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<li class="toctree-l1"><a class="reference internal" href="../installation/">Installation and Getting Started</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="../installation/#hardware-recommendations">Hardware Recommendations</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../installation/#step-2-install-requirements">Step 2. Install Requirements</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../installation/#step-4-download-webodm">Step 4. Download WebODM</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../installation/#step-4-launch-webodm">Step 4. Launch WebODM</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../installation/#id1">Step 1. Check Virtualization Support</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../installation/#id2">Step 2. Install Requirements</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../installation/#id3">Step 3. Check Memory and CPU Allocation</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../installation/#step-4-download-and-launch-webodm">Step 4. Download and Launch WebODM</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../installation/#step-1-install-requirements">Step 1. Install Requirements</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../installation/#step-2-check-additional-requirements">Step 2. Check Additional Requirements</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../installation/#step-3-download-and-launch-webodm">Step 3. Download and Launch WebODM</a></li>
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</ul>
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<li class="toctree-l2"><a class="reference internal" href="../installation/#basic-commands-and-troubleshooting">Basic Commands and Troubleshooting</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../installation/#hello-webodm">Hello, WebODM!</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="../installation/#running-on-more-than-one-machine">Running on more than one machine</a></li>
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</ul>
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<ul class="current">
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<li class="toctree-l1"><a class="reference internal" href="../tutorials/">Tutorials</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="../tutorials/#creating-high-quality-orthophotos">Creating High Quality Orthophotos</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../tutorials/#calibrating-the-camera">Calibrating the Camera</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../tutorials/#creating-digital-elevation-models">Creating Digital Elevation Models</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../tutorials/#measuring-stockpile-volume">Measuring stockpile volume</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="../tutorials/#measuring">Measuring</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../tutorials/#expected-accuracy">Expected accuracy</a></li>
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</ul>
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<li class="toctree-l2"><a class="reference internal" href="../tutorials/#using-docker">Using Docker</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="../tutorials/#listing-docker-machines">Listing Docker Machines</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../tutorials/#accessing-logs-on-the-instance">Accessing logs on the instance</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../tutorials/#command-line-access-to-instances">Command line access to instances</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../tutorials/#cleaning-up-after-docker">Cleaning up after Docker</a></li>
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</ul>
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<li class="toctree-l2"><a class="reference internal" href="../tutorials/#using-odm-from-low-bandwidth-location">Using ODM from low-bandwidth location</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="../tutorials/#what-is-this-and-who-is-it-for">What is this and who is it for?</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../tutorials/#steps">Steps</a><ul>
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<li class="toctree-l4"><a class="reference internal" href="../tutorials/#install">Install</a></li>
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</ul>
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</ul>
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</ul>
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<li class="toctree-l1"><a class="reference internal" href="../arguments/">Options and Flags</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="../arguments/#arguments">Arguments</a></li>
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<li class="toctree-l1"><a class="reference internal" href="../outputs/">OpenDroneMap Outputs</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="../outputs/#point-cloud">Point Cloud</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../outputs/#d-textured-model">3D Textured Model</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../outputs/#orthophoto">Orthophoto</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../outputs/#dtm-dsm">DTM/DSM</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../outputs/#list-of-all-outputs">List of all outputs</a></li>
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</ul>
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<li class="toctree-l1"><a class="reference internal" href="../gcp/">Ground Control Points</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="../gcp/#recommended-practices-for-gcp-setting">Recommended practices for GCP setting</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../gcp/#gcp-file-format">GCP file format</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../gcp/#user-interfaces">User Interfaces</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="../gcp/#id2">GCP Editor Pro</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../gcp/#references">References</a></li>
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</ul>
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</li>
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<li class="toctree-l1"><a class="reference internal" href="../map-accuracy/">Map accuracy</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="../map-accuracy/#what-to-expect">What to expect</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="../map-accuracy/#aspects-impacting-map-accuracy">Aspects impacting map accuracy</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="../map-accuracy/#references">References</a></li>
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</ul>
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</li>
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<li class="toctree-l1"><a class="reference internal" href="../geo/">Image Geolocation Files</a></li>
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<li class="toctree-l1"><a class="reference internal" href="../masks/">Using Image Masks</a></li>
