meshtastic-firmware/src/screen.h

220 wiersze
5.8 KiB
C++

#pragma once
#include <cstring>
#include <OLEDDisplayUi.h>
#include <SSD1306Wire.h>
#include "PeriodicTask.h"
#include "TypedQueue.h"
#include "lock.h"
#include "power.h"
#include <string>
namespace meshtastic
{
// Forward declarations
class Screen;
/// Handles gathering and displaying debug information.
class DebugInfo
{
public:
DebugInfo(const DebugInfo &) = delete;
DebugInfo &operator=(const DebugInfo &) = delete;
/// Sets user statistics.
void setNodeNumbersStatus(int online, int total)
{
LockGuard guard(&lock);
nodesOnline = online;
nodesTotal = total;
}
/// Sets the name of the channel.
void setChannelNameStatus(const char *name)
{
LockGuard guard(&lock);
channelName = name;
}
/// Sets battery/charging/etc status.
//
void setPowerStatus(const PowerStatus &status)
{
LockGuard guard(&lock);
powerStatus = status;
}
/// Sets GPS status.
//
// If this function never gets called, we assume GPS does not exist on this
// device.
// TODO(girts): figure out what the format should be.
void setGPSStatus(const char *status)
{
LockGuard guard(&lock);
gpsStatus = status;
}
private:
friend Screen;
DebugInfo() {}
/// Renders the debug screen.
void drawFrame(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y);
int nodesOnline = 0;
int nodesTotal = 0;
PowerStatus powerStatus;
std::string channelName;
std::string gpsStatus;
/// Protects all of internal state.
Lock lock;
};
/// Deals with showing things on the screen of the device.
//
// Other than setup(), this class is thread-safe. All state-changing calls are
// queued and executed when the main loop calls us.
//
// This class is thread-safe (as long as drawFrame is not called multiple times
// simultaneously).
class Screen : public PeriodicTask
{
public:
Screen(uint8_t address, int sda = -1, int scl = -1);
Screen(const Screen &) = delete;
Screen &operator=(const Screen &) = delete;
/// Initializes the UI, turns on the display, starts showing boot screen.
//
// Not thread safe - must be called before any other methods are called.
void setup();
/// Turns the screen on/off.
void setOn(bool on)
{
if (!on)
handleSetOn(
false); // We handle off commands immediately, because they might be called because the CPU is shutting down
else
enqueueCmd(CmdItem{.cmd = on ? Cmd::SET_ON : Cmd::SET_OFF});
}
/// Handles a button press.
void onPress() { enqueueCmd(CmdItem{.cmd = Cmd::ON_PRESS}); }
/// Starts showing the Bluetooth PIN screen.
//
// Switches over to a static frame showing the Bluetooth pairing screen
// with the PIN.
void startBluetoothPinScreen(uint32_t pin)
{
CmdItem cmd;
cmd.cmd = Cmd::START_BLUETOOTH_PIN_SCREEN;
cmd.bluetooth_pin = pin;
enqueueCmd(cmd);
}
/// Stops showing the bluetooth PIN screen.
void stopBluetoothPinScreen() { enqueueCmd(CmdItem{.cmd = Cmd::STOP_BLUETOOTH_PIN_SCREEN}); }
/// Stops showing the boot screen.
void stopBootScreen() { enqueueCmd(CmdItem{.cmd = Cmd::STOP_BOOT_SCREEN}); }
/// Writes a string to the screen.
void print(const char *text)
{
CmdItem cmd;
cmd.cmd = Cmd::PRINT;
// TODO(girts): strdup() here is scary, but we can't use std::string as
// FreeRTOS queue is just dumbly copying memory contents. It would be
// nice if we had a queue that could copy objects by value.
cmd.print_text = strdup(text);
if (!enqueueCmd(cmd)) {
free(cmd.print_text);
}
}
/// Returns a handle to the DebugInfo screen.
//
// Use this handle to set things like battery status, user count, GPS status, etc.
DebugInfo *debug() { return &debugInfo; }
protected:
/// Updates the UI.
//
// Called periodically from the main loop.
void doTask() final;
private:
enum class Cmd {
INVALID,
SET_ON,
SET_OFF,
ON_PRESS,
START_BLUETOOTH_PIN_SCREEN,
STOP_BLUETOOTH_PIN_SCREEN,
STOP_BOOT_SCREEN,
PRINT,
};
struct CmdItem {
Cmd cmd;
union {
uint32_t bluetooth_pin;
char *print_text;
};
};
/// Enques given command item to be processed by main loop().
bool enqueueCmd(const CmdItem &cmd)
{
if (!useDisplay)
return true; // claim success if our display is not in use
else {
bool success = cmdQueue.enqueue(cmd, 0);
setPeriod(1); // handle ASAP
return success;
}
}
// Implementations of various commands, called from doTask().
void handleSetOn(bool on);
void handleOnPress();
void handleStartBluetoothPinScreen(uint32_t pin);
void handlePrint(const char *text);
/// Rebuilds our list of frames (screens) to default ones.
void setFrames();
/// Called when debug screen is to be drawn, calls through to debugInfo.drawFrame.
static void drawDebugInfoTrampoline(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y);
/// Queue of commands to execute in doTask.
TypedQueue<CmdItem> cmdQueue;
/// Whether we are using a display
bool useDisplay = false;
/// Whether the display is currently powered
bool screenOn = false;
// Whether we are showing the regular screen (as opposed to booth screen or
// Bluetooth PIN screen)
bool showingNormalScreen = false;
/// Holds state for debug information
DebugInfo debugInfo;
/// Display device
SSD1306Wire dispdev;
/// UI helper for rendering to frames and switching between them
OLEDDisplayUi ui;
};
} // namespace meshtastic