sforkowany z mirror/meshtastic-firmware
fix press to properly force any node we are watching to send us a new
position report1.2-legacy
rodzic
79ce7d929c
commit
dbbb62f63e
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@ -1,12 +1,12 @@
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#include "sleep.h"
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#include "PowerFSM.h"
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#include "GPS.h"
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#include "MeshService.h"
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#include "NodeDB.h"
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#include "configuration.h"
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#include "screen.h"
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#include "PowerFSM.h"
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#include "GPS.h"
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#include "main.h"
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#include "screen.h"
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#include "sleep.h"
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static void sdsEnter()
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{
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@ -33,7 +33,8 @@ static void lsEnter()
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gps.prepareSleep(); // abandon in-process parsing
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//if (!isUSBPowered) // FIXME - temp hack until we can put gps in sleep mode, if we have AC when we go to sleep then leave GPS on
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// if (!isUSBPowered) // FIXME - temp hack until we can put gps in sleep mode, if we have AC when we go to sleep then
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// leave GPS on
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// setGPSPower(false); // kill GPS power
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DEBUG_MSG("lsEnter end\n");
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@ -47,8 +48,7 @@ static void lsIdle()
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esp_sleep_source_t wakeCause = ESP_SLEEP_WAKEUP_UNDEFINED;
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bool reached_ls_secs = false;
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while (!reached_ls_secs)
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{
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while (!reached_ls_secs) {
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// Briefly come out of sleep long enough to blink the led once every few seconds
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uint32_t sleepTime = 5;
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@ -67,17 +67,19 @@ static void lsIdle()
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}
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setLed(false);
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if (reached_ls_secs)
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{
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if (reached_ls_secs) {
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// stay in LS mode but let loop check whatever it wants
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DEBUG_MSG("reached ls_secs, servicing loop()\n");
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}
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else
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{
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} else {
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DEBUG_MSG("wakeCause %d\n", wakeCause);
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// Regardless of why we woke just transition to NB (and that state will handle stuff like IRQs etc)
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powerFSM.trigger(EVENT_WAKE_TIMER);
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if (!digitalRead(BUTTON_PIN)) // If we woke because of press, instead generate a PRESS event.
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{
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powerFSM.trigger(EVENT_PRESS);
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} else {
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// Otherwise let the NB state handle the IRQ (and that state will handle stuff like IRQs etc)
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powerFSM.trigger(EVENT_WAKE_TIMER);
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}
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}
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}
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@ -104,12 +106,18 @@ static void onEnter()
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{
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screen.setOn(true);
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setBluetoothEnable(true);
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static uint32_t lastPingMs;
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uint32_t now = millis();
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if (now - lastPingMs > 60 * 1000) { // if more than a minute since our last press, ask other nodes to update their state
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service.sendNetworkPing();
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lastPingMs = now;
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}
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}
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static void wakeForPing()
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{
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}
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static void wakeForPing() {}
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static void screenPress()
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{
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@ -128,14 +136,13 @@ void PowerFSM_setup()
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powerFSM.add_transition(&stateDARK, &stateON, EVENT_BOOT, NULL, "Boot");
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powerFSM.add_transition(&stateLS, &stateDARK, EVENT_WAKE_TIMER, wakeForPing, "Wake timer");
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// Note we don't really use this transition, because when we wake from light sleep we _always_ transition to NB and then it handles things
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// powerFSM.add_transition(&stateLS, &stateNB, EVENT_RECEIVED_PACKET, NULL, "Received packet");
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// Note we don't really use this transition, because when we wake from light sleep we _always_ transition to NB and then it
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// handles things powerFSM.add_transition(&stateLS, &stateNB, EVENT_RECEIVED_PACKET, NULL, "Received packet");
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powerFSM.add_transition(&stateNB, &stateNB, EVENT_RECEIVED_PACKET, NULL, "Received packet, resetting win wake");
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// Note we don't really use this transition, because when we wake from light sleep we _always_ transition to NB and then it handles things
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// powerFSM.add_transition(&stateLS, &stateON, EVENT_PRESS, NULL, "Press");
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// Handle press events
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powerFSM.add_transition(&stateLS, &stateON, EVENT_PRESS, NULL, "Press");
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powerFSM.add_transition(&stateNB, &stateON, EVENT_PRESS, NULL, "Press");
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powerFSM.add_transition(&stateDARK, &stateON, EVENT_PRESS, NULL, "Press");
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powerFSM.add_transition(&stateON, &stateON, EVENT_PRESS, screenPress, "Press"); // reenter On to restart our timers
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@ -162,11 +169,14 @@ void PowerFSM_setup()
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powerFSM.add_timed_transition(&stateNB, &stateLS, radioConfig.preferences.min_wake_secs * 1000, NULL, "Min wake timeout");
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powerFSM.add_timed_transition(&stateDARK, &stateLS, radioConfig.preferences.wait_bluetooth_secs * 1000, NULL, "Bluetooth timeout");
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powerFSM.add_timed_transition(&stateDARK, &stateLS, radioConfig.preferences.wait_bluetooth_secs * 1000, NULL,
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"Bluetooth timeout");
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powerFSM.add_timed_transition(&stateLS, &stateSDS, radioConfig.preferences.mesh_sds_timeout_secs * 1000, NULL, "mesh timeout");
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powerFSM.add_timed_transition(&stateLS, &stateSDS, radioConfig.preferences.mesh_sds_timeout_secs * 1000, NULL,
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"mesh timeout");
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// removing for now, because some users don't even have phones
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// powerFSM.add_timed_transition(&stateLS, &stateSDS, radioConfig.preferences.phone_sds_timeout_sec * 1000, NULL, "phone timeout");
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// powerFSM.add_timed_transition(&stateLS, &stateSDS, radioConfig.preferences.phone_sds_timeout_sec * 1000, NULL, "phone
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// timeout");
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powerFSM.run_machine(); // run one interation of the state machine, so we run our on enter tasks for the initial DARK state
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}
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19
src/main.cpp
19
src/main.cpp
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@ -370,8 +370,7 @@ void loop()
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#ifdef BUTTON_PIN
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// if user presses button for more than 3 secs, discard our network prefs and reboot (FIXME, use a debounce lib instead of this boilerplate)
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static bool wasPressed = false;
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static uint32_t minPressMs; // what tick should we call this press long enough
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static uint32_t lastPingMs;
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if (!digitalRead(BUTTON_PIN))
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{
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@ -383,15 +382,6 @@ void loop()
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// esp_pm_dump_locks(stdout); // FIXME, do this someplace better
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wasPressed = true;
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uint32_t now = millis();
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minPressMs = now + 3000;
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if (now - lastPingMs > 60 * 1000)
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{ // if more than a minute since our last press, ask other nodes to update their state
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service.sendNetworkPing();
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lastPingMs = now;
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}
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powerFSM.trigger(EVENT_PRESS);
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}
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}
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@ -399,13 +389,6 @@ void loop()
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{
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// we just did a release
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wasPressed = false;
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if (millis() > minPressMs)
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{
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// held long enough
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screen_print("Erasing prefs");
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delay(5000); // Give some time to read the screen
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// ESP.restart();
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}
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}
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#endif
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