test playstore upload

1.2-legacy
geeksville 2020-02-14 07:47:20 -08:00
rodzic 9dcfb59ee0
commit 2401b3d0b3
10 zmienionych plików z 286 dodań i 213 usunięć

1
.gitignore vendored
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@ -12,3 +12,4 @@
/captures
.externalNativeBuild
.cxx
/app/release

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@ -1,8 +1,7 @@
# High priority
MVP features required for first public alpha
* use google signin to get user name (later give other options)
* always set a _unique_ owner id (if changed)
* let user set name and shortname
* stop scan when we start the service
* set the radio by using the service
* startforegroundservice only if we have a valid radio
@ -52,6 +51,8 @@ Do this "Signal app compatible" release relatively soon after the alpha release
# Medium priority
Things for the betaish period.
* use google signin to get user name
* use Firebase Test Lab
* let user pick/specify a name through ways other than google signin (for the privacy concerned, or devices without Play API)
* make my android app show mesh state
* show qr code for each channel https://medium.com/@aanandshekharroy/generate-barcode-in-android-app-using-zxing-64c076a5d83a
@ -113,4 +114,5 @@ Don't leave device discoverable. Don't let unpaired users do things with device
* use https://codelabs.developers.google.com/codelabs/jetpack-compose-basics/#4 to show service state
* all chat in the app defaults to group chat
* start bt receive on boot
* warn user to bt pair
* warn user to bt pair
* suppress logging output if running a release build (required for play store)

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@ -14,10 +14,10 @@ android {
buildToolsVersion "29.0.2"
defaultConfig {
applicationId "com.geeksville.mesh"
minSdkVersion 21
minSdkVersion 22 // The oldest emulator image I have tried is 22 (though 21 probably works)
targetSdkVersion 29
versionCode 1
versionName "1.0"
versionCode 2
versionName "0.1"
testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"
}
buildTypes {
@ -99,6 +99,9 @@ dependencies {
androidTestImplementation("androidx.ui:ui-platform:$compose_version")
androidTestImplementation("androidx.ui:ui-test:$compose_version")
// For Google Sign-In (owner name accesss)
implementation 'com.google.android.gms:play-services-auth:17.0.0'
// Add the Firebase SDK for Crashlytics.
implementation 'com.google.firebase:firebase-crashlytics:17.0.0-beta01'

