">Co to je a pro koho je to určeno?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/#steps">Kroky</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/#install">Instalace</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/#prep-data-and-project">Příprava dat a projektu</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/#resize-droplet-pull-pin-run-away">Resize droplet, pull pin, run away</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/#after-it-finishes-assuming-you-survive-that-long">Po jeho skončení (za předpokladu, že přežijete tak dlouho)</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../tutorials/#advanced">Advanced</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/#calibrating-the-camera">Kalibrace kamery</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/#using-image-masks">Using Image Masks</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/#using-singularity">Using Singularity</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/#build-singularity-image-from-docker-image">Build Singularity image from Docker image</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/#using-singularity-sif-image">Using Singularity SIF image</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/#clusterodm-nodeodm-slurm-with-singularity-on-hpc">ClusterODM, NodeODM, SLURM, with Singularity on HPC</a></li>
<li class="toctree-l3"><a class="reference internal" href="../tutorials/#development-and-testing-of-odm">Development and testing of ODM</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/#fork-and-clone-repository">Fork and clone repository</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/#set-up-local-nodeodm-docker-instance">Set up local NodeODM docker instance</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/#modify-code">Modify code</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/#connect-to-nodeodm-instance">Connect to NodeODM instance</a></li>
<li class="toctree-l4"><a class="reference internal" href="../tutorials/#install-and-use-changes">Install and use changes</a></li>
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<li class="toctree-l1"><a class="reference internal" href="../arguments/">Možnosti a značky</a><ul>
<li class="toctree-l2"><a class="reference internal" href="../arguments/3d-tiles/">3d-tiles</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/align/">align</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/auto-boundary/">automatické ohraničení</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../arguments/auto-boundary/#what-is-auto-boundary">Co je automatická hranice?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../arguments/auto-boundary/#when-is-auto-boundary-helpful">Kdy je automatická hranice užitečná?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../arguments/auto-boundary/#why-would-one-use-auto-boundary">Proč by měl někdo používat automatické ohraničení?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../arguments/auto-boundary/#example-images">Příklady snímků</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../arguments/auto-boundary/#true-auto-boundary">True: <code class="docutils literal notranslate"><span class="pre">--auto-boundary</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="../arguments/auto-boundary/#false-null">False: <code class="docutils literal notranslate"><span class="pre">null</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/auto-boundary-distance/">auto-boundary-distance</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/bg-removal/">bg-removal</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/boundary/">hranice</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../arguments/boundary/#what-is-boundary-geojson">Co je to Hranice [GeoJSON]?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../arguments/boundary/#when-is-boundary-geojson-appropriate">Kdy je vhodné použít Hranice [GeoJSON]?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../arguments/boundary/#why-would-one-use-boundary-geojson">Proč by měl někdo použít Hranice [GeoJSON]?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../arguments/boundary/#how-would-one-create-boundary-geojson">Jak se vytváří Hranice [GeoJSON]?</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../arguments/boundary/#geojson-io">GeoJSON.io</a></li>
<li class="toctree-l4"><a class="reference internal" href="../arguments/boundary/#qgis">QGIS</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../arguments/boundary/#example-images">Ukázkové obrázky</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../arguments/boundary/#true-boundary-geojson-point-cloud">True: <code class="docutils literal notranslate"><span class="pre">--boundary</span> <span class="pre">[GeoJSON]</span></code> - Point Cloud</a></li>
<li class="toctree-l4"><a class="reference internal" href="../arguments/boundary/#true-boundary-geojson-orthophoto">True: <code class="docutils literal notranslate"><span class="pre">--boundary</span> <span class="pre">[GeoJSON]</span></code> - Orthophoto</a></li>
<li class="toctree-l4"><a class="reference internal" href="../arguments/boundary/#true-boundary-geojson-digital-elevation-model">True: <code class="docutils literal notranslate"><span class="pre">--boundary</span> <span class="pre">[GeoJSON]</span></code> - Digitální model reliéfu</a></li>
<li class="toctree-l4"><a class="reference internal" href="../arguments/boundary/#true-boundary-geojson-3d-model-textured-mesh">True: <code class="docutils literal notranslate"><span class="pre">--boundary</span> <span class="pre">[GeoJSON]</span></code> - 3D Model/Textured Mesh</a></li>
