Merge pull request #630 from geeksville/dev

Dev
1.2-legacy
Kevin Hester 2021-01-08 13:38:23 +08:00 zatwierdzone przez GitHub
commit f4afa6931b
Nie znaleziono w bazie danych klucza dla tego podpisu
ID klucza GPG: 4AEE18F83AFDEB23
18 zmienionych plików z 141 dodań i 50 usunięć

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@ -46,6 +46,7 @@ The easiest way to get started is:
* [Build and install](build-instructions.md) the standard codebase from github.
* Copy [src/plugins/ReplyPlugin.*](/src/plugins/ReplyPlugin.cpp) into src/plugins/YourPlugin.*. Then change the port number from *PortNum_REPLY_APP* to *PortNum_PRIVATE_APP*.
* Edit plugins/Plugins.cpp:setupPlugins() to add a call to create an instance of your plugin (see comment at head of that function)
* Rebuild with your new messaging goodness and install on the device
* Use the [meshtastic commandline tool](https://github.com/meshtastic/Meshtastic-python) to send a packet to your board, for example "*meshtastic --dest 1234 --sendping*", where *1234* is another mesh node to send the ping to.
@ -54,6 +55,10 @@ The easiest way to get started is:
It is very common that you would like your plugin to be invoked periodically.
We use a crude/basic cooperative threading system to allow this on any of our supported platforms. Simply inherit from OSThread and implement runOnce(). See the OSThread [documentation](/src/concurrency/OSThread.h) for more details. For an example consumer of this API see RemoteHardwarePlugin::runOnce.
## Sending messages
If you would like to proactively send messages (rather than just responding to them), just call service.sendToMesh(). For an example of this see [NodeInfoPlugin::sendOurNodeInfo(...)](/src/plugins/NodeInfoPlugin.cpp).
## Picking a port number
For any new 'apps' that run on the device or via sister apps on phones/PCs they should pick and use a unique 'portnum' for their application.

2
proto

@ -1 +1 @@
Subproject commit 75078afe43934f4ce15ef86ebc6950658a170145
Subproject commit dfe7bc1217a00c23eecb9dfcf1d56fe95ebddc3b

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@ -28,6 +28,8 @@ void OSThread::setup()
OSThread::OSThread(const char *_name, uint32_t period, ThreadController *_controller)
: Thread(NULL, period), controller(_controller)
{
assertIsSetup();
ThreadName = _name;
if (controller)
@ -81,4 +83,36 @@ void OSThread::run()
currentThread = NULL;
}
/**
* This flag is set **only** when setup() starts, to provide a way for us to check for sloppy static constructor calls.
* Call assertIsSetup() to force a crash if someone tries to create an instance too early.
*
* it is super important to never allocate those object statically. instead, you should explicitly
* new them at a point where you are guaranteed that other objects that this instance
* depends on have already been created.
*
* in particular, for OSThread that means "all instances must be declared via new() in setup() or later" -
* this makes it guaranteed that the global mainController is fully constructed first.
*/
bool hasBeenSetup;
void assertIsSetup()
{
/**
* Dear developer comrade - If this assert fails() that means you need to fix the following:
*
* This flag is set **only** when setup() starts, to provide a way for us to check for sloppy static constructor calls.
* Call assertIsSetup() to force a crash if someone tries to create an instance too early.
*
* it is super important to never allocate those object statically. instead, you should explicitly
* new them at a point where you are guaranteed that other objects that this instance
* depends on have already been created.
*
* in particular, for OSThread that means "all instances must be declared via new() in setup() or later" -
* this makes it guaranteed that the global mainController is fully constructed first.
*/
assert(hasBeenSetup);
}
} // namespace concurrency

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@ -17,14 +17,14 @@ extern InterruptableDelay mainDelay;
/**
* @brief Base threading
*
*
* This is a pseudo threading layer that is super easy to port, well suited to our slow network and very ram & power efficient.
*
* TODO FIXME @geeksville
*
* move more things into OSThreads
* remove lock/lockguard
*
*
* move typedQueue into concurrency
* remove freertos from typedqueue
*/
@ -42,7 +42,6 @@ class OSThread : public Thread
static bool showWaiting;
public:
/// For debug printing only (might be null)
static const OSThread *currentThread;
@ -71,4 +70,19 @@ class OSThread : public Thread
virtual void run();
};
/**
* This flag is set **only** when setup() starts, to provide a way for us to check for sloppy static constructor calls.
* Call assertIsSetup() to force a crash if someone tries to create an instance too early.
*
* it is super important to never allocate those object statically. instead, you should explicitly
* new them at a point where you are guaranteed that other objects that this instance
* depends on have already been created.
*
* in particular, for OSThread that means "all instances must be declared via new() in setup() or later" -
* this makes it guaranteed that the global mainController is fully constructed first.
*/
extern bool hasBeenSetup;
void assertIsSetup();
} // namespace concurrency

