got rid of some emuapi.cpp and picocpc.cpp errors

pull/31/head
AlinTigaeru 2023-01-24 16:46:28 +00:00
rodzic 435475c231
commit 5048271416
5 zmienionych plików z 1527 dodań i 39 usunięć

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@ -3,16 +3,19 @@
#include "platform_config.h"
#define EXTRA_HEAP 0x10
/* Title */
#define TITLE " Amstrad CPC Emulator"
#define ROMSDIR "cpc"
#define emu_Init(ROM) {cpc_Init(); cpc_Start();}
#define emu_Init(ROM) {cpc_Init(); cpc_Start(ROM);}
#define emu_Step(x) {cpc_Step();}
#define emu_Input(x) {cpc_Input(x);}
#define PALETTE_SIZE 27
#define VID_FRAME_SKIP 0x0
#define TFT_VBUFFER_YCROP 0
#define TFT_VUBFFER_YCROP 0
#define ACTION_NONE 0
@ -27,6 +30,22 @@
// here are joystick mask mappings in emuapi.h for picospeccy
#define MASK_JOY2_RIGHT 0x0001
#define MASK_JOY2_LEFT 0x0002
#define MASK_JOY2_UP 0x0004
#define MASK_JOY2_DOWN 0x0008
#define MASK_JOY2_BTN 0x0010
#define MASK_KEY_USER1 0x0020
#define MASK_KEY_USER2 0x0040
#define MASK_KEY_USER3 0x0080
#define MASK_JOY1_RIGHT 0x0100
#define MASK_JOY1_LEFT 0x0200
#define MASK_JOY1_UP 0x0400
#define MASK_JOY1_DOWN 0x0800
#define MASK_JOY1_BTN 0x1000
#define MASK_KEY_USER4 0x2000
#define MASK_OSKB 0x8000
extern void emu_init(void);
extern void emu_start(void);
extern void emu_resetSD(void);

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@ -0,0 +1,20 @@
#ifndef keyboard_osd_h_
#define keyboard_osd_h_
extern bool virtualkeyboardIsActive(void);
extern void drawVirtualkeyboard(void);
extern void toggleVirtualkeyboard(bool keepOn);
extern void handleVirtualkeyboard(void);
extern bool callibrationActive(void);
extern int handleCallibration(uint16_t bClick);
extern bool menuActive(void);
extern char * menuSelection(void);
extern void toggleMenu(bool on);
extern int handleMenu(uint16_t bClick);
#endif

