sforkowany z mirror/meshtastic-firmware
Revert "Merge pull request #1257 from mc-hamster/router"
This reverts commitraytac-diy33ed9476f8
, reversing changes made to10fefe7c7b
.
rodzic
33ed9476f8
commit
a2eb148c50
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@ -9,6 +9,7 @@
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#include "error.h"
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#include "power.h"
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// #include "rom/rtc.h"
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#include "DSRRouter.h"
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// #include "debug.h"
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#include "FSCommon.h"
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#include "RTC.h"
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@ -61,6 +62,8 @@ uint8_t screen_found;
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bool axp192_found;
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Router *router = NULL; // Users of router don't care what sort of subclass implements that API
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// -----------------------------------------------------------------------------
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// Application
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// -----------------------------------------------------------------------------
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@ -440,6 +443,8 @@ void setup()
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fsInit();
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router = new DSRRouter();
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#ifdef I2C_SDA
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Wire.begin(I2C_SDA, I2C_SCL);
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#elif !defined(NO_WIRE)
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@ -657,6 +662,7 @@ void setup()
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if (!rIf)
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RECORD_CRITICALERROR(CriticalErrorCode_NoRadio);
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else{
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router->addInterface(rIf);
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// Calculate and save the bit rate to myNodeInfo
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// TODO: This needs to be added what ever method changes the channel from the phone.
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@ -0,0 +1,250 @@
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#include "configuration.h"
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#include "DSRRouter.h"
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/* when we receive any packet
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- sniff and update tables (especially useful to find adjacent nodes). Update user, network and position info.
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- if we need to route() that packet, resend it to the next_hop based on our nodedb.
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- if it is broadcast or destined for our node, deliver locally
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- handle routereply/routeerror/routediscovery messages as described below
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- then free it
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routeDiscovery
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- if we've already passed through us (or is from us), then it ignore it
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- use the nodes already mentioned in the request to update our routing table
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- if they were looking for us, send back a routereply
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- if max_hops is zero and they weren't looking for us, drop (FIXME, send back error - I think not though?)
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- if we receive a discovery packet, we use it to populate next_hop (if needed) towards the requester (after decrementing max_hops)
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- if we receive a discovery packet, and we have a next_hop in our nodedb for that destination we send a (reliable) we send a route
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reply towards the requester
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when sending any reliable packet
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- if timeout doing retries, send a routeError (nak) message back towards the original requester. all nodes eavesdrop on that
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packet and update their route caches.
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when we receive a routereply packet
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- update next_hop on the node, if the new reply needs fewer hops than the existing one (we prefer shorter paths). fixme, someday
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use a better heuristic
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when we receive a routeError packet
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- delete the route for that failed recipient, restartRouteDiscovery()
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- if we receive routeerror in response to a discovery,
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- fixme, eventually keep caches of possible other routes.
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*/
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ErrorCode DSRRouter::send(MeshPacket *p)
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{
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// We only consider multihop routing packets (i.e. those with dest set)
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if (p->decoded.dest) {
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// add an entry for this pending message
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auto pending = startRetransmission(p);
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// FIXME - when acks come in for this packet, we should _not_ delete the record unless the ack was from
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// the final dest. We need to keep that record around until FIXME
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// Also we should not retransmit multihop entries in that table at all
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// If we have an entry in our routing tables, just send it, otherwise start a route discovery
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NodeNum nextHop = getNextHop(p->decoded.dest);
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if (nextHop) {
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sendNextHop(nextHop, p); // start a reliable single hop send
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} else {
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pending->wantRoute = true;
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// start discovery, but only if we don't already a discovery in progress for that node number
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startDiscovery(p->decoded.dest);
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}
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return ERRNO_OK;
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} else
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return ReliableRouter::send(p);
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}
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void DSRRouter::sniffReceived(const MeshPacket *p, const Routing *c)
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{
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// Learn 0 hop routes by just hearing any adjacent nodes
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// But treat broadcasts carefully, because when flood broadcasts go out they keep the same original "from". So we want to
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// ignore rebroadcasts.