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@ -746,7 +746,7 @@ void Screen::setup()
powerStatusObserver.observe(&powerStatus->onNewStatus);
gpsStatusObserver.observe(&gpsStatus->onNewStatus);
nodeStatusObserver.observe(&nodeStatus->onNewStatus);
textMessageObserver.observe(&textMessagePlugin);
textMessageObserver.observe(textMessagePlugin);
}
void Screen::forceDisplay()

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@ -22,6 +22,7 @@
#include "meshwifi/meshhttp.h"
#include "meshwifi/meshwifi.h"
#include "sleep.h"
#include "plugins/Plugins.h"
#include "target_specific.h"
#include <OneButton.h>
#include <Wire.h>
@ -275,6 +276,8 @@ RadioInterface *rIf = NULL;
void setup()
{
concurrency::hasBeenSetup = true;
#ifdef SEGGER_STDOUT_CH
SEGGER_RTT_ConfigUpBuffer(SEGGER_STDOUT_CH, NULL, NULL, 1024, SEGGER_RTT_MODE_NO_BLOCK_TRIM);
#endif
@ -390,15 +393,15 @@ void setup()
readFromRTC(); // read the main CPU RTC at first (in case we can't get GPS time)
#ifdef GENIEBLOCKS
//gps setup
pinMode (GPS_RESET_N, OUTPUT);
// gps setup
pinMode(GPS_RESET_N, OUTPUT);
pinMode(GPS_EXTINT, OUTPUT);
digitalWrite(GPS_RESET_N, HIGH);
digitalWrite(GPS_EXTINT, LOW);
//battery setup
// battery setup
// If we want to read battery level, we need to set BATTERY_EN_PIN pin to low.
// ToDo: For low power consumption after read battery level, set that pin to high.
pinMode (BATTERY_EN_PIN, OUTPUT);
pinMode(BATTERY_EN_PIN, OUTPUT);
digitalWrite(BATTERY_EN_PIN, LOW);
#endif
@ -439,14 +442,17 @@ void setup()
service.init();
// Now that the mesh service is created, create any plugins
setupPlugins();
// Do this after service.init (because that clears error_code)
#ifdef AXP192_SLAVE_ADDRESS
if(!axp192_found)
if (!axp192_found)
recordCriticalError(CriticalErrorCode_NoAXP192); // Record a hardware fault for missing hardware
#endif
#endif
// Don't call screen setup until after nodedb is setup (because we need
// the current region name)
// Don't call screen setup until after nodedb is setup (because we need
// the current region name)
#if defined(ST7735_CS) || defined(HAS_EINK)
screen->setup();
#else

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@ -60,7 +60,8 @@ static int32_t sendOwnerCb()
currentGeneration = radioGeneration;
DEBUG_MSG("Sending our nodeinfo to mesh (wantReplies=%d)\n", requestReplies);
nodeInfoPlugin.sendOurNodeInfo(NODENUM_BROADCAST, requestReplies); // Send our info (don't request replies)
assert(nodeInfoPlugin);
nodeInfoPlugin->sendOurNodeInfo(NODENUM_BROADCAST, requestReplies); // Send our info (don't request replies)
return getPref_send_owner_interval() * getPref_position_broadcast_secs() * 1000;
}
@ -134,7 +135,8 @@ bool MeshService::reloadConfig()
/// The owner User record just got updated, update our node DB and broadcast the info into the mesh
void MeshService::reloadOwner()
{
nodeInfoPlugin.sendOurNodeInfo();
assert(nodeInfoPlugin);
nodeInfoPlugin->sendOurNodeInfo();
nodeDB.saveToDisk();
}
@ -193,10 +195,11 @@ void MeshService::sendNetworkPing(NodeNum dest, bool wantReplies)
assert(node);
DEBUG_MSG("Sending network ping to 0x%x, with position=%d, wantReplies=%d\n", dest, node->has_position, wantReplies);
assert(positionPlugin && nodeInfoPlugin);
if (node->has_position)
positionPlugin.sendOurPosition(dest, wantReplies);
positionPlugin->sendOurPosition(dest, wantReplies);
else
nodeInfoPlugin.sendOurNodeInfo(dest, wantReplies);
nodeInfoPlugin->sendOurNodeInfo(dest, wantReplies);
}
@ -264,7 +267,8 @@ int MeshService::onGPSChanged(const meshtastic::GPSStatus *unused)
currentGeneration = radioGeneration;
DEBUG_MSG("Sending position to mesh (wantReplies=%d)\n", requestReplies);
positionPlugin.sendOurPosition(NODENUM_BROADCAST, requestReplies);
assert(positionPlugin);
positionPlugin->sendOurPosition(NODENUM_BROADCAST, requestReplies);
}
return 0;

