sforkowany z mirror/meshtastic-firmware
bug #503 wip
rodzic
c2e8ac7173
commit
68937d52fe
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@ -53,6 +53,59 @@ separated by 2.16 MHz with respect to the adjacent channels. Channel zero starts
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// 1kb was too small
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#define RADIO_STACK_SIZE 4096
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/** At the low end we want to pick a delay large enough that anyone who just completed sending (some other node)
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* has had enough time to switch their radio back into receive mode.
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*/
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#define MIN_TX_WAIT_MSEC 100
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/**
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* At the high end, this value is used to spread node attempts across time so when they are replying to a packet
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* they don't both check that the airwaves are clear at the same moment. As long as they are off by some amount
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* one of the two will be first to start transmitting and the other will see that. I bet 500ms is more than enough
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* to guarantee this.
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*/
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#define MAX_TX_WAIT_MSEC 2000 // stress test would still fail occasionally with 1000
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/**
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* Calculate airtime per https://www.rs-online.com/designspark/rel-assets/ds-assets/uploads/knowledge-items/application-notes-for-the-internet-of-things/LoRa%20Design%20Guide.pdf
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* section 4
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*
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* @return num msecs for the packet
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*/
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uint32_t RadioInterface::getPacketTime(MeshPacket *p)
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{
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assert(p->which_payload == MeshPacket_encrypted_tag); // It should have already been encoded by now
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uint8_t sf = 12; // FIXME
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uint8_t nPreamble = 32; // FIXME
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uint32_t bandwidthHz = 125 * 1000; // FIXME
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bool headDisable = false; // we currently always use the header
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bool lowDataOptEn = false; // FIXME
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uint8_t cr = 1; // from 1 to 4
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uint32_t pl = p->encrypted.size + sizeof(PacketHeader);
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float tSym = (1 << sf) / bandwidthHz;
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float tPreamble = (nPreamble + 4.25f) * tSym;
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float numPayloadSym =
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8 + max(ceilf(((8 * pl - 4 * sf + 28 + 16 - 20 * headDisable) / (4 * (sf - 2 * lowDataOptEn))) * (cr + 4)), 0.0f);
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float tPayload = numPayloadSym * tSym;
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float tPacket = tPreamble + tPayload;
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uint32_t msecs = tPacket / 1000;
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return msecs;
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}
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/** The delay to use for retransmitting dropped packets */
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uint32_t RadioInterface::getRetransmissionMsec(const MeshPacket *p)
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{
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return random(20 * 1000L, 22 * 1000L);
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}
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/** The delay to use when we want to send something but the ether is busy */
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uint32_t RadioInterface::getTxDelayMsec()
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{
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return random(MIN_TX_WAIT_MSEC, MAX_TX_WAIT_MSEC);
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}
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void printPacket(const char *prefix, const MeshPacket *p)
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{
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DEBUG_MSG("%s (id=0x%08x Fr0x%02x To0x%02x, WantAck%d, HopLim%d", prefix, p->id, p->from & 0xff, p->to & 0xff, p->want_ack,
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@ -36,7 +36,7 @@ typedef struct {
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*
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* This defines the SOLE API for talking to radios (because soon we will have alternate radio implementations)
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*/
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class RadioInterface
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class RadioInterface : public PacketTimes
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{
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friend class MeshRadio; // for debugging we let that class touch pool
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PointerQueue<MeshPacket> *rxDest = NULL;
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@ -108,6 +108,21 @@ class RadioInterface
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/// \return true if initialisation succeeded.
