kopia lustrzana https://github.com/Jean-MarcHarvengt/MCUME
136 wiersze
3.2 KiB
C
136 wiersze
3.2 KiB
C
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/*****************************************************************************\
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Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
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This file is licensed under the Snes9x License.
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For further information, consult the LICENSE file in the root directory.
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\*****************************************************************************/
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#ifndef _GFX_H_
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#define _GFX_H_
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#include "port.h"
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struct SGFX
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{
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SNESPixel *Screen;
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SNESPixel *SubScreen;
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uint8 *ZBuffer;
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uint8 *SubZBuffer;
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SNESPixel *ZERO;
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// uint32 Pitch;
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uint32 ScreenSize;
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SNESPixel *S;
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uint8 *DB;
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uint32 PPL; // number of pixels on each line
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SNESPixel *ScreenColors; // screen colors for rendering main
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SNESPixel *RealScreenColors; // screen colors, ignoring color window clipping
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uint8 Z1; // depth for comparison
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uint8 Z2; // depth to save
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uint32 FixedColour;
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uint32 StartY;
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uint32 EndY;
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uint32 ClipColors;
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uint8 OBJWidths[128];
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uint8 OBJVisibleTiles[128];
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struct ClipData *Clip;
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struct
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{
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int16 RTOFlags;
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int16 Tiles;
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struct
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{
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int16 Sprite;
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int16 Line;
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} OBJ[32];
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} OBJLines[SNES_HEIGHT_EXTENDED];
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void (*DrawBackdropMath) (uint32, uint32, uint32);
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void (*DrawBackdropNomath) (uint32, uint32, uint32);
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void (*DrawTileMath) (uint32, uint32, uint32, uint32);
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void (*DrawTileNomath) (uint32, uint32, uint32, uint32);
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void (*DrawClippedTileMath) (uint32, uint32, uint32, uint32, uint32, uint32);
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void (*DrawClippedTileNomath) (uint32, uint32, uint32, uint32, uint32, uint32);
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void (*DrawMosaicPixelMath) (uint32, uint32, uint32, uint32, uint32, uint32);
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void (*DrawMosaicPixelNomath) (uint32, uint32, uint32, uint32, uint32, uint32);
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void (*DrawMode7BG1Math) (uint32, uint32, int);
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void (*DrawMode7BG1Nomath) (uint32, uint32, int);
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void (*DrawMode7BG2Math) (uint32, uint32, int);
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void (*DrawMode7BG2Nomath) (uint32, uint32, int);
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const char *InfoString;
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uint32 InfoStringTimeout;
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};
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struct SBG
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{
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uint8 (*ConvertTile) (uint8 *, uint32, uint32);
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uint8 (*ConvertTileFlip) (uint8 *, uint32, uint32);
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uint32 TileSizeH;
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uint32 TileSizeV;
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uint32 OffsetSizeH;
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uint32 OffsetSizeV;
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uint32 TileShift;
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uint32 TileAddress;
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uint32 NameSelect;
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uint32 SCBase;
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uint32 StartPalette;
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uint32 PaletteShift;
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uint32 PaletteMask;
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uint32 EnableMath;
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uint32 Buffered;
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uint32 BufferedFlip;
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uint32 DirectColourMode;
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};
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struct SLineMatrixData
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{
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int16 MatrixA;
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int16 MatrixB;
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int16 MatrixC;
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int16 MatrixD;
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int16 CentreX;
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int16 CentreY;
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int16 M7HOFS;
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int16 M7VOFS;
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};
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struct SLineData
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{
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struct
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{
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uint16 VOffset;
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uint16 HOffset;
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} BG[4];
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};
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extern struct SBG BG;
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extern struct SGFX GFX;
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#define FONT_WIDTH 8
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#define FONT_HEIGHT 9
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#define H_FLIP 0x4000
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#define V_FLIP 0x8000
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#define BLANK_TILE 2
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void S9xStartScreenRefresh (void);
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void S9xEndScreenRefresh (void);
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void S9xRenderLine (int);
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void S9xGraphicsScreenResize (void);
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void S9xDisplayMessages (SNESPixel *, int, int, int, int);
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void S9xUpdateScreen (void);
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// external port interface which must be implemented or initialised for each port
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bool8 S9xGraphicsInit (void);
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void S9xGraphicsDeinit (void);
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bool8 S9xBlitUpdate (int, int);
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void S9xSyncSpeed (void);
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void S9xAutoSaveSRAM (void);
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#endif
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