Merge pull request #630 from geeksville/dev

Dev
1.2-legacy
Kevin Hester 2021-01-08 13:38:23 +08:00 zatwierdzone przez GitHub
commit f4afa6931b
Nie znaleziono w bazie danych klucza dla tego podpisu
ID klucza GPG: 4AEE18F83AFDEB23
18 zmienionych plików z 141 dodań i 50 usunięć

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@ -46,6 +46,7 @@ The easiest way to get started is:
* [Build and install](build-instructions.md) the standard codebase from github. * [Build and install](build-instructions.md) the standard codebase from github.
* Copy [src/plugins/ReplyPlugin.*](/src/plugins/ReplyPlugin.cpp) into src/plugins/YourPlugin.*. Then change the port number from *PortNum_REPLY_APP* to *PortNum_PRIVATE_APP*. * Copy [src/plugins/ReplyPlugin.*](/src/plugins/ReplyPlugin.cpp) into src/plugins/YourPlugin.*. Then change the port number from *PortNum_REPLY_APP* to *PortNum_PRIVATE_APP*.
* Edit plugins/Plugins.cpp:setupPlugins() to add a call to create an instance of your plugin (see comment at head of that function)
* Rebuild with your new messaging goodness and install on the device * Rebuild with your new messaging goodness and install on the device
* Use the [meshtastic commandline tool](https://github.com/meshtastic/Meshtastic-python) to send a packet to your board, for example "*meshtastic --dest 1234 --sendping*", where *1234* is another mesh node to send the ping to. * Use the [meshtastic commandline tool](https://github.com/meshtastic/Meshtastic-python) to send a packet to your board, for example "*meshtastic --dest 1234 --sendping*", where *1234* is another mesh node to send the ping to.
@ -54,6 +55,10 @@ The easiest way to get started is:
It is very common that you would like your plugin to be invoked periodically. It is very common that you would like your plugin to be invoked periodically.
We use a crude/basic cooperative threading system to allow this on any of our supported platforms. Simply inherit from OSThread and implement runOnce(). See the OSThread [documentation](/src/concurrency/OSThread.h) for more details. For an example consumer of this API see RemoteHardwarePlugin::runOnce. We use a crude/basic cooperative threading system to allow this on any of our supported platforms. Simply inherit from OSThread and implement runOnce(). See the OSThread [documentation](/src/concurrency/OSThread.h) for more details. For an example consumer of this API see RemoteHardwarePlugin::runOnce.
## Sending messages
If you would like to proactively send messages (rather than just responding to them), just call service.sendToMesh(). For an example of this see [NodeInfoPlugin::sendOurNodeInfo(...)](/src/plugins/NodeInfoPlugin.cpp).
## Picking a port number ## Picking a port number
For any new 'apps' that run on the device or via sister apps on phones/PCs they should pick and use a unique 'portnum' for their application. For any new 'apps' that run on the device or via sister apps on phones/PCs they should pick and use a unique 'portnum' for their application.

2
proto

@ -1 +1 @@
Subproject commit 75078afe43934f4ce15ef86ebc6950658a170145 Subproject commit dfe7bc1217a00c23eecb9dfcf1d56fe95ebddc3b

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@ -28,6 +28,8 @@ void OSThread::setup()
OSThread::OSThread(const char *_name, uint32_t period, ThreadController *_controller) OSThread::OSThread(const char *_name, uint32_t period, ThreadController *_controller)
: Thread(NULL, period), controller(_controller) : Thread(NULL, period), controller(_controller)
{ {
assertIsSetup();
ThreadName = _name; ThreadName = _name;
if (controller) if (controller)
@ -81,4 +83,36 @@ void OSThread::run()
currentThread = NULL; currentThread = NULL;
} }
/**
* This flag is set **only** when setup() starts, to provide a way for us to check for sloppy static constructor calls.
* Call assertIsSetup() to force a crash if someone tries to create an instance too early.
*
* it is super important to never allocate those object statically. instead, you should explicitly
* new them at a point where you are guaranteed that other objects that this instance
* depends on have already been created.
*
* in particular, for OSThread that means "all instances must be declared via new() in setup() or later" -
* this makes it guaranteed that the global mainController is fully constructed first.
*/
bool hasBeenSetup;
void assertIsSetup()
{
/**
* Dear developer comrade - If this assert fails() that means you need to fix the following:
*
* This flag is set **only** when setup() starts, to provide a way for us to check for sloppy static constructor calls.
* Call assertIsSetup() to force a crash if someone tries to create an instance too early.
*
* it is super important to never allocate those object statically. instead, you should explicitly
* new them at a point where you are guaranteed that other objects that this instance
* depends on have already been created.
*
* in particular, for OSThread that means "all instances must be declared via new() in setup() or later" -
* this makes it guaranteed that the global mainController is fully constructed first.
*/
assert(hasBeenSetup);
}
} // namespace concurrency } // namespace concurrency