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@ -5,6 +5,7 @@
#include "FS.h"
#include "CryptoEngine.h"
#include "FSCommon.h"
#include "GPS.h"
#include "MeshRadio.h"
#include "NodeDB.h"
@ -16,7 +17,6 @@
#include "error.h"
#include "mesh-pb-constants.h"
#include "meshwifi/meshwifi.h"
#include "FSCommon.h"
#include <pb_decode.h>
#include <pb_encode.h>
@ -28,7 +28,7 @@ MyNodeInfo &myNodeInfo = devicestate.my_node;
RadioConfig &radioConfig = devicestate.radio;
ChannelSettings &channelSettings = radioConfig.channel_settings;
/** The current change # for radio settings. Starts at 0 on boot and any time the radio settings
/** The current change # for radio settings. Starts at 0 on boot and any time the radio settings
* might have changed is incremented. Allows others to detect they might now be on a new channel.
*/
uint32_t radioGeneration;
@ -41,8 +41,6 @@ DeviceState versions used to be defined in the .proto file but really only this
#define DEVICESTATE_CUR_VER 11
#define DEVICESTATE_MIN_VER DEVICESTATE_CUR_VER
// FIXME - move this somewhere else
extern void getMacAddr(uint8_t *dmac);
@ -90,7 +88,7 @@ const char *getChannelName()
static char buf[32];
char suffix;
if(channelSettings.psk.size != 1) {
if (channelSettings.psk.size != 1) {
// We have a standard PSK, so generate a letter based hash.
uint8_t code = 0;
for (int i = 0; i < activePSKSize; i++)
@ -140,32 +138,40 @@ bool NodeDB::resetRadioConfig()
}
// Convert the old string "Default" to our new short representation
if(strcmp(channelSettings.name, "Default") == 0)
if (strcmp(channelSettings.name, "Default") == 0)
*channelSettings.name = '\0';
// Convert the short "" representation for Default into a usable string
channelName = channelSettings.name;
if(!*channelName) { // emptystring
if (!*channelName) { // emptystring
// Per mesh.proto spec, if bandwidth is specified we must ignore modemConfig enum, we assume that in that case
// the app fucked up and forgot to set channelSettings.name
channelName = "Unset";
if(channelSettings.bandwidth == 0) switch(channelSettings.modem_config) {
if (channelSettings.bandwidth != 0)
channelName = "Unset";
else
switch (channelSettings.modem_config) {
case ChannelSettings_ModemConfig_Bw125Cr45Sf128:
channelName = "Medium"; break;
channelName = "Medium";
break;
case ChannelSettings_ModemConfig_Bw500Cr45Sf128:
channelName = "ShortFast"; break;
channelName = "ShortFast";
break;
case ChannelSettings_ModemConfig_Bw31_25Cr48Sf512:
channelName = "LongAlt"; break;
channelName = "LongAlt";
break;
case ChannelSettings_ModemConfig_Bw125Cr48Sf4096:
channelName = "LongSlow"; break;
channelName = "LongSlow";
break;
default:
channelName = "Invalid"; break;
}
channelName = "Invalid";
break;
}
}
// Convert any old usage of the defaultpsk into our new short representation.
if(channelSettings.psk.size == sizeof(defaultpsk) &&
memcmp(channelSettings.psk.bytes, defaultpsk, sizeof(defaultpsk)) == 0) {
if (channelSettings.psk.size == sizeof(defaultpsk) &&
memcmp(channelSettings.psk.bytes, defaultpsk, sizeof(defaultpsk)) == 0) {
*channelSettings.psk.bytes = 1;
channelSettings.psk.size = 1;
}
@ -173,10 +179,10 @@ bool NodeDB::resetRadioConfig()
// Convert the short single byte variants of psk into variant that can be used more generally
memcpy(activePSK, channelSettings.psk.bytes, channelSettings.psk.size);
activePSKSize = channelSettings.psk.size;
if(activePSKSize == 1) {
if (activePSKSize == 1) {
uint8_t pskIndex = activePSK[0];
DEBUG_MSG("Expanding short PSK #%d\n", pskIndex);
if(pskIndex == 0)
if (pskIndex == 0)
activePSKSize = 0; // Turn off encryption
else {
memcpy(activePSK, defaultpsk, sizeof(defaultpsk));
@ -271,12 +277,13 @@ void NodeDB::init()
myNodeInfo.node_num_bits = sizeof(NodeNum) * 8;
myNodeInfo.packet_id_bits = sizeof(PacketId) * 8;
myNodeInfo.error_code = CriticalErrorCode_None; // For the error code, only show values from this boot (discard value from flash)
myNodeInfo.error_code =
CriticalErrorCode_None; // For the error code, only show values from this boot (discard value from flash)
myNodeInfo.error_address = 0;
// likewise - we always want the app requirements to come from the running appload
myNodeInfo.min_app_version = 20120; // format is Mmmss (where M is 1+the numeric major number. i.e. 20120 means 1.1.20
// Note! We do this after loading saved settings, so that if somehow an invalid nodenum was stored in preferences we won't
// keep using that nodenum forever. Crummy guess at our nodenum (but we will check against the nodedb to avoid conflicts)
pickNewNodeNum();

