fix press to properly force any node we are watching to send us a new

position report
1.2-legacy
geeksville 2020-03-18 13:51:32 -07:00
rodzic 79ce7d929c
commit dbbb62f63e
2 zmienionych plików z 37 dodań i 44 usunięć

Wyświetl plik

@ -1,12 +1,12 @@
#include "sleep.h"
#include "PowerFSM.h"
#include "GPS.h"
#include "MeshService.h"
#include "NodeDB.h"
#include "configuration.h"
#include "screen.h"
#include "PowerFSM.h"
#include "GPS.h"
#include "main.h"
#include "screen.h"
#include "sleep.h"
static void sdsEnter()
{
@ -33,7 +33,8 @@ static void lsEnter()
gps.prepareSleep(); // abandon in-process parsing
//if (!isUSBPowered) // FIXME - temp hack until we can put gps in sleep mode, if we have AC when we go to sleep then leave GPS on
// if (!isUSBPowered) // FIXME - temp hack until we can put gps in sleep mode, if we have AC when we go to sleep then
// leave GPS on
// setGPSPower(false); // kill GPS power
DEBUG_MSG("lsEnter end\n");
@ -47,8 +48,7 @@ static void lsIdle()
esp_sleep_source_t wakeCause = ESP_SLEEP_WAKEUP_UNDEFINED;
bool reached_ls_secs = false;
while (!reached_ls_secs)
{
while (!reached_ls_secs) {
// Briefly come out of sleep long enough to blink the led once every few seconds
uint32_t sleepTime = 5;
@ -67,17 +67,19 @@ static void lsIdle()
}
setLed(false);
if (reached_ls_secs)
{
if (reached_ls_secs) {
// stay in LS mode but let loop check whatever it wants
DEBUG_MSG("reached ls_secs, servicing loop()\n");
}
else
{
} else {
DEBUG_MSG("wakeCause %d\n", wakeCause);
// Regardless of why we woke just transition to NB (and that state will handle stuff like IRQs etc)
powerFSM.trigger(EVENT_WAKE_TIMER);
if (!digitalRead(BUTTON_PIN)) // If we woke because of press, instead generate a PRESS event.
{
powerFSM.trigger(EVENT_PRESS);
} else {
// Otherwise let the NB state handle the IRQ (and that state will handle stuff like IRQs etc)
powerFSM.trigger(EVENT_WAKE_TIMER);
}
}
}
@ -104,12 +106,18 @@ static void onEnter()
{
screen.setOn(true);
setBluetoothEnable(true);
static uint32_t lastPingMs;
uint32_t now = millis();
if (now - lastPingMs > 60 * 1000) { // if more than a minute since our last press, ask other nodes to update their state
service.sendNetworkPing();
lastPingMs = now;
}
}
static void wakeForPing()
{
}
static void wakeForPing() {}
static void screenPress()
{
@ -128,14 +136,13 @@ void PowerFSM_setup()
powerFSM.add_transition(&stateDARK, &stateON, EVENT_BOOT, NULL, "Boot");
powerFSM.add_transition(&stateLS, &stateDARK, EVENT_WAKE_TIMER, wakeForPing, "Wake timer");
// Note we don't really use this transition, because when we wake from light sleep we _always_ transition to NB and then it handles things
// powerFSM.add_transition(&stateLS, &stateNB, EVENT_RECEIVED_PACKET, NULL, "Received packet");
// Note we don't really use this transition, because when we wake from light sleep we _always_ transition to NB and then it
// handles things powerFSM.add_transition(&stateLS, &stateNB, EVENT_RECEIVED_PACKET, NULL, "Received packet");
powerFSM.add_transition(&stateNB, &stateNB, EVENT_RECEIVED_PACKET, NULL, "Received packet, resetting win wake");
// Note we don't really use this transition, because when we wake from light sleep we _always_ transition to NB and then it handles things
// powerFSM.add_transition(&stateLS, &stateON, EVENT_PRESS, NULL, "Press");
// Handle press events
powerFSM.add_transition(&stateLS, &stateON, EVENT_PRESS, NULL, "Press");
powerFSM.add_transition(&stateNB, &stateON, EVENT_PRESS, NULL, "Press");
powerFSM.add_transition(&stateDARK, &stateON, EVENT_PRESS, NULL, "Press");
powerFSM.add_transition(&stateON, &stateON, EVENT_PRESS, screenPress, "Press"); // reenter On to restart our timers
@ -162,11 +169,14 @@ void PowerFSM_setup()
powerFSM.add_timed_transition(&stateNB, &stateLS, radioConfig.preferences.min_wake_secs * 1000, NULL, "Min wake timeout");
powerFSM.add_timed_transition(&stateDARK, &stateLS, radioConfig.preferences.wait_bluetooth_secs * 1000, NULL, "Bluetooth timeout");
powerFSM.add_timed_transition(&stateDARK, &stateLS, radioConfig.preferences.wait_bluetooth_secs * 1000, NULL,
"Bluetooth timeout");
powerFSM.add_timed_transition(&stateLS, &stateSDS, radioConfig.preferences.mesh_sds_timeout_secs * 1000, NULL, "mesh timeout");
powerFSM.add_timed_transition(&stateLS, &stateSDS, radioConfig.preferences.mesh_sds_timeout_secs * 1000, NULL,
"mesh timeout");
// removing for now, because some users don't even have phones
// powerFSM.add_timed_transition(&stateLS, &stateSDS, radioConfig.preferences.phone_sds_timeout_sec * 1000, NULL, "phone timeout");
// powerFSM.add_timed_transition(&stateLS, &stateSDS, radioConfig.preferences.phone_sds_timeout_sec * 1000, NULL, "phone
// timeout");
powerFSM.run_machine(); // run one interation of the state machine, so we run our on enter tasks for the initial DARK state
}

Wyświetl plik

@ -370,9 +370,8 @@ void loop()
#ifdef BUTTON_PIN
// if user presses button for more than 3 secs, discard our network prefs and reboot (FIXME, use a debounce lib instead of this boilerplate)
static bool wasPressed = false;
static uint32_t minPressMs; // what tick should we call this press long enough
static uint32_t lastPingMs;
if (!digitalRead(BUTTON_PIN))
{
if (!wasPressed)
@ -383,15 +382,6 @@ void loop()
// esp_pm_dump_locks(stdout); // FIXME, do this someplace better
wasPressed = true;
uint32_t now = millis();
minPressMs = now + 3000;
if (now - lastPingMs > 60 * 1000)
{ // if more than a minute since our last press, ask other nodes to update their state
service.sendNetworkPing();
lastPingMs = now;
}
powerFSM.trigger(EVENT_PRESS);
}
}
@ -399,13 +389,6 @@ void loop()
{
// we just did a release
wasPressed = false;
if (millis() > minPressMs)
{
// held long enough
screen_print("Erasing prefs");
delay(5000); // Give some time to read the screen
// ESP.restart();
}
}
#endif