MeshDiffusion/nvdiffrec/lib/render/renderutils/c_src/vec4f.h

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C

/*
* Copyright (c) 2020-2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
*
* NVIDIA CORPORATION, its affiliates and licensors retain all intellectual
* property and proprietary rights in and to this material, related
* documentation and any modifications thereto. Any use, reproduction,
* disclosure or distribution of this material and related documentation
* without an express license agreement from NVIDIA CORPORATION or
* its affiliates is strictly prohibited.
*/
#pragma once
struct vec4f
{
float x, y, z, w;
#ifdef __CUDACC__
__device__ vec4f() { }
__device__ vec4f(float v) { x = v; y = v; z = v; w = v; }
__device__ vec4f(float _x, float _y, float _z, float _w) { x = _x; y = _y; z = _z; w = _w; }
__device__ vec4f(float4 v) { x = v.x; y = v.y; z = v.z; w = v.w; }
#endif
};