1.2-legacy
Kevin Hester 2020-11-12 17:49:04 +08:00
rodzic c2e8ac7173
commit 68937d52fe
6 zmienionych plików z 80 dodań i 23 usunięć

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@ -53,6 +53,59 @@ separated by 2.16 MHz with respect to the adjacent channels. Channel zero starts
// 1kb was too small
#define RADIO_STACK_SIZE 4096
/** At the low end we want to pick a delay large enough that anyone who just completed sending (some other node)
* has had enough time to switch their radio back into receive mode.
*/
#define MIN_TX_WAIT_MSEC 100
/**
* At the high end, this value is used to spread node attempts across time so when they are replying to a packet
* they don't both check that the airwaves are clear at the same moment. As long as they are off by some amount
* one of the two will be first to start transmitting and the other will see that. I bet 500ms is more than enough
* to guarantee this.
*/
#define MAX_TX_WAIT_MSEC 2000 // stress test would still fail occasionally with 1000
/**
* Calculate airtime per https://www.rs-online.com/designspark/rel-assets/ds-assets/uploads/knowledge-items/application-notes-for-the-internet-of-things/LoRa%20Design%20Guide.pdf
* section 4
*
* @return num msecs for the packet
*/
uint32_t RadioInterface::getPacketTime(MeshPacket *p)
{
assert(p->which_payload == MeshPacket_encrypted_tag); // It should have already been encoded by now
uint8_t sf = 12; // FIXME
uint8_t nPreamble = 32; // FIXME
uint32_t bandwidthHz = 125 * 1000; // FIXME
bool headDisable = false; // we currently always use the header
bool lowDataOptEn = false; // FIXME
uint8_t cr = 1; // from 1 to 4
uint32_t pl = p->encrypted.size + sizeof(PacketHeader);
float tSym = (1 << sf) / bandwidthHz;
float tPreamble = (nPreamble + 4.25f) * tSym;
float numPayloadSym =
8 + max(ceilf(((8 * pl - 4 * sf + 28 + 16 - 20 * headDisable) / (4 * (sf - 2 * lowDataOptEn))) * (cr + 4)), 0.0f);
float tPayload = numPayloadSym * tSym;
float tPacket = tPreamble + tPayload;
uint32_t msecs = tPacket / 1000;
return msecs;
}
/** The delay to use for retransmitting dropped packets */
uint32_t RadioInterface::getRetransmissionMsec(const MeshPacket *p)
{
return random(20 * 1000L, 22 * 1000L);
}
/** The delay to use when we want to send something but the ether is busy */
uint32_t RadioInterface::getTxDelayMsec()
{
return random(MIN_TX_WAIT_MSEC, MAX_TX_WAIT_MSEC);
}
void printPacket(const char *prefix, const MeshPacket *p)
{
DEBUG_MSG("%s (id=0x%08x Fr0x%02x To0x%02x, WantAck%d, HopLim%d", prefix, p->id, p->from & 0xff, p->to & 0xff, p->want_ack,

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@ -36,7 +36,7 @@ typedef struct {
*
* This defines the SOLE API for talking to radios (because soon we will have alternate radio implementations)
*/
class RadioInterface
class RadioInterface : public PacketTimes
{
friend class MeshRadio; // for debugging we let that class touch pool
PointerQueue<MeshPacket> *rxDest = NULL;
@ -108,6 +108,21 @@ class RadioInterface
/// \return true if initialisation succeeded.
virtual bool reconfigure() = 0;
/** The delay to use for retransmitting dropped packets */
uint32_t getRetransmissionMsec(const MeshPacket *p);
/** The delay to use when we want to send something but the ether is busy */
uint32_t getTxDelayMsec();
/**
* Calculate airtime per
* https://www.rs-online.com/designspark/rel-assets/ds-assets/uploads/knowledge-items/application-notes-for-the-internet-of-things/LoRa%20Design%20Guide.pdf
* section 4
*
* @return num msecs for the packet
*/
uint32_t getPacketTime(MeshPacket *p);
protected:
int8_t power = 17; // Set by applyModemConfig()

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@ -158,18 +158,6 @@ bool RadioLibInterface::canSleep()
return res;
}
/** At the low end we want to pick a delay large enough that anyone who just completed sending (some other node)
* has had enough time to switch their radio back into receive mode.
*/
#define MIN_TX_WAIT_MSEC 100
/**
* At the high end, this value is used to spread node attempts across time so when they are replying to a packet
* they don't both check that the airwaves are clear at the same moment. As long as they are off by some amount
* one of the two will be first to start transmitting and the other will see that. I bet 500ms is more than enough
* to guarantee this.
*/
#define MAX_TX_WAIT_MSEC 2000 // stress test would still fail occasionally with 1000
/** radio helper thread callback.
@ -226,8 +214,7 @@ void RadioLibInterface::startTransmitTimer(bool withDelay)
{
// If we have work to do and the timer wasn't already scheduled, schedule it now
if (!txQueue.isEmpty()) {
uint32_t delay =
!withDelay ? 1 : random(MIN_TX_WAIT_MSEC, MAX_TX_WAIT_MSEC); // See documentation for loop() wrt these values
uint32_t delay = !withDelay ? 1 : getTxDelayMsec();
// DEBUG_MSG("xmit timer %d\n", delay);
notifyLater(delay, TRANSMIT_DELAY_COMPLETED, false); // This will implicitly enable
}

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@ -111,7 +111,6 @@ PendingPacket::PendingPacket(MeshPacket *p)
{
packet = p;
numRetransmissions = NUM_RETRANSMISSIONS - 1; // We subtract one, because we assume the user just did the first send
setNextTx();
}
PendingPacket *ReliableRouter::findPendingPacket(GlobalPacketId key)
@ -151,6 +150,7 @@ PendingPacket *ReliableRouter::startRetransmission(MeshPacket *p)
auto id = GlobalPacketId(p);
auto rec = PendingPacket(p);
setNextTx(&rec);
stopRetransmission(p->from, p->id);
pending[id] = rec;
@ -190,10 +190,9 @@ int32_t ReliableRouter::doRetransmissions()
// Queue again
--p.numRetransmissions;
p.setNextTx();
setNextTx(&p);
}
}
else {
} else {
// Not yet time
int32_t t = p.nextTxMsec - now;

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@ -46,8 +46,6 @@ struct PendingPacket {
PendingPacket() {}
PendingPacket(MeshPacket *p);
void setNextTx() { nextTxMsec = millis() + random(20 * 1000L, 22 * 1000L); }
};
class GlobalPacketIdHashFunction
@ -130,4 +128,8 @@ class ReliableRouter : public FloodingRouter
* @return the number of msecs until our next retransmission or MAXINT if none scheduled
*/
int32_t doRetransmissions();
void setNextTx(PendingPacket *pending) {
assert(iface);
pending->nextTxMsec = millis() + iface->getRetransmissionMsec(pending->packet); }
};

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@ -14,12 +14,13 @@
class Router : protected concurrency::OSThread
{
private:
RadioInterface *iface;
/// Packets which have just arrived from the radio, ready to be processed by this service and possibly
/// forwarded to the phone.
PointerQueue<MeshPacket> fromRadioQueue;
protected:
RadioInterface *iface = NULL;
public:
/// Local services that want to see _every_ packet this node receives can observe this.
/// Observers should always return 0 and _copy_ any packets they want to keep for use later (this packet will be getting