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@ -42,7 +42,6 @@ class OSThread : public Thread
static bool showWaiting; static bool showWaiting;
public: public:
/// For debug printing only (might be null) /// For debug printing only (might be null)
static const OSThread *currentThread; static const OSThread *currentThread;
@ -71,4 +70,19 @@ class OSThread : public Thread
virtual void run(); virtual void run();
}; };
/**
* This flag is set **only** when setup() starts, to provide a way for us to check for sloppy static constructor calls.
* Call assertIsSetup() to force a crash if someone tries to create an instance too early.
*
* it is super important to never allocate those object statically. instead, you should explicitly
* new them at a point where you are guaranteed that other objects that this instance
* depends on have already been created.
*
* in particular, for OSThread that means "all instances must be declared via new() in setup() or later" -
* this makes it guaranteed that the global mainController is fully constructed first.
*/
extern bool hasBeenSetup;
void assertIsSetup();
} // namespace concurrency } // namespace concurrency

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@ -746,7 +746,7 @@ void Screen::setup()
powerStatusObserver.observe(&powerStatus->onNewStatus); powerStatusObserver.observe(&powerStatus->onNewStatus);
gpsStatusObserver.observe(&gpsStatus->onNewStatus); gpsStatusObserver.observe(&gpsStatus->onNewStatus);
nodeStatusObserver.observe(&nodeStatus->onNewStatus); nodeStatusObserver.observe(&nodeStatus->onNewStatus);
textMessageObserver.observe(&textMessagePlugin); textMessageObserver.observe(textMessagePlugin);
} }
void Screen::forceDisplay() void Screen::forceDisplay()

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@ -22,6 +22,7 @@
#include "meshwifi/meshhttp.h" #include "meshwifi/meshhttp.h"
#include "meshwifi/meshwifi.h" #include "meshwifi/meshwifi.h"
#include "sleep.h" #include "sleep.h"
#include "plugins/Plugins.h"
#include "target_specific.h" #include "target_specific.h"
#include <OneButton.h> #include <OneButton.h>
#include <Wire.h> #include <Wire.h>
@ -275,6 +276,8 @@ RadioInterface *rIf = NULL;
void setup() void setup()
{ {
concurrency::hasBeenSetup = true;
#ifdef SEGGER_STDOUT_CH #ifdef SEGGER_STDOUT_CH
SEGGER_RTT_ConfigUpBuffer(SEGGER_STDOUT_CH, NULL, NULL, 1024, SEGGER_RTT_MODE_NO_BLOCK_TRIM); SEGGER_RTT_ConfigUpBuffer(SEGGER_STDOUT_CH, NULL, NULL, 1024, SEGGER_RTT_MODE_NO_BLOCK_TRIM);
#endif #endif
@ -439,6 +442,9 @@ void setup()
service.init(); service.init();
// Now that the mesh service is created, create any plugins
setupPlugins();
// Do this after service.init (because that clears error_code) // Do this after service.init (because that clears error_code)
#ifdef AXP192_SLAVE_ADDRESS #ifdef AXP192_SLAVE_ADDRESS
if (!axp192_found) if (!axp192_found)

