sforkowany z mirror/meshtastic-firmware
355 wiersze
15 KiB
C++
355 wiersze
15 KiB
C++
#include "PowerFSM.h"
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#include "GPS.h"
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#include "MeshService.h"
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#include "NodeDB.h"
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#include "configuration.h"
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#include "graphics/Screen.h"
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#include "main.h"
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#include "sleep.h"
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#include "target_specific.h"
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/// Should we behave as if we have AC power now?
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static bool isPowered()
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{
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// Circumvent the battery sensing logic and assumes constant power if no battery pin or power mgmt IC
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#if !defined(BATTERY_PIN) && !defined(HAS_AXP192) && !defined(HAS_AXP2101)
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return true;
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#endif
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bool isRouter = (config.device.role == Config_DeviceConfig_Role_ROUTER ? 1 : 0);
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// If we are not a router and we already have AC power go to POWER state after init, otherwise go to ON
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// We assume routers might be powered all the time, but from a low current (solar) source
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bool isPowerSavingMode = config.power.is_power_saving || isRouter;
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/* To determine if we're externally powered, assumptions
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1) If we're powered up and there's no battery, we must be getting power externally. (because we'd be dead otherwise)
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2) If we detect USB power from the power management chip, we must be getting power externally.
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*/
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return !isPowerSavingMode && powerStatus && (!powerStatus->getHasBattery() || powerStatus->getHasUSB());
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}
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static void sdsEnter()
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{
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DEBUG_MSG("Enter state: SDS\n");
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// FIXME - make sure GPS and LORA radio are off first - because we want close to zero current draw
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doDeepSleep(config.power.sds_secs * 1000);
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}
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extern Power *power;
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static void shutdownEnter()
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{
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DEBUG_MSG("Enter state: SHUTDOWN\n");
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power->shutdown();
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}
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#include "error.h"
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static uint32_t secsSlept;
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static void lsEnter()
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{
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DEBUG_MSG("lsEnter begin, ls_secs=%u\n", config.power.ls_secs);
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screen->setOn(false);
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secsSlept = 0; // How long have we been sleeping this time
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// DEBUG_MSG("lsEnter end\n");
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}
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static void lsIdle()
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{
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// DEBUG_MSG("lsIdle begin ls_secs=%u\n", getPref_ls_secs());
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#ifdef ARCH_ESP32
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// Do we have more sleeping to do?
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if (secsSlept < config.power.ls_secs) {
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// Briefly come out of sleep long enough to blink the led once every few seconds
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uint32_t sleepTime = 30;
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// If some other service would stall sleep, don't let sleep happen yet
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if (doPreflightSleep()) {
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setLed(false); // Never leave led on while in light sleep
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esp_sleep_source_t wakeCause2 = doLightSleep(sleepTime * 1000LL);
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switch (wakeCause2) {
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case ESP_SLEEP_WAKEUP_TIMER:
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// Normal case: timer expired, we should just go back to sleep ASAP
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setLed(true); // briefly turn on led
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wakeCause2 = doLightSleep(1); // leave led on for 1ms
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secsSlept += sleepTime;
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// DEBUG_MSG("sleeping, flash led!\n");
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break;
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case ESP_SLEEP_WAKEUP_UART:
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// Not currently used (because uart triggers in hw have problems)
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powerFSM.trigger(EVENT_SERIAL_CONNECTED);
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break;
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default:
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// We woke for some other reason (button press, device interrupt)
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// uint64_t status = esp_sleep_get_ext1_wakeup_status();
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DEBUG_MSG("wakeCause2 %d\n", wakeCause2);
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#ifdef BUTTON_PIN
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bool pressed = !digitalRead(BUTTON_PIN);
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#else
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bool pressed = false;
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#endif
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if (pressed) // If we woke because of press, instead generate a PRESS event.
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{
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powerFSM.trigger(EVENT_PRESS);
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} else {
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// Otherwise let the NB state handle the IRQ (and that state will handle stuff like IRQs etc)
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// we lie and say "wake timer" because the interrupt will be handled by the regular IRQ code
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powerFSM.trigger(EVENT_WAKE_TIMER);
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}
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break;
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}
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} else {
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// Someone says we can't sleep now, so just save some power by sleeping the CPU for 100ms or so
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delay(100);
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}
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} else {
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// Time to stop sleeping!
