we now BLE notify for the arrival of new messages

1.2-legacy
geeksville 2020-02-02 20:54:40 -08:00
rodzic 882b6bd655
commit e6535f5504
7 zmienionych plików z 50 dodań i 10 usunięć

14
TODO.md
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@ -1,20 +1,20 @@
# High priority
* make jtag work on second board
* notify phone when rx packets arrive, currently the phone polls at startup only
* when notified phone should download messages
* have phone use our local node number as its node number (instead of hardwired)
* have MeshService keep a node DB by sniffing user messages
* have meshservice send location data on mesh (if device has a GPS)
* have a state machine return the correct FromRadio packet to the phone, it isn't always going to be a MeshPacket. Do a notify on fromnum to force the radio to read our state machine generated packets
* send my_node_num when phone sends WantsNodes
* make jtag work on second board
* make basic gui. different screens: debug, one page for each user in the user db, last received text message
* respond to the WantUsers message
* respond to the WantNodes message
# Medium priority
* save our node db (and any rx packets waiting for phone) to flash
* send correct hw vendor in the bluetooth info
* use https://lastminuteengineers.com/esp32-sleep-modes-power-consumption/ association sleep pattern to save power - but see https://github.com/espressif/esp-idf/issues/2070
* correctly map nodeids to nodenums, currently we just do a proof of concept by always doing a broadcast
* add interrupt detach/sleep mode config to lora radio so we can enable deepsleep without panicing
* figure out if we can use PA_BOOST
* scrub default radio config settings for bandwidth/range/speed
* use a freertos thread to remain blocked reading from recvfromAckTimeout, so that we don't need to keep polling it from our main thread
* override peekAtMessage so we can see any messages that pass through our node (even if not broadcast)? would that be useful?
@ -52,3 +52,5 @@ until the phone pulls those packets. Ever so often power on bluetooth just so w
* make message send from android go to service, then to mesh radio
* make message receive from radio go through to android
* test loopback tx/rx path code without using radio
* notify phone when rx packets arrive, currently the phone polls at startup only
* figure out if we can use PA_BOOST - yes, it seems to be on both boards

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@ -69,6 +69,7 @@ class UpdateCallbacks : public BLECharacteristicCallbacks
result = Update.getError();
}
swUpdateResultCharacteristic.setValue(&result, 1);
swUpdateResultCharacteristic.notify();
}
else {
Serial.println("unexpected write");

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@ -40,5 +40,4 @@ lib_deps =
TinyGPSPlus
ESP8266_SSD1306
AXP202X_Library
CRC32
SPI

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@ -14,6 +14,14 @@ static BLECharacteristic meshFromRadioCharacteristic("8ba2bcc2-ee02-4a55-a531-c5
static BLECharacteristic meshToRadioCharacteristic("f75c76d2-129e-4dad-a1dd-7866124401e7", BLECharacteristic::PROPERTY_WRITE);
static BLECharacteristic meshFromNumCharacteristic("ed9da18c-a800-4f66-a670-aa7547e34453", BLECharacteristic::PROPERTY_WRITE | BLECharacteristic::PROPERTY_READ | BLECharacteristic::PROPERTY_NOTIFY);
/**
* Tell any bluetooth clients that the number of rx packets has changed
*/
void bluetoothNotifyFromNum(uint32_t newValue) {
meshFromNumCharacteristic.setValue(newValue);
meshFromNumCharacteristic.notify();
}
class BluetoothMeshCallbacks : public BLECharacteristicCallbacks
{
void onRead(BLECharacteristic *c)

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@ -1,6 +1,12 @@
#pragma once
#include <BLEService.h>
#include <BLEServer.h>
#include <Arduino.h>
BLEService *createMeshBluetoothService(BLEServer* server);
/**
* Tell any bluetooth clients that the number of rx packets has changed
*/
void bluetoothNotifyFromNum(uint32_t newValue);

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@ -6,6 +6,7 @@
#include <pb_decode.h>
#include "mesh.pb.h"
#include "MeshService.h"
#include "MeshBluetoothService.h"
/*
receivedPacketQueue - this is a queue of messages we've received from the mesh, which we are keeping to deliver to the phone.
@ -50,8 +51,14 @@ MeshService service;
#define MAX_PACKETS 32 // max number of packets which can be in flight (either queued from reception or queued for sending)
#define MAX_RX_TOPHONE 16 // max number of packets which can be waiting for delivery to android
#define MAX_RX_FROMRADIO 4 // max number of packets destined to our queue, we dispatch packets quickly so it doesn't need to be big
MeshService::MeshService() : packetPool(MAX_PACKETS), toPhoneQueue(MAX_RX_TOPHONE), radio(packetPool, toPhoneQueue)
MeshService::MeshService()
: packetPool(MAX_PACKETS),
toPhoneQueue(MAX_RX_TOPHONE),
fromRadioQueue(MAX_RX_FROMRADIO),
fromNum(0),
radio(packetPool, fromRadioQueue)
{
}
@ -65,6 +72,19 @@ void MeshService::init()
void MeshService::loop()
{
radio.loop(); // FIXME, possibly move radio interaction to own thread
MeshPacket *mp;
uint32_t oldFromNum = fromNum;
while((mp = fromRadioQueue.dequeuePtr(0)) != NULL) {
// FIXME, process the packet locally to update our node DB, update the LCD screen etc...
Serial.printf("FIXME, skipping local processing of fromRadio\n");
fromNum++;
assert(toPhoneQueue.enqueue(mp , 0) == pdTRUE); // FIXME, instead of failing for full queue, delete the oldest mssages
}
if(oldFromNum != fromNum) // We don't want to generate extra notifies for multiple new packets
bluetoothNotifyFromNum(fromNum);
}
/// Given a ToRadio buffer parse it and properly handle it (setup radio, owner or send packet into the mesh)

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@ -19,11 +19,15 @@ class MeshService
/// received packets waiting for the phone to process them
/// FIXME, change to a DropOldestQueue and keep a count of the number of dropped packets to ensure
/// we never hang because android hasn't been there in a while
/// FIXME - save this to flash on deep sleep
PointerQueue<MeshPacket> toPhoneQueue;
/// Packets which have just arrived from the radio, ready to be processed by this service and possibly
/// forwarded to the phone. Note: not using yet - seeing if I can just handle everything asap in handleFromRadio
// PointerQueue<MeshPacket> fromRadioQueue;
/// forwarded to the phone.
PointerQueue<MeshPacket> fromRadioQueue;
/// The current nonce for the newest packet which has been queued for the phone
uint32_t fromNum;
public: