now that the rfinterfaces are smarter, no need to do backoff in

the flood router.  the interfaces will handle it.
1.2-legacy
geeksville 2020-05-02 19:53:58 -07:00
rodzic ad2f639195
commit 1d9290afc0
1 zmienionych plików z 39 dodań i 18 usunięć

Wyświetl plik

@ -5,6 +5,8 @@
/// We clear our old flood record five minute after we see the last of it
#define FLOOD_EXPIRE_TIME (5 * 60 * 1000L)
static bool supportFlooding = true; // Sometimes to simplify debugging we want jusT simple broadcast only
FloodingRouter::FloodingRouter() : toResend(MAX_NUM_NODES)
{
recentBroadcasts.reserve(MAX_NUM_NODES); // Prealloc the worst case # of records - to prevent heap fragmentation
@ -19,7 +21,8 @@ FloodingRouter::FloodingRouter() : toResend(MAX_NUM_NODES)
ErrorCode FloodingRouter::send(MeshPacket *p)
{
// We update our table of recent broadcasts, even for messages we send
wasSeenRecently(p);
if (supportFlooding)
wasSeenRecently(p);
return Router::send(p);
}
@ -30,6 +33,12 @@ uint32_t getRandomDelay()
return random(200, 10 * 1000L); // between 200ms and 10s
}
/**
* Now that our generalized packet send code has a random delay - I don't think we need to wait here
* But I'm leaving this bool until I rip the code out for good.
*/
bool needDelay = false;
/**
* Called from loop()
* Handle any packet that is received by an interface on this node.
@ -39,28 +48,40 @@ uint32_t getRandomDelay()
*/
void FloodingRouter::handleReceived(MeshPacket *p)
{
if (wasSeenRecently(p)) {
DEBUG_MSG("Ignoring incoming floodmsg, because we've already seen it\n");
packetPool.release(p);
} else {
if (p->to == NODENUM_BROADCAST) {
if (p->id != 0) {
uint32_t delay = getRandomDelay();
if (supportFlooding) {
if (wasSeenRecently(p)) {
DEBUG_MSG("Ignoring incoming floodmsg, because we've already seen it\n");
packetPool.release(p);
} else {
if (p->to == NODENUM_BROADCAST) {
if (p->id != 0) {
MeshPacket *tosend = packetPool.allocCopy(*p); // keep a copy because we will be sending it
DEBUG_MSG("Rebroadcasting received floodmsg to neighbors in %u msec, fr=0x%x,to=0x%x,id=%d\n", delay, p->from,
p->to, p->id);
if (needDelay) {
uint32_t delay = getRandomDelay();
MeshPacket *tosend = packetPool.allocCopy(*p);
toResend.enqueue(tosend);
setPeriod(delay); // This will work even if we were already waiting a random delay
} else {
DEBUG_MSG("Ignoring a simple (0 hop) broadcast\n");
DEBUG_MSG("Rebroadcasting received floodmsg to neighbors in %u msec, fr=0x%x,to=0x%x,id=%d\n", delay,
p->from, p->to, p->id);
toResend.enqueue(tosend);
setPeriod(delay); // This will work even if we were already waiting a random delay
} else {
DEBUG_MSG("Rebroadcasting received floodmsg to neighbors, fr=0x%x,to=0x%x,id=%d\n", p->from, p->to,
p->id);
// Note: we are careful to resend using the original senders node id
// We are careful not to call our hooked version of send() - because we don't want to check this again
Router::send(tosend);
}
} else {
DEBUG_MSG("Ignoring a simple (0 hop) broadcast\n");
}
}
}
// handle the packet as normal
// handle the packet as normal
Router::handleReceived(p);
}
} else
Router::handleReceived(p);
}
}
void FloodingRouter::doTask()