meshtastic-firmware/src/mesh/PhoneAPI.h

120 wiersze
4.0 KiB
C++

#pragma once
#include "Observer.h"
#include "mesh-pb-constants.h"
#include <string>
// Make sure that we never let our packets grow too large for one BLE packet
#define MAX_TO_FROM_RADIO_SIZE 512
/**
* Provides our protobuf based API which phone/PC clients can use to talk to our device
* over UDP, bluetooth or serial.
*
* Subclass to customize behavior for particular type of transport (BLE, UDP, TCP, serial)
*
* Eventually there should be once instance of this class for each live connection (because it has a bit of state
* for that connection)
*/
class PhoneAPI
: public Observer<uint32_t> // FIXME, we shouldn't be inheriting from Observer, instead use CallbackObserver as a member
{
enum State {
STATE_LEGACY, // (no longer used) old default state - until Android apps are all updated, uses the old BLE API
STATE_SEND_NOTHING, // (Eventual) Initial state, don't send anything until the client starts asking for config
STATE_SEND_MY_INFO, // send our my info record
STATE_SEND_RADIO,
// STATE_SEND_OWNER, no need to send Owner specially, it is just part of the nodedb
STATE_SEND_NODEINFO, // states progress in this order as the device sends to to the client
STATE_SEND_COMPLETE_ID,
STATE_SEND_PACKETS // send packets or debug strings
};
State state = STATE_SEND_NOTHING;
/**
* Each packet sent to the phone has an incrementing count
*/
uint32_t fromRadioNum = 0;
/// We temporarily keep the packet here between the call to available and getFromRadio. We will free it after the phone
/// downloads it
MeshPacket *packetForPhone = NULL;
/// We temporarily keep the nodeInfo here between the call to available and getFromRadio
const NodeInfo *nodeInfoForPhone = NULL;
ToRadio toRadioScratch; // this is a static scratch object, any data must be copied elsewhere before returning
/// Use to ensure that clients don't get confused about old messages from the radio
uint32_t config_nonce = 0;
/** the last msec we heard from the client on the other side of this link */
uint32_t lastContactMsec = 0;
public:
PhoneAPI();
/// Destructor - calls close()
virtual ~PhoneAPI();
/// Do late init that can't happen at constructor time
virtual void init();
// Call this when the client drops the connection, resets the state to STATE_SEND_NOTHING
// Unregisters our observer. A closed connection **can** be reopened by calling init again.
virtual void close();
/**
* Handle a ToRadio protobuf
*/
virtual void handleToRadio(const uint8_t *buf, size_t len);
/**
* Get the next packet we want to send to the phone
*
* We assume buf is at least FromRadio_size bytes long.
* Returns number of bytes in the FromRadio packet (or 0 if no packet available)
*/
size_t getFromRadio(uint8_t *buf);
/**
* Return true if we have data available to send to the phone
*/
bool available();
//
// The following routines are only public for now - until the rev1 bluetooth API is removed
//
void handleSetOwner(const User &o);
void handleSetRadio(const RadioConfig &r);
protected:
/// Are we currently connected to a client?
bool isConnected = false;
/// Our fromradio packet while it is being assembled
FromRadio fromRadioScratch;
/// Hookable to find out when connection changes
virtual void onConnectionChanged(bool connected) {}
/// If we haven't heard from the other side in a while then say not connected
void checkConnectionTimeout();
/**
* Subclasses can use this as a hook to provide custom notifications for their transport (i.e. bluetooth notifies)
*/
virtual void onNowHasData(uint32_t fromRadioNum) {}
private:
/**
* Handle a packet that the phone wants us to send. It is our responsibility to free the packet to the pool
*/
void handleToRadioPacket(MeshPacket *p);
/// If the mesh service tells us fromNum has changed, tell the phone
virtual int onNotify(uint32_t newValue);
};