<liclass="toctree-l4"><aclass="reference internal"href="../../installation/#step-1-check-virtualization-support">Paso 1. Verificar el Soporte de Virtualización</a></li>
<liclass="toctree-l4"><aclass="reference internal"href="../../installation/#step-2-install-requirements">Paso 2. Requisitos de instalación</a></li>
<liclass="toctree-l4"><aclass="reference internal"href="../../installation/#step-3-check-memory-and-cpu-allocation">Paso 3. Revisa la memoria y la asignación del procesador</a></li>
<liclass="toctree-l4"><aclass="reference internal"href="../../installation/#step-1-install-requirements">Paso 1. Requerimientos de instalación</a></li>
<liclass="toctree-l4"><aclass="reference internal"href="../../installation/#step-2-check-additional-requirements">Paso 2. Verifique los requisitos adicionales</a></li>
<liclass="toctree-l4"><aclass="reference internal"href="../../installation/#step-3-download-and-launch-webodm">Paso 3. Descargue y ejecute WebODM</a></li>
</ul>
</li>
</ul>
</li>
<liclass="toctree-l2"><aclass="reference internal"href="../../installation/#basic-commands-and-troubleshooting">Comandos básicos y resolución de problemas</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="../../installation/#running-on-more-than-one-machine">Ejecutando en más de una máquina</a></li>
<liclass="toctree-l2"><aclass="reference internal"href="../../tutorials/#creating-high-quality-orthophotos">Creación de Ortofotos de Alta Calidad</a></li>
<liclass="toctree-l2"><aclass="reference internal"href="../../tutorials/#calibrating-the-camera">Calibrar la cámara</a></li>
<liclass="toctree-l2"><aclass="reference internal"href="../../tutorials/#creating-digital-elevation-models">Creación de modelos de elevación digitales</a></li>
<liclass="toctree-l2"><aclass="reference internal"href="../../tutorials/#measuring-stockpile-volume">Medir el volumen de pilas de materiales a granel</a><ul>
<liclass="toctree-l3"><aclass="reference internal"href="../../tutorials/#fieldwork-planning">Planificación del trabajo de campo</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="../../tutorials/#flight-pattern">Patrón de vuelo</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="../../tutorials/#flight-height">Altura de vuelo</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="../../tutorials/#listing-docker-machines">Listado de máquinas Docker</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="../../tutorials/#accessing-logs-on-the-instance">Accediendo a los registros en la instancia</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="../../tutorials/#command-line-access-to-instances">Acceso de línea de comando a las instancias</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="../../tutorials/#cleaning-up-after-docker">Limpieza de Docker</a></li>
</ul>
</li>
<liclass="toctree-l2"><aclass="reference internal"href="../../tutorials/#using-odm-from-low-bandwidth-location">Usando ODM desde una ubicación de ancho de banda bajo</a><ul>
<liclass="toctree-l3"><aclass="reference internal"href="../../tutorials/#what-is-this-and-who-is-it-for">¿Qué es esto y para quién es?</a></li>
<liclass="toctree-l4"><aclass="reference internal"href="../../tutorials/#prep-data-and-project">Datos de preparación y proyecto</a></li>
<liclass="toctree-l4"><aclass="reference internal"href="../../tutorials/#resize-droplet-pull-pin-run-away">Cambie el tamaño del Droplet, quite el seguro, huya</a></li>
<liclass="toctree-l4"><aclass="reference internal"href="../../tutorials/#after-it-finishes-assuming-you-survive-that-long">Después de que termine (suponiendo que sobrevivas tanto tiempo)</a></li>
<liclass="toctree-l2"><aclass="reference internal"href="../../tutorials/#using-potree-3d-viewer-module-on-webodm">Usar el módulo Potree de visualización 3D en WebODM</a><ul>
<liclass="toctree-l3"><aclass="reference internal"href="../boundary/#what-is-boundary-geojson">What is Boundary [GeoJSON]?</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="../boundary/#when-is-boundary-geojson-appropriate">When is Boundary [GeoJSON] appropriate?</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="../boundary/#why-would-one-use-boundary-geojson">Why would one use Boundary [GeoJSON]?</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="../boundary/#how-would-one-create-boundary-geojson">How would one create Boundary [GeoJSON]?</a><ul>
<liclass="toctree-l3"><aclass="reference internal"href="../build-overviews/#what-are-overviews">¿Que son las vistas generales?</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="../build-overviews/#when-are-overviews-appropriate">¿Cuando son apropiadas las vistas generales?</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="../build-overviews/#why-would-one-use-overviews">¿Por qué se utilizarían las vistas generales?</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="../build-overviews/#example-images">Imágenes de ejemplo</a><ul>
