OpenDroneMap-WebODM/app/static/app/js/vendor/osgjs/osg/osg.js

177 wiersze
6.1 KiB
JavaScript

'use strict';
var AutoTransform = require( 'osg/AutoTransform' );
var BillboardAttribute = require( 'osg/BillboardAttribute' );
var BlendColor = require( 'osg/BlendColor' );
var BlendFunc = require( 'osg/BlendFunc' );
var BoundingBox = require( 'osg/BoundingBox' );
var BoundingSphere = require( 'osg/BoundingSphere' );
var BufferArray = require( 'osg/BufferArray' );
var Camera = require( 'osg/Camera' );
var ColorMask = require( 'osg/ColorMask' );
var ComputeBoundsVisitor = require( 'osg/ComputeBoundsVisitor' );
var ComputeMatrixFromNodePath = require( 'osg/computeMatrixFromNodePath' );
var CullFace = require( 'osg/CullFace' );
var CullingSet = require( 'osg/CullingSet' );
var CullSettings = require( 'osg/CullSettings' );
var CullStack = require( 'osg/CullStack' );
var CullVisitor = require( 'osg/CullVisitor' );
var Depth = require( 'osg/Depth' );
var DrawArrayLengths = require( 'osg/DrawArrayLengths' );
var DrawArrays = require( 'osg/DrawArrays' );
var DrawElements = require( 'osg/DrawElements' );
var EllipsoidModel = require( 'osg/EllipsoidModel' );
var FrameBufferObject = require( 'osg/FrameBufferObject' );
var FrameStamp = require( 'osg/FrameStamp' );
var Geometry = require( 'osg/Geometry' );
var GLObject = require( 'osg/GLObject' );
var Image = require( 'osg/Image' );
var ImageStream = require( 'osg/ImageStream' );
var KdTree = require( 'osg/KdTree' );
var KdTreeBuilder = require( 'osg/KdTreeBuilder' );
var Light = require( 'osg/Light' );
var LightSource = require( 'osg/LightSource' );
var LineWidth = require( 'osg/LineWidth' );
var Lod = require( 'osg/Lod' );
var Map = require( 'osg/Map' );
var Material = require( 'osg/Material' );
var osgjsMath = require( 'osg/math' );
var Matrix = require( 'osg/Matrix' );
var MatrixMemoryPool = require( 'osg/MatrixMemoryPool' );
var MatrixTransform = require( 'osg/MatrixTransform' );
var Node = require( 'osg/Node' );
var NodeVisitor = require( 'osg/NodeVisitor' );
var Notify = require( 'osg/notify' );
var Object = require( 'osg/Object' );
var PagedLOD = require( 'osg/PagedLOD' );
var Polytope = require( 'osg/Polytope' );
var Plane = require( 'osg/Plane' );
var PrimitiveFunctor = require( 'osg/PrimitiveFunctor' );
var PrimitiveSet = require( 'osg/primitiveSet' );
var Program = require( 'osg/Program' );
var Projection = require( 'osg/Projection' );
var Quat = require( 'osg/Quat' );
var RenderBin = require( 'osg/RenderBin' );
var RenderLeaf = require( 'osg/RenderLeaf' );
var RenderStage = require( 'osg/RenderStage' );
var Shader = require( 'osg/Shader' );
var Shape = require( 'osg/shape' );
var Stack = require( 'osg/Stack' );
var State = require( 'osg/State' );
var StateAttribute = require( 'osg/StateAttribute' );
var StateGraph = require( 'osg/StateGraph' );
var StateSet = require( 'osg/StateSet' );
var Texture = require( 'osg/Texture' );
var TextureCubeMap = require( 'osg/TextureCubeMap' );
var Transform = require( 'osg/Transform' );
var TriangleIndexFunctor = require( 'osg/TriangleIndexFunctor' );
var Uniform = require( 'osg/Uniform' );
