Make screen animations smoother (aka Scale the CPU) #983

1.2-legacy
Jm Casler 2021-12-11 18:33:52 -08:00
rodzic 04683580ff
commit 686057a0b1
1 zmienionych plików z 7 dodań i 0 usunięć

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@ -36,6 +36,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "target_specific.h"
#include "utils.h"
#include "gps/GeoCoord.h"
#include "sleep.h"
#ifndef NO_ESP32
#include "mesh/http/WiFiAPClient.h"
@ -875,6 +876,9 @@ int32_t Screen::runOnce()
// oldFrameState = ui.getUiState()->frameState;
DEBUG_MSG("Setting idle framerate\n");
targetFramerate = IDLE_FRAMERATE;
setCPUFast(false); // Turn down the CPU now that the framerate has been reduced
ui.setTargetFPS(targetFramerate);
forceDisplay();
}
@ -1074,6 +1078,9 @@ void Screen::setFastFramerate()
// We are about to start a transition so speed up fps
targetFramerate = SCREEN_TRANSITION_FRAMERATE;
setCPUFast(true); // Turn up the CPU to improve screen animations
ui.setTargetFPS(targetFramerate);
setInterval(0); // redraw ASAP
runASAP = true;