sforkowany z mirror/meshtastic-firmware
707 wiersze
21 KiB
C++
707 wiersze
21 KiB
C++
/*
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SSD1306 - Screen module
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Copyright (C) 2018 by Xose Pérez <xose dot perez at gmail dot com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <Wire.h>
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#include "SSD1306Wire.h"
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#include "OLEDDisplay.h"
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#include "images.h"
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#include "fonts.h"
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#include "GPS.h"
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#include "OLEDDisplayUi.h"
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#include "screen.h"
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#include "mesh-pb-constants.h"
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#include "NodeDB.h"
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#define FONT_HEIGHT 14 // actually 13 for "ariel 10" but want a little extra space
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#define FONT_HEIGHT_16 (ArialMT_Plain_16[1] + 1)
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#define SCREEN_WIDTH 128
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#define SCREEN_HEIGHT 64
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#ifdef I2C_SDA
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SSD1306Wire dispdev(SSD1306_ADDRESS, I2C_SDA, I2C_SCL);
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#else
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SSD1306Wire dispdev(SSD1306_ADDRESS, 0, 0); // fake values to keep build happy, we won't ever init
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#endif
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bool disp; // true if we are using display
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bool screenOn; // true if the display is currently powered
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OLEDDisplayUi ui(&dispdev);
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#define NUM_EXTRA_FRAMES 2 // text message and debug frame
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// A text message frame + debug frame + all the node infos
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FrameCallback nonBootFrames[MAX_NUM_NODES + NUM_EXTRA_FRAMES];
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Screen screen;
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static bool showingBluetooth;
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/// If set to true (possibly from an ISR), we should turn on the screen the next time our idle loop runs.
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static bool showingBootScreen = true; // start by showing the bootscreen
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bool Screen::isOn() { return screenOn; }
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void msOverlay(OLEDDisplay *display, OLEDDisplayUiState *state)
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{
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display->setTextAlignment(TEXT_ALIGN_RIGHT);
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display->setFont(ArialMT_Plain_10);
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display->drawString(128, 0, String(millis()));
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}
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void drawBootScreen(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y)
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{
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// draw an xbm image.
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// Please note that everything that should be transitioned
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// needs to be drawn relative to x and y
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display->drawXbm(x + 32, y, icon_width, icon_height, (const uint8_t *)icon_bits);
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display->setFont(ArialMT_Plain_16);
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display->setTextAlignment(TEXT_ALIGN_CENTER);
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display->drawString(64 + x, SCREEN_HEIGHT - FONT_HEIGHT_16, "meshtastic.org");
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ui.disableIndicator();
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}
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static char btPIN[16] = "888888";
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void drawFrameBluetooth(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y)
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{
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// Demonstrates the 3 included default sizes. The fonts come from SSD1306Fonts.h file
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// Besides the default fonts there will be a program to convert TrueType fonts into this format
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display->setTextAlignment(TEXT_ALIGN_CENTER);
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display->setFont(ArialMT_Plain_16);
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display->drawString(64 + x, 2 + y, "Bluetooth");
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display->setFont(ArialMT_Plain_10);
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display->drawString(64 + x, SCREEN_HEIGHT - FONT_HEIGHT + y, "Enter this code");
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display->setTextAlignment(TEXT_ALIGN_CENTER);
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display->setFont(ArialMT_Plain_24);
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display->drawString(64 + x, 22 + y, btPIN);
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ui.disableIndicator();
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}
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void drawFrame2(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y)
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{
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// Demonstrates the 3 included default sizes. The fonts come from SSD1306Fonts.h file
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// Besides the default fonts there will be a program to convert TrueType fonts into this format
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display->setTextAlignment(TEXT_ALIGN_LEFT);
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display->setFont(ArialMT_Plain_10);
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display->drawString(0 + x, 10 + y, "Arial 10");
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display->setFont(ArialMT_Plain_16);
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display->drawString(0 + x, 20 + y, "Arial 16");
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display->setFont(ArialMT_Plain_24);
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display->drawString(0 + x, 34 + y, "Arial 24");
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}
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void drawFrame3(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y)
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{
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// Text alignment demo
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display->setFont(ArialMT_Plain_10);
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// The coordinates define the left starting point of the text
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display->setTextAlignment(TEXT_ALIGN_LEFT);
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display->drawString(0 + x, 11 + y, "Left aligned (0,10)");
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// The coordinates define the center of the text
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display->setTextAlignment(TEXT_ALIGN_CENTER);
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display->drawString(64 + x, 22 + y, "Center aligned (64,22)");
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// The coordinates define the right end of the text
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display->setTextAlignment(TEXT_ALIGN_RIGHT);
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display->drawString(128 + x, 33 + y, "Right aligned (128,33)");
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}
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/// Draw the last text message we received
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void drawTextMessageFrame(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y)
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{
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MeshPacket &mp = devicestate.rx_text_message;
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NodeInfo *node = nodeDB.getNode(mp.from);
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// Demo for drawStringMaxWidth:
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// with the third parameter you can define the width after which words will be wrapped.
