1.2-legacy
geeksville 2020-06-03 12:49:36 -07:00
rodzic ed0f79b683
commit e522e47544
3 zmienionych plików z 100 dodań i 0 usunięć

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@ -30,6 +30,7 @@ dsr tasks
optimizations / low priority:
- read @cyclomies long email with good ideas on optimizations and reply
- low priority: think more careful about reliable retransmit intervals
- make ReliableRouter.pending threadsafe
- bump up PacketPool size for all the new ack/nak/routing packets

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@ -56,6 +56,8 @@ ErrorCode DSRRouter::send(MeshPacket *p)
// start discovery, but only if we don't already a discovery in progress for that node number
startDiscovery(p->decoded.dest);
}
return ERRNO_OK;
} else
return ReliableRouter::send(p);
}
@ -149,4 +151,95 @@ void DSRRouter::sniffReceived(const MeshPacket *p)
}
return ReliableRouter::sniffReceived(p);
}
/**
* Does our node appear in the specified route
*/
bool DSRRouter::weAreInRoute(const RouteDiscovery &route)
{
return true; // FIXME
}
/**
* Given a DSR route, use that route to update our DB of possible routes
*
* Note: routes are always listed in the same order - from sender to receipient (i.e. route_replies also use this some order)
*
* @param isRequest is true if we are looking at a route request, else we are looking at a reply
**/
void DSRRouter::updateRoutes(const RouteDiscovery &route, bool isRequest)
{
DEBUG_MSG("FIXME not implemented");
}
/**
* send back a route reply (the sender address will be first in the list)
*/
void DSRRouter::sendRouteReply(const RouteDiscovery &route, NodeNum toAppend)
{
DEBUG_MSG("FIXME not implemented");
}
/**
* Given a nodenum return the next node we should forward to if we want to reach that node.
*
* @return 0 if no route found
*/
NodeNum DSRRouter::getNextHop(NodeNum dest)
{
DEBUG_MSG("FIXME not implemented");
return 0;
}
/** Not in our route cache, rebroadcast on their behalf (after adding ourselves to the request route)
*
* We will bump down hop_limit in this call.
*/
void DSRRouter::resendRouteRequest(const MeshPacket *p)
{
DEBUG_MSG("FIXME not implemented");
}
/**
* Record that forwarder can reach dest for us, but they will need numHops to get there.
* If our routing tables already have something that can reach that node in fewer hops we will keep the existing route
* instead.
*/
void DSRRouter::addRoute(NodeNum dest, NodeNum forwarder, uint8_t numHops)
{
DEBUG_MSG("FIXME not implemented");
}
/**
* Record that we no longer have a route to the dest
*/
void DSRRouter::removeRoute(NodeNum dest)
{
DEBUG_MSG("FIXME not implemented");
}
/**
* Forward the specified packet to the specified node
*/
void DSRRouter::sendNextHop(NodeNum n, const MeshPacket *p)
{
DEBUG_MSG("FIXME not implemented");
}
/**
* Send a route error packet towards whoever originally sent this message
*/
void DSRRouter::sendRouteError(const MeshPacket *p, RouteError err)
{
DEBUG_MSG("FIXME not implemented");
}
/** make a copy of p, start discovery, but only if we don't
* already a discovery in progress for that node number. Caller has already scheduled this message for retransmission
* when the discovery is complete.
*/
void DSRRouter::startDiscovery(NodeNum dest)
{
DEBUG_MSG("FIXME not implemented");
}

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@ -71,4 +71,10 @@ class DSRRouter : public ReliableRouter
* Send a route error packet towards whoever originally sent this message
*/
void sendRouteError(const MeshPacket *p, RouteError err);
/** make a copy of p, start discovery, but only if we don't
* already a discovery in progress for that node number. Caller has already scheduled this message for retransmission
* when the discovery is complete.
*/
void startDiscovery(NodeNum dest);
};