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setLed(false);
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DEBUG_MSG("reached ls_secs, servicing loop()\n");
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powerFSM.trigger(EVENT_WAKE_TIMER);
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}
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#endif
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}
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static void lsExit()
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{
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DEBUG_MSG("Exit state: LS\n");
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// setGPSPower(true); // restore GPS power
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if (gps)
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gps->forceWake(true);
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}
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static void nbEnter()
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{
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DEBUG_MSG("Enter state: NB\n");
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screen->setOn(false);
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setBluetoothEnable(false);
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// FIXME - check if we already have packets for phone and immediately trigger EVENT_PACKETS_FOR_PHONE
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}
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static void darkEnter()
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{
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setBluetoothEnable(true);
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screen->setOn(false);
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}
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static void serialEnter()
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{
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DEBUG_MSG("Enter state: SERIAL\n");
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setBluetoothEnable(false);
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screen->setOn(true);
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screen->print("Serial connected\n");
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}
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static void serialExit()
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{
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screen->print("Serial disconnected\n");
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}
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static void powerEnter()
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{
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DEBUG_MSG("Enter state: POWER\n");
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if (!isPowered()) {
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// If we got here, we are in the wrong state - we should be in powered, let that state ahndle things
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DEBUG_MSG("Loss of power in Powered\n");
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powerFSM.trigger(EVENT_POWER_DISCONNECTED);
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} else {
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screen->setOn(true);
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setBluetoothEnable(true);
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screen->print("Powered...\n");
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}
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}
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static void powerIdle()
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{
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if (!isPowered()) {
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// If we got here, we are in the wrong state
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DEBUG_MSG("Loss of power in Powered\n");
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powerFSM.trigger(EVENT_POWER_DISCONNECTED);
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}
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}
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static void powerExit()
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{
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screen->setOn(true);
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setBluetoothEnable(true);
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screen->print("Unpowered...\n");
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}
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static void onEnter()
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{
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DEBUG_MSG("Enter state: ON\n");
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screen->setOn(true);
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setBluetoothEnable(true);
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static uint32_t lastPingMs;
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uint32_t now = millis();
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if ((now - lastPingMs) > 30 * 1000) { // if more than a minute since our last press, ask node we are looking at to update their state
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if (displayedNodeNum)
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service.sendNetworkPing(displayedNodeNum, true); // Refresh the currently displayed node
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lastPingMs = now;
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}
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}
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static void onIdle()
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{
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if (isPowered()) {
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// If we got here, we are in the wrong state - we should be in powered, let that state ahndle things
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powerFSM.trigger(EVENT_POWER_CONNECTED);
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}
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}
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static void screenPress()
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{
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screen->onPress();
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}
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static void bootEnter()
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{