<liclass="toctree-l3"><aclass="reference internal"href="../camera-lens/#what-are-camera-lens-models">¿que son los modelos de lentes de cámara?</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="../camera-lens/#when-are-manual-selections-appropriate">¿Cuándo son apropiadas las selecciones manuales?</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="../camera-lens/#why-would-one-use-a-particular-camera-lens-model">¿Por qué se utilizaría un modelo de lente de cámara en particular?</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="../camera-lens/#example-images">Imágenes de ejemplo</a><ul>
<liclass="toctree-l4"><aclass="reference internal"href="../camera-lens/#auto-rectilinear-data"><codeclass="docutils literal notranslate"><spanclass="pre">auto</span></code> : Datos rectilíneos</a></li>
<liclass="toctree-l4"><aclass="reference internal"href="../camera-lens/#brown-rectilinear-data"><codeclass="docutils literal notranslate"><spanclass="pre">brown</span></code> : Datos rectilíneos</a></li>
<liclass="toctree-l4"><aclass="reference internal"href="../camera-lens/#fisheye-rectilinear-data"><codeclass="docutils literal notranslate"><spanclass="pre">fisheye</span></code> : Datos rectilíneos</a></li>
<liclass="toctree-l4"><aclass="reference internal"href="../camera-lens/#perspective-rectilinear-data"><codeclass="docutils literal notranslate"><spanclass="pre">perspective</span></code> : Datos rectilíneos</a></li>
<liclass="toctree-l4"><aclass="reference internal"href="../camera-lens/#spherical-rectilinear-data"><codeclass="docutils literal notranslate"><spanclass="pre">spherical</span></code> : Datos rectilíneos</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="../cog/#what-are-cloud-optimized-geotiffs-cogs">¿Qué son los GeoTIFF optimizados para la nube (COG)?</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="../cog/#when-are-cogs-appropriate">¿Cuándo son apropiados los COG?</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="../cog/#why-would-one-use-cogs">¿Por qué uno usaría COG?</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="../cog/#example-images">Imágenes de ejemplo</a><ul>
<liclass="toctree-l2"><aclass="reference internal"href="../../outputs/#list-of-all-outputs">Lista de todas las salidas</a></li>
</ul>
</li>
<liclass="toctree-l1"><aclass="reference internal"href="../../gcp/">Puntos de Control Terrestre</a><ul>
<liclass="toctree-l2"><aclass="reference internal"href="../../gcp/#recommended-practices-for-gcp-setting">Prácticas recomendadas para la colocación de GCP</a></li>
<liclass="toctree-l2"><aclass="reference internal"href="../../gcp/#gcp-file-format">Formato del archivo GCP</a></li>
<liclass="toctree-l2"><aclass="reference internal"href="../../gcp/#user-interfaces">Interfaces de Usuario</a><ul>
<liclass="toctree-l3"><aclass="reference internal"href="../../map-accuracy/#aspects-impacting-map-accuracy">Aspectos que impactan la precisión del mapa</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="../../large/#getting-started-with-distributed-split-merge">Introducción a split-merge distribuido</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="../../large/#understanding-the-cluster">Entendiendo el Cluster</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="../../large/#accessing-the-logs">Acceder a los registros</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="../../large/#autoscaling-clusterodm">Ajuste de escala automático de ClusterODM</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="../../contributing/#template-for-submitting-bug-reports">Plantilla Para Enviar Informes de Errores</a></li>
</ul>
</li>
<liclass="toctree-l2"><aclass="reference internal"href="../../contributing/#pull-requests">Solicitudes de Extraxion</a></li>
<liclass="toctree-l2"><aclass="reference internal"href="../../faq/#data-processing">Procesamiento de datos</a><ul>
<liclass="toctree-l3"><aclass="reference internal"href="../../faq/#can-i-process-two-or-more-orthophoto-geotiffs-to-stitch-them-together">¿Puedo procesar dos o más ortofotos GeoTIFFs para unirlos?</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="../../faq/#i-want-to-build-a-commercial-application-that-includes-odm-do-i-need-a-commercial-license">Quiero crear una aplicación comercial que incluya ODM. ¿Necesito una licencia comercial?</a></li>