<li class="toctree-l4"><a class="reference internal" href="../arguments/boundary/#false-null">False: <code class="docutils literal notranslate"><span class="pre">null</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/build-overviews/">build-overviews</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../arguments/build-overviews/#what-are-overviews">What Are Overviews?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../arguments/build-overviews/#when-are-overviews-appropriate">When are Overviews appropriate?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../arguments/build-overviews/#why-would-one-use-overviews">Why would one use Overviews?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../arguments/build-overviews/#example-images">Example Images</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../arguments/build-overviews/#true-build-overviews">True: <code class="docutils literal notranslate"><span class="pre">--build-overviews</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="../arguments/build-overviews/#false-null">False: <code class="docutils literal notranslate"><span class="pre">null</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/camera-lens/">camera-lens</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../arguments/camera-lens/#what-are-camera-lens-models">Co jsou modely objektivů fotoaparátů?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../arguments/camera-lens/#when-are-manual-selections-appropriate">Kdy je vhodný ruční výběr?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../arguments/camera-lens/#why-would-one-use-a-particular-camera-lens-model">Proč používat určitý model objektivu fotoaparátu?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../arguments/camera-lens/#example-images">Ukázkové obrázky</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../arguments/camera-lens/#auto-rectilinear-data"><code class="docutils literal notranslate"><span class="pre">auto</span></code> : Rectilinear Data</a></li>
<li class="toctree-l4"><a class="reference internal" href="../arguments/camera-lens/#brown-rectilinear-data"><code class="docutils literal notranslate"><span class="pre">brown</span></code> : Rectilinear Data</a></li>
<li class="toctree-l4"><a class="reference internal" href="../arguments/camera-lens/#fisheye-rectilinear-data"><code class="docutils literal notranslate"><span class="pre">fisheye</span></code> : Rektilineární data</a></li>
<li class="toctree-l4"><a class="reference internal" href="../arguments/camera-lens/#perspective-rectilinear-data"><code class="docutils literal notranslate"><span class="pre">perspective</span></code> : Rectilinear Data</a></li>
<li class="toctree-l4"><a class="reference internal" href="../arguments/camera-lens/#spherical-rectilinear-data"><code class="docutils literal notranslate"><span class="pre">spherical</span></code> : Rectilinear Data</a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/cameras/">cameras</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/cog/">cog</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../arguments/cog/#what-are-cloud-optimized-geotiffs-cogs">What Are Cloud Optimized GeoTIFFs (COGs)?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../arguments/cog/#when-are-cogs-appropriate">When are COGs appropriate?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../arguments/cog/#why-would-one-use-cogs">Why would one use COGs?</a></li>
<li class="toctree-l3"><a class="reference internal" href="../arguments/cog/#example-images">Example Images</a><ul>
<li class="toctree-l4"><a class="reference internal" href="../arguments/cog/#true-cog">True: <code class="docutils literal notranslate"><span class="pre">--cog</span></code></a></li>
<li class="toctree-l4"><a class="reference internal" href="../arguments/cog/#false-null">False: <code class="docutils literal notranslate"><span class="pre">null</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/copy-to/">copy-to</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/crop/">crop</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/debug/">debug</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/dem-decimation/">dem-decimation</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/dem-euclidean-map/">dem-euclidean-map</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/dem-gapfill-steps/">dem-gapfill-steps</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/dem-resolution/">dem-resolution</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/depthmap-resolution/">depthmap-resolution</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/dsm/">dsm</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/dtm/">dtm</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/end-with/">end-with</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/fast-orthophoto/">fast-orthophoto</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/feature-quality/">feature-quality</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/feature-type/">feature-type</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/force-gps/">force-gps</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/gcp/">gcp</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/geo/">geo</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/gltf/">gltf</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/gps-accuracy/">gps-accuracy</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/gps-z-offset/">gps-z-offset</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/help/">help</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/ignore-gsd/">ignore-gsd</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/matcher-neighbors/">matcher-neighbors</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/matcher-order/">matcher-order</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/matcher-type/">matcher-type</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/max-concurrency/">max-concurrency</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/merge/">merge</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/mesh-octree-depth/">mesh-octree-depth</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/mesh-size/">mesh-size</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/min-num-features/">min-num-features</