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DEBUG_MSG("Enter state: BOOT\n");
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}
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State stateSHUTDOWN(shutdownEnter, NULL, NULL, "SHUTDOWN");
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State stateSDS(sdsEnter, NULL, NULL, "SDS");
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State stateLS(lsEnter, lsIdle, lsExit, "LS");
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State stateNB(nbEnter, NULL, NULL, "NB");
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State stateDARK(darkEnter, NULL, NULL, "DARK");
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State stateSERIAL(serialEnter, NULL, serialExit, "SERIAL");
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State stateBOOT(bootEnter, NULL, NULL, "BOOT");
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State stateON(onEnter, onIdle, NULL, "ON");
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State statePOWER(powerEnter, powerIdle, powerExit, "POWER");
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Fsm powerFSM(&stateBOOT);
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void PowerFSM_setup()
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{
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bool isRouter = (config.device.role == Config_DeviceConfig_Role_ROUTER ? 1 : 0);
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bool hasPower = isPowered();
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DEBUG_MSG("PowerFSM init, USB power=%d\n", hasPower ? 1 : 0);
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powerFSM.add_timed_transition(&stateBOOT, hasPower ? &statePOWER : &stateON, 3 * 1000, NULL, "boot timeout");
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// wake timer expired or a packet arrived
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// if we are a router node, we go to NB (no need for bluetooth) otherwise we go to DARK (so we can send message to phone)
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powerFSM.add_transition(&stateLS, isRouter ? &stateNB : &stateDARK, EVENT_WAKE_TIMER, NULL, "Wake timer");
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// We need this transition, because we might not transition if we were waiting to enter light-sleep, because when we wake from
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// light sleep we _always_ transition to NB or dark and
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powerFSM.add_transition(&stateLS, isRouter ? &stateNB : &stateDARK, EVENT_PACKET_FOR_PHONE, NULL, "Received packet, exiting light sleep");
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powerFSM.add_transition(&stateNB, &stateNB, EVENT_PACKET_FOR_PHONE, NULL, "Received packet, resetting win wake");
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// Handle press events - note: we ignore button presses when in API mode
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powerFSM.add_transition(&stateLS, &stateON, EVENT_PRESS, NULL, "Press");
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powerFSM.add_transition(&stateNB, &stateON, EVENT_PRESS, NULL, "Press");
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powerFSM.add_transition(&stateDARK, &stateON, EVENT_PRESS, NULL, "Press");
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powerFSM.add_transition(&statePOWER, &statePOWER, EVENT_PRESS, screenPress, "Press");
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powerFSM.add_transition(&stateON, &stateON, EVENT_PRESS, screenPress, "Press"); // reenter On to restart our timers
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powerFSM.add_transition(&stateSERIAL, &stateSERIAL, EVENT_PRESS, screenPress, "Press"); // Allow button to work while in serial API
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// Handle critically low power battery by forcing deep sleep
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powerFSM.add_transition(&stateBOOT, &stateSDS, EVENT_LOW_BATTERY, NULL, "LowBat");
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powerFSM.add_transition(&stateLS, &stateSDS, EVENT_LOW_BATTERY, NULL, "LowBat");
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powerFSM.add_transition(&stateNB, &stateSDS, EVENT_LOW_BATTERY, NULL, "LowBat");
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powerFSM.add_transition(&stateDARK, &stateSDS, EVENT_LOW_BATTERY, NULL, "LowBat");
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powerFSM.add_transition(&stateON, &stateSDS, EVENT_LOW_BATTERY, NULL, "LowBat");
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powerFSM.add_transition(&stateSERIAL, &stateSDS, EVENT_LOW_BATTERY, NULL, "LowBat");
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// Handle being told to power off
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powerFSM.add_transition(&stateBOOT, &stateSHUTDOWN, EVENT_SHUTDOWN, NULL, "Shutdown");
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powerFSM.add_transition(&stateLS, &stateSHUTDOWN, EVENT_SHUTDOWN, NULL, "Shutdown");
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powerFSM.add_transition(&stateNB, &stateSHUTDOWN, EVENT_SHUTDOWN, NULL, "Shutdown");
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powerFSM.add_transition(&stateDARK, &stateSHUTDOWN, EVENT_SHUTDOWN, NULL, "Shutdown");
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powerFSM.add_transition(&stateON, &stateSHUTDOWN, EVENT_SHUTDOWN, NULL, "Shutdown");
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powerFSM.add_transition(&stateSERIAL, &stateSHUTDOWN, EVENT_SHUTDOWN, NULL, "Shutdown");
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// Inputbroker
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powerFSM.add_transition(&stateLS, &stateON, EVENT_INPUT, NULL, "Input Device");
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powerFSM.add_transition(&stateNB, &stateON, EVENT_INPUT, NULL, "Input Device");
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powerFSM.add_transition(&stateDARK, &stateON, EVENT_INPUT, NULL, "Input Device");
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powerFSM.add_transition(&stateON, &stateON, EVENT_INPUT, NULL, "Input Device"); // restarts the sleep timer
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powerFSM.add_transition(&stateDARK, &stateON, EVENT_BLUETOOTH_PAIR, NULL, "Bluetooth pairing");
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powerFSM.add_transition(&stateON, &stateON, EVENT_BLUETOOTH_PAIR, NULL, "Bluetooth pairing");
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// if we are a router we don't turn the screen on for these things
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if (!isRouter) {
