/* * Copyright (c) 2020-2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved. * * NVIDIA CORPORATION, its affiliates and licensors retain all intellectual * property and proprietary rights in and to this material, related * documentation and any modifications thereto. Any use, reproduction, * disclosure or distribution of this material and related documentation * without an express license agreement from NVIDIA CORPORATION or * its affiliates is strictly prohibited. */ #pragma once struct vec4f { float x, y, z, w; #ifdef __CUDACC__ __device__ vec4f() { } __device__ vec4f(float v) { x = v; y = v; z = v; w = v; } __device__ vec4f(float _x, float _y, float _z, float _w) { x = _x; y = _y; z = _z; w = _w; } __device__ vec4f(float4 v) { x = v.x; y = v.y; z = v.z; w = v.w; } #endif };