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@ -60,7 +60,8 @@ static int32_t sendOwnerCb()
currentGeneration = radioGeneration; currentGeneration = radioGeneration;
DEBUG_MSG("Sending our nodeinfo to mesh (wantReplies=%d)\n", requestReplies); DEBUG_MSG("Sending our nodeinfo to mesh (wantReplies=%d)\n", requestReplies);
nodeInfoPlugin.sendOurNodeInfo(NODENUM_BROADCAST, requestReplies); // Send our info (don't request replies) assert(nodeInfoPlugin);
nodeInfoPlugin->sendOurNodeInfo(NODENUM_BROADCAST, requestReplies); // Send our info (don't request replies)
return getPref_send_owner_interval() * getPref_position_broadcast_secs() * 1000; return getPref_send_owner_interval() * getPref_position_broadcast_secs() * 1000;
} }
@ -134,7 +135,8 @@ bool MeshService::reloadConfig()
/// The owner User record just got updated, update our node DB and broadcast the info into the mesh /// The owner User record just got updated, update our node DB and broadcast the info into the mesh
void MeshService::reloadOwner() void MeshService::reloadOwner()
{ {
nodeInfoPlugin.sendOurNodeInfo(); assert(nodeInfoPlugin);
nodeInfoPlugin->sendOurNodeInfo();
nodeDB.saveToDisk(); nodeDB.saveToDisk();
} }
@ -193,10 +195,11 @@ void MeshService::sendNetworkPing(NodeNum dest, bool wantReplies)
assert(node); assert(node);
DEBUG_MSG("Sending network ping to 0x%x, with position=%d, wantReplies=%d\n", dest, node->has_position, wantReplies); DEBUG_MSG("Sending network ping to 0x%x, with position=%d, wantReplies=%d\n", dest, node->has_position, wantReplies);
assert(positionPlugin && nodeInfoPlugin);
if (node->has_position) if (node->has_position)
positionPlugin.sendOurPosition(dest, wantReplies); positionPlugin->sendOurPosition(dest, wantReplies);
else else
nodeInfoPlugin.sendOurNodeInfo(dest, wantReplies); nodeInfoPlugin->sendOurNodeInfo(dest, wantReplies);
} }
@ -264,7 +267,8 @@ int MeshService::onGPSChanged(const meshtastic::GPSStatus *unused)
currentGeneration = radioGeneration; currentGeneration = radioGeneration;
DEBUG_MSG("Sending position to mesh (wantReplies=%d)\n", requestReplies); DEBUG_MSG("Sending position to mesh (wantReplies=%d)\n", requestReplies);
positionPlugin.sendOurPosition(NODENUM_BROADCAST, requestReplies); assert(positionPlugin);
positionPlugin->sendOurPosition(NODENUM_BROADCAST, requestReplies);
} }
return 0; return 0;

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@ -5,6 +5,7 @@
#include "FS.h" #include "FS.h"
#include "CryptoEngine.h" #include "CryptoEngine.h"
#include "FSCommon.h"
#include "GPS.h" #include "GPS.h"
#include "MeshRadio.h" #include "MeshRadio.h"
#include "NodeDB.h" #include "NodeDB.h"
@ -16,7 +17,6 @@
#include "error.h" #include "error.h"
#include "mesh-pb-constants.h" #include "mesh-pb-constants.h"
#include "meshwifi/meshwifi.h" #include "meshwifi/meshwifi.h"
#include "FSCommon.h"
#include <pb_decode.h> #include <pb_decode.h>
#include <pb_encode.h> #include <pb_encode.h>
@ -41,8 +41,6 @@ DeviceState versions used to be defined in the .proto file but really only this
#define DEVICESTATE_CUR_VER 11 #define DEVICESTATE_CUR_VER 11
#define DEVICESTATE_MIN_VER DEVICESTATE_CUR_VER #define DEVICESTATE_MIN_VER DEVICESTATE_CUR_VER
// FIXME - move this somewhere else // FIXME - move this somewhere else
extern void getMacAddr(uint8_t *dmac); extern void getMacAddr(uint8_t *dmac);
@ -148,18 +146,26 @@ bool NodeDB::resetRadioConfig()
if (!*channelName) { // emptystring if (!*channelName) { // emptystring
// Per mesh.proto spec, if bandwidth is specified we must ignore modemConfig enum, we assume that in that case // Per mesh.proto spec, if bandwidth is specified we must ignore modemConfig enum, we assume that in that case
// the app fucked up and forgot to set channelSettings.name // the app fucked up and forgot to set channelSettings.name
if (channelSettings.bandwidth != 0)
channelName = "Unset"; channelName = "Unset";
if(channelSettings.bandwidth == 0) switch(channelSettings.modem_config) { else
switch (channelSettings.modem_config) {
case ChannelSettings_ModemConfig_Bw125Cr45Sf128: case ChannelSettings_ModemConfig_Bw125Cr45Sf128:
channelName = "Medium"; break; channelName = "Medium";
break;
case ChannelSettings_ModemConfig_Bw500Cr45Sf128: case ChannelSettings_ModemConfig_Bw500Cr45Sf128:
channelName = "ShortFast"; break; channelName = "ShortFast";
break;
case ChannelSettings_ModemConfig_Bw31_25Cr48Sf512: case ChannelSettings_ModemConfig_Bw31_25Cr48Sf512:
channelName = "LongAlt"; break; channelName = "LongAlt";
break;
case ChannelSettings_ModemConfig_Bw125Cr48Sf4096: case ChannelSettings_ModemConfig_Bw125Cr48Sf4096:
channelName = "LongSlow"; break; channelName = "LongSlow";
break;
default: default:
channelName = "Invalid"; break; channelName = "Invalid";
break;
} }
} }
@ -271,7 +277,8 @@ void NodeDB::init()
myNodeInfo.node_num_bits = sizeof(NodeNum) * 8; myNodeInfo.node_num_bits = sizeof(NodeNum) * 8;
myNodeInfo.packet_id_bits = sizeof(PacketId) * 8; myNodeInfo.packet_id_bits = sizeof(PacketId) * 8;
myNodeInfo.error_code = CriticalErrorCode_None; // For the error code, only show values from this boot (discard value from flash) myNodeInfo.error_code =
CriticalErrorCode_None; // For the error code, only show values from this boot (discard value from flash)
myNodeInfo.error_address = 0; myNodeInfo.error_address = 0;
// likewise - we always want the app requirements to come from the running appload // likewise - we always want the app requirements to come from the running appload

