MCUME/MCUME_esp32/espnes/main/6502.h

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1.9 KiB
C
Executable File

#ifndef __6502_H__
#define __6502_H__
//6502 defines
#define UNDOCUMENTED //when this is defined, undocumented opcodes are handled.
//otherwise, they're simply treated as NOPs.
#define NES_CPU //when this is defined, the binary-coded decimal (BCD)
//status flag is not honored by ADC and SBC. the 2A03
//CPU in the Nintendo Entertainment System does not
//support BCD operation.
#define FLAG_CARRY 0x01
#define FLAG_ZERO 0x02
#define FLAG_INTERRUPT 0x04
#define FLAG_DECIMAL 0x08
#define FLAG_BREAK 0x10
#define FLAG_CONSTANT 0x20
#define FLAG_OVERFLOW 0x40
#define FLAG_SIGN 0x80
#define BASE_STACK 0x100
#define saveaccum(n) a = (uint8_t)((n) & 0x00FF)
//flag modifier macros
#define setcarry() status |= FLAG_CARRY
#define clearcarry() status &= (~FLAG_CARRY)
#define setzero() status |= FLAG_ZERO
#define clearzero() status &= (~FLAG_ZERO)
#define setinterrupt() status |= FLAG_INTERRUPT
#define clearinterrupt() status &= (~FLAG_INTERRUPT)
#define setdecimal() status |= FLAG_DECIMAL
#define cleardecimal() status &= (~FLAG_DECIMAL)
#define setbreak() status |= FLAG_BREAK
#define clearbreak() status &= (~FLAG_BREAK)
#define setoverflow() status |= FLAG_OVERFLOW
#define clearoverflow() status &= (~FLAG_OVERFLOW)
#define setsign() status |= FLAG_SIGN
#define clearsign() status &= (~FLAG_SIGN)
//flag calculation macros
#define zerocalc(n) {\
if ((n) & 0x00FF) clearzero();\
else setzero();\
}
#define signcalc(n) {\
if ((n) & 0x0080) setsign();\
else clearsign();\
}
#define carrycalc(n) {\
if ((n) & 0xFF00) setcarry();\
else clearcarry();\
}
#define overflowcalc(n, m, o) { /* n = result, m = accumulator, o = memory */ \
if (((n) ^ (uint16_t)(m)) & ((n) ^ (o)) & 0x0080) setoverflow();\
else clearoverflow();\
}
#endif