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// Currently only spaces and "-" are allowed for wrapping
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display->setTextAlignment(TEXT_ALIGN_LEFT);
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display->setFont(ArialMT_Plain_16);
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String sender = (node && node->has_user) ? node->user.short_name : "???";
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display->drawString(0 + x, 0 + y, sender);
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display->setFont(ArialMT_Plain_10);
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static char tempBuf[96];
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snprintf(tempBuf, sizeof(tempBuf), " %s", mp.payload.variant.data.payload.bytes); // the max length of this buffer is much longer than we can possibly print
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display->drawStringMaxWidth(4 + x, 10 + y, 128, tempBuf);
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// ui.disableIndicator();
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}
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/// Draw a series of fields in a column, wrapping to multiple colums if needed
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void drawColumns(OLEDDisplay *display, int16_t x, int16_t y, const char **fields)
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{
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// The coordinates define the left starting point of the text
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display->setTextAlignment(TEXT_ALIGN_LEFT);
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const char **f = fields;
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int xo = x, yo = y;
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while (*f)
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{
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display->drawString(xo, yo, *f);
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yo += FONT_HEIGHT;
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if (yo > SCREEN_HEIGHT - FONT_HEIGHT)
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{
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xo += SCREEN_WIDTH / 2;
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yo = 0;
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}
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f++;
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}
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}
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/// Draw a series of fields in a row, wrapping to multiple rows if needed
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/// @return the max y we ended up printing to
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uint32_t drawRows(OLEDDisplay *display, int16_t x, int16_t y, const char **fields)
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{
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// The coordinates define the left starting point of the text
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display->setTextAlignment(TEXT_ALIGN_LEFT);
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const char **f = fields;
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int xo = x, yo = y;
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while (*f)
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{
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display->drawString(xo, yo, *f);
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xo += SCREEN_WIDTH / 2; // hardwired for two columns per row....
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if (xo >= SCREEN_WIDTH)
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{
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yo += FONT_HEIGHT;
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xo = 0;
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}
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f++;
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}
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yo += FONT_HEIGHT; // include the last line in our total
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return yo;
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}
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/// Ported from my old java code, returns distance in meters along the globe surface (by magic?)
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float latLongToMeter(double lat_a, double lng_a, double lat_b, double lng_b)
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{
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double pk = (180 / 3.14169);
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double a1 = lat_a / pk;
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double a2 = lng_a / pk;
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double b1 = lat_b / pk;
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double b2 = lng_b / pk;
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double cos_b1 = cos(b1);
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double cos_a1 = cos(a1);
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double t1 =
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cos_a1 * cos(a2) * cos_b1 * cos(b2);
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double t2 =
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cos_a1 * sin(a2) * cos_b1 * sin(b2);
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double t3 = sin(a1) * sin(b1);
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double tt = acos(t1 + t2 + t3);
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if (isnan(tt))
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tt = 0.0; // Must have been the same point?
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return (float)(6366000 * tt);
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}
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inline double toRadians(double deg)
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{
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return deg * PI / 180;
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}
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inline double toDegrees(double r)
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{
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return r * 180 / PI;
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}
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/**
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* Computes the bearing in degrees between two points on Earth. Ported from my old Gaggle android app.
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*
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* @param lat1
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* Latitude of the first point
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* @param lon1
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* Longitude of the first point
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* @param lat2
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* Latitude of the second point
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* @param lon2
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* Longitude of the second point
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* @return Bearing between the two points in radians. A value of 0 means due
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* north.
