MCUME/MCUME_teensy41/teensysnes/gfx.h

136 wiersze
3.2 KiB
C

/*****************************************************************************\
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
This file is licensed under the Snes9x License.
For further information, consult the LICENSE file in the root directory.
\*****************************************************************************/
#ifndef _GFX_H_
#define _GFX_H_
#include "port.h"
struct SGFX
{
SNESPixel *Screen;
SNESPixel *SubScreen;
uint8 *ZBuffer;
uint8 *SubZBuffer;
SNESPixel *ZERO;
// uint32 Pitch;
uint32 ScreenSize;
SNESPixel *S;
uint8 *DB;
uint32 PPL; // number of pixels on each line
SNESPixel *ScreenColors; // screen colors for rendering main
SNESPixel *RealScreenColors; // screen colors, ignoring color window clipping
uint8 Z1; // depth for comparison
uint8 Z2; // depth to save
uint32 FixedColour;
uint32 StartY;
uint32 EndY;
uint32 ClipColors;
uint8 OBJWidths[128];
uint8 OBJVisibleTiles[128];
struct ClipData *Clip;
struct
{
int16 RTOFlags;
int16 Tiles;
struct
{
int16 Sprite;
int16 Line;
} OBJ[32];
} OBJLines[SNES_HEIGHT_EXTENDED];
void (*DrawBackdropMath) (uint32, uint32, uint32);
void (*DrawBackdropNomath) (uint32, uint32, uint32);
void (*DrawTileMath) (uint32, uint32, uint32, uint32);
void (*DrawTileNomath) (uint32, uint32, uint32, uint32);
void (*DrawClippedTileMath) (uint32, uint32, uint32, uint32, uint32, uint32);
void (*DrawClippedTileNomath) (uint32, uint32, uint32, uint32, uint32, uint32);
void (*DrawMosaicPixelMath) (uint32, uint32, uint32, uint32, uint32, uint32);
void (*DrawMosaicPixelNomath) (uint32, uint32, uint32, uint32, uint32, uint32);
void (*DrawMode7BG1Math) (uint32, uint32, int);
void (*DrawMode7BG1Nomath) (uint32, uint32, int);
void (*DrawMode7BG2Math) (uint32, uint32, int);
void (*DrawMode7BG2Nomath) (uint32, uint32, int);
const char *InfoString;
uint32 InfoStringTimeout;
};
struct SBG
{
uint8 (*ConvertTile) (uint8 *, uint32, uint32);
uint8 (*ConvertTileFlip) (uint8 *, uint32, uint32);
uint32 TileSizeH;
uint32 TileSizeV;
uint32 OffsetSizeH;
uint32 OffsetSizeV;
uint32 TileShift;
uint32 TileAddress;
uint32 NameSelect;
uint32 SCBase;
uint32 StartPalette;
uint32 PaletteShift;
uint32 PaletteMask;
uint32 EnableMath;
uint32 Buffered;
uint32 BufferedFlip;
uint32 DirectColourMode;
};
struct SLineMatrixData
{
int16 MatrixA;
int16 MatrixB;
int16 MatrixC;
int16 MatrixD;
int16 CentreX;
int16 CentreY;
int16 M7HOFS;
int16 M7VOFS;
};
struct SLineData
{
struct
{
uint16 VOffset;
uint16 HOffset;
} BG[4];
};
extern struct SBG BG;
extern struct SGFX GFX;
#define FONT_WIDTH 8
#define FONT_HEIGHT 9
#define H_FLIP 0x4000
#define V_FLIP 0x8000
#define BLANK_TILE 2
void S9xStartScreenRefresh (void);
void S9xEndScreenRefresh (void);
void S9xRenderLine (int);
void S9xGraphicsScreenResize (void);
void S9xDisplayMessages (SNESPixel *, int, int, int, int);
void S9xUpdateScreen (void);
// external port interface which must be implemented or initialised for each port
bool8 S9xGraphicsInit (void);
void S9xGraphicsDeinit (void);
bool8 S9xBlitUpdate (int, int);
void S9xSyncSpeed (void);
void S9xAutoSaveSRAM (void);
#endif