MeshDiffusion/nvdiffrec/lib/render/renderutils/c_src/loss.h

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C

/*
* Copyright (c) 2020-2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
*
* NVIDIA CORPORATION, its affiliates and licensors retain all intellectual
* property and proprietary rights in and to this material, related
* documentation and any modifications thereto. Any use, reproduction,
* disclosure or distribution of this material and related documentation
* without an express license agreement from NVIDIA CORPORATION or
* its affiliates is strictly prohibited.
*/
#pragma once
#include "common.h"
enum TonemapperType
{
TONEMAPPER_NONE = 0,
TONEMAPPER_LOG_SRGB = 1
};
enum LossType
{
LOSS_L1 = 0,
LOSS_MSE = 1,
LOSS_RELMSE = 2,
LOSS_SMAPE = 3
};
struct LossKernelParams
{
Tensor img;
Tensor target;
Tensor out;
dim3 gridSize;
TonemapperType tonemapper;
LossType loss;
};