/* * Copyright (c) 2020-2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved. * * NVIDIA CORPORATION, its affiliates and licensors retain all intellectual * property and proprietary rights in and to this material, related * documentation and any modifications thereto. Any use, reproduction, * disclosure or distribution of this material and related documentation * without an express license agreement from NVIDIA CORPORATION or * its affiliates is strictly prohibited. */ #pragma once #include "common.h" enum TonemapperType { TONEMAPPER_NONE = 0, TONEMAPPER_LOG_SRGB = 1 }; enum LossType { LOSS_L1 = 0, LOSS_MSE = 1, LOSS_RELMSE = 2, LOSS_SMAPE = 3 }; struct LossKernelParams { Tensor img; Tensor target; Tensor out; dim3 gridSize; TonemapperType tonemapper; LossType loss; };