meshtastic-firmware/src/mqtt/MQTT.cpp

167 wiersze
5.2 KiB
C++
Czysty Zwykły widok Historia

#include "MQTT.h"
#include "NodeDB.h"
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#include "main.h"
#include "mesh/Channels.h"
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#include "mesh/Router.h"
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#include "mesh/generated/mqtt.pb.h"
#include <WiFi.h>
#include <assert.h>
MQTT *mqtt;
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String statusTopic = "msh/1/stat/";
String cryptTopic = "msh/1/c/"; // msh/1/c/CHANNELID/NODEID
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void MQTT::mqttCallback(char *topic, byte *payload, unsigned int length)
{
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mqtt->onPublish(topic, payload, length);
}
void MQTT::onPublish(char *topic, byte *payload, unsigned int length)
{
// parsing ServiceEnvelope
ServiceEnvelope e = ServiceEnvelope_init_default;
if (!pb_decode_from_bytes(payload, length, ServiceEnvelope_fields, &e)) {
DEBUG_MSG("Invalid MQTT service envelope, topic %s, len %u!\n", topic, length);
} else {
DEBUG_MSG("Received MQTT topic %s, len=%u\n", topic, length);
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if (e.packet) {
MeshPacket *p = packetPool.allocCopy(*e.packet);
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// ignore messages sent by us or if we don't have the channel key
if (router && p->from != nodeDB.getNodeNum() && perhapsDecode(p))
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router->enqueueReceivedMessage(p);
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else
packetPool.release(p);
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}
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// make sure to free both strings and the MeshPacket (passing in NULL is acceptable)
free(e.channel_id);
free(e.gateway_id);
free(e.packet);
}
}
void mqttInit()
{
new MQTT();
}
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MQTT::MQTT() : concurrency::OSThread("mqtt"), pubSub(mqttClient)
{
assert(!mqtt);
mqtt = this;
pubSub.setCallback(mqttCallback);
}
void MQTT::reconnect()
{
// pubSub.setServer("devsrv.ezdevice.net", 1883); or 192.168.10.188
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const char *serverAddr = "mqtt.meshtastic.org"; // default hostname
if (*radioConfig.preferences.mqtt_server)
serverAddr = radioConfig.preferences.mqtt_server; // Override the default
pubSub.setServer(serverAddr, 1883);
DEBUG_MSG("Connecting to MQTT server\n", serverAddr);
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auto myStatus = (statusTopic + owner.id);
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bool connected = pubSub.connect(owner.id, "meshdev", "large4cats", myStatus.c_str(), 1, true, "offline");
if (connected) {
DEBUG_MSG("MQTT connected\n");
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enabled = true; // Start running background process again
runASAP = true;
/// FIXME, include more information in the status text
bool ok = pubSub.publish(myStatus.c_str(), "online", true);
DEBUG_MSG("published %d\n", ok);
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sendSubscriptions();
} else
DEBUG_MSG("Failed to contact MQTT server...\n");
}
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void MQTT::sendSubscriptions()
{
size_t numChan = channels.getNumChannels();
for (size_t i = 0; i < numChan; i++) {
auto &ch = channels.getByIndex(i);
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if (ch.settings.downlink_enabled) {
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String topic = cryptTopic + channels.getGlobalId(i) + "/#";
DEBUG_MSG("Subscribing to %s\n", topic.c_str());
pubSub.subscribe(topic.c_str(), 1); // FIXME, is QOS 1 right?
}
}
}
bool MQTT::wantsLink() const
{
bool hasChannel = false;
if (radioConfig.preferences.mqtt_disabled) {
// DEBUG_MSG("MQTT disabled...\n");
} else {
// No need for link if no channel needed it
size_t numChan = channels.getNumChannels();
for (size_t i = 0; i < numChan; i++) {
auto &ch = channels.getByIndex(i);
if (ch.settings.uplink_enabled || ch.settings.downlink_enabled) {
hasChannel = true;
break;
}
}
}
return hasChannel && WiFi.isConnected();
}
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int32_t MQTT::runOnce()
{
bool wantConnection = wantsLink();
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// If connected poll rapidly, otherwise only occasionally check for a wifi connection change and ability to contact server
if (!pubSub.loop()) {
if (wantConnection) {
reconnect();
// If we succeeded, start reading rapidly, else try again in 30 seconds (TCP connections are EXPENSIVE so try rarely)
return pubSub.connected() ? 20 : 30000;
} else
return 5000; // If we don't want connection now, check again in 5 secs
} else {
// we are connected to server, check often for new requests on the TCP port
if (!wantConnection) {
DEBUG_MSG("MQTT link not needed, dropping\n");
pubSub.disconnect();
}
return 20;
}
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}
void MQTT::onSend(const MeshPacket &mp, ChannelIndex chIndex)
{
auto &ch = channels.getByIndex(chIndex);
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// don't bother sending if not connected...
if (pubSub.connected() && ch.settings.uplink_enabled) {
const char *channelId = channels.getGlobalId(chIndex); // FIXME, for now we just use the human name for the channel
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ServiceEnvelope env = ServiceEnvelope_init_default;
env.channel_id = (char *)channelId;
env.gateway_id = owner.id;
env.packet = (MeshPacket *)&mp;
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// FIXME - this size calculation is super sloppy, but it will go away once we dynamically alloc meshpackets
static uint8_t bytes[MeshPacket_size + 64];
size_t numBytes = pb_encode_to_bytes(bytes, sizeof(bytes), ServiceEnvelope_fields, &env);
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String topic = cryptTopic + channelId + "/" + owner.id;
DEBUG_MSG("publish %s, %u bytes\n", topic.c_str(), numBytes);
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pubSub.publish(topic.c_str(), bytes, numBytes, false);
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}
}