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@ -6,7 +6,7 @@
#include "configuration.h" #include "configuration.h"
#include "main.h" #include "main.h"
NodeInfoPlugin nodeInfoPlugin; NodeInfoPlugin *nodeInfoPlugin;
bool NodeInfoPlugin::handleReceivedProtobuf(const MeshPacket &mp, const User &p) bool NodeInfoPlugin::handleReceivedProtobuf(const MeshPacket &mp, const User &p)
{ {

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@ -29,4 +29,4 @@ class NodeInfoPlugin : public ProtobufPlugin<User>
virtual MeshPacket *allocReply(); virtual MeshPacket *allocReply();
}; };
extern NodeInfoPlugin nodeInfoPlugin; extern NodeInfoPlugin *nodeInfoPlugin;

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@ -0,0 +1,20 @@
#include "plugins/NodeInfoPlugin.h"
#include "plugins/PositionPlugin.h"
#include "plugins/ReplyPlugin.h"
#include "plugins/RemoteHardwarePlugin.h"
#include "plugins/TextMessagePlugin.h"
/**
* Create plugin instances here. If you are adding a new plugin, you must 'new' it here (or somewhere else)
*/
void setupPlugins() {
nodeInfoPlugin = new NodeInfoPlugin();
positionPlugin = new PositionPlugin();
textMessagePlugin = new TextMessagePlugin();
// Note: if the rest of meshtastic doesn't need to explicitly use your plugin, you do not need to assign the instance
// to a global variable.
new RemoteHardwarePlugin();
new ReplyPlugin();
}

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@ -0,0 +1,6 @@
#pragma once
/**
* Create plugin instances here. If you are adding a new plugin, you must 'new' it here (or somewhere else)
*/
void setupPlugins();

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@ -5,7 +5,7 @@
#include "Router.h" #include "Router.h"
#include "configuration.h" #include "configuration.h"
PositionPlugin positionPlugin; PositionPlugin *positionPlugin;
bool PositionPlugin::handleReceivedProtobuf(const MeshPacket &mp, const Position &p) bool PositionPlugin::handleReceivedProtobuf(const MeshPacket &mp, const Position &p)
{ {

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@ -30,4 +30,4 @@ class PositionPlugin : public ProtobufPlugin<Position>
virtual MeshPacket *allocReply(); virtual MeshPacket *allocReply();
}; };
extern PositionPlugin positionPlugin; extern PositionPlugin *positionPlugin;

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@ -6,8 +6,6 @@
#include "configuration.h" #include "configuration.h"
#include "main.h" #include "main.h"
RemoteHardwarePlugin remoteHardwarePlugin;
#define NUM_GPIOS 64 #define NUM_GPIOS 64
// Because (FIXME) we currently don't tell API clients status on sent messages // Because (FIXME) we currently don't tell API clients status on sent messages

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@ -5,9 +5,6 @@
#include <assert.h> #include <assert.h>
// Create an a static instance of our plugin - this registers with the plugin system
ReplyPlugin replyPlugin;
MeshPacket *ReplyPlugin::allocReply() MeshPacket *ReplyPlugin::allocReply()
{ {
assert(currentRequest); // should always be !NULL assert(currentRequest); // should always be !NULL

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@ -3,7 +3,7 @@
#include "NodeDB.h" #include "NodeDB.h"
#include "PowerFSM.h" #include "PowerFSM.h"
TextMessagePlugin textMessagePlugin; TextMessagePlugin *textMessagePlugin;
bool TextMessagePlugin::handleReceived(const MeshPacket &mp) bool TextMessagePlugin::handleReceived(const MeshPacket &mp)
{ {

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@ -22,4 +22,4 @@ class TextMessagePlugin : public SinglePortPlugin, public Observable<const MeshP
virtual bool handleReceived(const MeshPacket &mp); virtual bool handleReceived(const MeshPacket &mp);
}; };
extern TextMessagePlugin textMessagePlugin; extern TextMessagePlugin *textMessagePlugin;