sforkowany z mirror/meshtastic-firmware
fix #598 don't corrupt the heap when a TCP connection drops
rodzic
c06b7b2b48
commit
c972197643
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@ -16,6 +16,10 @@ template <class T> class Observer
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public:
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virtual ~Observer();
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/// Stop watching our current obserable
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void unobserve();
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/// Start watching a specified observable
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void observe(Observable<T> *o);
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private:
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@ -82,6 +86,11 @@ template <class T> class Observable
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};
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template <class T> Observer<T>::~Observer()
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{
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unobserve();
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}
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template <class T> void Observer<T>::unobserve()
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{
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if (observed)
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observed->removeObserver(this);
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@ -32,9 +32,14 @@ void WiFiServerAPI::loop()
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{
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if (client.connected()) {
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StreamAPI::loop();
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} else {
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DEBUG_MSG("Client dropped connection, closing TCP server\n");
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delete this;
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} else if(isConnected) {
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// If our API link was up, shut it down
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DEBUG_MSG("Client dropped connection, closing API client\n");
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// Note: we can't call delete here because this object includes other state
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// besides the stream API. Instead kill it later when we start a new instance
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// delete this;
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close();
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}
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}
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@ -7,22 +7,27 @@
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#include <assert.h>
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#if FromRadio_size > MAX_TO_FROM_RADIO_SIZE
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#error FromRadio is too big
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#error FromRadio is too big
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#endif
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#if ToRadio_size > MAX_TO_FROM_RADIO_SIZE
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#error ToRadio is too big
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#error ToRadio is too big
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#endif
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PhoneAPI::PhoneAPI()
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{
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}
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PhoneAPI::PhoneAPI() {}
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void PhoneAPI::init()
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{
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observe(&service.fromNumChanged);
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}
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void PhoneAPI::close() {
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unobserve();
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state = STATE_SEND_NOTHING;
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isConnected = false;
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onConnectionChanged(isConnected);
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}
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void PhoneAPI::checkConnectionTimeout()
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{
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if (isConnected) {
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@ -102,7 +107,7 @@ size_t PhoneAPI::getFromRadio(uint8_t *buf)
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if (!available()) {
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// DEBUG_MSG("getFromRadio, !available\n");
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return 0;
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}
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}
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DEBUG_MSG("getFromRadio, state=%d\n", state);
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@ -170,7 +175,7 @@ size_t PhoneAPI::getFromRadio(uint8_t *buf)
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if (packetForPhone) {
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printPacket("phone downloaded packet", packetForPhone);
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// Encapsulate as a FromRadio packet
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fromRadioScratch.which_variant = FromRadio_packet_tag;
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fromRadioScratch.variant.packet = *packetForPhone;
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@ -21,7 +21,7 @@ class PhoneAPI
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: public Observer<uint32_t> // FIXME, we shouldn't be inheriting from Observer, instead use CallbackObserver as a member
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{
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enum State {
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STATE_LEGACY, // Temporary default state - until Android apps are all updated, uses the old BLE API
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STATE_LEGACY, // (no longer used) old default state - until Android apps are all updated, uses the old BLE API
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STATE_SEND_NOTHING, // (Eventual) Initial state, don't send anything until the client starts asking for config
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STATE_SEND_MY_INFO, // send our my info record
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STATE_SEND_RADIO,
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@ -31,7 +31,7 @@ class PhoneAPI
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STATE_SEND_PACKETS // send packets or debug strings
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};
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State state = STATE_LEGACY;
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State state = STATE_SEND_NOTHING;
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/**
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* Each packet sent to the phone has an incrementing count
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@ -53,14 +53,16 @@ class PhoneAPI
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/** the last msec we heard from the client on the other side of this link */
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uint32_t lastContactMsec = 0;
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bool isConnected = false;
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public:
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PhoneAPI();
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/// Do late init that can't happen at constructor time
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virtual void init();
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// Call this when the client drops the connection, resets the state to STATE_SEND_NOTHING
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// Unregisters our observer
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void close();
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/**
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* Handle a ToRadio protobuf
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*/
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@ -87,6 +89,9 @@ class PhoneAPI
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void handleSetRadio(const RadioConfig &r);
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protected:
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/// Are we currently connected to a client?
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bool isConnected = false;
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/// Our fromradio packet while it is being assembled
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FromRadio fromRadioScratch;
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