1.1.6 (and screen layout tweaks)

1.2-legacy
Kevin Hester 2020-10-21 19:18:03 +08:00
rodzic a5d7bacdbf
commit 14c4022c18
3 zmienionych plików z 8 dodań i 9 usunięć

Wyświetl plik

@ -66,9 +66,9 @@ function do_build() {
} }
function do_boards() { function do_boards() {
BOARDS=$1 declare boards=$1
isNrf=$2 declare isNrf=$2
for board in $BOARDS; do for board in $boards; do
for country in $COUNTRIES; do for country in $COUNTRIES; do
do_build $board $country "$isNrf" do_build $board $country "$isNrf"
done done
@ -84,8 +84,8 @@ git submodule update
# Important to pull latest version of libs into all device flavors, otherwise some devices might be stale # Important to pull latest version of libs into all device flavors, otherwise some devices might be stale
platformio lib update platformio lib update
do_boards $BOARDS_ESP32 "false" do_boards "$BOARDS_ESP32" "false"
do_boards $BOARDS_NRF52 "true" do_boards "$BOARDS_NRF52" "true"
# keep the bins in archive also # keep the bins in archive also
cp $OUTDIR/bins/firmware* $OUTDIR/elfs/firmware* $OUTDIR/bins/universal/firmware* $OUTDIR/elfs/universal/firmware* $ARCHIVEDIR cp $OUTDIR/bins/firmware* $OUTDIR/elfs/firmware* $OUTDIR/bins/universal/firmware* $OUTDIR/elfs/universal/firmware* $ARCHIVEDIR

Wyświetl plik

@ -1,3 +1,3 @@
export VERSION=1.1.5 export VERSION=1.1.6

Wyświetl plik

@ -92,9 +92,8 @@ static void drawBootScreen(OLEDDisplay *display, OLEDDisplayUiState *state, int1
// needs to be drawn relative to x and y // needs to be drawn relative to x and y
// draw centered left to right and centered above the one line of app text // draw centered left to right and centered above the one line of app text
display->drawXbm(x + (SCREEN_WIDTH - icon_width) / 2, display->drawXbm(x + (SCREEN_WIDTH - icon_width) / 2, y + (SCREEN_HEIGHT - FONT_HEIGHT_MEDIUM - icon_height) / 2 + 2,
y + (SCREEN_HEIGHT - FONT_HEIGHT_MEDIUM - icon_height) / 2 + 2, icon_width, icon_height, (const uint8_t *)icon_bits);
icon_width, icon_height, (const uint8_t *)icon_bits);
display->setFont(FONT_MEDIUM); display->setFont(FONT_MEDIUM);
display->setTextAlignment(TEXT_ALIGN_LEFT); display->setTextAlignment(TEXT_ALIGN_LEFT);