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*/
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float bearing(double lat1, double lon1, double lat2, double lon2)
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{
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double lat1Rad = toRadians(lat1);
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double lat2Rad = toRadians(lat2);
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double deltaLonRad = toRadians(lon2 - lon1);
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double y = sin(deltaLonRad) * cos(lat2Rad);
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double x = cos(lat1Rad) * sin(lat2Rad) - (sin(lat1Rad) * cos(lat2Rad) * cos(deltaLonRad));
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return atan2(y, x);
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}
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/// A basic 2D point class for drawing
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class Point
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{
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public:
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float x, y;
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Point(float _x, float _y) : x(_x), y(_y) {}
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/// Apply a rotation around zero (standard rotation matrix math)
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void rotate(float radian)
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{
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float cos = cosf(radian),
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sin = sinf(radian);
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float rx = x * cos - y * sin,
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ry = x * sin + y * cos;
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x = rx;
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y = ry;
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}
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void translate(int16_t dx, int dy)
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{
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x += dx;
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y += dy;
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}
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void scale(float f)
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{
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x *= f;
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y *= f;
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}
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};
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void drawLine(OLEDDisplay *d, const Point &p1, const Point &p2)
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{
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d->drawLine(p1.x, p1.y, p2.x, p2.y);
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}
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/**
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* Given a recent lat/lon return a guess of the heading the user is walking on.
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*
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* We keep a series of "after you've gone 10 meters, what is your heading since the last reference point?"
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*/
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float estimatedHeading(double lat, double lon)
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{
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static double oldLat, oldLon;
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static float b;
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if (oldLat == 0)
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{
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// just prepare for next time
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oldLat = lat;
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oldLon = lon;
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return b;
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}
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float d = latLongToMeter(oldLat, oldLon, lat, lon);
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if (d < 10) // haven't moved enough, just keep current bearing
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return b;
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b = bearing(oldLat, oldLon, lat, lon);
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oldLat = lat;
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oldLon = lon;
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return b;
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}
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/// Sometimes we will have Position objects that only have a time, so check for valid lat/lon
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bool hasPosition(NodeInfo *n)
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{
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return n->has_position && (n->position.latitude != 0 || n->position.longitude != 0);
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}
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#define COMPASS_DIAM 44
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/// We will skip one node - the one for us, so we just blindly loop over all nodes
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static size_t nodeIndex;
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static int8_t prevFrame = -1;
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void drawNodeInfo(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y)
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{
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// We only advance our nodeIndex if the frame # has changed - because drawNodeInfo will be called repeatedly while the frame is shown
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if (state->currentFrame != prevFrame)
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{
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prevFrame = state->currentFrame;
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nodeIndex = (nodeIndex + 1) % nodeDB.getNumNodes();
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NodeInfo *n = nodeDB.getNodeByIndex(nodeIndex);
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if (n->num == nodeDB.getNodeNum())
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{
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// Don't show our node, just skip to next
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nodeIndex = (nodeIndex + 1) % nodeDB.getNumNodes();
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}
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}
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NodeInfo *node = nodeDB.getNodeByIndex(nodeIndex);
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display->setFont(ArialMT_Plain_10);
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// The coordinates define the left starting point of the text
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display->setTextAlignment(TEXT_ALIGN_LEFT);
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const char *username = node->has_user ? node->user.long_name : "Unknown Name";
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static char signalStr[20];
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snprintf(signalStr, sizeof(signalStr), "Signal: %d", node->snr);
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uint32_t agoSecs = sinceLastSeen(node);
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static char lastStr[20];
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if (agoSecs < 120) // last 2 mins?