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@ -20,6 +20,11 @@ import com.geeksville.mesh.ui.MeshApp
import com.geeksville.mesh.ui.TextMessage
import com.geeksville.mesh.ui.UIState
import com.geeksville.util.exceptionReporter
import com.google.android.gms.auth.api.signin.GoogleSignIn
import com.google.android.gms.auth.api.signin.GoogleSignInAccount
import com.google.android.gms.auth.api.signin.GoogleSignInOptions
import com.google.android.gms.common.api.ApiException
import com.google.android.gms.tasks.Task
import java.nio.charset.Charset
import java.util.*
@ -30,12 +35,12 @@ class MainActivity : AppCompatActivity(), Logging,
companion object {
const val REQUEST_ENABLE_BT = 10
const val DID_REQUEST_PERM = 11
const val RC_SIGN_IN = 12 // google signin completed
}
private val utf8 = Charset.forName("UTF-8")
private val bluetoothAdapter: BluetoothAdapter? by lazy(LazyThreadSafetyMode.NONE) {
val bluetoothManager = getSystemService(Context.BLUETOOTH_SERVICE) as BluetoothManager
bluetoothManager.adapter
@ -93,214 +98,253 @@ class MainActivity : AppCompatActivity(), Logging,
private fun setOwner() {
try {
// Note: we are careful to not set a new unique ID
meshService!!.setOwner(null, "Kevin Xter", "kx")
}
private fun sendTestPackets() {
exceptionReporter {
val m = meshService!!
// Note: we are careful to not set a new unique ID
meshService!!.setOwner(null, "Kevin Xter", "kx")
}
private fun sendTestPackets() {
exceptionReporter {
val m = meshService!!
// Do some test operations
val testPayload = "hello world".toByteArray()
m.sendData(
"+16508675310",
testPayload,
MeshProtos.Data.Type.SIGNAL_OPAQUE_VALUE
)
m.sendData(
"+16508675310",
testPayload,
MeshProtos.Data.Type.CLEAR_TEXT_VALUE
)
}
}
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContent {
MeshApp()
}
// Ensures Bluetooth is available on the device and it is enabled. If not,
// displays a dialog requesting user permission to enable Bluetooth.
if (bluetoothAdapter != null) {
bluetoothAdapter!!.takeIf { !it.isEnabled }?.apply {
val enableBtIntent = Intent(BluetoothAdapter.ACTION_REQUEST_ENABLE)
startActivityForResult(enableBtIntent, REQUEST_ENABLE_BT)
}
} else {
Toast.makeText(this, "Error - this app requires bluetooth", Toast.LENGTH_LONG)
.show()
}
requestPermission()
}
override fun onDestroy() {
unregisterMeshReceiver()
super.onDestroy()
}
private var receiverRegistered = false
private fun registerMeshReceiver() {
logAssert(!receiverRegistered)
val filter = IntentFilter()
filter.addAction(MeshService.ACTION_MESH_CONNECTED)
filter.addAction(MeshService.ACTION_NODE_CHANGE)
filter.addAction(MeshService.ACTION_RECEIVED_DATA)
registerReceiver(meshServiceReceiver, filter)
}
private fun unregisterMeshReceiver() {
if (receiverRegistered) {
receiverRegistered = false
unregisterReceiver(meshServiceReceiver)
}
}
/// Called when we gain/lose a connection to our mesh radio
private fun onMeshConnectionChanged(connected: Boolean) {
UIState.isConnected.value = connected
debug("connchange ${UIState.isConnected.value}")
if (connected) {
// everytime the radio reconnects, we slam in our current owner data
setOwner()
}
}
private val meshServiceReceiver = object : BroadcastReceiver() {
override fun onReceive(context: Context, intent: Intent) = exceptionReporter {
debug("Received from mesh service $intent")
when (intent.action) {
MeshService.ACTION_NODE_CHANGE -> {
val info: NodeInfo = intent.getParcelableExtra(EXTRA_NODEINFO)!!
debug("UI nodechange $info")
// We only care about nodes that have user info
info.user?.id?.let {
val newnodes = UIState.nodes.value.toMutableMap()
newnodes[it] = info
UIState.nodes.value = newnodes
}
}
MeshService.ACTION_RECEIVED_DATA -> {
debug("TODO rxdata")
val sender = intent.getStringExtra(EXTRA_SENDER)!!
val payload = intent.getByteArrayExtra(EXTRA_PAYLOAD)!!
val typ = intent.getIntExtra(EXTRA_TYP, -1)
when (typ) {
MeshProtos.Data.Type.CLEAR_TEXT_VALUE -> {
// FIXME - use the real time from the packet
val modded = UIState.messages.value.toMutableList()
modded.add(TextMessage(Date(), sender, payload.toString(utf8)))
UIState.messages.value = modded
}
else -> TODO()
}
}
MeshService.ACTION_MESH_CONNECTED -> {
val connected = intent.getBooleanExtra(EXTRA_CONNECTED, false)
onMeshConnectionChanged(connected)
}
else -> TODO()
}
}
}
private var meshService: IMeshService? = null
private var isBound = false
private var serviceConnection = object : ServiceConnection {
override fun onServiceConnected(name: ComponentName, service: IBinder) =
exceptionReporter {
val m = IMeshService.Stub.asInterface(service)
meshService = m
// We don't start listening for packets until after we are connected to the service
registerMeshReceiver()
// We won't receive a notify for the initial state of connection, so we force an update here
onMeshConnectionChanged(m.isConnected)
debug("connected to mesh service, isConnected=${UIState.isConnected.value}")
// make some placeholder nodeinfos
UIState.nodes.value =
m.nodes.toList().map {
it.user?.id!! to it
}.toMap()
}
override fun onServiceDisconnected(name: ComponentName) {
warn("The mesh service has disconnected")
unregisterMeshReceiver()
meshService = null
}
}
private fun bindMeshService() {
debug("Binding to mesh service!")
// we bind using the well known name, to make sure 3rd party apps could also
logAssert(meshService == null)
val intent = MeshService.startService(this)
if (intent != null) {
// ALSO bind so we can use the api
logAssert(bindService(intent, serviceConnection, Context.BIND_AUTO_CREATE))
isBound = true;
}
}
private fun unbindMeshService() {
// If we have received the service, and hence registered with
// it, then now is the time to unregister.
// if we never connected, do nothing
debug("Unbinding from mesh service!")
if (isBound)
unbindService(serviceConnection)
meshService = null
}
override fun onPause() {
unregisterMeshReceiver() // No point in receiving updates while the GUI is gone, we'll get them when the user launches the activity
unbindMeshService()
super.onPause()
}
override fun onResume() {
super.onResume()
bindMeshService()
}
override fun onCreateOptionsMenu(menu: Menu): Boolean {
// Inflate the menu; this adds items to the action bar if it is present.
menuInflater.inflate(R.menu.menu_main, menu)
return true
}
override fun onOptionsItemSelected(item: MenuItem): Boolean {
// Handle action bar item clicks here. The action bar will
// automatically handle clicks on the Home/Up button, so long
// as you specify a parent activity in AndroidManifest.xml.
return when (item.itemId) {
R.id.action_settings -> true
else -> super.onOptionsItemSelected(item)
}
// Do some test operations
val testPayload = "hello world".toByteArray()