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@ -6,7 +6,7 @@
#include "configuration.h"
#include "main.h"
NodeInfoPlugin nodeInfoPlugin;
NodeInfoPlugin *nodeInfoPlugin;
bool NodeInfoPlugin::handleReceivedProtobuf(const MeshPacket &mp, const User &p)
{

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@ -29,4 +29,4 @@ class NodeInfoPlugin : public ProtobufPlugin<User>
virtual MeshPacket *allocReply();
};
extern NodeInfoPlugin nodeInfoPlugin;
extern NodeInfoPlugin *nodeInfoPlugin;

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@ -0,0 +1,20 @@
#include "plugins/NodeInfoPlugin.h"
#include "plugins/PositionPlugin.h"
#include "plugins/ReplyPlugin.h"
#include "plugins/RemoteHardwarePlugin.h"
#include "plugins/TextMessagePlugin.h"
/**
* Create plugin instances here. If you are adding a new plugin, you must 'new' it here (or somewhere else)
*/
void setupPlugins() {
nodeInfoPlugin = new NodeInfoPlugin();
positionPlugin = new PositionPlugin();
textMessagePlugin = new TextMessagePlugin();
// Note: if the rest of meshtastic doesn't need to explicitly use your plugin, you do not need to assign the instance
// to a global variable.
new RemoteHardwarePlugin();
new ReplyPlugin();
}

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@ -0,0 +1,6 @@
#pragma once
/**
* Create plugin instances here. If you are adding a new plugin, you must 'new' it here (or somewhere else)
*/
void setupPlugins();

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@ -5,7 +5,7 @@
#include "Router.h"
#include "configuration.h"
PositionPlugin positionPlugin;
PositionPlugin *positionPlugin;
bool PositionPlugin::handleReceivedProtobuf(const MeshPacket &mp, const Position &p)
{

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@ -30,4 +30,4 @@ class PositionPlugin : public ProtobufPlugin<Position>
virtual MeshPacket *allocReply();
};
extern PositionPlugin positionPlugin;
extern PositionPlugin *positionPlugin;

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@ -6,8 +6,6 @@
#include "configuration.h"
#include "main.h"
RemoteHardwarePlugin remoteHardwarePlugin;
#define NUM_GPIOS 64
// Because (FIXME) we currently don't tell API clients status on sent messages

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@ -5,9 +5,6 @@
#include <assert.h>
// Create an a static instance of our plugin - this registers with the plugin system
ReplyPlugin replyPlugin;
MeshPacket *ReplyPlugin::allocReply()
{
assert(currentRequest); // should always be !NULL

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@ -3,7 +3,7 @@
#include "NodeDB.h"
#include "PowerFSM.h"
TextMessagePlugin textMessagePlugin;
TextMessagePlugin *textMessagePlugin;
bool TextMessagePlugin::handleReceived(const MeshPacket &mp)
{

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@ -22,4 +22,4 @@ class TextMessagePlugin : public SinglePortPlugin, public Observable<const MeshP
virtual bool handleReceived(const MeshPacket &mp);
};
extern TextMessagePlugin textMessagePlugin;
extern TextMessagePlugin *textMessagePlugin;