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snprintf(lastStr, sizeof(lastStr), "%d seconds ago", agoSecs);
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else if (agoSecs < 120 * 60) // last 2 hrs
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snprintf(lastStr, sizeof(lastStr), "%d minutes ago", agoSecs / 60);
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else
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snprintf(lastStr, sizeof(lastStr), "%d hours ago", agoSecs / 60 / 60);
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static float simRadian;
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simRadian += 0.1; // For testing, have the compass spin unless both locations are valid
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static char distStr[20];
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*distStr = 0; // might not have location data
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float headingRadian = simRadian;
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NodeInfo *ourNode = nodeDB.getNode(nodeDB.getNodeNum());
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if (ourNode && hasPosition(ourNode) && hasPosition(node))
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{
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Position &op = ourNode->position, &p = node->position;
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float d = latLongToMeter(p.latitude, p.longitude, op.latitude, op.longitude);
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if (d < 2000)
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snprintf(distStr, sizeof(distStr), "%.0f m", d);
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else
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snprintf(distStr, sizeof(distStr), "%.1f km", d / 1000);
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// FIXME, also keep the guess at the operators heading and add/substract it. currently we don't do this and instead draw north up only.
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float bearingToOther = bearing(p.latitude, p.longitude, op.latitude, op.longitude);
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float myHeading = estimatedHeading(p.latitude, p.longitude);
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headingRadian = bearingToOther - myHeading;
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}
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const char *fields[] = {
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username,
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distStr,
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signalStr,
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lastStr,
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NULL};
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drawColumns(display, x, y, fields);
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// coordinates for the center of the compass
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int16_t compassX = x + SCREEN_WIDTH - COMPASS_DIAM / 2 - 1, compassY = y + SCREEN_HEIGHT / 2;
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// display->drawXbm(compassX, compassY, compass_width, compass_height, (const uint8_t *)compass_bits);
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Point tip(0.0f, 0.5f), tail(0.0f, -0.5f); // pointing up initially
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float arrowOffsetX = 0.2f, arrowOffsetY = 0.2f;
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Point leftArrow(tip.x - arrowOffsetX, tip.y - arrowOffsetY), rightArrow(tip.x + arrowOffsetX, tip.y - arrowOffsetY);
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Point *points[] = {&tip, &tail, &leftArrow, &rightArrow};
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for (int i = 0; i < 4; i++)
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{
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points[i]->rotate(headingRadian);
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points[i]->scale(COMPASS_DIAM * 0.6);
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points[i]->translate(compassX, compassY);
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}
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drawLine(display, tip, tail);
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drawLine(display, leftArrow, tip);
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drawLine(display, rightArrow, tip);
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display->drawCircle(compassX, compassY, COMPASS_DIAM / 2);
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}
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void drawDebugInfo(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y)
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{
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display->setFont(ArialMT_Plain_10);
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// The coordinates define the left starting point of the text
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display->setTextAlignment(TEXT_ALIGN_LEFT);
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static char usersStr[20];
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snprintf(usersStr, sizeof(usersStr), "Users %d/%d", nodeDB.getNumOnlineNodes(), nodeDB.getNumNodes());
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static char channelStr[20];
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snprintf(channelStr, sizeof(channelStr), "%s", channelSettings.name);
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const char *fields[] = {
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"Batt 89%",
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"GPS 75%",
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usersStr,
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channelStr,
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NULL};
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uint32_t yo = drawRows(display, x, y, fields);
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display->drawLogBuffer(x, yo);
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}
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// This array keeps function pointers to all frames
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// frames are the single views that slide in
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FrameCallback bootFrames[] = {drawBootScreen};
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// Overlays are statically drawn on top of a frame eg. a clock
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OverlayCallback overlays[] = {/* msOverlay */};
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// how many frames are there?
