<liclass="toctree-l4"><aclass="reference internal"href="../installation/#step-1-check-virtualization-support">Krok 1. Zkontrolujte podporu virtualizace</a></li>
<liclass="toctree-l4"><aclass="reference internal"href="../installation/#step-2-install-requirements">Krok 2. Požadavky na instalaci</a></li>
<liclass="toctree-l4"><aclass="reference internal"href="../installation/#step-3-check-memory-and-cpu-allocation">Krok 3. Zkontrolujte přidělení paměti a procesoru</a></li>
<liclass="toctree-l4"><aclass="reference internal"href="../installation/#step-4-download-webodm">Krok 4. Stáhněte si WebODM</a></li>
<liclass="toctree-l4"><aclass="reference internal"href="../installation/#step-2-check-additional-requirements">Krok 2. Zkontrolujte další požadavky</a></li>
<liclass="toctree-l4"><aclass="reference internal"href="../installation/#step-3-download-and-launch-webodm">Krok 3. Stažení a spuštění WebODM</a></li>
</ul>
</li>
</ul>
</li>
<liclass="toctree-l2"><aclass="reference internal"href="../installation/#basic-commands-and-troubleshooting">Základní příkazy a řešení potíží</a></li>
<liclass="toctree-l2"><aclass="reference internal"href="../installation/#hello-webodm">Dobrý den, WebODM!</a><ul>
<liclass="toctree-l3"><aclass="reference internal"href="../installation/#running-on-more-than-one-machine">Spuštění na více než jednom počítači</a></li>
<liclass="toctree-l2"><aclass="reference internal"href="../tutorials/#creating-high-quality-orthophotos">Vytváření vysoce kvalitních ortofotomap</a></li>
<liclass="toctree-l2"><aclass="reference internal"href="../tutorials/#using-docker">Použití aplikace Docker</a><ul>
<liclass="toctree-l3"><aclass="reference internal"href="../tutorials/#listing-docker-machines">Výpis strojů Docker</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="../tutorials/#accessing-logs-on-the-instance">Přístup k protokolům instance</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="../tutorials/#command-line-access-to-instances">Přístup k instancím z příkazového řádku</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="../tutorials/#cleaning-up-after-docker">Úklid po Dockeru</a></li>
</ul>
</li>
<liclass="toctree-l2"><aclass="reference internal"href="../tutorials/#using-odm-from-low-bandwidth-location">Použití ODM z místa s nízkou šířkou pásma</a><ul>
<liclass="toctree-l3"><aclass="reference internal"href="../tutorials/#what-is-this-and-who-is-it-for">Co to je a pro koho je to určeno?</a></li>
<liclass="toctree-l4"><aclass="reference internal"href="../tutorials/#prep-data-and-project">Příprava dat a projektu</a></li>
<liclass="toctree-l4"><aclass="reference internal"href="../tutorials/#resize-droplet-pull-pin-run-away">Resize droplet, pull pin, run away</a></li>
<liclass="toctree-l4"><aclass="reference internal"href="../tutorials/#after-it-finishes-assuming-you-survive-that-long">Po jeho skončení (za předpokladu, že přežijete tak dlouho)</a></li>
</ul>
</li>
</ul>
</li>
<liclass="toctree-l2"><aclass="reference internal"href="../tutorials/#using-potree-3d-viewer-module-on-webodm">Použití modulu Potree 3D viewer na WebODM</a><ul>
<liclass="toctree-l2"><aclass="reference internal"href="../tutorials/#clusterodm-nodeodm-slurm-with-singularity-on-hpc">ClusterODM, NodeODM, SLURM, with Singularity on HPC</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="../arguments/auto-boundary/#what-is-auto-boundary">Co je automatická hranice?</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="../arguments/auto-boundary/#when-is-auto-boundary-helpful">Kdy je automatická hranice užitečná?</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="../arguments/auto-boundary/#why-would-one-use-auto-boundary">Proč by měl někdo používat automatické ohraničení?</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="../arguments/boundary/#what-is-boundary-geojson">Co je to Hranice [GeoJSON]?</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="../arguments/boundary/#when-is-boundary-geojson-appropriate">Kdy je vhodné použít Hranice [GeoJSON]?</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="../arguments/boundary/#why-would-one-use-boundary-geojson">Proč by měl někdo použít Hranice [GeoJSON]?</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="../arguments/boundary/#how-would-one-create-boundary-geojson">Jak se vytváří Hranice [GeoJSON]?</a><ul>
<liclass="toctree-l3"><aclass="reference internal"href="../arguments/build-overviews/#what-are-overviews">What Are Overviews?</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="../arguments/build-overviews/#when-are-overviews-appropriate">When are Overviews appropriate?</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="../arguments/build-overviews/#why-would-one-use-overviews">Why would one use Overviews?</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="../arguments/camera-lens/#what-are-camera-lens-models">Co jsou modely objektivů fotoaparátů?</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="../arguments/camera-lens/#when-are-manual-selections-appropriate">Kdy je vhodný ruční výběr?</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="../arguments/camera-lens/#why-would-one-use-a-particular-camera-lens-model">Proč používat určitý model objektivu fotoaparátu?</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="../large/#getting-started-with-distributed-split-merge">Getting Started with Distributed Split-Merge</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="../large/#understanding-the-cluster">Understanding the Cluster</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="../large/#accessing-the-logs">Accessing the Logs</a></li>
<liclass="toctree-l2"><aclass="reference internal"href="../multispectral/#creating-orthophotos-from-multispectral-data">Creating Orthophotos from Multispectral Data</a></li>