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virtual bool reconfigure() = 0;
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/** The delay to use for retransmitting dropped packets */
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uint32_t getRetransmissionMsec(const MeshPacket *p);
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/** The delay to use when we want to send something but the ether is busy */
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uint32_t getTxDelayMsec();
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/**
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* Calculate airtime per
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* https://www.rs-online.com/designspark/rel-assets/ds-assets/uploads/knowledge-items/application-notes-for-the-internet-of-things/LoRa%20Design%20Guide.pdf
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* section 4
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*
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* @return num msecs for the packet
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*/
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uint32_t getPacketTime(MeshPacket *p);
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protected:
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int8_t power = 17; // Set by applyModemConfig()
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@ -158,18 +158,6 @@ bool RadioLibInterface::canSleep()
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return res;
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}
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/** At the low end we want to pick a delay large enough that anyone who just completed sending (some other node)
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* has had enough time to switch their radio back into receive mode.
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*/
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#define MIN_TX_WAIT_MSEC 100
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/**
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* At the high end, this value is used to spread node attempts across time so when they are replying to a packet
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* they don't both check that the airwaves are clear at the same moment. As long as they are off by some amount
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* one of the two will be first to start transmitting and the other will see that. I bet 500ms is more than enough
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* to guarantee this.
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*/
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#define MAX_TX_WAIT_MSEC 2000 // stress test would still fail occasionally with 1000
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/** radio helper thread callback.
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@ -226,8 +214,7 @@ void RadioLibInterface::startTransmitTimer(bool withDelay)
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{
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// If we have work to do and the timer wasn't already scheduled, schedule it now
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if (!txQueue.isEmpty()) {
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uint32_t delay =
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!withDelay ? 1 : random(MIN_TX_WAIT_MSEC, MAX_TX_WAIT_MSEC); // See documentation for loop() wrt these values
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uint32_t delay = !withDelay ? 1 : getTxDelayMsec();
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// DEBUG_MSG("xmit timer %d\n", delay);
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notifyLater(delay, TRANSMIT_DELAY_COMPLETED, false); // This will implicitly enable
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}
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@ -111,7 +111,6 @@ PendingPacket::PendingPacket(MeshPacket *p)
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{
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packet = p;
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numRetransmissions = NUM_RETRANSMISSIONS - 1; // We subtract one, because we assume the user just did the first send
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setNextTx();
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}
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PendingPacket *ReliableRouter::findPendingPacket(GlobalPacketId key)
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@ -151,6 +150,7 @@ PendingPacket *ReliableRouter::startRetransmission(MeshPacket *p)
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auto id = GlobalPacketId(p);
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auto rec = PendingPacket(p);
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setNextTx(&rec);
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stopRetransmission(p->from, p->id);
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pending[id] = rec;
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@ -190,10 +190,9 @@ int32_t ReliableRouter::doRetransmissions()
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// Queue again
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--p.numRetransmissions;
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p.setNextTx();
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setNextTx(&p);
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}
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}
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else {
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} else {
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// Not yet time
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int32_t t = p.nextTxMsec - now;
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@ -46,8 +46,6 @@ struct PendingPacket {
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PendingPacket() {}
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PendingPacket(MeshPacket *p);
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void setNextTx() { nextTxMsec = millis() + random(20 * 1000L, 22 * 1000L); }
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};
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class GlobalPacketIdHashFunction
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@ -130,4 +128,8 @@ class ReliableRouter : public FloodingRouter
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* @return the number of msecs until our next retransmission or MAXINT if none scheduled
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*/
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int32_t doRetransmissions();
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void setNextTx(PendingPacket *pending) {
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assert(iface);
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pending->nextTxMsec = millis() + iface->getRetransmissionMsec(pending->packet); }
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};
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@ -14,12 +14,13 @@
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class Router : protected concurrency::OSThread
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{
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private:
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RadioInterface *iface;
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/// Packets which have just arrived from the radio, ready to be processed by this service and possibly
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/// forwarded to the phone.
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PointerQueue<MeshPacket> fromRadioQueue;
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protected:
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RadioInterface *iface = NULL;
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public:
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/// Local services that want to see _every_ packet this node receives can observe this.
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/// Observers should always return 0 and _copy_ any packets they want to keep for use later (this packet will be getting
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