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const int bootFrameCount = sizeof(bootFrames) / sizeof(bootFrames[0]);
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const int overlaysCount = sizeof(overlays) / sizeof(overlays[0]);
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#if 0
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void _screen_header()
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{
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if (!disp)
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return;
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// Message count
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//snprintf(buffer, sizeof(buffer), "#%03d", ttn_get_count() % 1000);
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//display->setTextAlignment(TEXT_ALIGN_LEFT);
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//display->drawString(0, 2, buffer);
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// Datetime
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display->setTextAlignment(TEXT_ALIGN_CENTER);
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display->drawString(display->getWidth()/2, 2, gps.getTimeStr());
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// Satellite count
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display->setTextAlignment(TEXT_ALIGN_RIGHT);
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char buffer[10];
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display->drawString(display->getWidth() - SATELLITE_IMAGE_WIDTH - 4, 2, itoa(gps.satellites.value(), buffer, 10));
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display->drawXbm(display->getWidth() - SATELLITE_IMAGE_WIDTH, 0, SATELLITE_IMAGE_WIDTH, SATELLITE_IMAGE_HEIGHT, SATELLITE_IMAGE);
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}
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#endif
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void Screen::setOn(bool on)
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{
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|
if (!disp)
|
|
return;
|
|
|
|
if (on != screenOn)
|
|
{
|
|
if (on) {
|
|
dispdev.displayOn();
|
|
setPeriod(1); // redraw ASAP
|
|
}
|
|
else
|
|
dispdev.displayOff();
|
|
screenOn = on;
|
|
}
|
|
}
|
|
|
|
static void screen_print(const char *text, uint8_t x, uint8_t y, uint8_t alignment)
|
|
{
|
|
DEBUG_MSG(text);
|
|
|
|
if (!disp)
|
|
return;
|
|
|
|
dispdev.setTextAlignment((OLEDDISPLAY_TEXT_ALIGNMENT)alignment);
|
|
dispdev.drawString(x, y, text);
|
|
}
|
|
|
|
void screen_print(const char *text)
|
|
{
|
|
DEBUG_MSG("Screen: %s", text);
|
|
if (!disp)
|
|
return;
|
|
|
|
dispdev.print(text);
|
|
// ui.update();
|
|
}
|
|
|
|
void Screen::setup()
|
|
{
|
|
#ifdef I2C_SDA
|
|
// Display instance
|
|
disp = true;
|
|
|
|
// The ESP is capable of rendering 60fps in 80Mhz mode
|
|
// but that won't give you much time for anything else
|
|
// run it in 160Mhz mode or just set it to 30 fps
|
|
// We do this now in loop()
|
|
// ui.setTargetFPS(30);
|
|
|
|
// Customize the active and inactive symbol
|
|
//ui.setActiveSymbol(activeSymbol);
|
|
//ui.setInactiveSymbol(inactiveSymbol);
|
|
|
|
ui.setTimePerTransition(300); // msecs
|
|
|
|
// You can change this to
|
|
// TOP, LEFT, BOTTOM, RIGHT
|
|
ui.setIndicatorPosition(BOTTOM);
|
|
|
|
// Defines where the first frame is located in the bar.
|
|
ui.setIndicatorDirection(LEFT_RIGHT);
|
|
|
|
// You can change the transition that is used
|
|
// SLIDE_LEFT, SLIDE_RIGHT, SLIDE_UP, SLIDE_DOWN
|
|
ui.setFrameAnimation(SLIDE_LEFT);
|
|
|
|
// Add frames - we subtract one from the framecount so there won't be a visual glitch when we take the boot screen out of the sequence.
|
|
ui.setFrames(bootFrames, bootFrameCount);
|
|
|
|
// Add overlays
|
|
ui.setOverlays(overlays, overlaysCount);
|
|
|
|
// Initialising the UI will init the display too.
|
|
ui.init();
|
|
|
|
// Scroll buffer
|
|
dispdev.setLogBuffer(3, 32);
|
|
|
|
setOn(true); // update our screenOn bool
|
|
|
|
#ifdef BICOLOR_DISPLAY
|
|
dispdev.flipScreenVertically(); // looks better without this on lora32
|
|
#endif
|
|
|
|
// dispdev.setFont(Custom_ArialMT_Plain_10);
|
|
|
|
ui.disableAutoTransition(); // we now require presses
|
|
#endif
|
|
}
|
|
|
|
#define TRANSITION_FRAMERATE 30 // fps
|
|
#define IDLE_FRAMERATE 10 // in fps
|
|
|
|
static uint32_t targetFramerate = IDLE_FRAMERATE;
|
|
|
|
void Screen::doTask()
|
|
{
|
|
if (!disp)
|
|
{ // If we don't have a screen, don't ever spend any CPU for us
|
|
setPeriod(0);
|
|
return;
|
|
}
|
|
|
|
if (!screenOn)
|
|
{ // If we didn't just wake and the screen is still off, then stop updating until it is on again
|
|
setPeriod(0);
|
|
return;
|
|
}
|
|
|
|
// Switch to a low framerate (to save CPU) when we are not in transition
|
|
// but we should only call setTargetFPS when framestate changes, because otherwise that breaks
|
|
// animations.