m.sendData(
"+16508675310",
testPayload,
MeshProtos.Data.Type.SIGNAL_OPAQUE_VALUE
)
m.sendData(
"+16508675310",
testPayload,
MeshProtos.Data.Type.CLEAR_TEXT_VALUE
)
}
}
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContent {
MeshApp()
}
// Ensures Bluetooth is available on the device and it is enabled. If not,
// displays a dialog requesting user permission to enable Bluetooth.
if (bluetoothAdapter != null) {
bluetoothAdapter!!.takeIf { !it.isEnabled }?.apply {
val enableBtIntent = Intent(BluetoothAdapter.ACTION_REQUEST_ENABLE)
startActivityForResult(enableBtIntent, REQUEST_ENABLE_BT)
}
} else {
Toast.makeText(this, "Error - this app requires bluetooth", Toast.LENGTH_LONG)
.show()
}
requestPermission()
// Configure sign-in to request the user's ID, email address, and basic
// profile. ID and basic profile are included in DEFAULT_SIGN_IN.
// Configure sign-in to request the user's ID, email address, and basic
// profile. ID and basic profile are included in DEFAULT_SIGN_IN.
val gso =
GoogleSignInOptions.Builder(GoogleSignInOptions.DEFAULT_SIGN_IN)
.requestEmail()
.build()
// Build a GoogleSignInClient with the options specified by gso.
UIState.googleSignInClient = GoogleSignIn.getClient(this, gso);
}
override fun onDestroy() {
unregisterMeshReceiver()
super.onDestroy()
}
/**
* Dispatch incoming result to the correct fragment.
*/
override fun onActivityResult(requestCode: Int, resultCode: Int, data: Intent?) {
super.onActivityResult(requestCode, resultCode, data)
// Result returned from launching the Intent from GoogleSignInClient.getSignInIntent(...);
// Result returned from launching the Intent from GoogleSignInClient.getSignInIntent(...);
if (requestCode === RC_SIGN_IN) {
// The Task returned from this call is always completed, no need to attach
// a listener.
val task: Task<GoogleSignInAccount> =
GoogleSignIn.getSignedInAccountFromIntent(data)
handleSignInResult(task)
}
}
private fun handleSignInResult(completedTask: Task<GoogleSignInAccount>) {
try {
val account =
completedTask.getResult(ApiException::class.java)
// Signed in successfully, show authenticated UI.
//updateUI(account)
} catch (e: ApiException) { // The ApiException status code indicates the detailed failure reason.
// Please refer to the GoogleSignInStatusCodes class reference for more information.
warn("signInResult:failed code=" + e.statusCode)
//updateUI(null)
}
}
private var receiverRegistered = false
private fun registerMeshReceiver() {
logAssert(!receiverRegistered)
val filter = IntentFilter()
filter.addAction(MeshService.ACTION_MESH_CONNECTED)
filter.addAction(MeshService.ACTION_NODE_CHANGE)
filter.addAction(MeshService.ACTION_RECEIVED_DATA)
registerReceiver(meshServiceReceiver, filter)
}
private fun unregisterMeshReceiver() {
if (receiverRegistered) {
receiverRegistered = false
unregisterReceiver(meshServiceReceiver)
}
}
/// Called when we gain/lose a connection to our mesh radio
private fun onMeshConnectionChanged(connected: Boolean) {
UIState.isConnected.value = connected
debug("connchange ${UIState.isConnected.value}")
if (connected) {
// everytime the radio reconnects, we slam in our current owner data
setOwner()
}
}
private val meshServiceReceiver = object : BroadcastReceiver() {
override fun onReceive(context: Context, intent: Intent) = exceptionReporter {
debug("Received from mesh service $intent")
when (intent.action) {
MeshService.ACTION_NODE_CHANGE -> {
val info: NodeInfo = intent.getParcelableExtra(EXTRA_NODEINFO)!!
debug("UI nodechange $info")
// We only care about nodes that have user info
info.user?.id?.let {
val newnodes = UIState.nodes.value.toMutableMap()
newnodes[it] = info
UIState.nodes.value = newnodes
}
}
MeshService.ACTION_RECEIVED_DATA -> {
debug("TODO rxdata")
val sender = intent.getStringExtra(EXTRA_SENDER)!!
val payload = intent.getByteArrayExtra(EXTRA_PAYLOAD)!!
val typ = intent.getIntExtra(EXTRA_TYP, -1)
when (typ) {
MeshProtos.Data.Type.CLEAR_TEXT_VALUE -> {
// FIXME - use the real time from the packet
val modded = UIState.messages.value.toMutableList()
modded.add(TextMessage(Date(), sender, payload.toString(utf8)))
UIState.messages.value = modded
}
else -> TODO()
}
}
MeshService.ACTION_MESH_CONNECTED -> {
val connected = intent.getBooleanExtra(EXTRA_CONNECTED, false)
onMeshConnectionChanged(connected)
}
else -> TODO()
}
}
}
private var meshService: IMeshService? = null
private var isBound = false
private var serviceConnection = object : ServiceConnection {
override fun onServiceConnected(name: ComponentName, service: IBinder) =
exceptionReporter {
val m = IMeshService.Stub.asInterface(service)
meshService = m
// We don't start listening for packets until after we are connected to the service
registerMeshReceiver()
// We won't receive a notify for the initial state of connection, so we force an update here
onMeshConnectionChanged(m.isConnected)
debug("connected to mesh service, isConnected=${UIState.isConnected.value}")
// make some placeholder nodeinfos
UIState.nodes.value =
m.nodes.toList().map {
it.user?.id!! to it
}.toMap()
}
override fun onServiceDisconnected(name: ComponentName) {
warn("The mesh service has disconnected")
unregisterMeshReceiver()
meshService = null
}
}
private fun bindMeshService() {
debug("Binding to mesh service!")
// we bind using the well known name, to make sure 3rd party apps could also
logAssert(meshService == null)
val intent = MeshService.startService(this)
if (intent != null) {
// ALSO bind so we can use the api
logAssert(bindService(intent, serviceConnection, Context.BIND_AUTO_CREATE))
isBound = true;
}
}
private fun unbindMeshService() {
// If we have received the service, and hence registered with
// it, then now is the time to unregister.
// if we never connected, do nothing
debug("Unbinding from mesh service!")
if (isBound)
unbindService(serviceConnection)
meshService = null
}
override fun onPause() {
unregisterMeshReceiver() // No point in receiving updates while the GUI is gone, we'll get them when the user launches the activity
unbindMeshService()
super.onPause()
}
override fun onResume() {
super.onResume()
bindMeshService()
}
override fun onCreateOptionsMenu(menu: Menu): Boolean {
// Inflate the menu; this adds items to the action bar if it is present.
menuInflater.inflate(R.menu.menu_main, menu)
return true
}
override fun onOptionsItemSelected(item: MenuItem): Boolean {
// Handle action bar item clicks here. The action bar will
// automatically handle clicks on the Home/Up button, so long
// as you specify a parent activity in AndroidManifest.xml.
return when (item.itemId) {
R.id.action_settings -> true
else -> super.onOptionsItemSelected(item)
}
}
}

