sforkowany z mirror/meshtastic-firmware
we now show correct usernames in the nodeinfo screens
rodzic
3e773526b7
commit
6dc17bdfde
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@ -43,6 +43,8 @@ public:
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NodeNum getNodeNum() { return myNodeInfo.my_node_num; }
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size_t getNumNodes() { return *numNodes; }
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/// if returns false, that means our node should send a DenyNodeNum response. If true, we think the number is okay for use
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// bool handleWantNodeNum(NodeNum n);
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@ -65,6 +67,8 @@ public:
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/// Find a node in our DB, return null for missing
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NodeInfo *getNode(NodeNum n);
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NodeInfo *getNodeByIndex(size_t x) { assert(x < *numNodes); return &nodes[x]; }
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private:
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/// Find a node in our DB, create an empty NodeInfo if missing
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@ -28,6 +28,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "GPS.h"
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#include "OLEDDisplayUi.h"
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#include "screen.h"
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#include "mesh-pb-constants.h"
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#include "NodeDB.h"
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#define FONT_HEIGHT 14 // actually 13 for "ariel 10" but want a little extra space
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@ -44,6 +46,10 @@ bool disp; // true if we are using display
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OLEDDisplayUi ui(&dispdev);
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#define NUM_EXTRA_FRAMES 2 // text message and debug frame
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// A text message frame + debug frame + all the node infos
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FrameCallback nonBootFrames[MAX_NUM_NODES + NUM_EXTRA_FRAMES];
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void msOverlay(OLEDDisplay *display, OLEDDisplayUiState *state)
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{
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display->setTextAlignment(TEXT_ALIGN_RIGHT);
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@ -202,32 +208,57 @@ public:
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y = ry;
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}
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void translate(int16_t dx, int dy) {
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void translate(int16_t dx, int dy)
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{
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x += dx;
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y += dy;
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}
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void scale(float f) {
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void scale(float f)
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{
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x *= f;
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y *= f;
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}
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};
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void drawLine(OLEDDisplay *d, const Point &p1, const Point &p2) {
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void drawLine(OLEDDisplay *d, const Point &p1, const Point &p2)
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{
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d->drawLine(p1.x, p1.y, p2.x, p2.y);
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}
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#define COMPASS_DIAM 44
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/// We will skip one node - the one for us, so we just blindly loop over all nodes
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static size_t nodeIndex;
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static uint8_t prevFrame = 0;
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void drawNodeInfo(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y)
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{
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// We only advance our nodeIndex if the frame # has changed - because drawNodeInfo will be called repeatedly while the frame is shown
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if (state->currentFrame != prevFrame)
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{
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prevFrame = state->currentFrame;
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nodeIndex = (nodeIndex + 1) % nodeDB.getNumNodes();
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NodeInfo *n = nodeDB.getNodeByIndex(nodeIndex);
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if (n->num == nodeDB.getNodeNum())
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{
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// Don't show our node, just skip to next
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nodeIndex = (nodeIndex + 1) % nodeDB.getNumNodes();
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}
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}
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NodeInfo *node = nodeDB.getNodeByIndex(nodeIndex);
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display->setFont(ArialMT_Plain_10);
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// The coordinates define the left starting point of the text
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display->setTextAlignment(TEXT_ALIGN_LEFT);
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const char *username = node->has_user ? node->user.long_name : "Unknown Name";
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const char *fields[] = {
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"Kevin Hester (KH)",
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username,
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"2.1 mi",
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"Signal: good",
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"12 minutes ago",
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@ -247,7 +278,8 @@ void drawNodeInfo(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, in
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Point *points[] = {&tip, &tail, &leftArrow, &rightArrow};
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for(int i = 0; i < 4; i++) {
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for (int i = 0; i < 4; i++)
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{
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points[i]->rotate(headingRadian);
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points[i]->scale(COMPASS_DIAM * 0.6);
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points[i]->translate(compassX, compassY);
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@ -278,14 +310,13 @@ void drawDebugInfo(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, i
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// This array keeps function pointers to all frames
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// frames are the single views that slide in
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FrameCallback frames[] = {drawBootScreen, drawTextMessageFrame, drawNodeInfo, drawDebugInfo};
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FrameCallback *nonBootFrames = frames + 1;
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FrameCallback bootFrames[] = {drawBootScreen, drawTextMessageFrame, drawDebugInfo};
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// Overlays are statically drawn on top of a frame eg. a clock
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OverlayCallback overlays[] = {/* msOverlay */};
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// how many frames are there?
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const int frameCount = sizeof(frames) / sizeof(frames[0]);
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const int bootFrameCount = sizeof(bootFrames) / sizeof(bootFrames[0]);
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const int overlaysCount = sizeof(overlays) / sizeof(overlays[0]);
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#if 0
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@ -376,7 +407,7 @@ void screen_setup()
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ui.setFrameAnimation(SLIDE_LEFT);
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// Add frames - we subtract one from the framecount so there won't be a visual glitch when we take the boot screen out of the sequence.
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ui.setFrames(frames, frameCount - 1);
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ui.setFrames(bootFrames, bootFrameCount);
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// Add overlays
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ui.setOverlays(overlays, overlaysCount);
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@ -416,11 +447,23 @@ uint32_t screen_loop()
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ui.update();
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// Once we finish showing the bootscreen, remove it from the loop
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if (showingBootScreen && !showingBluetooth && ui.getUiState()->currentFrame == 1)
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if (showingBootScreen && !showingBluetooth)
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{
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if (ui.getUiState()->currentFrame == 1)
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{
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showingBootScreen = false;
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screen_set_frames();
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}
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}
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static size_t oldnumnodes = 0;
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size_t numnodes = nodeDB.getNumNodes();
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if (numnodes != oldnumnodes)
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{
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// If the # nodes changes, we need to regen our list of screens
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oldnumnodes = numnodes;
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screen_set_frames();
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}
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// If we are scrolling do 30fps, otherwise just 1 fps (to save CPU)
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return (ui.getUiState()->frameState == IN_TRANSITION ? 10 : 500);
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@ -447,7 +490,19 @@ void screen_start_bluetooth(uint32_t pin)
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void screen_set_frames()
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{
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DEBUG_MSG("showing standard frames\n");
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ui.setFrames(nonBootFrames, frameCount - 1);
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nonBootFrames[0] = drawTextMessageFrame;
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nonBootFrames[1] = drawDebugInfo;
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size_t numnodes = nodeDB.getNumNodes();
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// We don't show the node info our our node (if we have it yet - we should)
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if (numnodes > 0)
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numnodes--;
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for (size_t i = 0; i < numnodes; i++)
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nonBootFrames[NUM_EXTRA_FRAMES + i] = drawNodeInfo;
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ui.setFrames(nonBootFrames, NUM_EXTRA_FRAMES + numnodes);
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showingBluetooth = false;
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}
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