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/name/">name</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/no-gpu/">no-gpu</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/optimize-disk-space/">optimize-disk-space</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/orthophoto-compression/">orthophoto-compression</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/orthophoto-cutline/">orthophoto-cutline</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/orthophoto-kmz/">orthophoto-kmz</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/orthophoto-no-tiled/">orthophoto-no-tiled</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/orthophoto-png/">orthophoto-png</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/orthophoto-resolution/">orthophoto-resolution</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/pc-classify/">pc-classify</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/pc-copc/">pc-copc</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/pc-csv/">pc-csv</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../arguments/pc-sample/">pc-sample</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../arguments/skip-orthophoto/">skip-orthophoto</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/skip-report/">skip-report</a></li>
<li class="toctree-l2"><a class="reference internal" href="../arguments/sky-removal/">sky-removal</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../multispectral/#creating-orthophotos-from-multispectral-data">Creating Orthophotos from Multispectral Data</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../large/#data-collection-effort-full-3d">Data collection effort, full 3D</a></li>
<li class="toctree-l3"><a class="reference internal" href="../large/#data-collection-effort-2d-and-2-5d-products">Data collection effort, 2D and 2.5D products</a></li>
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<li class="toctree-l1 current"><a class="current reference internal" href="#">Flying Tips</a><ul>
<li class="toctree-l2"><a class="reference internal" href="#data-collection-effort-full-3d">Data collection effort, full 3D</a></li>
<li class="toctree-l2"><a class="reference internal" href="#data-collection-effort-2d-and-2-5d-products">Data collection effort, 2D and 2.5D products</a></li>
<li class="toctree-l2"><a class="reference internal" href="#other-resources-on-flying">Other resources on flying</a></li>
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<li class="toctree-l1"><a class="reference internal" href="../contributing/">How to Contribute and Request Features</a><ul>
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<section id="flying-tips">
<h1>Flying Tips<a class="headerlink" href="#flying-tips" title="Link to this heading"></a></h1>
<section id="data-collection-effort-full-3d">
<h2>Data collection effort, full 3D<a class="headerlink" href="#data-collection-effort-full-3d" title="Link to this heading"></a></h2>
<p>For best in class results with full 3D reconstruction, we recommend the following:</p>
<ul class="simple">
<li><p>60% overlap nadir flight</p></li>
<li><p>70-80% overlap 45-degree gimbal angle cross-grid</p></li>
</ul>
<p>The 45-degree cross-grid flight provides the basis for a fully tied together model, while the nadir flights provide the necessary texture for orthophoto texturing. The lower overlap meets the minimum requirement for orthophoto products as facilitated by by feature matching from the much higher overlap cross-grid.</p>
</section>
<section id="data-collection-effort-2d-and-2-5d-products">
<h2>Data collection effort, 2D and 2.5D products<a class="headerlink" href="#data-collection-effort-2d-and-2-5d-products" title="Link to this heading"></a></h2>
<p>For best in class results 2D and 2.5D products, we recommend the following:</p>
<ul class="simple">
<li><p>70-80% overlap slightly off-nadir (5-10 degree off nadir)</p></li>
</ul>
<p>For more complex buildings and vegetation, aim for closer to 80-83% overlap. If buildings, vegetation, and terrain changes are not complex, its quite feasible to use closer to 70% overlap.</p>
<p>(credit: derived from ongoing conversations with Ivan Gayton, Humanitarian OpenStreetMap Team)</p>
</section>
<section id="other-resources-on-flying">
<h2>Other resources on flying<a class="headerlink" href="#other-resources-on-flying" title="Link to this heading"></a></h2>
<p>The <a class="reference external" href="https://www.hotosm.org/">Humanitarian OpenStreetMap team</a> has guidelines on <a class="reference external" href="https://uav-guidelines.openaerialmap.org/">flying for UAV mapping</a>:</p>
<ul class="simple">
<li><p><a class="reference external" href="https://uav-guidelines.openaerialmap.org/pages/05-choosing-the-right-uav/">Choosing the right UAV</a></p></li>
<li><p><a class="reference external" href="https://uav-guidelines.openaerialmap.org/pages/06-choosing-the-sensor/">Choosing the right sensor</a></p></li>
<li><p><a class="reference external" href="https://uav-guidelines.openaerialmap.org/pages/07-preparing-for-the-uav-mission/">Mission preparation</a></p></li>
</ul>
<p>The guidelines are intended for drone mapping projects on islands, but have general use for all drone mappers.</p>
<p>See also DroneDeploys guide on <a class="reference external" href="https://support.dronedeploy.com/docs/making-successful-maps">Making Successful Maps</a>, which provides great tips on mission planning.</p>
<p>Finally, lens distortion is a challenge in projects requiring accurate 3D data. See our section in these docs on <a class="reference external" href="/tutorials/#calibrating-the-camera">Camera Calibration</a>.</p>
<p><a class="reference external" href="https://github.com/opendronemap/docs#how-to-make-your-first-contribution">Learn to edit</a> and help improve <a class="reference external" href="https://github.com/OpenDroneMap/docs/blob/publish/source/flying.rst">this page</a>!</p>
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