sforkowany z mirror/meshtastic-firmware
WIP on GPIO example
rodzic
8f5a1f19d3
commit
90060e84c0
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@ -13,7 +13,7 @@ For app cleanup:
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* on android for received positions handle either old or new positions / user messages
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* on android side send old or new positions as needed / user messages
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* test python side handle new position/user messages
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* make a gpio example
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* make a gpio example. --gpiowrb 5, --gpiord 0x444, --gpiowatch 0x3ff
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* DONE fix position sending to use new plugin
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* DONE Add SinglePortNumPlugin - as the new most useful baseclass
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* DONE move positions into regular data packets (use new app framework)
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2
proto
2
proto
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@ -1 +1 @@
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Subproject commit 6e8d220ad0d9f7ae6ce37db94c2b3f55a70f4f45
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Subproject commit f38b8e3040528aaf1f1b4b9024ff8df2e14ba961
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@ -1,5 +1,6 @@
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#include "MeshPlugin.h"
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#include "NodeDB.h"
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#include "MeshService.h"
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#include <assert.h>
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std::vector<MeshPlugin *> *MeshPlugin::plugins;
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@ -31,7 +32,7 @@ void MeshPlugin::callPlugins(const MeshPacket &mp)
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// Possibly send replies (unless we are handling a locally generated message)
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if (mp.decoded.want_response && mp.from != nodeDB.getNodeNum())
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pi.sendResponse(mp.from);
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pi.sendResponse(mp);
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DEBUG_MSG("Plugin %s handled=%d\n", pi.name, handled);
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if (handled)
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@ -41,4 +42,28 @@ void MeshPlugin::callPlugins(const MeshPacket &mp)
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DEBUG_MSG("Plugin %s not interested\n", pi.name);
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}
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}
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}
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/** Messages can be received that have the want_response bit set. If set, this callback will be invoked
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* so that subclasses can (optionally) send a response back to the original sender. Implementing this method
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* is optional
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*/
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void MeshPlugin::sendResponse(const MeshPacket &req) {
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auto r = allocReply();
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if(r) {
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DEBUG_MSG("Sending response\n");
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setReplyTo(r, req);
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service.sendToMesh(r);
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}
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else {
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DEBUG_MSG("WARNING: Client requested response but this plugin did not provide\n");
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}
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}
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/** set the destination and packet parameters of packet p intended as a reply to a particular "to" packet
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* This ensures that if the request packet was sent reliably, the reply is sent that way as well.
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*/
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void setReplyTo(MeshPacket *p, const MeshPacket &to) {
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p->to = to.from;
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p->want_ack = to.want_ack;
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}
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@ -49,8 +49,19 @@ class MeshPlugin
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virtual bool handleReceived(const MeshPacket &mp) { return false; }
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/** Messages can be received that have the want_response bit set. If set, this callback will be invoked
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* so that subclasses can (optionally) send a response back to the original sender. Implementing this method
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* is optional
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* so that subclasses can (optionally) send a response back to the original sender. */
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virtual MeshPacket *allocReply() { return NULL; }
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private:
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/** Messages can be received that have the want_response bit set. If set, this callback will be invoked
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* so that subclasses can (optionally) send a response back to the original sender. This method calls allocReply()
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* to generate the reply message, and if !NULL that message will be delivered to whoever sent req
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*/
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virtual void sendResponse(NodeNum to) {}
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};
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void sendResponse(const MeshPacket &req);
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};
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/** set the destination and packet parameters of packet p intended as a reply to a particular "to" packet
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* This ensures that if the request packet was sent reliably, the reply is sent that way as well.
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*/
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void setReplyTo(MeshPacket *p, const MeshPacket &to);
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@ -1,6 +1,5 @@
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#pragma once
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#include "SinglePortPlugin.h"
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#include "Router.h"
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/**
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* A base class for mesh plugins that assume that they are sending/receiving one particular protobuf based
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@ -34,12 +33,10 @@ template <class T> class ProtobufPlugin : private SinglePortPlugin
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* You can then send this packet (after customizing any of the payload fields you might need) with
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* service.sendToMesh()
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*/
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MeshPacket *allocForSending(const T &payload)
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MeshPacket *allocDataProtobuf(const T &payload)
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{
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// Update our local node info with our position (even if we don't decide to update anyone else)
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MeshPacket *p = router->allocForSending();
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p->decoded.which_payload = SubPacket_data_tag;
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p->decoded.data.portnum = ourPortNum;
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MeshPacket *p = allocDataPacket();
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p->decoded.data.payload.size =
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pb_encode_to_bytes(p->decoded.data.payload.bytes, sizeof(p->decoded.data.payload.bytes), fields, &payload);
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@ -1,5 +1,6 @@
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#pragma once
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#include "MeshPlugin.h"
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#include "Router.h"
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/**
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* Most plugins are only interested in sending/receving one particular portnum. This baseclass simplifies that common
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@ -21,4 +22,19 @@ class SinglePortPlugin : public MeshPlugin
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* @return true if you want to receive the specified portnum
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*/
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virtual bool wantPortnum(PortNum p) { return p == ourPortNum; }
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/**
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* Return a mesh packet which has been preinited as a data packet with a particular port number.