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// if any packet destined for phone arrives, turn on bluetooth at least
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powerFSM.add_transition(&stateNB, &stateDARK, EVENT_PACKET_FOR_PHONE, NULL, "Packet for phone");
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// show the latest node when we get a new node db update
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powerFSM.add_transition(&stateNB, &stateON, EVENT_NODEDB_UPDATED, NULL, "NodeDB update");
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powerFSM.add_transition(&stateDARK, &stateON, EVENT_NODEDB_UPDATED, NULL, "NodeDB update");
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powerFSM.add_transition(&stateON, &stateON, EVENT_NODEDB_UPDATED, NULL, "NodeDB update");
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// Show the received text message
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powerFSM.add_transition(&stateLS, &stateON, EVENT_RECEIVED_TEXT_MSG, NULL, "Received text");
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powerFSM.add_transition(&stateNB, &stateON, EVENT_RECEIVED_TEXT_MSG, NULL, "Received text");
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powerFSM.add_transition(&stateDARK, &stateON, EVENT_RECEIVED_TEXT_MSG, NULL, "Received text");
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powerFSM.add_transition(&stateON, &stateON, EVENT_RECEIVED_TEXT_MSG, NULL, "Received text"); // restarts the sleep timer
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}
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// If we are not in statePOWER but get a serial connection, suppress sleep (and keep the screen on) while connected
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powerFSM.add_transition(&stateLS, &stateSERIAL, EVENT_SERIAL_CONNECTED, NULL, "serial API");
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powerFSM.add_transition(&stateNB, &stateSERIAL, EVENT_SERIAL_CONNECTED, NULL, "serial API");
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powerFSM.add_transition(&stateDARK, &stateSERIAL, EVENT_SERIAL_CONNECTED, NULL, "serial API");
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powerFSM.add_transition(&stateON, &stateSERIAL, EVENT_SERIAL_CONNECTED, NULL, "serial API");
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powerFSM.add_transition(&statePOWER, &stateSERIAL, EVENT_SERIAL_CONNECTED, NULL, "serial API");
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// If we get power connected, go to the power connect state
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powerFSM.add_transition(&stateLS, &statePOWER, EVENT_POWER_CONNECTED, NULL, "power connect");
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powerFSM.add_transition(&stateNB, &statePOWER, EVENT_POWER_CONNECTED, NULL, "power connect");
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powerFSM.add_transition(&stateDARK, &statePOWER, EVENT_POWER_CONNECTED, NULL, "power connect");
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powerFSM.add_transition(&stateON, &statePOWER, EVENT_POWER_CONNECTED, NULL, "power connect");
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powerFSM.add_transition(&statePOWER, &stateON, EVENT_POWER_DISCONNECTED, NULL, "power disconnected");
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// powerFSM.add_transition(&stateSERIAL, &stateON, EVENT_POWER_DISCONNECTED, NULL, "power disconnected");
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// the only way to leave state serial is for the client to disconnect (or we timeout and force disconnect them)
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// when we leave, go to ON (which might not be the correct state if we have power connected, we will fix that in onEnter)
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powerFSM.add_transition(&stateSERIAL, &stateON, EVENT_SERIAL_DISCONNECTED, NULL, "serial disconnect");
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powerFSM.add_transition(&stateDARK, &stateDARK, EVENT_CONTACT_FROM_PHONE, NULL, "Contact from phone");
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// each time we get a new update packet make sure we are staying in the ON state so the screen stays awake (also we don't
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// shutdown bluetooth if is_router)
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powerFSM.add_transition(&stateDARK, &stateON, EVENT_FIRMWARE_UPDATE, NULL, "Got firmware update");
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powerFSM.add_transition(&stateON, &stateON, EVENT_FIRMWARE_UPDATE, NULL, "Got firmware update");
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powerFSM.add_timed_transition(&stateON, &stateDARK, getConfiguredOrDefaultMs(config.display.screen_on_secs, default_screen_on_secs), NULL, "Screen-on timeout");
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// On most boards we use light-sleep to be our main state, but on NRF52 we just stay in DARK
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State *lowPowerState = &stateLS;
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#ifdef ARCH_ESP32
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// We never enter light-sleep or NB states on NRF52 (because the CPU uses so little power normally)
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// See: https://github.com/meshtastic/Meshtastic-device/issues/1071
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if (isRouter || config.power.is_power_saving) {
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powerFSM.add_timed_transition(&stateNB, &stateLS, getConfiguredOrDefaultMs(config.power.min_wake_secs, default_min_wake_secs), NULL, "Min wake timeout");
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powerFSM.add_timed_transition(&stateDARK, &stateLS, getConfiguredOrDefaultMs(config.power.wait_bluetooth_secs, default_wait_bluetooth_secs), NULL, "Bluetooth timeout");
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}
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#elif defined (ARCH_NRF52)
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lowPowerState = &stateDARK;
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#endif
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if (config.power.sds_secs != UINT32_MAX)
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powerFSM.add_timed_transition(lowPowerState, &stateSDS, config.power.sds_secs * 1000, NULL, "mesh timeout");
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powerFSM.run_machine(); // run one interation of the state machine, so we run our on enter tasks for the initial DARK state
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}
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