#ifndef __6502_H__ #define __6502_H__ //6502 defines #define UNDOCUMENTED //when this is defined, undocumented opcodes are handled. //otherwise, they're simply treated as NOPs. #define NES_CPU //when this is defined, the binary-coded decimal (BCD) //status flag is not honored by ADC and SBC. the 2A03 //CPU in the Nintendo Entertainment System does not //support BCD operation. #define FLAG_CARRY 0x01 #define FLAG_ZERO 0x02 #define FLAG_INTERRUPT 0x04 #define FLAG_DECIMAL 0x08 #define FLAG_BREAK 0x10 #define FLAG_CONSTANT 0x20 #define FLAG_OVERFLOW 0x40 #define FLAG_SIGN 0x80 #define BASE_STACK 0x100 #define saveaccum(n) a = (uint8_t)((n) & 0x00FF) //flag modifier macros #define setcarry() status |= FLAG_CARRY #define clearcarry() status &= (~FLAG_CARRY) #define setzero() status |= FLAG_ZERO #define clearzero() status &= (~FLAG_ZERO) #define setinterrupt() status |= FLAG_INTERRUPT #define clearinterrupt() status &= (~FLAG_INTERRUPT) #define setdecimal() status |= FLAG_DECIMAL #define cleardecimal() status &= (~FLAG_DECIMAL) #define setbreak() status |= FLAG_BREAK #define clearbreak() status &= (~FLAG_BREAK) #define setoverflow() status |= FLAG_OVERFLOW #define clearoverflow() status &= (~FLAG_OVERFLOW) #define setsign() status |= FLAG_SIGN #define clearsign() status &= (~FLAG_SIGN) //flag calculation macros #define zerocalc(n) {\ if ((n) & 0x00FF) clearzero();\ else setzero();\ } #define signcalc(n) {\ if ((n) & 0x0080) setsign();\ else clearsign();\ } #define carrycalc(n) {\ if ((n) & 0xFF00) setcarry();\ else clearcarry();\ } #define overflowcalc(n, m, o) { /* n = result, m = accumulator, o = memory */ \ if (((n) ^ (uint16_t)(m)) & ((n) ^ (o)) & 0x0080) setoverflow();\ else clearoverflow();\ } #endif