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* You can then send this packet (after customizing any of the payload fields you might need) with
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* service.sendToMesh()
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*/
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MeshPacket *allocDataPacket()
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{
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// Update our local node info with our position (even if we don't decide to update anyone else)
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MeshPacket *p = router->allocForSending();
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p->decoded.which_payload = SubPacket_data_tag;
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p->decoded.data.portnum = ourPortNum;
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return p;
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}
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};
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@ -14,32 +14,32 @@ extern "C" {
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#endif
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/* Enum definitions */
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typedef enum _HardwareMessage_MessageType {
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HardwareMessage_MessageType_UNSET = 0,
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HardwareMessage_MessageType_WRITE_GPIOS = 1,
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HardwareMessage_MessageType_WATCH_GPIOS = 2,
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HardwareMessage_MessageType_GPIOS_CHANGED = 3,
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HardwareMessage_MessageType_READ_GPIOS = 4,
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HardwareMessage_MessageType_READ_GPIOS_REPLY = 5
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} HardwareMessage_MessageType;
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typedef enum _HardwareMessage_Type {
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HardwareMessage_Type_UNSET = 0,
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HardwareMessage_Type_WRITE_GPIOS = 1,
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HardwareMessage_Type_WATCH_GPIOS = 2,
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HardwareMessage_Type_GPIOS_CHANGED = 3,
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HardwareMessage_Type_READ_GPIOS = 4,
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HardwareMessage_Type_READ_GPIOS_REPLY = 5
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} HardwareMessage_Type;
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/* Struct definitions */
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typedef struct _HardwareMessage {
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HardwareMessage_MessageType typ;
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HardwareMessage_Type typ;
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uint64_t gpio_mask;
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uint64_t gpio_value;
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} HardwareMessage;
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/* Helper constants for enums */
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#define _HardwareMessage_MessageType_MIN HardwareMessage_MessageType_UNSET
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#define _HardwareMessage_MessageType_MAX HardwareMessage_MessageType_READ_GPIOS_REPLY
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#define _HardwareMessage_MessageType_ARRAYSIZE ((HardwareMessage_MessageType)(HardwareMessage_MessageType_READ_GPIOS_REPLY+1))
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#define _HardwareMessage_Type_MIN HardwareMessage_Type_UNSET
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#define _HardwareMessage_Type_MAX HardwareMessage_Type_READ_GPIOS_REPLY
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#define _HardwareMessage_Type_ARRAYSIZE ((HardwareMessage_Type)(HardwareMessage_Type_READ_GPIOS_REPLY+1))
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/* Initializer values for message structs */
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#define HardwareMessage_init_default {_HardwareMessage_MessageType_MIN, 0, 0}
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#define HardwareMessage_init_zero {_HardwareMessage_MessageType_MIN, 0, 0}
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#define HardwareMessage_init_default {_HardwareMessage_Type_MIN, 0, 0}
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#define HardwareMessage_init_zero {_HardwareMessage_Type_MIN, 0, 0}
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/* Field tags (for use in manual encoding/decoding) */
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#define HardwareMessage_typ_tag 1
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@ -28,22 +28,17 @@ bool NodeInfoPlugin::handleReceivedProtobuf(const MeshPacket &mp, const User &p)
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void NodeInfoPlugin::sendOurNodeInfo(NodeNum dest, bool wantReplies)
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{
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User &u = owner;
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DEBUG_MSG("sending owner %s/%s/%s\n", u.id, u.long_name, u.short_name);
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MeshPacket *p = allocForSending(u);
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MeshPacket *p = allocReply();
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p->to = dest;
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p->decoded.want_response = wantReplies;
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service.sendToMesh(p);
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}
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MeshPacket *NodeInfoPlugin::allocReply()
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{
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User &u = owner;
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/** Messages can be received that have the want_response bit set. If set, this callback will be invoked
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* so that subclasses can (optionally) send a response back to the original sender. Implementing this method
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* is optional
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*/
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void NodeInfoPlugin::sendResponse(NodeNum to) {
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DEBUG_MSG("Sending user reply\n");
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sendOurNodeInfo(to, false);
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}
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DEBUG_MSG("sending owner %s/%s/%s\n", u.id, u.long_name, u.short_name);
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return allocDataProtobuf(u);
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}
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@ -25,10 +25,8 @@ class NodeInfoPlugin : public ProtobufPlugin<User>
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virtual bool handleReceivedProtobuf(const MeshPacket &mp, const User &p);
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/** Messages can be received that have the want_response bit set. If set, this callback will be invoked
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* so that subclasses can (optionally) send a response back to the original sender. Implementing this method
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* is optional
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*/
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virtual void sendResponse(NodeNum to);
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* so that subclasses can (optionally) send a response back to the original sender. */