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// this will also add records for any ACKs we receive for our messages
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if (p->to != NODENUM_BROADCAST || p->hop_limit != HOP_RELIABLE) {
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addRoute(getFrom(p), getFrom(p), 0); // We are adjacent with zero hops
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}
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if (c)
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switch (c->which_variant) {
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case Routing_route_request_tag:
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// Handle route discovery packets (will be a broadcast message)
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// FIXME - always start request with the senders nodenum
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if (weAreInRoute(c->route_request)) {
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DEBUG_MSG("Ignoring a route request that contains us\n");
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} else {
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updateRoutes(c->route_request,
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true); // Update our routing tables based on the route that came in so far on this request
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if (p->decoded.dest == getNodeNum()) {
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// They were looking for us, send back a route reply (the sender address will be first in the list)
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sendRouteReply(c->route_request);
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} else {
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// They were looking for someone else, forward it along (as a zero hop broadcast)
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NodeNum nextHop = getNextHop(p->decoded.dest);
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if (nextHop) {
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// in our route cache, reply to the requester (the sender address will be first in the list)
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sendRouteReply(c->route_request, nextHop);
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} else {
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// Not in our route cache, rebroadcast on their behalf (after adding ourselves to the request route)
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resendRouteRequest(p);
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}
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}
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}
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break;
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case Routing_route_reply_tag:
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updateRoutes(c->route_reply, false);
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// FIXME, if any of our current pending packets were waiting for this route, send them (and leave them as regular
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// pending packets until ack arrives)
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// FIXME, if we don't get a route reply at all (or a route error), timeout and generate a routeerror TIMEOUT on our
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// own...
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break;
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case Routing_error_reason_tag:
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removeRoute(p->decoded.dest);
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// FIXME: if any pending packets were waiting on this route, delete them
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break;
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default:
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break;
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}
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// We simply ignore ACKs - because ReliableRouter will delete the pending packet for us
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// Handle regular packets
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if (p->to == getNodeNum()) { // Destined for us (at least for this hop)
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// We need to route this packet to some other node
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if (p->decoded.dest && p->decoded.dest != p->to) {
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// if we have a route out, resend the packet to the next hop, otherwise return RouteError no-route available
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NodeNum nextHop = getNextHop(p->decoded.dest);
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if (nextHop) {
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sendNextHop(nextHop, p); // start a reliable single hop send
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} else {
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// We don't have a route out
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assert(p->decoded.source); // I think this is guaranteed by now
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// FIXME - what if the current packet _is_ a route error packet?
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sendRouteError(p, Routing_Error_NO_ROUTE);
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}
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// FIXME, stop local processing of this packet
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}
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if (c) {
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// handle naks - convert them to route error packets
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// All naks are generated locally, because we failed resending the packet too many times
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PacketId nakId = c->error_reason ? p->decoded.request_id : 0;
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if (nakId) {
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auto pending = findPendingPacket(p->to, nakId);
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if (pending &&
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pending->packet->decoded.source) { // if source not set, this was not a multihop packet, just ignore
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removeRoute(pending->packet->decoded.dest); // We no longer have a route to the specified node
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sendRouteError(p, Routing_Error_GOT_NAK);
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}
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}
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}
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}
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ReliableRouter::sniffReceived(p, c);
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}
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/**
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* Does our node appear in the specified route
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*/
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bool DSRRouter::weAreInRoute(const RouteDiscovery &route)
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{
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return true; // FIXME
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}
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/**
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* Given a DSR route, use that route to update our DB of possible routes
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*
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* Note: routes are always listed in the same order - from sender to receipient (i.e. route_replies also use this some order)
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*
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* @param isRequest is true if we are looking at a route request, else we are looking at a reply
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**/
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void DSRRouter::updateRoutes(const RouteDiscovery &route, bool isRequest)
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{
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DEBUG_MSG("FIXME not implemented updateRoutes\n");
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}
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/**
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* send back a route reply (the sender address will be first in the list)
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*/
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void DSRRouter::sendRouteReply(const RouteDiscovery &route, NodeNum toAppend)
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{
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DEBUG_MSG("FIXME not implemented sendRoute\n");
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}
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/**
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* Given a nodenum return the next node we should forward to if we want to reach that node.
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*
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* @return 0 if no route found
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*/
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NodeNum DSRRouter::getNextHop(NodeNum dest)
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{
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DEBUG_MSG("FIXME not implemented getNextHop\n");
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return 0;
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}
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/** Not in our route cache, rebroadcast on their behalf (after adding ourselves to the request route)
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*
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* We will bump down hop_limit in this call.