|
|
if (targetFramerate != IDLE_FRAMERATE && ui.getUiState()->frameState == FIXED)
|
|
{
|
|
// oldFrameState = ui.getUiState()->frameState;
|
|
DEBUG_MSG("Setting idle framerate\n");
|
|
targetFramerate = IDLE_FRAMERATE;
|
|
ui.setTargetFPS(targetFramerate);
|
|
}
|
|
ui.update();
|
|
|
|
// While showing the bluetooth pair screen all of our standard screen switching is stopped
|
|
if (!showingBluetooth)
|
|
{
|
|
// Once we finish showing the bootscreen, remove it from the loop
|
|
if (showingBootScreen)
|
|
{
|
|
if (millis() > 3 * 1000) // we show the boot screen for a few seconds only
|
|
{
|
|
showingBootScreen = false;
|
|
screen_set_frames();
|
|
}
|
|
}
|
|
else // standard screen loop handling ehre
|
|
{
|
|
// If the # nodes changes, we need to regen our list of screens
|
|
if (nodeDB.updateGUI || nodeDB.updateTextMessage)
|
|
{
|
|
screen_set_frames();
|
|
nodeDB.updateGUI = false;
|
|
nodeDB.updateTextMessage = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
// DEBUG_MSG("want fps %d, fixed=%d\n", targetFramerate, ui.getUiState()->frameState);
|
|
// If we are scrolling we need to be called soon, otherwise just 1 fps (to save CPU)
|
|
// We also ask to be called twice as fast as we really need so that any rounding errors still result
|
|
// with the correct framerate
|
|
setPeriod(1000 / targetFramerate);
|
|
}
|
|
|
|
#include "PowerFSM.h"
|
|
|
|
// Show the bluetooth PIN screen
|
|
void screen_start_bluetooth(uint32_t pin)
|
|
{
|
|
static FrameCallback btFrames[] = {drawFrameBluetooth};
|
|
|
|
snprintf(btPIN, sizeof(btPIN), "%06d", pin);
|
|
|
|
DEBUG_MSG("showing bluetooth screen\n");
|
|
showingBluetooth = true;
|
|
powerFSM.trigger(EVENT_BLUETOOTH_PAIR);
|
|
|
|
ui.setFrames(btFrames, 1); // Just show the bluetooth frame
|
|
// we rely on our main loop to show this screen (because we are invoked deep inside of bluetooth callbacks)
|
|
// ui.update(); // manually draw once, because I'm not sure if loop is getting called
|
|
}
|
|
|
|
// restore our regular frame list
|
|
void screen_set_frames()
|
|
{
|
|
DEBUG_MSG("showing standard frames\n");
|
|
|
|
size_t numnodes = nodeDB.getNumNodes();
|
|
// We don't show the node info our our node (if we have it yet - we should)
|
|
if (numnodes > 0)
|
|
numnodes--;
|
|
|
|
size_t numframes = 0;
|
|
|
|
// If we have a text message - show it first
|
|
if (devicestate.has_rx_text_message)
|
|
nonBootFrames[numframes++] = drawTextMessageFrame;
|
|
|
|
// then all the nodes
|
|
for (size_t i = 0; i < numnodes; i++)
|
|
nonBootFrames[numframes++] = drawNodeInfo;
|
|
|
|
// then the debug info
|
|
nonBootFrames[numframes++] = drawDebugInfo;
|
|
|
|
ui.setFrames(nonBootFrames, numframes);
|
|
showingBluetooth = false;
|
|
|
|
prevFrame = -1; // Force drawNodeInfo to pick a new node (because our list just changed)
|
|
}
|
|
|
|
/// handle press of the button
|
|
void Screen::onPress()
|
|
{
|
|
// If screen was off, just wake it, otherwise advance to next frame
|
|
// If we are in a transition, the press must have bounced, drop it.
|
|
if (ui.getUiState()->frameState == FIXED)
|
|
{
|
|
setPeriod(1); // redraw ASAP
|
|
ui.nextFrame();
|
|
|
|
DEBUG_MSG("Setting fast framerate\n");
|
|
|
|
// We are about to start a transition so speed up fps
|
|
targetFramerate = TRANSITION_FRAMERATE;
|
|
ui.setTargetFPS(targetFramerate);
|
|
}
|
|
} |