<liclass="toctree-l3"><aclass="reference internal"href="../../faq/#are-there-other-licensing-options-aside-from-the-agplv3">¿Existen otras opciones de licencia además de AGPLv3?</a></li>
<p>Establezca automáticamente un límite utilizando las ubicaciones de las tomas de la cámara para limitar el área de la reconstrucción. Esto puede ayudar a eliminar los artefactos lejanos en el fondo (cielo, paisajes de fondo, etc.). Véase también –boundary. Predeterminado: <codeclass="docutils literal notranslate"><spanclass="pre">False</span></code></p>
<h2>What Is Auto-Boundary?<aclass="headerlink"href="#what-is-auto-boundary"title="Enlazar permanentemente con este título"></a></h2>
<p><codeclass="docutils literal notranslate"><spanclass="pre">--auto-boundary</span></code> is a process that seeks to limit the boundaries of the reconstruction based upon a K-Means filtered Convex Hull buffered by 20x the mean GSD of the dataset.</p>
</section>
<sectionid="when-is-auto-boundary-helpful">
<h2>When Is Auto-Boundary Helpful?<aclass="headerlink"href="#when-is-auto-boundary-helpful"title="Enlazar permanentemente con este título"></a></h2>
<p><codeclass="docutils literal notranslate"><spanclass="pre">--auto-boundary</span></code> is appropriate to use on any dataset where one might possibly consider limiting the area of reconstruction due to the presence of sky or far-away background that they would not normally consider part of the desired reconstruction.</p>
<p><codeclass="docutils literal notranslate"><spanclass="pre">--auto-boundary</span></code> does not have a meaningful impact on nadir (or near-nadir) imagery without sky/background, making it superflous, but safe, to include.</p>
<p>In other words, if you would consider masking the image, <codeclass="docutils literal notranslate"><spanclass="pre">--auto-boundary</span></code> is likely a good choice.</p>
</section>
<sectionid="why-would-one-use-auto-boundary">
<h2>Why would one use auto-boundary?<aclass="headerlink"href="#why-would-one-use-auto-boundary"title="Enlazar permanentemente con este título"></a></h2>
<p>Auto-Boundary is most helpful in preventing the reconstruction area from growing needlessly large when things like sky, clouds, or far-away features like treelines get included in the reconstruction.</p>
<p>By preventing the boundaries of the reconstruction from growing needlessly large, Out-Of-Memory errors become far less likely, and one will likely see a decrease in processing time due to the smaller area being reconstructed.</p>
</section>
<sectionid="example-images">
<h2>Example Images<aclass="headerlink"href="#example-images"title="Enlazar permanentemente con este título"></a></h2>
<sectionid="true-auto-boundary">
<h3>True: <codeclass="docutils literal notranslate"><spanclass="pre">--auto-boundary</span></code><aclass="headerlink"href="#true-auto-boundary"title="Enlazar permanentemente con este título"></a></h3>
<figureclass="align-default"id="id2">
<imgalt="WebODM displaying the reconstruction extent of a terrestrial orbit survey of a Northern Catalpa tree."src="https://user-images.githubusercontent.com/19295950/140864618-2a0c95f2-669e-45dc-b5c5-df82a555e4e5.png"/>
<figcaption>
<p><spanclass="caption-text">The WebODM 3D View shows the full extent of the reconstruction, bounded by the <codeclass="docutils literal notranslate"><spanclass="pre">--auto-boundary</span></code> option.</span><aclass="headerlink"href="#id2"title="Enlace permanente a esta imagen"></a></p>
</figcaption>
</figure>
</section>
<sectionid="false-null">
<h3>False: <codeclass="docutils literal notranslate"><spanclass="pre">null</span></code><aclass="headerlink"href="#false-null"title="Enlazar permanentemente con este título"></a></h3>
<figureclass="align-default"id="id3">
<imgalt="WebODM displaying the reconstruction extent of a terrestrial orbit survey of a Northern Catalpa tree."src="https://user-images.githubusercontent.com/19295950/140864753-db3695c5-3ba2-48fb-a644-3e591913de72.png"/>
<figcaption>
<p><spanclass="caption-text">The WebODM 3D View shows the full extent of the recosntruction. Compared to the <codeclass="docutils literal notranslate"><spanclass="pre">--auto-boundary</span></code> reconstruction above, one can see that the full reconstruction area is much larger (and therefore more visually sparse).</span><aclass="headerlink"href="#id3"title="Enlace permanente a esta imagen"></a></p>
<p><aclass="reference external"href="https://github.com/opendronemap/docs#how-to-make-your-first-contribution">Aprende a editar</a> y ayuda a mejorar <aclass="reference external"href="https://github.com/OpenDroneMap/docs/blob/publish/source/arguments_edit/auto-boundary.rst">esta página</a>!</p>