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@ -2,6 +2,7 @@ package com.geeksville.mesh
import android.os.Debug
import com.geeksville.android.GeeksvilleApplication
import com.geeksville.android.Logging
import com.google.firebase.crashlytics.FirebaseCrashlytics
@ -10,6 +11,8 @@ class MeshUtilApplication : GeeksvilleApplication(null, "58e72ccc361883ea502510b
override fun onCreate() {
super.onCreate()
Logging.showLogs = BuildConfig.DEBUG
// We default to off in the manifest, FIXME turn on only if user approves
// leave off when running in the debugger
if (false && !Debug.isDebuggerConnected())

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@ -36,6 +36,22 @@ fun HomeContent() {
Text("Text: ${it.text}")
}
/* FIXME - doens't work yet - probably because I'm not using release keys
// If account is null, then show the signin button, otherwise
val context = ambient(ContextAmbient)
val account = GoogleSignIn.getLastSignedInAccount(context)
if (account != null)
Text("We have an account")
else {
Text("No account yet")
if (context is Activity) {
Button("Google sign-in", onClick = {
val signInIntent: Intent = UIState.googleSignInClient.signInIntent
context.startActivityForResult(signInIntent, MainActivity.RC_SIGN_IN)
})
}
} */
/*
Button(text = "Start scan",
onClick = {

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@ -5,6 +5,7 @@ import androidx.compose.mutableStateOf
import com.geeksville.mesh.MeshUser
import com.geeksville.mesh.NodeInfo
import com.geeksville.mesh.Position
import com.google.android.gms.auth.api.signin.GoogleSignInClient
import java.util.*
// defines the screens we have in the app
@ -22,7 +23,10 @@ data class TextMessage(val date: Date, val from: String, val text: String)
/// FIXME - figure out how to merge this staate with the AppStatus Model
object UIState {
/// Kinda ugly - created in the activity but used from Compose - figure out if there is a cleaner way GIXME
lateinit var googleSignInClient: GoogleSignInClient
private val testPositions = arrayOf(
Position(32.776665, -96.796989, 35), // dallas
Position(32.960758, -96.733521, 35), // richardson

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