<liclass="toctree-l2"><aclass="reference internal"href="../multispectral/#workflows-for-non-supported-sensors">Workflows for Non-supported Sensors</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="#can-i-process-two-or-more-orthophoto-geotiffs-to-stitch-them-together">Mohu zpracovat dva nebo více ortofotografických souborů GeoTIFF a spojit je dohromady?</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="#the-software-is-not-using-all-of-my-cpu-cores-memory-gpu-all-of-the-times-is-it-normal">The software is not using all of my CPU cores / memory / GPU all of the times. Is it normal?</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="#if-i-use-the-native-version-of-the-software-how-can-i-allocate-more-resources-for-processing">If I use the native version of the software, how can I allocate more resources for processing?</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="#i-want-to-build-a-commercial-application-that-includes-odm-do-i-need-a-commercial-license">Chci vytvořit komerční aplikaci, která zahrnuje ODM. Potřebuji komerční licenci?</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="#are-there-other-licensing-options-aside-from-the-agplv3">Existují kromě licence AGPLv3 i jiné možnosti licencování?</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="#your-computer-is-running-out-of-memory-what-can-you-do">Your computer is running out of memory, what can you do?</a></li>
<h3>Mohu zpracovat dva nebo více ortofotografických souborů GeoTIFF a spojit je dohromady?<aclass="headerlink"href="#can-i-process-two-or-more-orthophoto-geotiffs-to-stitch-them-together"title="Permalink to this heading"></a></h3>
<p>Ne. ODM je fotogrammetrický postup a ortofotomapy neobsahují potřebné informace o fotoaparátu, protože snímky již byly ortorektifikovány. K tomu můžete použít jiný program, například <aclass="reference external"href="http://hugin.sourceforge.net/">Hugin</a>.</p>
<h3>The software is not using all of my CPU cores / memory / GPU all of the times. Is it normal?<aclass="headerlink"href="#the-software-is-not-using-all-of-my-cpu-cores-memory-gpu-all-of-the-times-is-it-normal"title="Permalink to this heading"></a></h3>
<p>Yes. The software tries to use all available resources, when possible, but not always. It’s normal to see 10-15% CPU utilization at several moments during processing and 0% GPU utilization for lots of times.</p>
<h3>If I use the native version of the software, how can I allocate more resources for processing?<aclass="headerlink"href="#if-i-use-the-native-version-of-the-software-how-can-i-allocate-more-resources-for-processing"title="Permalink to this heading"></a></h3>
<p>No need; the native (non-docker) version of the software already uses all available resources.</p>
</section>
</section>
<sectionid="licensing">
<h2>Licencování<aclass="headerlink"href="#licensing"title="Permalink to this heading"></a></h2>
<h3>Chci vytvořit komerční aplikaci, která zahrnuje ODM. Potřebuji komerční licenci?<aclass="headerlink"href="#i-want-to-build-a-commercial-application-that-includes-odm-do-i-need-a-commercial-license"title="Permalink to this heading"></a></h3>
<p>ODM je svobodný software s otevřeným zdrojovým kódem vydaný pod licencí <aclass="reference external"href="https://github.com/OpenDroneMap/ODM/blob/master/LICENSE">AGPLv3</a>. Můžete s ním svobodně vytvářet a prodávat aplikace, jen se ujistěte, že splňujete požadavky licence, zejména požadavek na zveřejnění zdrojového kódu.</p>
<h3>Existují kromě licence AGPLv3 i jiné možnosti licencování?<aclass="headerlink"href="#are-there-other-licensing-options-aside-from-the-agplv3"title="Permalink to this heading"></a></h3>
<p>Ne, litujeme!</p>
</section>
</section>
<sectionid="memory-issues">
<h2>Memory issues<aclass="headerlink"href="#memory-issues"title="Permalink to this heading"></a></h2>
<h3>Your computer is running out of memory, what can you do?<aclass="headerlink"href="#your-computer-is-running-out-of-memory-what-can-you-do"title="Permalink to this heading"></a></h3>
<olclass="arabic simple">
<li><p>First you can buy more RAM, this is the ultimate and final solution.</p></li>
<li><p>Alternatively you can resize the images when uploading and/or tweak your quality settings.</p></li>
<li><p>Configure a swapfile. In both Windows and Linux you will need preferably a fast SSD or an NVME drive, and the computing process will be still a LOT slower.</p></li>
</ol>
<blockquote>
<div><ulclass="simple">
<li><p>If you are using Windows with <aclass="reference external"href="https://docs.docker.com/desktop/windows/wsl/">Docker+WSL2</a> you can add two rows in your .wslconfig file so that Docker will use a swapfile. See also the full Microsoft documentation on <aclass="reference external"href="https://docs.microsoft.com/en-us/windows/wsl/wsl-config">Advanced settings configuration in WSL</a>.</p></li>
</ul>
<divclass="highlight-default notranslate"><divclass="highlight"><pre><span></span><spanclass="s2">"swap=128GB"</span><spanclass="c1"># you will need 128GB of disk space of course</span>
<spanclass="s2">"swapfile=C:</span><spanclass="se">\\</span><spanclass="s2">temp</span><spanclass="se">\\</span><spanclass="s2">wsl-swap.vhdx"</span><spanclass="c1"># this is where the swap file will be stored</span>
</pre></div>
</div>
<ulclass="simple">
<li><p>In Linux you can add a swap file or a partition dedicated to swap. For more information, please consult your search engine of choice as there are a lot of different distributions and methods to add swap.</p></li>
</ul>
</div></blockquote>
<p><aclass="reference external"href="https://github.com/opendronemap/docs#how-to-make-your-first-contribution">Naučte se upravovat</a> a pomozte zlepšit <aclass="reference external"href="https://github.com/OpenDroneMap/docs/blob/publish/source/faq.rst">tuto stránku</a>!</p>