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@ -1,50 +1,187 @@
#include "pico.h"
#include "pico/stdlib.h"
#include "vga_t_dma.h"
extern "C" {
#include "iopins.h"
#include "emuapi.h"
}
#include "keyboard_osd.h"
extern "C" {
#include "cpc.h"
}
#include <stdio.h>
#include <string>
#include <cstring>
TFT_T_DMA vga;
#ifdef USE_VGA
#include "vga_t_dma.h"
#else
#include "tft_t_dma.h"
#endif
volatile bool vbl=true;
#define BLACK VGA_RGB(0,0,0)
bool repeating_timer_callback(struct repeating_timer *t) {
uint16_t bClick = emu_DebounceLocalKeys();
emu_Input(bClick);
if (vbl) {
vbl = false;
} else {
vbl = true;
}
return true;
}
TFT_T_DMA tft;
static int skip=0;
#define BLUE VGA_RGB(0, 0, 170)
#define LIGHT_BLUE VGA_RGB(0, 136, 255)
#define GREEN VGA_RGB(0, 170, 0)
#define LIGHT_GREEN VGA_RGB(144, 238, 144)
static int fb_width, fb_height;
static char * digits = "0123456789";
#include "hardware/clocks.h"
#include "hardware/vreg.h"
int main(void) {
set_sys_clock_khz(230000, true);
// vreg_set_voltage(VREG_VOLTAGE_1_05);
// set_sys_clock_khz(125000, true);
// set_sys_clock_khz(150000, true);
// set_sys_clock_khz(133000, true);
// set_sys_clock_khz(200000, true);
// set_sys_clock_khz(210000, true);
set_sys_clock_khz(230000, true);
// set_sys_clock_khz(225000, true);
// set_sys_clock_khz(250000, true);
stdio_init_all();
vga.begin(VGA_MODE_320x240);
vga.clear(LIGHT_BLUE);
vga.get_frame_buffer_size(&fb_width, &fb_height);
vga.drawRect((fb_width-320)/2, (fb_height-200), 320, 200, BLUE);
auto w = std::to_string(fb_width);
auto h = std::to_string(fb_height);
char* width = new char[w.length() + 1];
char* height = new char[h.length() + 1];
strcpy(width,w.c_str());
strcpy(height,h.c_str());
#ifdef USE_VGA
tft.begin(VGA_MODE_320x240);
#else
tft.begin();
#endif
emu_init();
while (true) {
vga.waitSync();
vga.clear(BLUE);
vga.drawText((fb_width-320)/2 + 1*8,(fb_height-200)/2+1*8,"Soon to be CPC emulator",LIGHT_BLUE,BLUE,false);
vga.drawText((fb_width-320)/2 + 1*8,(fb_height-200)/2+3*8,"fb_width: ",LIGHT_BLUE,BLUE,false);
vga.drawText((fb_width-320)/2 + 1*8 + 10*8,(fb_height-200)/2+3*8,width,LIGHT_BLUE,BLUE,false);
vga.drawText((fb_width-320)/2 + 1*8,(fb_height-200)/2+5*8,"fb_height: ",LIGHT_BLUE,BLUE,false);
vga.drawText((fb_width-320)/2 + 1*8 + 10*8,(fb_height-200)/2+3*8,height,LIGHT_BLUE,BLUE,false);
if (menuActive()) {
uint16_t bClick = emu_DebounceLocalKeys();
int action = handleMenu(bClick);
char * filename = menuSelection();
if (action == ACTION_RUNTFT) {
toggleMenu(false);
emu_start();
emu_Init(filename);
tft.fillScreenNoDma( RGBVAL16(0x00,0x00,0x00) );
tft.startDMA();
struct repeating_timer timer;
add_repeating_timer_ms(5, repeating_timer_callback, NULL, &timer);
}
tft.waitSync();
}
else {
emu_Step();
}
//int c = getchar_timeout_us(0);
//switch (c) {
// case ' ':
// printf("test: %d\n", 1);
// break;
//}
}
}
}
static unsigned char palette8[PALETTE_SIZE];
static unsigned short palette16[PALETTE_SIZE];
void emu_SetPaletteEntry(unsigned char r, unsigned char g, unsigned char b, int index)
{
if (index<PALETTE_SIZE) {
palette8[index] = RGBVAL8(r,g,b);
palette16[index] = RGBVAL16(r,g,b);
}
}
void emu_DrawVsync(void)
{
skip += 1;
skip &= VID_FRAME_SKIP;
volatile bool vb=vbl;
while (vbl==vb) {};
#ifdef USE_VGA
// tft.waitSync();
#else
// volatile bool vb=vbl;
// while (vbl==vb) {};
#endif
}
void emu_DrawLine(unsigned char * VBuf, int width, int height, int line)
{
if (skip == 0) {
#ifdef USE_VGA
tft.writeLine(width,height,line, VBuf, palette8);
#else
tft.writeLine(width,height,line, VBuf, palette16);
#endif
}
}
void emu_DrawLine8(unsigned char * VBuf, int width, int height, int line)
{
if (skip == 0) {
#ifdef USE_VGA
tft.writeLine(width,height,line, VBuf);
#endif
}
}
void emu_DrawLine16(unsigned short * VBuf, int width, int height, int line)
{
if (skip == 0) {
#ifdef USE_VGA
tft.writeLine16(width,height,line, VBuf);
#endif
}
}
void emu_DrawScreen(unsigned char * VBuf, int width, int height, int stride)
{
if (skip == 0) {
#ifdef USE_VGA
tft.writeScreen(width,height-TFT_VBUFFER_YCROP,stride, VBuf+(TFT_VBUFFER_YCROP/2)*stride, palette8);
#endif
}
}
int emu_FrameSkip(void)
{
return skip;
}
void * emu_LineBuffer(int line)
{
return (void*)tft.getLineBuffer(line);
}
#ifdef HAS_SND
//#include "AudioPlaySystem.h"
//AudioPlaySystem mymixer;
#include "hardware/pwm.h"
void emu_sndInit() {
tft.begin_audio(256, mymixer.snd_Mixer);
mymixer.start();
//gpio_init(AUDIO_PIN);
//gpio_set_dir(AUDIO_PIN, GPIO_OUT);
}
void emu_sndPlaySound(int chan, int volume, int freq)
{
if (chan < 6) {
mymixer.sound(chan, freq, volume);
}
}
void emu_sndPlayBuzz(int size, int val) {
#ifndef CUSTOM_SND
//gpio_put(AUDIO_PIN, (val?1:0));
pwm_set_gpio_level(AUDIO_PIN, (val?255:128));
#endif
}
#endif

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@ -41,9 +41,10 @@ int main(void) {
while (true) {
vga.waitSync();
vga.clear(BLUE);
vga.drawText((fb_width-320)/2 + 1*8,(fb_height-200)/2+1*8,"fb_width: ",LIGHT_BLUE,BLUE,false);
vga.drawText((fb_width-320)/2 + 1*8 + 10*8,(fb_height-200)/2+1*8,width,LIGHT_BLUE,BLUE,false);
vga.drawText((fb_width-320)/2 + 1*8,(fb_height-200)/2+3*8,"fb_height: ",LIGHT_BLUE,BLUE,false);
vga.drawText((fb_width-320)/2 + 1*8,(fb_height-200)/2+1*8,"Soon to be CPC emulator",LIGHT_BLUE,BLUE,false);
vga.drawText((fb_width-320)/2 + 1*8,(fb_height-200)/2+3*8,"fb_width: ",LIGHT_BLUE,BLUE,false);
vga.drawText((fb_width-320)/2 + 1*8 + 10*8,(fb_height-200)/2+3*8,width,LIGHT_BLUE,BLUE,false);
vga.drawText((fb_width-320)/2 + 1*8,(fb_height-200)/2+5*8,"fb_height: ",LIGHT_BLUE,BLUE,false);
vga.drawText((fb_width-320)/2 + 1*8 + 10*8,(fb_height-200)/2+3*8,height,LIGHT_BLUE,BLUE,false);
}
}