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*/
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void DSRRouter::resendRouteRequest(const MeshPacket *p)
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{
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DEBUG_MSG("FIXME not implemented resendRoute\n");
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}
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/**
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* Record that forwarder can reach dest for us, but they will need numHops to get there.
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* If our routing tables already have something that can reach that node in fewer hops we will keep the existing route
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* instead.
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*/
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void DSRRouter::addRoute(NodeNum dest, NodeNum forwarder, uint8_t numHops)
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{
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DEBUG_MSG("FIXME not implemented addRoute\n");
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}
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/**
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* Record that we no longer have a route to the dest
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*/
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void DSRRouter::removeRoute(NodeNum dest)
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{
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DEBUG_MSG("FIXME not implemented removeRoute\n");
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}
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/**
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* Forward the specified packet to the specified node
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*/
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void DSRRouter::sendNextHop(NodeNum n, const MeshPacket *p)
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{
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DEBUG_MSG("FIXME not implemented sendNextHop\n");
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}
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/**
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* Send a route error packet towards whoever originally sent this message
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*/
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void DSRRouter::sendRouteError(const MeshPacket *p, Routing_Error err)
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{
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DEBUG_MSG("FIXME not implemented sendRouteError\n");
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}
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/** make a copy of p, start discovery, but only if we don't
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* already a discovery in progress for that node number. Caller has already scheduled this message for retransmission
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* when the discovery is complete.
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*/
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void DSRRouter::startDiscovery(NodeNum dest)
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{
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DEBUG_MSG("FIXME not implemented startDiscovery\n");
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}
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@ -0,0 +1,80 @@
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#include "ReliableRouter.h"
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class DSRRouter : public ReliableRouter
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{
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protected:
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/**
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* Every (non duplicate) packet this node receives will be passed through this method. This allows subclasses to
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* update routing tables etc... based on what we overhear (even for messages not destined to our node)
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*/
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virtual void sniffReceived(const MeshPacket *p, const Routing *c) override;
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/**
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* Send a packet on a suitable interface. This routine will
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* later free() the packet to pool. This routine is not allowed to stall.
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* If the txmit queue is full it might return an error
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*/
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virtual ErrorCode send(MeshPacket *p) override;
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private:
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/**
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* Does our node appear in the specified route
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*/
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bool weAreInRoute(const RouteDiscovery &route);
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/**
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* Given a DSR route, use that route to update our DB of possible routes
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*
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* Note: routes are always listed in the same order - from sender to receipient (i.e. route_replies also use this some order)
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*
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* @param isRequest is true if we are looking at a route request, else we are looking at a reply
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**/
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void updateRoutes(const RouteDiscovery &route, bool isRequest);
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/**
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* send back a route reply (the sender address will be first in the list)
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*/
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void sendRouteReply(const RouteDiscovery &route, NodeNum toAppend = 0);
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/**
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* Given a nodenum return the next node we should forward to if we want to reach that node.
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*
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* @return 0 if no route found
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*/
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NodeNum getNextHop(NodeNum dest);
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/** Not in our route cache, rebroadcast on their behalf (after adding ourselves to the request route)
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*
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* We will bump down hop_limit in this call.
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*/
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void resendRouteRequest(const MeshPacket *p);
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/**
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* Record that forwarder can reach dest for us, but they will need numHops to get there.
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* If our routing tables already have something that can reach that node in fewer hops we will keep the existing route
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* instead.
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*/
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void addRoute(NodeNum dest, NodeNum forwarder, uint8_t numHops);
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/**
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* Record that we no longer have a route to the dest
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*/
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void removeRoute(NodeNum dest);
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/**
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* Forward the specified packet to the specified node
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*/
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void sendNextHop(NodeNum n, const MeshPacket *p);
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/**
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* Send a route error packet towards whoever originally sent this message
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*/
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void sendRouteError(const MeshPacket *p, Routing_Error err);
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/** make a copy of p, start discovery, but only if we don't
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* already a discovery in progress for that node number. Caller has already scheduled this message for retransmission
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* when the discovery is complete.
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*/
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void startDiscovery(NodeNum dest);
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};
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