Implement listen-before-talk mechanism

- Function setRandomDelay() calls either startTransmitTimer() or startTransmitTimerSNR()
- After coming back from Rx/Tx-ing, call setRandomDelay()
- If channel is currently busy, call setRandomDelay()
raytac-diy
GUVWAF 2022-04-20 20:09:12 +02:00
rodzic 6d01f9aa89
commit c60d4c1ecc
2 zmienionych plików z 49 dodań i 34 usunięć

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@ -118,20 +118,10 @@ ErrorCode RadioLibInterface::send(MeshPacket *p)
return res;
}
// We want all sending/receiving to be done by our daemon thread, We use a delay here because this packet might have been sent
// in response to a packet we just received. So we want to make sure the other side has had a chance to reconfigure its radio
/* We assume if rx_snr = 0 and rx_rssi = 0, the packet was not generated locally.
* This assumption is valid because of the offset generated by the radio to account for the noise
* floor.
*/
if (p->rx_snr == 0 && p->rx_rssi == 0) {
startTransmitTimer(true);
} else {
// If there is a SNR, start a timer scaled based on that SNR.
DEBUG_MSG("rx_snr found. hop_limit:%d rx_snr:%f\n", p->hop_limit, p->rx_snr);
startTransmitTimerSNR(p->rx_snr);
}
// set random transmit delay to let others reconfigure their radio,
// to avoid collisions and implement timing-based flooding
// DEBUG_MSG("Set random delay before transmitting.\n");
setRandomDelay();
return res;
#else
@ -164,8 +154,8 @@ bool RadioLibInterface::cancelSending(NodeNum from, PacketId id)
/** radio helper thread callback.
We never immediately transmit after any operation (either rx or tx). Instead we should start receiving and
wait a random delay of 50 to 200 ms to make sure we are not stomping on someone else. The 50ms delay at the beginning ensures all
possible listeners have had time to finish processing the previous packet and now have their radio in RX state. The up to 200ms
wait a random delay of 100ms to 100ms+shortPacketMsec to make sure we are not stomping on someone else. The 100ms delay at the beginning ensures all
possible listeners have had time to finish processing the previous packet and now have their radio in RX state. The up to 100ms+shortPacketMsec
random delay gives a chance for all possible senders to have high odds of detecting that someone else started transmitting first
and then they will wait until that packet finishes.
@ -192,20 +182,26 @@ void RadioLibInterface::onNotify(uint32_t notification)
case TRANSMIT_DELAY_COMPLETED:
// DEBUG_MSG("delay done\n");
// If we are not currently in receive mode, then restart the timer and try again later (this can happen if the main thread
// If we are not currently in receive mode, then restart the random delay (this can happen if the main thread
// has placed the unit into standby) FIXME, how will this work if the chipset is in sleep mode?
if (!txQueue.empty()) {
if (!canSendImmediately()) {
startTransmitTimer(); // try again in a little while
// DEBUG_MSG("Currently Rx/Tx-ing: set random delay\n");
setRandomDelay(); // currently Rx/Tx-ing: reset random delay
} else {
// Send any outgoing packets we have ready
MeshPacket *txp = txQueue.dequeue();
assert(txp);
startSend(txp);
if (isChannelActive()) { // check if there is currently a LoRa packet on the channel
// DEBUG_MSG("Channel is active: set random delay\n");
setRandomDelay(); // reset random delay
} else {
// Send any outgoing packets we have ready
MeshPacket *txp = txQueue.dequeue();
assert(txp);
startSend(txp);
// Packet has been sent, count it toward our TX airtime utilization.
uint32_t xmitMsec = getPacketTime(txp);
airTime->logAirtime(TX_LOG, xmitMsec);
// Packet has been sent, count it toward our TX airtime utilization.
uint32_t xmitMsec = getPacketTime(txp);
airTime->logAirtime(TX_LOG, xmitMsec);
}
}
} else {
// DEBUG_MSG("done with txqueue\n");
@ -216,6 +212,26 @@ void RadioLibInterface::onNotify(uint32_t notification)
}
}
void RadioLibInterface::setRandomDelay()
{
MeshPacket *p = txQueue.getFront();
// We want all sending/receiving to be done by our daemon thread.
// We use a delay here because this packet might have been sent in response to a packet we just received.
// So we want to make sure the other side has had a chance to reconfigure its radio.
/* We assume if rx_snr = 0 and rx_rssi = 0, the packet was generated locally.
* This assumption is valid because of the offset generated by the radio to account for the noise
* floor.
*/
if (p->rx_snr == 0 && p->rx_rssi == 0) {
startTransmitTimer(true);
} else {
// If there is a SNR, start a timer scaled based on that SNR.
DEBUG_MSG("rx_snr found. hop_limit:%d rx_snr:%f\n", p->hop_limit, p->rx_snr);
startTransmitTimerSNR(p->rx_snr);
}
}
void RadioLibInterface::startTransmitTimer(bool withDelay)
{
// If we have work to do and the timer wasn't already scheduled, schedule it now

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@ -132,6 +132,9 @@ class RadioLibInterface : public RadioInterface, protected concurrency::Notified
*/
virtual void startReceive() = 0;
/** can we detect a LoRa preamble on the current channel? */
virtual bool isChannelActive() = 0;
/** are we actively receiving a packet (only called during receiving state)
* This method is only public to facilitate debugging. Do not call.
*/
@ -142,17 +145,13 @@ class RadioLibInterface : public RadioInterface, protected concurrency::Notified
private:
/** if we have something waiting to send, start a short random timer so we can come check for collision before actually doing
* the transmit
*
* If the timer was already running, we just wait for that one to occur.
* */
* the transmit */
void setRandomDelay();
/** random timer with certain min. and max. settings */
void startTransmitTimer(bool withDelay = true);
/** if we have something waiting to send, start a short scaled timer based on SNR so we can come check for collision before actually doing
* the transmit
*
* If the timer was already running, we just wait for that one to occur.
* */
/** timer scaled to SNR of to be flooded packet */
void startTransmitTimerSNR(float snr);
void handleTransmitInterrupt();