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virtual MeshPacket *allocReply();
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};
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extern NodeInfoPlugin nodeInfoPlugin;
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@ -28,7 +28,7 @@ bool PositionPlugin::handleReceivedProtobuf(const MeshPacket &mp, const Position
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return false; // Let others look at this message also if they want
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}
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void PositionPlugin::sendOurPosition(NodeNum dest, bool wantReplies)
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MeshPacket *PositionPlugin::allocReply()
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{
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NodeInfo *node = nodeDB.getNode(nodeDB.getNodeNum());
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assert(node);
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@ -38,18 +38,15 @@ void PositionPlugin::sendOurPosition(NodeNum dest, bool wantReplies)
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auto position = node->position;
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position.time = getValidTime(RTCQualityGPS); // This nodedb timestamp might be stale, so update it if our clock is valid.
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MeshPacket *p = allocForSending(position);
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return allocDataProtobuf(position);
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}
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void PositionPlugin::sendOurPosition(NodeNum dest, bool wantReplies)
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{
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MeshPacket *p = allocReply();
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p->to = dest;
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p->decoded.want_response = wantReplies;
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service.sendToMesh(p);
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}
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/** Messages can be received that have the want_response bit set. If set, this callback will be invoked
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* so that subclasses can (optionally) send a response back to the original sender. Implementing this method
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* is optional
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*/
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void PositionPlugin::sendResponse(NodeNum to) {
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DEBUG_MSG("Sending posistion reply\n");
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sendOurPosition(to, false);
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}
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@ -26,10 +26,8 @@ class PositionPlugin : public ProtobufPlugin<Position>
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virtual bool handleReceivedProtobuf(const MeshPacket &mp, const Position &p);
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/** Messages can be received that have the want_response bit set. If set, this callback will be invoked
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* so that subclasses can (optionally) send a response back to the original sender. Implementing this method
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* is optional
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*/
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virtual void sendResponse(NodeNum to);
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* so that subclasses can (optionally) send a response back to the original sender. */
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virtual MeshPacket *allocReply();
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};
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extern PositionPlugin positionPlugin;
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@ -8,10 +8,53 @@
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RemoteHardwarePlugin remoteHardwarePlugin;
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bool RemoteHardwarePlugin::handleReceivedProtobuf(const MeshPacket &mp, const HardwareMessage &p)
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#define NUM_GPIOS 64
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// A macro for clearing a struct, FIXME, move elsewhere
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#define CLEAR_STRUCT(r) memset(&r, 0, sizeof(r))
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bool RemoteHardwarePlugin::handleReceivedProtobuf(const MeshPacket &req, const HardwareMessage &p)
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{
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switch (p.typ) {
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case HardwareMessage_Type_WRITE_GPIOS:
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// Print notification to LCD screen
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screen->print("Write GPIOs");
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return false; // Let others look at this message also if they want
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for (uint8_t i = 0; i < NUM_GPIOS; i++) {
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uint64_t mask = 1 << i;
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if (p.gpio_mask & mask) {
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digitalWrite(i, (p.gpio_value & mask) ? 1 : 0);
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pinMode(i, OUTPUT);
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}
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}
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break;
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case HardwareMessage_Type_READ_GPIOS: {
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// Print notification to LCD screen
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screen->print("Read GPIOs");
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uint64_t res = 0;
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for (uint8_t i = 0; i < NUM_GPIOS; i++) {
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uint64_t mask = 1 << i;
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if (p.gpio_mask & mask) {
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pinMode(i, INPUT_PULLUP);
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if (digitalRead(i))
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res |= (1 << i);
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}
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}
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// Send the reply
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HardwareMessage reply;
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CLEAR_STRUCT(reply);
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reply.typ = HardwareMessage_Type_READ_GPIOS_REPLY;
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reply.gpio_value = res;
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MeshPacket *p = allocDataProtobuf(reply);
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setReplyTo(p, req);
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service.sendToMesh(p);
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break;
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}
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default:
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DEBUG_MSG("Hardware operation %d not yet implemented! FIXME\n", p.typ);
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break;
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}
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return true; // handled
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}
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