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<li class="toctree-l1"><a class="reference internal" href="../large/">Splitting Large Datasets</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="../large/#calibrate-images">Calibrate images</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../large/#local-split-merge">Local Split-Merge</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../large/#distributed-split-merge">Distributed Split-Merge</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="../large/#getting-started-with-distributed-split-merge">Getting Started with Distributed Split-Merge</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../large/#understanding-the-cluster">Understanding the Cluster</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../large/#accessing-the-logs">Accessing the Logs</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../large/#autoscaling-clusterodm">Autoscaling ClusterODM</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="../large/#limitations">Limitations</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../large/#acknowledgments">Acknowledgments</a></li>
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</ul>
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</li>
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<li class="toctree-l1"><a class="reference internal" href="../resources/">Additional References</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="../resources/#for-users">For Users</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../resources/#for-developers">For Developers</a></li>
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</ul>
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</li>
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<li class="toctree-l1"><a class="reference internal" href="../flying/">Flying Tips</a></li>
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<li class="toctree-l1"><a class="reference internal" href="../multispectral/">Multispectral Support</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="../multispectral/#hardware">Hardware</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../multispectral/#usage">Usage</a></li>
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</ul>
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</li>
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<li class="toctree-l1 current"><a class="current reference internal" href="#">How To Request Features</a></li>
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<li class="toctree-l1"><a class="reference internal" href="../contributing/">How To Contribute</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="../contributing/#community-forum">Community Forum</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../contributing/#reporting-bugs">Reporting Bugs</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="../contributing/#template-for-submitting-bug-reports">Template For Submitting Bug Reports</a></li>
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</ul>
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<li class="toctree-l2"><a class="reference internal" href="../contributing/#pull-requests">Pull Requests</a></li>
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<li>How To Request Features</li>
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<a href="../_sources/requesting-features.rst.txt" rel="nofollow"> View page source</a>
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<div class="section" id="how-to-request-features">
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<h1>How To Request Features<a class="headerlink" href="#how-to-request-features" title="Permalink to this headline">¶</a></h1>
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<p>All software needs user feedback and feature requests, to grow and maintain
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alignment with the needs of its users.</p>
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<p>OpenDroneMap is FOSS software. Free and open source (FOSS) projects are interesting
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from the inside and outside: from the outside, successful ones feel like they should be able
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to do anything, and it’s hard to know what a reasonable request is. From the inside of a
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project, they can feel very resource constrained: largely by time, money, and opportunity
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overload.</p>
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<p>A feature request can be submitted as issues on the applicable Github repository (e.g.,
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<a class="reference external" href="https://github.com/OpenDroneMap/WebODM/issues">WebODM</a> or <a class="reference external" href="https://github.com/OpenDroneMap/ODM/issues">ODM</a>
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or similar) or more simply as a discussion topic on <a class="reference external" href="https://community.opendronemap.org/">the community forum</a>.
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Try to start by searching these sources to see if someone else has already brought it up. Sometimes a feature is already in
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the works, or has at least been discussed.</p>
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<p>And importantly, the trick is to listen: if someone within the project says: “This is a big lift,
|
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we need MONEY or TIME or SOMEONE TO HELP CODE IT” (or possibly a combination of the three)
|
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then there are two answers that work really well in response:</p>
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<blockquote>
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<div><p><em>Ok. I didn’t know it was a big feature request! I hope someone comes along with the necessary resources. As a community member, I would be happy to be an early user and tester!</em></p>
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</div></blockquote>
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<p>or</p>
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<blockquote>
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<div><p><em>Let’s figure out if we can put together the resources to get this done! Here’s what I can contribute toward it: …</em></p>
|
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</div></blockquote>
|
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<p>We are glad you are excited to see new features added to the project. Some new features need support,
|
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and some are easier to implement. We’ll do our best to help you understand where your request falls, and
|
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we appreciate any support you can provide.</p>
|
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<p><a class="reference external" href="https://github.com/opendronemap/docs#how-to-make-your-first-contribution">Learn to edit</a> and help improve <a class="reference external" href="https://github.com/OpenDroneMap/docs/blob/publish/source/requesting-features.rst">this page</a>!</p>
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