var UpdateVisitor = require( 'osg/UpdateVisitor' );
var MACROUTILS = require( 'osg/Utils' );
var Vec2 = require( 'osg/Vec2' );
var Vec3 = require( 'osg/Vec3' );
var Vec4 = require( 'osg/Vec4' );
var Viewport = require( 'osg/Viewport' );
var osgPool = require( 'osgUtil/osgPool' );
var Scissor = require( 'osg/Scissor' );
var TransformEnums = require( 'osg/transformEnums' );
var Timer = require( 'osg/Timer' );
var TimerGPU = require( 'osg/TimerGPU' );
var WebGLCaps = require( 'osg/WebGLCaps' );
var osg = {};
osg.AutoTransform = AutoTransform;
osg.BillboardAttribute = BillboardAttribute;
osg.BlendColor = BlendColor;
osg.BlendFunc = BlendFunc;
osg.BoundingBox = BoundingBox;
osg.BoundingSphere = BoundingSphere;
osg.BufferArray = BufferArray;
osg.ColorMask = ColorMask;
osg.Camera = Camera;
osg.ColorMask = ColorMask;
osg.ComputeBoundsVisitor = ComputeBoundsVisitor;
MACROUTILS.objectMix( osg, ComputeMatrixFromNodePath );
osg.CullFace = CullFace;
osg.CullingSet = CullingSet;
osg.CullSettings = CullSettings;
osg.CullStack = CullStack;
osg.CullVisitor = CullVisitor;
osg.Depth = Depth;
osg.DrawArrayLengths = DrawArrayLengths;
osg.DrawArrays = DrawArrays;
osg.DrawElements = DrawElements;
osg.EllipsoidModel = EllipsoidModel;
osg.WGS_84_RADIUS_EQUATOR = EllipsoidModel.WGS_84_RADIUS_EQUATOR;
osg.WGS_84_RADIUS_POLAR = EllipsoidModel.WGS_84_RADIUS_POLAR;
osg.FrameBufferObject = FrameBufferObject;
osg.FrameStamp = FrameStamp;
osg.Geometry = Geometry;
osg.GLObject = GLObject;
osg.Image = Image;
osg.ImageStream = ImageStream;
osg.KdTree = KdTree;
osg.KdTreeBuilder = KdTreeBuilder;
osg.Light = Light;
osg.LightSource = LightSource;
osg.LineWidth = LineWidth;
osg.Lod = Lod;
osg.Map = Map;
osg.Material = Material;
MACROUTILS.objectMix( osg, osgjsMath );
osg.Matrix = Matrix;
osg.MatrixTransform = MatrixTransform;
osg.MatrixMemoryPool = MatrixMemoryPool;
osg.Node = Node;
osg.NodeVisitor = NodeVisitor;
MACROUTILS.objectMix( osg, Notify );
osg.Object = Object;
osg.PagedLOD = PagedLOD;
osg.Plane = Plane;
osg.Polytope = Polytope;
osg.PrimitiveSet = PrimitiveSet;
osg.PrimitiveFunctor = PrimitiveFunctor;
osg.Program = Program;
osg.Projection = Projection;
osg.Quat = Quat;
osg.RenderBin = RenderBin;
osg.RenderLeaf = RenderLeaf;
osg.RenderStage = RenderStage;
osg.Shader = Shader;
MACROUTILS.objectMix( osg, Shape );
osg.Stack = Stack;
osg.State = State;
osg.StateAttribute = StateAttribute;
osg.StateGraph = StateGraph;
osg.StateSet = StateSet;
osg.Scissor = Scissor;
osg.Texture = Texture;
osg.TextureCubeMap = TextureCubeMap;
osg.Transform = Transform;
osg.TriangleIndexFunctor = TriangleIndexFunctor;
osg.Uniform = Uniform;
osg.UpdateVisitor = UpdateVisitor;
MACROUTILS.objectMix( osg, MACROUTILS );
osg.Vec2 = Vec2;
osg.Vec3 = Vec3;
osg.Vec4 = Vec4;
osg.Viewport = Viewport;
var glm = require( 'osg/glMatrix' );
osg.vec2 = glm.vec2;
osg.vec3 = glm.vec3;
osg.vec4 = glm.vec4;
osg.quat = glm.quat;
osg.mat4 = glm.mat4;
osg.memoryPools = osgPool.memoryPools;
osg.Transform.RELATIVE_RF = TransformEnums.RELATIVE_RF;
osg.Transform.ABSOLUTE_RF = TransformEnums.ABSOLUTE_RF;
osg.Timer = Timer;
osg.TimerGPU = TimerGPU;
osg.WebGLCaps = WebGLCaps;
module.exports = osg;